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Thorald
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Antworten #0 am: 28.02.2004, 19:12:21» |
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Thorald der Gezeichnete Cleric 8, Oozemaster 10 XP: 153000, Diamonds: 0x 5000, 2x1000, Cash: 43 PP, 6 GP, 1 SP, 4 CP (Leihe an die Gruppenkasse 1x 5k Diamant)
Kampf Stats: Spells active: HP: 217 AC: 23, FF: 21, Touch: 15 Initiative: 2, Speed 40ft. Abilities: 22,14,24,10,16,14 Saves: 24 / 9 / 16
Normale Stats: HP: 217 AC: 23, FF: 21, Touch: 15 Initiative: 2, Speed 40ft. Abilities: 22,14,24,10,16,14 (Ability checks +2) Saves: 24 / 9 / 16 Base Attack: 13 / 8 / 3
Attack, Damage: Quaterstaff (Wanderers Mut): +24/+19/+14, 1D6+11 Grapple Attack: +23/+18/+13
Special Abilities and Ooze Traits: Melee Touch: +22 Minor Oozy Touch (Gray Ooze) 1D6+10 acid damage vs flesh, metal, wood +22 Minor Oozy Touch (Brown Mold) 1D6+10 cold subdual damage vs flesh +22 Major Oozy Touch (Gelatinous Cube) 1d6+10 rounds paralyzed +22 Major Oozy Touch (Yellow Mold) 2d4 temporary constitution damage to flesh +22 Major Oozy Touch (Black Pudding) 2d6+10 acid damage vs flesh, metal, wood, stone
Ranged Touch (5x/day, 10ft range inc.): +17 Minor Oozy Touch (Gray Ooze) 1D6+10 acid damage vs flesh, metal, wood +17 Minor Oozy Touch (Brown Mold) 1D6+10 cold subdual damage vs flesh +17 Major Oozy Touch (Gelatinous Cube) 1d6+10 rounds paralyzed DC26 +17 Major Oozy Touch (Yellow Mold) 2d4 temporary constitution damage to flesh +17 Major Oozy Touch (Black Pudding) 2d6+10 acid damage vs flesh, metal, wood, stone
No Sleep Slithery Face: +3 Disguise Malleability: Morphen (inch-wide Crack) Indiscernible Anatomy: lt. Fortification 25% (critical+sneak) Immunities: critical hits, flanking, poison, sleep, paralysis, stunning, all mind-influencing (charms, compulsions, phantasms, patterns, morale effects), polymorph other.
Feats: Iron Will Great Fortitude Weapon Focus: Melee Touch Divine Vigor Ability Focus (DC+2) Oozy Touch (Gelatinous Cube) Practised Spellcaster Improved Grapple Blindsight (hearing based 120 ft.) Mobile Spellcasting
Posessions Wands: 1x Cure Light Wounds (24), 2x Lesser Vigor (50,25) Potions: 2x Enlarge Person, 1x Invisibility Scrolls: 2x Cure Lt. Wounds Items: Grosser Kupferkessel Magic Items: Amulett (Con+6): 36k, Gloves (Dex+4): 16k, Belt (Str+6): 36k, Mithril Chainshirt +4 Death Ward: 25k, Ring +3: 18k, Ioun Stone pale green +1 competence (attack+save, skill+ability checks): 30k, Cloak (Cha+4): 16k, Counterspell Ring (Greater Dispel): 4k, Boots of Striding and Springing and Spider Climb: 8k
Intelligent Item: Wanderer's Mut (Ego19): Quaterstaff +3 (worth: 63000) Int:17, Wis:10, Cha:17 Special Purpose: Bekehrung und/oder Staerkung des Glaubens (Fharlanghn) Greater Power (Glueck des Wanderers): +1 auf attack/damage/save/skills Lesser Power (Prediger): Enthrall Lesser Power (Pflanzenverbunden): Speak with Plants Lesser Power (Holzformen): Alter Self (including roots for 20ft. base movement) Spech, telepathy (wielder only) 120ft darkvision, 120ft hearing Awareness of the presence of any other intelligent item within 60 feet
Prepared Spells 0.Grad (DC13), 6 Slots: 1x Light, 1x Detect Evil, 1x Resistance, 1x Guidance, 2x Detect Magic
1.Grad (DC14), 6+1 Slots: 1x Protection vers Evil, 2x Divine favor, 3x Resurgence, Domain: 1x Entropic Shield 2. Grad (DC15), 6+1 Slots: 1x Divine Insight, 2x Lesser Restoration, 2x silence, 1x Remove Paralysis, Scroll: Divine Insight Scroll: Aid Domain: 1x Aid
3. Grad (DC16), 5+1 Slots: 2x Dispel, 1x Invisibility Purge, 1x Protection from Energy, 1x Prayer Scroll: Prayer Domain: 1x Protection from Energy
4. Grad (DC17), 4+1 Slots: 2x Revenance, 1x Restoration, 1x Dimensional Anchor Scroll: Divine Power Scroll: Recitation Domain: 1x Dimension Door
5. Grad (DC18), 3+1 Slots: 2x Rightous Might, 1x Greater Vigor Domain: 1x Teleport
6. Grad (DC18), 2+1 Slots: 1x Greater Dispel, 1x Energy Immunity, Scroll: 2x Cometfall Scroll: 1x True Seeing Scroll: 1x Vigorous Circle Scroll: 1x Energy Immunity Domain: 1x Find the Path
7.Grad 1+1 1x Slime Wave 1x Slime Wave (Ooze Ability) Domain: Spell Turning
Skills: Concentration: 28 Craft Alchemy: 7 Disguise: 10 Knowledge Arcana: 3 Knowledge Nature: 17 Knowledge Religion: 11 Knowledge Dungeon: 14 Survival: 6 (+2 above- and underground) Spellcraft: 5
Balance: 2, Climb: 6, Jump: 16, Swim: 10 Bluff: 3, Diplomacy: 3, Sense Motive: 5 Hide: 2, Move: 2, Spot: 5, Listen: 5, Search: 2 |