LE Tiny outsider Familiar(devil, evil, extraplanar, lawful)
Init: +3
Senses: darkvision 60 ft., detect good, detect magic, see in darkness, Perception +14
DEFENSE
AC: 31,
touch 15,
flat-footed 27 (+3 Dex, +1 dodge, +9 natural, +2 size, +2 Deflection, +4 bracers of armor)
CMD: 21
HP: 93 (16 HD), fast healing 2
Fort +8,
Ref +11,
Will +14
DR 5/good or silver, Immune to fire and poison; Resist acid 10 and cold 10, Improved Evasion, SR 20
OFFENSE
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +12/+7 (1d4 plus poison)
CMB +5
Space 2-1/2 ft.;
Reach 0 ft.
Deliver touch Spells (Anzeigen) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
STATISTICS
Str 10,
Dex 17,
Con 10,
Int 13,
Wis 12,
Cha 14
Base Atk +7
Feats: Dodge, Weapon Finesse
Skills Bluff +9, Diplomancy +7, Fly +24, Knowledge (arcana) +14, Knowledge (history) +6, Knowledge (local) Varisia +13, Knowledge (planes) +14, Perception +15, Spellcraft +17, Use Magic Device + 18
Languages Common, Infernal
SQ change shape (boar, giant spider, rat, or raven, beast shape I)
SPECIAL ABILITIES
Poison (Ex) (Anzeigen)Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.
Share Spells (Anzeigen)The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Scry on Familiar (Anzeigen)If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day.
Empathic Link (Anzeigen)The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.