|
vorbereitet | Zauer | Beschreibung |
---|
| Animal Messenger | Sends a Tiny animal to a specific place. |
| Animal Trance | Fascinates 2d6 HD of animals. |
| Barkskin | Grants +2 (or higher) enhancement to natural armor. |
| Bear's Endurance | Subject gains +4 to Con for 1 min./level. |
x | Bull's Strength | Subject gains +4 to Str for 1 min./level. |
| Cat's Grace | Subject gains +4 to Dex for 1 min./level. |
| Chill Metal | Cold metal damages those who touch it. |
| Delay Poison | Stops poison from harming subject for 1 hour/level. |
| Fire Trap | Opened object deals 1d4 +1/level damage. |
| Flame Blade | Touch attack deals 1d8 +1/two levels damage. |
x | Flaming Sphere | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
| Fog Cloud | Fog obscures vision. |
| Gust of Wind | Blows away or knocks down smaller creatures. |
| Heat Metal | Make metal so hot it damages those who touch it. |
| Hold Animal | Paralyzes one animal for 1 round/level. |
| Owl's Wisdom | Subject gains +4 to Wis for 1 min./level. |
| Reduce Animal | Shrinks one willing animal. |
| Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. |
| Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. |
| Soften Earth and Stone | Turns stone to clay or dirt to sand or mud. |
| Spider Climb | Grants ability to walk on walls and ceilings. |
| Summon Nature's Ally II | Calls creature to fight. (Black Bear, Crocodile, Dire Badger, Dire Bat, Small Elemental, Hippogriff, Medium Shark, medium Viper, Squid, Wolverine) |
| Summon Swarm | Summons swarm of bats, rats, or spiders. |
| Tree Shape | You look exactly like a tree for 1 hour/level. |
| Warp Woo | Bends wood (shaft, handle, door, plank). |
| Wood Shape | Rearranges wooden objects to suit you. |
| Spell Compendium | |
| Align Fang | Natural weapon becomes good, evil, lawful, or chaotic. |
| Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. |
| Balancing Lorecall | You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance. |
| Binding Winds | Air prevents subject from moving, hinders ranged attacks. |
| Bite of the Wererat | You gain the Dexterity and attacks of a wererat. |
| Blinding Spittle | Ranged touch attack blinds subject. |
| Blood Frenzy | Grants extra use of rage. |
| Body of the Sun | Your body emanates fire, dealing 1d4 fire damage/2 levels. |
| Brambles | Wooden weapon grows spikes that deal +1 damage/level (max +10). |
| Briar Web | Area slows creatures and thorns deal 1 point of damage/5 ft. moved. |
| Burrow | Subject can burrow with a speed of 30 feet. |
| Camouflage, Mass | As camouflage, but multiple subjects. |
| Cloud Wings | +30 ft. to subject’s fly speed. |
| Countermoon | Forces lycanthrope to its natural form. |
| Creeping Cold | Creature feels chill that increases with each round. |
| Daggerspell Stance | You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action |
| Decomposition | Wounds deal 3 extra points of damage each round. |
| Earthbind | Subject creature can’t fly. |
| Earthen Grace | Subject takes only nonlethal damage from stone and earth. |
| Earthfast | Doubles the hit points of stone structure or rock formation and increases hardness to 10. |
| Easy Trail | You make a temporary trail through any kind of undergrowth. |
| Embrace the Wild | You gain an animal’s senses for 10 minutes/level. |
| Fins to Feet | Transforms tails and fins into legs and feet. |
| Frost Breath | Icy breath deals 1d4 damage/2 levels. |
| Healing Lorecall | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
| Healing Sting | Touch deals 1d12 damage +1/level; caster gains damage as hp. |
| Heartfire | Subjects outlined by fire, take 1d4 damage/round. |
| Kelpstrand | Strands of kelp grapple foes. |
| Listening Lorecall | You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
| Mark of the Outcast | Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. |
| Master Air | You sprout insubstantial wings and can fly. |
| Mountain Stance | Subject becomes hard to move. |
| Nature’s Favor | Animal touched gains luck bonus on attack rolls and damage rolls of +1/3 levels. |
| One with the Land | Link with nature gives a +2 bonus on nature-related skill checks. |
| Saltray | Ray deals 1d6 damage/2 levels and stuns. |
| Scent | Grants the scent special ability. |
| Share Husk | See and hear through the senses of a touched animal. |
| Snake’s Swiftness, Mass | Allies each immediately make one attack. |
| Splinterbolt | 4d6 piercing damage to subjects hit by ranged attack. |
| Swim | Subject gains swim speed, +8 bonus on Swim checks. |
| Tiger’s Tooth | One natural weapon of subject gets +1/4 levels on attack rolls and damage rolls (max +5) for 1 round. |
| Train Animal | Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. |
| Wings of Air | Subject’s flight maneuverability improves by one step. |
| Winter’s Embrace | Creature takes 1d8 cold damage/ round and might become exhausted. |
| Wracking Touch | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
| Eberron | |
| Wild Instincts | You retain your Dexterity bonus to AC and you gain a +10 insight bonus on Listen and Spot checks. |
| Zone of Natural Purity | (Gatekeeper) Every fey and plant creature in the area gains a +1 sacred bonus on attack and damage rolls and saving throws, while aberrations in the area take a —1 penalty. |