Notizen
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Sonstiges
Spell Domain
Granted Powers: You gain a +2 bonus on Concentration and Spellcraft checks.
Spell Domain Spells
1. Mage Armor: Gives subject +4 armor bonus.
2. Silence: Negates sound in 15-ft. radius.
3. Anyspell[For]: You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.
4. Rary's Mnemonic Enhancer: Prepares extra spells or retains one just cast.
5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
6. Anyspell, Greater[For]: As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.
7. Limited Wish[X]: Alters reality -- within spell limits.
8. Antimagic Field: Negates magic within 10 ft.
9. Mordenkainen's Disjunction: Dispels magic, disenchants magic items.
Magic Domain
Granted Power
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Magic Domain Spells
1. Magic Aura: Alters object’s magic aura.
2. Identify: Determines properties of magic item.
3. Dispel Magic: Cancels magical spells and effects.
4. Imbue with Spell Ability: Transfer spells to subject.
5. Spell Resistance: Subject gains SR 12 + level.
6. Antimagic Field: Negates magic within 10 ft.
7. Spell Turning: Reflect 1d4+6 spell levels back at caster.
8. Protection from Spells M F: Confers +8 resistance bonus.
9. Mage’s Disjunction: Dispels magic, disenchants magic items.
[lesser] Vigor:
Fast healing (1) für 11 Runden.