Goda StatsMomentane Werte:
HP 27/35
AC 16
<span style='font-size:19pt;line-height:100%'><span style='color:blue'>
HP: 35/35</span></span>
Class, Race, Level: female, Shifter, Druid 4
Patron Deity: Nature
Region of Origin: Eldeen Reaches
House: -
Action Points: 5/7
Hit Dice: 4d8+8
Initiative: +2
Speed: 30ft
Armor Class: 19 (10 +2 Dex +4 Leather(+2) +3 Shield(Darkwood +1))
Base Attack/Grapple: +3/+6
Attack: Scimitar +6 melee (1d6+3), Sickle +6 melee (1d6+3), Sling +5 ranged (1d4+3)
Full Attack: same as Attack
Space/Reach: 5ft/5ft
Saves: 5/3/8 (base 4/1/4)
Abilities: Str 16, Dex 15, Con 13, Int 13, Wis 18, Cha 5
Alignment: Neutral
Languages: Common, Sylvian, Druidic
Experience: 8820
Skills+Feats:<!--SPOILER BEGIN--><div onClick="openClose('2ceed9beae2beeb8b7448fa56765d97a')" style="font-weight: bold">Spoiler: Klicke, um den Beitrag zu lesen</div><div id="2ceed9beae2beeb8b7448fa56765d97a" style="display:none"><!--SPOILER END-->
Balance +4, Climb +5, Jump +5, Knowledge Nature +8, Heal +11, Listen +11, Spot +11, Survival +11
Armor Check Penalty armor: 0
Armor Check Penalty shield: -1
Healing Factor(ECS), Beasthide Elite(ECS)
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Racial Traits: <!--SPOILER BEGIN--><div onClick="openClose('e603a540e1ad725c45db6553d2238569')" style="font-weight: bold">Spoiler: Klicke, um den Beitrag zu lesen</div><div id="e603a540e1ad725c45db6553d2238569" style="display:none"><!--SPOILER END-->
LowLightVision
Shift 2/day (7 rounds) Beasthide Elite (+2 Con, +4 Nat AC)
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Class Features: <!--SPOILER BEGIN--><div onClick="openClose('36d5d014b1c1fca5a1aa809782e10b02')" style="font-weight: bold">Spoiler: Klicke, um den Beitrag zu lesen</div><div id="36d5d014b1c1fca5a1aa809782e10b02" style="display:none"><!--SPOILER END-->
Animal companion
Nature sense
Wild empathy
Woodland stride
Trackless step
Resist nature’s lure
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Equipment+Wealth: <!--SPOILER BEGIN--><div onClick="openClose('1a45f0edb0e605f1f6a3ee0909f50cc1')" style="font-weight: bold">Spoiler: Klicke, um den Beitrag zu lesen</div><div id="1a45f0edb0e605f1f6a3ee0909f50cc1" style="display:none"><!--SPOILER END-->
Weapons&Armor:Scimitar, Sickle, Sling
Bullets 50
Leather +2
Darkwood Heavy Wood Shield +1
Adventuring Gear:Backpack (empty) (2 gp)
Bedroll (1 sp)
Flint and steel (1 gp)
2 Rope, silk (50 ft.) (20 gp)
Sack (empty) (1 sp)
5 Torch (5 cp)
15 Trail Rations ()
2 Waterskin (1 gp)
Whetstone (2 cp)
Restgeld: 1pp 80gp, 4sp, 7cp
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Spells:Grad 0: (DC 14, 5)
Detect Magic
Cure Minor Wounds [][][]
Light
Grad 1: (DC 15, 4)
Produce Flame []
Entangle []
Longstrider []
Faerie Fire []
Grad 2: (DC 16, 3)
Flame Blade [x]
Barkskin []
Animal Trance []