Centaur Vampire Aristocrat Sorcerer Monk
Large Undead
Hit Dice: 9d12 (66 hp)
Aktuell: 66 / 66
Initiative: +10
Speed: 50 ft. (10 squares)
Armor Class: 28 (10 +6 Dex, +4 We, +9 natural, -1 size ), touch 19, flat-footed 22
Modified: 41 ( +5 shield of faith, +4 Mage Armor, +4 Shield), touch 24, flat-footed 35
Base Attack/Grapple: +6/+25
Attack: Slam +17 melee (1d8+11 plus energy drain) or Lance +18 (2d6+17)
Space/Reach: 10 ft./5 ft.
Special Attacks: Blood drain, domination, energy drain (DC 10+4+5=19)
Special Qualities: +4 turn resistance, damage reduction 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, undead traits
Saves: Ref +16, Will +18
Abilities: Str 32, Dex 22, Con —, Int 8, Wis 18, Cha 20
Skills: Concentration +12, Tumble +11
Feats:
Vampire: Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes
Monk: Improved unarmed Strike, Improved Grapple
Level: Eschew Materials, Iron will, Mobility, Spring Attack
Challenge Rating: 8
Alignment: Lawful evil