Warforged Titan
![](http://img235.imageshack.us/img235/817/82167rg6.jpg)
Huge Construct
Hit Dice: 12d10+40 (106/106 hp)
Initiative: -1
Speed: 50 ft. (10 squares)
Armor Class: 25 (-2 size, -1 Dex, +18 armor), touch 7, flat-footed 25
Base Attack/Grapple: +9/+26
Attack: Axe +16 melee (2d8+9/x3) or maul +16 melee (2d8+9/x3)
Full Attack: Axe +16 melee (2d8+9/x3) and maul +11 melee (2d8+9/x3)
Space/Reach: 15 ft./15 ft.
Special Attacks: Powerful charge +3d6, trample 2d6+13
Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60 ft., low-light vision, resistance to acid 10, cold 10, electricity 10, fire 10, and sonic 10
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 28, Dex 8, Con -- , Int 3, Wis 11, Cha 1
Skills: Jump +32
Feats: Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Powerful Charge
Environment: Any land
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Usually lawful neutral
Advancement: 13-24 HD (Huge); 25-48 HD (Gargantuan)
Level Adjustment: --
A huge golem forged of composite materials swings a massive axe and maul as it shambles forward.
Among the first warforged created during the Last War, titans are a small step forward from massive, mindless war golems. Warforged titans are not true living constructs like other warforged; they are barely sentient, with just enough intelligence to follow changing commands in the heat of battle.
Combat
Warforged titans are slow and stupid, but their awesome strength and sheer size makes them fearsome in battle.
Powerful Charge (Ex): Thanks to its Powerful Charge feat, a Huge warforged titan deals an extra 3d6 points of damage when it charges. A Gargantuan titan deals an extra 4d6 points of damage when it charges.
Trample (Ex): 2d6+13 points of damage; Reflex half DC 25. The save DC is Strength-based.
Construct Traits: A warforged titan has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, subdual damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired.