Name: VALKAS STEINSCHNITZER Player: Florian
Race: SHIELD DWARF Religion: Dumathoin
Aligment: Lawful Neutral height 4`4`` weight 149 lb. Red Hair with a many plaited beard Steelblue eyes Runspeed 20 feet
Age: 50
Classes Dwarven Cleric 1 Cleric2+3 Wizard (Diviner) 1+2 Runesmith 1 = 6
HP 10+2 +5+2 + 4+2 + 3 +2 + 2+2 + 4+2 = 40 HP
Saves Fortitude 7 = 5 + 2 Reflex 1 = 1 + 0 Will 12 = 8 + 4
ARMOR: AC 21 Flatf. 21 Touch 10
Abilites
ST 14
DE 10
CO 12
IN 16
WI 16 +2 It = 18
CH 6
BAB 3 Melee 4 Ranged 3
Waffen
Maul +1 1h Attack +6 Dam 1W10+2 Crit *3 W20 Blunt
Dagger 1h Attack+4 Dam 1W4+1 Crit 19-20/*2 Piercing
Skills Skill Mod Ra AM OM
Appraise 3 = 0 + 3 +2+2 for Metal and stones
Balance -5 = 0 + 0 -5 Armor
Bluff -2 = 0 + -2
Climb -4 = 0 + 1 +-5
Concentration 7 = 5 + 2
Craft Stonecworking 15 = 8 + 3 + 2 Dwarven +2 MW Tools
Craft Armorsmithing 13 = 5 + 3 +2 Dwarven +3 Skill Focus
Decipher Script 5 = 2 + 3
Diplomacy -2 = 0 + -2
Disable Device NA
Escape Artist -5 = 0 + 0 -5 Armor
Forgery 3 = 0 + 3
Gather Information -2 = 0 + -2
Handle Animal NA
Heal 4 = 0 + 4
Hide -5 = 0 + -5 Armor
Intimidate -2 = 0 + -2
Jump -4 = 0 + 1 -5 Armor
Know Arcana 9 = 6 + 3
Know Dungeoneering 7 = 4 + 3
Know Planes 4 = 1 + 3
Listen 8 = 0 +3 +2 Alertness + 3 Bat Fam
Move Silently -5 = 0 + 5 + -5
Open Lock NA
Perform -2 = 0 + -2
Ride 0 = 0 + 0
Search 3 = 0 + 3
Sense Motive 4 = 0 + 4
Sleight of Hand NA
Spellcraft 14 = 9 + 3 2 Synergie
Spot 5 = 0 + 3 +2 Alertness
Survival 3 = 0 + 3
Swim -10
Tumble NA
Use Magic Device NA
Use Rope 0 = 0 + 0
Languages Dwarven Common Celestial Terran Chondantan
Racial Abilities:
Darkvision 60 feet
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground
+1 Racial Bonus on attack rolls vs: orcs & Goblinoids
+4 Dodge bonus to AC vs. Giants
+2 Racial Bonus on Apprais checks for metal & stone
+2 Racial Bonus on Craft checks for metal & stone
+2 Racial Bonus on saves vs. poison
+2 Racial Bonus on saves vs. spells& spell-like effects
Class Abilities
Dwarven Cleric
Smite Giants add con to attack roll +1 dam per cleric level 1+ con per day
Domains
Metal Weapon Profiecency Maul Weapon Focus Maul
Craft All Conjuration Creation Spells are +1 Level + Skill Focus Craft
Diviner +1 Spell per Level of Divination School Prohibitet School Enchantment
Scribe Scroll
Summon Familiar
Runecarver Rune Magic Substitue Somatic Component through Rune tablets
Feats:
Exotic Shield Prof Shielded Gauntlet
Shield Dwarf Warder +1 Caster Level with spells that create or enhance Armor or shields
Craft Weapons and Armor
Items:
Maul +1 2312
Full Plate +1 Selfenchanted +Selfmade Dwarvencrafted called Bulwark of Faith
Gauntlet Shield Mithral
Wand of Lesser Vigor
Wand of Ray of Enfeeblement
Howards Handy Haversack
Potions: CLW
Periapt of Wisdom +2 in Selfmade Holy Symbol
Adventurer Gear:
Backpack
Mapcase
Spell Component Pouch
Bedroll
Mess Kit
Chalk white red black blue green
Ink
Inkpen x 3
Paper x 5
Soap and Beard softener
Clerical Vestments
Holy Symbol made of black marble and steel inlays
Stonecarving Tools MW
Srolls: Enfeeblement
Familiar
Mule
Saddlebag
Waterskin
Holy Water (BEER)
Tent
Wizards Spellbook
50 Rune Tablets Granite
Holy Scriptures
Books on Metallurgy and Stonecarving
Glasses
103.65 GM Cash
Familiar
Dunkelschwinge
BAT
Diminutive Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +2
Speed: 5 ft (1 square), fly 40 ft. (good)
Armor Class: 17 (+4 size, +2 Dex,+1 Natural Armor), touch 16, flat-footed 15
Base Attack/Grapple: +0/–17
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Blindsense 20 ft., low-light vision
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4
Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats: Alertness
Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.
Combat
Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
improved evasion, share spells, empathic link
Wizard Spells
Identify LV1 Div
Know Protections Lv1 Div MoF 104
True Strike, Lv1 Div
Hail of Stone LV1 Su
Unseen Servant, LV1 Su Und 58
Feather Fall, LV1 Trans
Hold Portal LV1 Abj
Shield LV1 Abj
Magic Missle LV1 Evo
See Invisibility LV2 Div
Scorching Ray LV2 Evo
Spells
Cleric:
0: 4 DC 14 Create Water Detect Magicx2 Purify Food and Drink
1: 3+D DC 15 Shield of Faith Lesser Vigor Protection from Evil D: Magic Weapon
2: 2+D DC 16 Hold Person Silence D: Wood Shape
Wizard with R means in Rune version
0 4 DC 13 Prestidigigation (R), Read Magic (R)x2, Acid Splash(R)
1: 3+S DC 14 Feather Fall, Magic Missle(R) Feather Fall, + True Strike
2: 2+S DC 15 Scorching Ray(R) x2 + See Invisibility (R)