Barde?
Wo?
Wer?
Was?
Nein!
Gute Nacht!
@Tod:
Hab eben schnell mal was entworfen, falls Sigilstar stirbt:
Rhuggen(Goblin Language-Generator sei dank^^)
Spoiler (Anzeigen)Male hobgoblin duskbalde 6
CN Medium humanoid CR 7
Exp: 21.000/28.000 (Stand: ???)
Deity: Druuch Druur
AP 8 (1d6)
Basic Stats
Init: +4
Senses: Darkvision out to 60 feet: Listen +0, Search +3, Spot +0
Languages: Common, Goblin, Draconic, Dwarven, Giant
AC: 20, touch 15, flat-footed 16
HP: 39 (7 HD: 6d8+6)
Immune: sleep
Fort +6 Ref +6 Will +5
Speed: 30 ft.
Melee: Short Sword +1 +12/+6 (1d6+4/ 19-20*2)
Base Atk: +6/+1; Grp: +9
Atk Options: arcane changeling, quick cast 1/day
Abilities: Str 16, Dex 18, Con 12, Int 17*, Wis 10, Cha 8
(Level 4 +1)
SQ: armored mage, spell power +2
Spell-like Abilities: 6/day-dancing lights, detect magic, flare, ghost sound, read magic
Fiery Burst: Rhuggen can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals 1d6 points of fire damage per level of the highest level
fire spell you have available to cast. A successful Reflex save halves the damage.
Duskblade Spells Known (CL 6th):
0 (6/day) acid slash, disrupt undead, ray of frost (+9 ranged touch), mage hand
1st (7/day) blade of blood, jump, kelgore's fire bolt, lesser deflect, resist energy, shocking grasp, true strike
2nd (4/day) scorching ray , spider climb
Feats: Combat Casting* (PHB), Eschew Materials (PHB), Martial Weapon Proficiency* (PHB), Fiery Burst (Com.Mage), Weapon Finesse (PHB)
(*Bonus-Feats)
Skills: Concentration +11, Decipher Sc. +8, Diplomancy +4, Hide +4, Knowledge (arcana) +10, Knowledge ( nobility and royalty) +8, Move sil. +5, Ride +9, Sense Motive +5, Spellcraft +10
Possessions: Mithral Shirt +1, Ring of Sustenance, Ring of Protection +1, Short Sword +1, Kukri (Masterwork), Backpack, belt pouch, bedroll, flint and steel, identification papers with portrait, travelingpapers (aundair, breland, darguun, droaam, eldeen reaches, karrnath, thrane & zilargo), rope, waterskin and clothes of an darguun soldier with cloak.
oder
Sir Boris (d’Vadalis), knight of the silver flame Spoiler (Anzeigen)Male human paladin(non-spellcasting with Holy Warrior-Feats) 5/shadowstriker of silver flame 2 CR 7
LG Medium humanoid (thrane)
Exp: 21.000/28.000 (Stand: ???)
Init +0; Senses Listen +2, Spot +2
Aura of courage, Aura of good
Languages Common, Draconic
AC 19, touch 10, flat-footed 19
hp 64 (7 HD)
AP 8 (1d6)
Immune fear, disease
Fort +11, Ref +3, Will +11
Speed 20 ft. (4 squares) in Full Plate, base speed 30 ft.
Melee +1 Greatsword +10/+5 (2d6+4)
Base Atk+7/+2; Grp+9
Atk Options Cleave, Power Attack; luminous weapon 2/day,
smite evil 3/day (+2 attack, +7 damage), silver flame's blessing 1/day
Charging Smite (use your Smite Evil ability at the end of a Charge action, you do + 10 damage)
Special Actions turn undead 5/day
Combat Gear: Greatsword +1, Full Plate +1
Spell-Like Abilities (CL5th):
At will—detect evil
1/week—remove disease
Spell-Like Abilities (CL1th):
1/day— Charm Animal
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 14, Cha 15*
(*Level +1)
SQ badge of office, lay on hands 10 points/day
Feats: Action Healing (FoE), Cleave (PHB)*, Good Devotion (1/day DR 2/evil for 10 rounds) (Com.C.), Least Dragonmark of Handling (ECS), Power Attack (PHB)
(*Holy Warrior Bonusfeat)
Skills Concentration +3, Diplomacy +7, Handle Animal +9, Heal +4, Intimidate +4, Knowledge (nobility & royalty) +8 , Knowledge (religion) +8 (+2, if against evil creature’s), Ride +7, Search +2, Sense Motive +9
Possessions: combat gear plus wooden case with four flasks of holy water, a silver holy symbol, a small prayer book containing rites and prayers relating to exorcism and protection
(no game effect), two sharpened wooden stakes, and fifteen arrows—five with silvered heads, five with cold iron heads, and five with flametouched iron heads (PGtE), adventure gear (PHB II), identification papers, traveling papers
Badge of Office (Ex) He carries a special holy symbol of silver flame.
In areas where the either the Church of Silver Flame holds political power, this badge allows him access to prohibited areas and gives him the right to detain and question suspects in the pursuit of his deity's will.
Luminous Weapon (Su) Twice per day, he can cause his greatsword to glow as if affected by a light spell and grant it a +6 bonus on damage rolls against evil and/or undead creatures. These effects last for 10 rounds.
Silver Flame's Blessing (Su) Once per day, he can give his luminous
weapon the ability to deal an extra ld6 points of silver fire damage for 3 rounds. Additionally, the blinding light spilling from the weapon counts as a daylight spell for the duration of the effect. He can gain an additional use per day of this ability for each daily turn attempt or smite evil attempt that he expends.
Würdest Du eines der beiden Konzepte ggf. erlauben?