![grin :D](https://games.dnd-gate.de/Smileys/gatecustom2008/grin.gif)
Okay. Searing Light finde ich aber irgendwie nicht. An den habe ich auch schon gedacht, habe auch schon in allen möglichen Büchern gesucht, aber den gibt es irgendwie nicht. Sogar in der "Ultimate Cleric Spell List", die eigentlich alle jemals herausgegebenen Zauber enthalten müsste, aber selbst da ist der einzige Anti-Vampir-Licht-Zauber, den ich auf dem 2. Grad gefunden habe, "Light of Mercuria", und der ist aus dem bösen Spell Compendium.
Light of LuniaEvocation [Good, Light]
Level: Good 1, Paladin 1
Components: V, S
Casting Time: 1 standard action Duration: 10 minutes/level (D) or until discharged; see text
Range: Medium (100 ft + 10 ft/level) Target and Effect: You and up to two rays; see text
Saving Throw: None Spell Resistance: Yes; see text
The silvery radiance created by this spell emanates from you in a 30-foot radius, and dim light extends for an additional 30 feet.
Beginning one turn after you cast this spell; you can choose to expend some or all of the Light of Lunia as a ray of light. You must succeed on a ranged touch attack with the ray to strike a target. You can make a single ranged touch attack that deals 1d6 points of damage, or 2d6 points of damage against undead or evil outsiders, with a range of 30 feet. Spell Resistance applies to this attack. This dims your silvery radiance to half (15-foot light, with dim light for an additional 15 feet). You can choose to fire one additional ray with the same characteristics either on the same round or on a subsequent round. Firing the second ray quenches your radiance and ends the spell.
Light of MercuriaEvocation [Good, Light]
Level: Cleric 2, Bard 2, Paladin 2
Components: V, S
Casting Time: 1 standard action Duration: 10 minutes/level (D) or until discharged; see text
Range: Medium (100 ft + 10 ft/level) Target and Effect: You and up to two rays; see text
Saving Throw: None Spell Resistance: Yes; see text
The spell functions like Light of Lunia, except that the radiance created is golden. Your light rays deal 2d6 points of damage, or 4d6 points of damage against undead and evil outsiders.