Archiv > Die gefesselte Stadt - The Shackled City

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Celeste:
Hier drin führe ich über die von euch gewonnenen XP und über euren aktuellen Zustand Buch. Wäre nett, wenn jeder Mitspieler in einem eigenen Post seine täglichen Zauber, Spezialfähigkeiten sowie über die in seinem Besitz befindlichen verbrauchbaren Gegenstände Buch führt, da mir das die übersicht deutlich erleichtert :)

geklaut bei Sensemann: der Verletzungsstatus

unverletzt - volle HP
angekratzt - 91%-99% HP
leicht verletzt - 76%-90% HP
verletzt - 51%-75% HP
schwer verletzt - 26%-50% HP
kritisch - 1%-25% HP
ausgeschaltet - 0 HP
sterbend - -1 bis -9 HP
tot - -10 HP


Name TP Status sonstige Zustände Lamur 15/15 unverletzt Leoorin 12/12 unverletzt Lorgalis 13/13 unverletzt Odis 22/22 unverletzt Sorekastis17/17 unverletzt Name XP Lamur 560Leoorin 760Lorgalis 560Odis 760Sorekastis 560Stand: 26.02.09 12:09 Kampfrunde 5

Lamur:
TP: 20/20

Spoiler (Anzeigen)Caster Level: 1
Zauber/Tag:
- Cantrips: unbegrenzt
- Grad 1/DC 14: 5/5 Spoiler (Anzeigen)Bolts, crossbow 20/20Spoiler (Anzeigen)

Lorgalis:
Lorgalis
Stufe: 1

TP: 13 / 13

Ini: +7
perception: +6 (+2 sight/sound)

Arrows: 40 / 40
Caltrops: 10 / 10

channel positive energy: [_] [_] [_]

spells:

Zaubername: Grad: Anzahl: besondere Informationen:
detect magic orison [_] 60ft.
guidance orison [_] +1 on att or save or skill check
light orison [_] like torch
stabilize orison [_] stabilizes dying creature
shield of faith level 1 [_] +2 deflection bonus
divine favor level 1 [_] +1 on att + dmg
domains powers: (Anzeigen)
Fire Domain

1st Fire Bolt (Su): As a standard action, you can unleash a
fire bolt targeting any foe within 30 feet as a ranged
touch attack. The fire bolt deals 1d6 points of fire
damage +1 for every two caster levels you possess.
2nd Burning Hands (Sp): You can cast burning hands 1/day
per 2 caster levels you possess.
4th Resist Energy (Sp): You can cast resist energy 1/day,
protecting against fire.
8th Crown of Flames (Su): A crown of f lames can appear
on your brow for a number of rounds per day equal
to your caster level. While the crown of f lames is in
effect, any adjacent foe striking you with a melee
weapon takes 1d6 points of fire damage +1 per two
caster levels you possess.
12th Wall of Fire (Sp): You can cast wall of fire 3/day.
16th Fire Storm (Sp): You can cast fire storm 1/day.
20th Elemental Swarm (Sp): You can cast elemental swarm
1/day, summoning only fire creatures.

War Domain

1st Battle Smite (Su): You can touch your deity’s favored
weapon and give it the ability to deal a battle
smite. For the next 3 rounds, anyone wielding the
weapon may add an enhancement bonus on one
damage roll equal to 1/2 your caster level for one
attack roll. The target must decide to use this
ability before rolling to attack. This effect fades
after 3 rounds or when the battle smite is used.
Once a wielder has used a battle smite, he can gain
no further benefit from it for 1 day.
2nd Magic Weapon (Sp): You can cast magic weapon 1/day
per 2 caster levels you possess.
4th Spiritual Weapon (Sp): You can cast spiritual weapon
1/day.
8th Weapon Master (Su): You gain the use of one combat
feat for a number of rounds per day equal to
your caster level. These rounds do not need to be
consecutive and you can change the feat chosen
each time you use this ability. You must meet the
prerequisites to use these feats.
12th Flame Strike (Sp): You can cast f lame strike 1/day.
16th Blade Barrier (Sp): You can cast blade barrier 3/day.
20th Power Word Kill (Sp): You can cast power word kill 1/day.

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