Race: Shadowdragon
Type: Native outsider, dragon
HP: 810 (37 HD)
Abilities: STR - 44, DEX - 13, CON - 42, INT - 32, WIS - 32, CHA -34
Feats: Improved Ini., Recover Breath, Ability Foc. (Breath Weapon), W. Foc. (Bite), Multiattack, Quicken Spell-like Ability (Dim. Door), Extend Spell, Lingering Breath, Clinging Breath, E. Materials, Power Attack, Heighten Spell
SQ: Energy Drain Immunity (Ex): s. Draconomicon for detailed description,
Shadow Blend (Su): In any condition of illumination other than full daylight, Schattenflamme can disappear into shadows, giving him total concealment. Artificial light or even magical light such as from
Continual Flame and
Light cannot negate this ability. Spells like
Daylight however can.,
Keen Senses (Ex): s. MM1 or
SRD for description,
Blindsense (Ex): Schattenflamme can pinpoit a creature within a 60 ft. radius. The creature still has total concealment if not directly visible to him., Immunity to Paralyse and
Sleep effects,
Create Shadows (Su): s. Draconomicon for detailed Description,
Spell-like abilities (Sp) [CL = 10]: 3/day - Mirror Image, Nondetection, 2/day - Dim. Door, 1/day - Shadow Walk,
Frightful Presence (Ex): DC: 40 Will, s. MM1 or
SRD,
Damage Reduction (Su): 20/magic. Schattenflammes natural weapons count as magic for the purpose of overcoming damage reduction.,
Spells: casts arcane spells as a level 17th sorcerer. Can cast spells from the chaos, evil and trickery domain as arcane spells too.
BAB/Grapple: +37/+66,
Space/Reach: 20/20 (30 with bite),
Speed: 80 ft., fly 150 (clumsy)
Ini.: +5,
Saves: Fort. +37, Ref. +22, Will +32,
AC: 47 (53
Greater Mage Armor for 17 h), touch: 7 (13 vs. incorporeal touch attacks
Greater Mage Armor for 17h), fl. ftd.: 46 (52
Greater Mage Armor for 17 h)
SA: Breath Weapon (Su): 60 ft. cone of negative energy bestows 8 negative levels, DC: 44 Ref. halves. Schattenflamme can use his Breath Weapon every 1d4-1 round.,
Crush (Ex): s. MM1 or
SRD,
Tail Sweep (Ex): 4d6+25 bl. dmg., DC: 44 Ref., s. MM1 or
SRDFull Attack: 1 Bite +51 (4d6+17), 2 Wings +48 (2d6+8), 2 Claws +48 (2d8+8), 1 Tail +48 (2d8+25)
Spells Known/Day [CL = 17]:0 (DC: 21): Arcane Mark, Prestidigitation, Touch of Fatigue, Open/Close, Detect Magic, Detect Poison, Mage Hand, Read Magic [9/day]
1 (DC: 22): Shield, Ray of Enfeeblement, Nightshield*, Nerveskitter*, Spell Flower* [9/day]
2 (DC: 23): Rebuke*, Wraithstrike*, Shadow Spray*, Melf's Acid Arrow, Command Undead [9/day]
3 (DC: 24): Halt Undead*, Haste, Blinding Breath*, Unluck* [9/day]
4 (DC: 25): Orb of Force*, Fire Shield, Force Ward*, Force Missiles* [9/day]
5 (DC: 26): Wrack*, Wall of Force, Dispelling Breath*, Stunning Breath* [8/day]
6 (DC: 27): Fleshshiver*, Disintegrate, Incorporeal Nova* [8/day]
7 (DC: 28): Teleport, Greater; Energy Immunity*, Forcecage [8/day]
8 (DC: 29): Polar Ray, Avascular Mass* [6/day]
*spells from the Spell Compendium
Skills (alle aktiven):Appraise +22, Bluff +52, Concentration +41, Jump +74, K. (arcana) +26, K. (the planes) +26, K. (geogrpahy) +26, Perception +51, Stealth +47, Spellcraft +33, Sense Motive +51, Diplomacy +58, Intimidate +54, Tumble +9, K. (nobility and royality) +16, Search +31, Balance +3, Disguise +12/14 act in character, Survival +13/avoid from getting lost/15 tracking
CR: 24-26