While waiting for the blessing, Tathlyn readies his equipment, storing his bow away and drawing a thin dagger. Once the casting has been done, he leads you onwards into the darkness of the tunnel. As he described, there is a corridor branching off to the left. Nothing is there and Tathlyn leads you on for another 100 paces ere he stops at some sort of crossing. The corridor splits into three, neither looks as if dwarves have cut them. Rough, natural walls line them, but a closer look tells you that some minor magic does indeed have altered the nature of the stone. There is no danger or magic lurking, only some dwarven engineer or architect must have been taken in by the minerals in the walls.
The tunnel leading straight onwards opens up into an empty room only 20 paces onwards, nothing is in there bar a couple of long-plundered sarcophagi. Tathlyn does a couple of arcane gesture and concentrates for a few long moments, then he moves into the tunnel to your right. This one quickly shows signs of dwarven workmanship once more, smooth walls are lined with alcoves and statues of dwarves and their gods. The scouts stops every now and then, you gather that he uses magic to look around corners or into darker places somewhere ahead. Guiding you through a smallish complex of corridors and rooms, he stops in a antechamber of some larger hall. The door of the latter is open and you can discern the sound of some voices from that direction. A couple of moments on, Tathlyn turns to you saying quietly: "There's a large room ahead, it has this entrance and one on the opposite side too. There are some stairs leading upwards on the western and eastern side too, but as it looks only to some ledges with a couple of sarcophagi. The necromancer talks to a couple of other people, while the shadow is hoovering nearby. There is one other person on the eastern ledge, looking at the tombs there. The room is lit by a number of light sourses, not too bright, but sneaking up will hardly be possible."