So dele habe mal ein wenig gebastelt:
Was habe ich getan:
2x hitdice halbiert von 2 auf 1/2
Speed drastisch reduziert
Natural Armor removed
Damage reduziert
Attribute gemäß größe angepasst
fuel dependence erfunden und eingefügt *g*
Fire Elemental, Diminutive
(Fire, Extraplanar) Hit Dice: ½ 1d8 (2 hp)
Initiative: +7
Speed: 5 ft. (1 squares)
Armor Class: 16 (+3 size, +3 Dex)
touch 16, flat-footed 13
Base Attack/Grapple: +0/–viel
Attack: Slam +5 melee (1fire Damage)
Full Attack: Slam +5 melee (1 fire Damage)
Space/Reach: 5 ft./0 ft.
Special Attacks: Burn (DC 10)
Special Qualities: Darkvision 60 ft., elemental traits,
immunity to fire,vulnerability to cold, fuel dependence
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 4, Dex 17, Con 10 Int 4, Wis 11, Cha 11
Skills: Listen +1, Spot +1
Feats: Improved InitiativeB, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary Solitary Solitary
Challenge Rating: 1/4
Treasure: None
Alignment: Usually neutral
fuel dependence:
A diminutive or tiny Elemental needs an environment where it can burn something.
It doesn’t have the power to burn from alone. If disconnected from sufficient fuel, it must succed a DC 10 Fortitude save or take 1 point of lethal Damage.