Earth Elemental, Small (Earth, Extraplanar)
Hit Dice: 2d8+2 (11 hp)
Initiative: –1
Speed: 20 ft. (4 squares)
Armor Class: 17 (+1 size, –1 Dex, +7 natural)
touch 10, flat-footed 17
Base Attack/Grapple: +1/+0
Attack: Slam +5 melee (1d6+4)
Full Attack: Slam +5 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Earth mastery (Ex) (Anzeigen)An earth elemental gains a +1 bonus on attack
and damage rolls if both it and its foe are touching the ground. If an opponent
is airborne or waterborne, the elemental takes a –4 penalty on attack and
damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex) (Anzeigen)An earth elemental can start a bull rush maneuver
without provoking an attack of opportunity. The combat modifiers
given in Earth Mastery, above, also apply to the elemental’s
opposed Strength checks.
Special Qualities:
Link (Ex) (Anzeigen)A druid can handle her elemental companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the
Handle Animal skill. The druid gains a +4 circumstance bonus on all wild
empathy checks and Handle Animal checks made regarding an elemental
companion.
Share Spells (Ex) (Anzeigen) At the druid’s option, she may have any spell (but
not any spell-like ability) she casts upon herself also affect her elemental
companion. The elemental companion must be within 5 feet of her at the
time of casting to receive the benefit. If the spell or effect has a duration
other than instantaneous, it stops affecting the elemental companion if the
companion moves farther than 5 feet away and will not affect the animal
again, even if it returns to the druid before the duration expires.
Additionally, the druid may cast a spell with a target of “You” on her
animal companion (as a touch range spell) instead of on herself. A druid
and her elemental companion can share spells even if the spells normally
do not affect creatures of the companion’s type (elemental).
Darkvision 60 ft.,
Earth glide (Ex) (Anzeigen)An earth elemental can glide through
stone, dirt, or almost any other sort of earth except metal as
easily as a fish swims through water. Its burrowing leaves behind
no tunnel or hole, nor does it create any ripple or other signs of
its presence. A move earth spell cast on an area containing a burrowing
earth elemental flings the elemental back 30 feet, stunning
the creature
Elemental traits (Anzeigen)An elemental possesses the following traits (unless otherwise
noted in a creature’s entry).
—Darkvision out to 60 feet.
—Immunity to poison, sleep effects, paralysis, and stunning.
—Not subject to critical hits or flanking.
—Unlike most other living creatures, an elemental does not
have a dual nature - its soul and body form one unit. When an elemental
is slain, no soul is set loose. Spells that restore souls to their
bodies, such as raise dead, reincarnate, and resurrection, don’t work on
an elemental. It takes a different magical effect, such as limited
wish, wish, miracle, or true resurrection, to restore it to life.
—Proficient with natural weapons only, unless generally humanoid
in form, in which case proficient with all simple weapons
and any weapons mentioned in its entry.
—Proficient with whatever type of armor (light, medium, or
heavy) that it is described as wearing, as well as all lighter types.
Elementals not indicated as wearing armor are not proficient with
armor. Elementals are proficient with shields if they are proficient
with any form of armor.
—Elementals do not eat, sleep, or breathe.
Saves: Fort +4, Ref –1, Will +0
Abilities: Str 17, Dex 8, Con 13,Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +2
Feats: Power Attack
Alignment: True neutral