Aufstieg (ohne Geld ausgeben, in der Hoffnung an alles gedacht zu haben
):
TP: + 15 (5+2 Con - Rogue + 6+2 Con - Fighter);
Sneak attack +2d6, trap sense +1 (Rogue lvl3);
BAB: +2 (Rogue 3; Fighter 3);
Wil: +2 (Rogue 3, Fighter 3));
Fort: +1 (Rogue 3);
Armor Training (Fighter 3);
Ref +1 (Fighter 3);
Skills + 19 Ranks (Rogue und Fighter): Acrobatics: +2; Bluff: +2; Perception +2; Sense Motive +2; Stealth: +2; Craft (Weaponsmithing) 2 Ranks; Disable device: +2; Knowledge (dungeoneering) +1; Knowledge (local) +1; Climb: +1; Survival: +1; Swim: +1
Feat Stufe 5: Improved Disarm