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Ramar, level 11
Dwarf, Cleric, Radiant Servant
Build: Battle Cleric
FINAL ABILITY SCORES
Str 18, Con 17, Dex 9, Int 11, Wis 19, Cha 15.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 8, Int 10, Wis 14, Cha 14.
AC: 23 Fort: 21 Reflex: 19 Will: 23
HP: 89 Surges: 10 Surge Value: 22
TRAINED SKILLS
Religion +10, Diplomacy +12, Insight +14, Heal +14, Dungeoneering +16, Athletics +13
UNTRAINED SKILLS
Acrobatics +3, Arcana +5, Bluff +7, Endurance +11, History +5, Intimidate +7, Nature +9, Perception +9, Stealth +3, Streetwise +7, Thievery +3
FEATS
Cleric: Ritual Caster
Level 1: Dwarven Weapon Training
Level 2: Toughness
Level 4: Skill Training (Dungeoneering)
Level 6: Student of Battle
Level 8: Dodge Giants
Level 10: Lightening Reflexes
Level 11: Hammer Rhythm
POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand (retrained to Lance of Faith at Level 2)
Cleric at-will 1: Priest's Shield
Cleric encounter 1: Healing Strike
Cleric daily 1: Avenging Flame (retrained to Guardian of Faith at Level 5)
Cleric utility 2: Shield of Faith
Cleric encounter 3: Daunting Light
Cleric daily 5: Consecrated Ground
Cleric utility 6: Holy Lantern
Cleric encounter 7: Break the Spirit
Cleric daily 9: Blade Barrier
Cleric utility 10: Mass Cure Light Wounds
Radiant Servant enc.11: Solar Wrath
ITEMS
Ritual Book, Handaxe (3), Adventurer's Kit, Symbol of Battle +1, Vicious Greataxe +1, Belt of Sacrifice (heroic tier), Delver's Chainmail +2, Flaming Maul +2, Cloak of Survival +2, Horned Helm (heroic tier)
RITUALS
Gentle Repose, Brew Potion, Cure Disease, Raise Dead, Speak with Dead
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