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Der Sturm

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Sensemann:
Der Sturm

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Tempest Awakened

If Vardishal’s spirit infuses the weapon Tempest, the weapon
becomes intelligent. By the time its wielder begins this
adventure, he should be 12th level, and all of Tempest’s
additional qualities should have activated, making it into a
+2 fire outsider bane icy burst weapon.

Once Tempest is fullyawakened, it has the following additional abilities:

• Intelligent Weapon: Tempest (neutral good alignment) has an Intelligence of 13, a
Wisdom of 10, a Charisma of 13, and an Ego score of 20.

• Senses and Communication: Tempest communicates
via speech (taldane and kelesh; celestial and auran)
and can see and hear the world around it at a distance of 60 feet.

• Intelligent Item Powers: Tempest can bless its allies three times
a day, and can use cure moderate wounds on its wielder
three times a day.

[_] [_] [_]Bless per day
[x] [_] [_]Cure moderate wounds per day

• Greater Power: Tempest’s wielder gains fire resistance 30.

• Special Purpose: Tempest’s special purpose is to defeat
Jhavhul and his minions. Whenever Tempest critically
strikes a foe, it generates a powerful blast of hurricane force
wind. A Large or smaller foe struck must make a
DC 20 Fortitude save or be knocked down. A Medium
or smaller foe who fails this save is also blown backward
1d4x10 feet at the wielder’s option. A flying creature is
treated as one size category smaller than its actual size
for the purposes of resolving this effect. Jhavhul himself
is always treated as a Medium creature against this
effect. In addition, Tempest can cast control winds three
times a day, and control weather once a day if doing so
will hamper or hinder its enemies.

[_] Control weather per day

• Caster Level: Tempest’s caster level for all of its abilities
is CL 15th.

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