The door as well as the corridor leading up to the octagonal room poses no problems. A lot of footsteps ... a few days old ... suggest a lot of traffic. Most likely they stem from Talice's group and its pursuers. There are four stone doors with brass pull-rings, all open. The door to the west ends in a pile of caved-in rubble, the one to the north opens to a small room (9). The one to the south reveals a long corridor which is partly lit be apparently magical lightsources (lanterns, torches). Two doors open to the west (rooms 11 & 12). Right next to you, in the south-eastern corner of the room you are standing in, is a small, winding staircase leading upwards. A very slight draft can be felt and if you move upwards, you will eventually end up near an exit to the surface, heavly barred by iron bars and the like. The exit is heavily overgrown and probably hardly visible from the outside.
Right in the middle of your room stands a circular, now dry fountain, chokey with stony rubble. Opposite to the staircase on the south-western wall, an imposing statue of a spellcasting human mage glowers down at you. Parts of his fingers, ears and nose are missing, but the work is still a masterpiece. The room to the north features a number of stone benches and some more, but smaller statues. Garments hang on the walls, rotten boots, hats and cloaks as well. Nothing of worth is in here and the few small lizards which inhabit it scurry away to safety once someone enters the places. The northern wall is full of small cracks. Nothing hinders you to proceed towards the south.