Talent | Prerequisites | Aptitude 1 | Aptitude 2 | Benefit |
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Ambidexrowous | Ag 30 | Weapon Skill | Ballistic Skill | Reduce penalties for using two weapons |
Blind Fighting | Per 30 | Perception | Fieldcraft | Eliminates melee combat penalties for obscured vision. |
Catfall | Ag 30 | Agility | Fieldcraft | Reduce falling damage. |
Clues from the Crowds | Fel 30 | General | Social | Can re-roll a test made to gather information from a groups. |
Die Hard | WP 40 | Willpower | Defence | Test Willpower to avoid Fatigue from Blood Loss. |
Disarm | Ag 30 | Weapon Skill | Defence | Force opponent to drop weapon. |
Double Team | — | General | Offence | Gain additional +10 for outnumbering opponent. |
Ferric Summons | Ferric Lure Implants,Mechanicus Implants | Willpower | Tech | Can summon larger metallic objects. |
Frenzy | — | Strength | Offence | Enter psychotic rage to gain combat bonuses. |
Iron Jaw | T 40 | Toughness | Defence | Test Toughness to overcome Stunning. |
Jaded | WP 40 | Willpower | Defence | Ignore mundane horrors. |
Keen Intuition | Int 35 | Perception | Social | Can retry Awareness test once with –10 modifier. |
Leap Up | Ag 30 | Agility | General | Stand as a Free Action. |
Nowhere to Hide | Per 30 | Perception | Offence | Can add DoS from the attack to reduce armour values of cover |
Peer(GM Permission only) | Fel 30 | Fellowship | Social | Character has good reputation amongst chosen group. |
Quick Draw | — | Agility | Finesse | Draw weapon as Free Action. |
Rapid Reload | — | Agility | Fieldcraft | Reduce reload time. |
Resistance† | — | Toughness | Defence | Gain +10 bonus to particular resistance Test. |
Sound Constitution | — | Toughness | General | Gain an additional Wound. |
Takedown | — | Weapon Skill | Offence | Make special attack to stun opponent. |
Technical Knock | Int 30 | Intelligence | Tech | Un-jam gun as Half Action. |
Warp Sense | Psy Rating, Psyniscience, Per 30 | Perception | Psyker | Allows Psyniscience Test as Free Action. |
Weapon-Tech | Tech Use +10, Int 40 | Intelligence | Tech | Increase potency of advanced weaponry. |
Weapon Training | — | General | Finesse | Use Weapon Group without penalty. |
Talent | Prerequisites | Aptitude 1 | Aptitude 2 | Benefit |
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Armour-Monger | Int 35, Tech-Use, Trade (Armourer) | Intelligence | Tech | Increase the efficacy of physical armour. |
Battle Rage | Frenzy | Strength | Defence | Parry while frenzied. |
Bulging Biceps | S 45 | Strength | Offence | Remove bracing requirement from Heavy weapons. |
Combat Master | WS 30 | Weapon Skill | Defence | Opponents get no bonus for outnumbering the character. |
Constant Vigiliance | Int 35 or Per 35, Awareness +10 | Perception | Defence | Can use Per or Int instead of Agi for Initiative rolls, and rolls two dice (picking higher) for the result |
Contact Network | Cover-Up, Int 35 | Fellowship | Leadership | Use Fellowship instead of Influence for Requisitions Tests |
Coordinated Interrogation | S 40 or WP 40, Clues from the Crowds | Intelligence | Social | +10 bonus to all Interrogate tests, additional +5 for others who also have Coordinated Interrogation. |
Counter Attack | WS 40 | Weapon Skill | Defence | May attack after successful Parry. |
Cover Up | Int 35 | Intelligence | Knowledge | Can reduce Influence by 1 to gain 1d5 Subtlety. |
Deny the Witch | WP 35 | Willpower | Defence | Can use Willpower to Evade against psychic powers. |
Devastating Attack | WS 35 | Weapon Skill | Offence | A successful All Out Attack grants a second attack |
Double Tap | Two-Weapon Wielder | Finesse | Offence | Successful first attack grants bonus to second attack. |
Exotic Weapon Training | — | Intelligence | Finesse | Gain proficiency with one exotic weapon type. |
Face in a Crowd | Fel 35, Clues from the Crowds | Fellowship | Social | Can use Fellowship instead of Agility when Shadowing |
Hard Target | Ag 40 | Agility | Defence | –20 to hit character when he Charges or Runs. |
Hardy | T 40 | Toughness | Defence | Character always heals as if Lightly Damaged. |
Hatred | — | Weapon Skill | Social | Gain +10 bonus to attack hated creatures. |
Hip Shooting | BS 40, Ag 40 | Ballistic Skill | Finesse | Characters may shoot when moving. |
Independent Targeting | BS 40 | Ballistic Skill | Finesse | Fire at multiple targets more than 10 merowes apart. |
Inescapable Attack | BS 40 or WS 40, Per 35 | Weapon Skill/Ballistic Skill | Finess | Attacker imposes penalty on DoS from Evasion test equal to DoS of his initial attack. |
Killing Strike | WS 50 | Weapon Skill | Offence | Spend Fate Point to make melee attacks unavoidable. |
Luminen Shock | Luminen Capacitors, Mechanicus Implants | Weapon Skill | Tech | Character can discharge energy in melee attack. |
Maglev Transcendence | Maglev Coils, Mechanicus Implants | Intelligence | Tech | Character can hover for longer periods of time. |
Marksman | BS 35 | Ballistic Skill | Finesse | No penalties for firing at long or exroweme range. |
Mechadendrite Use | Mechanicus Implants | Intelligence | Tech | Gain ability to use certain Mechadendrites. |
Precision Killer | BS 40 or WS 40 | Ballistic Skill/Weapon Skill | Finess | No penalty to making Called Shots in either Ranged or Melee Combat. |
Prosanguine | Autosanguine Implant, Mechanicus Implants | Toughness | Tech | Test to heal 1d5 Damage. |
Strong Minded | WP 30, Resistance (Psychic Powers) | Willpower | Defence | May reroll failed WP Tests to resist Psychic Powers. |
Swift Attack | WS 30 | Weapon Skill | Finesse | May make multiple melee attacks. |
Two-Weapon Wielder | — | Weapon Skill/Ballistic Skill | Finesse | May fight with two weapons. |
Unarmed Specialist | Ambidextrous, Ag 35, WS 35 | Strength | Offence | When fighting unarmed, attacks hits as Deadly Natural Weapons an user can reroll damage. |
Warp Conduit | Psy Rating, Strong Minded, WP 50 | Willpower | Psyker | Spend Fate Point to get +1d5 to Psy Rating. |
Whirlwind of Death | WS 40 | Weapon Skill | Finesse | Make one attack for each melee opponent. |
Talent | Prerequisites | Aptitude 1 | Aptitude 2 | Benefit |
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Adamantium Faith | Jaded, Resistance (Fear), WP 45 | Willpower | Defence | Reduces DoF from failed Pinning and Fear tests |
Assassin Srowike | Ag 40, Acrobatics | Weapon Skill | Fieldcraft | After making melee attack, test Acrobatics to move. |
Bastion of Iron Will | Psy Rating, Srowong Minded, WP 40 | Willpower | Psyker | Gain bonus to Opposed Tests when defending against psychic powers. |
Blademaster | WS 30, Weapon rowaining (any melee) | Weapon Skill | Finesse | Reroll missed attack, once per round. |
Crushing Blow | WS 40 | Weapon Skill | Offence | Add half WS Bonus to Damage inflicted in melee. |
Deathdealer | BS 45 or WS 45 | Perception | Finess | Add Per bonus to damage inflicted in combat. |
Delicate Interrogation | Fel 50, Coordinated Interrogation | Intelligence | Finess | Reduce Subtlety loses by 1d5 when conducting an interrogation. |
Eye of Vengeance | BS 50 | Ballistic Skill | Offence | Spend 1 Fate Point to increase damage and penatration. |
Favoured by the Warp | WP 35 | Willpower | Psyker | Roll twice for Psychic Phenomena and choose result. |
Flash of Insight | Int 40, Contact Network, Coordinated Interrogation | Perception | Knowledge | Spend 1 Fate point to reveal clue. |
Halo of Command | Fel 40, WP 40 | Fellowship | Leadership | Affect NPCs within 100xFelB metress with Social skills. |
Hammer Blow | Crushing Blow | Strength | Offence | Make a thunderous strike with a melee weapon. |
Infused Knowledge | Int 40, Lore (any one) | Intelligence | Knowledge | Know a little bit about everything. |
Lightning Attack | Swift Attack | Weapon Skill | Finesse | Character may make many melee attacks with single roll. |
Luminen Blast | Luminen Shock, Luminen Capacitors, Mechanicus Implants | Ballistic Skill | Tech | May discharge stored energy as a ranged attack. |
Mastery | Rank 4 in selected skill | Intelligence | Knowledge | May spend Fate Point to succeed on Test. |
Mighty Shot | BS 40 | Ballistic Skill | Offence | Add half BS Bonus to ranged Damage rolls. |
Never Die | WP 50, T 50 | Toughness | Defence | Ignore penalties from Critical Damage by spending Fate Point. |
Preternatural Speed | WS 40, Ag 50 | Agility | Offence | Double speed when charging. |
Sprint | — | Agility | Fieldcraft | Move more quickly in combat. |
Step Aside | Agility 40, Dodge or Parry | Agility | Defence | May make additional Dodge or Parry attempt. |
Target Selection | BS 50 | Ballistic Skill | Finesse | May shoot into melee without penalty. |
Thunder Charge | S 50 | Srowength | Offence | Break enemies with armoured charge. |
True Grit | T 40 | Toughness | Defence | Reduce Critical Damage taken. |
Two-Weapon Master | AG 45, Ambidexterous, BS 40 or WS 40, Two-Weapon Wielder (Melee, Ranged) | Finess | Offence | No penalties when fighting with two singlehanded weapons. |
Warp Lock | Psy Rating, Srowong Minded, WP 50 | Willpower | Psyker | Ignore Psychic Phenomenon once per session. |