About english: I'm currently on vacation and prefer to stay in one language, but of course I can switch back like I do in other groups.
@Androids: Oops, you are right, I totally forgot the social part in the rules.
@Tellians: Sounds sound.
@Ophidians: How the four armes are handled rule-wise, I'm also at a loss. Two actions per turn would be too strong, I think. Same with 1 step easier for everything, where one can benefit from having extra limps. How about mainly having more hands to hold thinks like one for a latern, one for a sword, one for a pistol and one free for gestures? Or two muskets for the possibility to fire two shots in two turns in a row before reloading?
I'm not sure how you want to handle poison. I thought about that the victim has to succeed with a soak test to avoid the poison effect after being bit successful. If he doesn't succeed he will first be slowed after 2 turns for catching his breath and after another 3 turns he begins to suffocate. If he survives, it takes some time for the body to get rid of the poison (around one day). It might be possible to apply the poison to a piercing weapon and looses its effectiveness after three turns. Consecutive bites deplete the reserve, so the maximum are 5 bites a day.
@Languages: Oh right, there should be some for the new races. Tellians communicate with each other through vibrations (sound like whale song in air) - alternatively they use an ancient arcane dialect like dragonspeak, Ophidians speak 'split-tongue', which largely consists of clicking noises and gestures.