Name | Volk | Klasse(n) | Heimatwelt |
---|---|---|---|
Varish | Human | Exp. spell-less Ranger 3 | Terra |
Lady Aethe Avalee | Undine | Tatood Sorceress 3 | Nosea |
Hogni Landvik | Human | Skald 3 | Terra |
Aenor Larenthanil | Elf | Wizard 3 | Golarion |
Neunter General | Tiefling | Tactician (Fighter) 3 | --- |
Taram | Suli-Jan | Invulnarable Rager (Barbarian) 3 | Faerun |
Name | Ability | Skill Mod | Ability Mod | Ranks | Misc Mod |
---|---|---|---|---|---|
Climb | STR | 8 | 3 | 3 | 3 |
Craft (Bow) | INT | 6 | 1 | 2 | 3 |
Heal | WIS | 5 | 1 | 1 | 3 |
Knowledge (Dungeoneering) | INT | 7 | 1 | 3 | 3 |
Knowledge (Nature) | INT | 7 | 1 | 3 | 3 |
Perception | WIS | 7 | 1 | 3 | 3 |
Stealth | DEX | 9 | 4 | 3 | 3 |
Survival | WIS | 7 | 1 | 3 | 3 |
Swim | STR | 8 | 3 | 3 | 3 |
Bezeichnung | Anzahl | Beschreibung | Gewicht | Preis | Ort |
---|---|---|---|---|---|
Bastardsword | 1 | masterwork | 6 | 335 G | G |
Composite Longbow | 1 | masterwork [str:+3] | 8 | 700 G | - |
Chain Shirt | 1 | masterwork | 25 | 250 G | G |
Healing Belt | 1 | Wirkung (http://dndtools.eu/items/magic-item-compendium--73/healing-belt--500/) | 1 | 750 G | G |
Pathfinders Kit | 1 | This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. | 22 | 12 G | R |
Map Makers Kit | 1 | This small kit contains a simple slate with a grid carved into its surface and a number of differently colored pieces of chalk. If you use this kit to draw a map as you travel, you receive a +2 circumstance bonus on Survival skill checks to avoid becoming lost. | 2 | 10 G | R |
MW Backpack | 1 | Treat your Strength score as +1 higher than normal when calculating your carrying capacity. | 4 | 50 G | G |
Fishing Net | 1 | Netz zum Angeln | 5 | 4 G | R |
Beil | 1 | Holzhacker | 3 | 6 G | R |
Heiltrank | 2 | 1d8+1 | - | 100 G | R |
Everburning Torch | 1 | am Köcher befestigt | 1 | 110 G | R |
Alchemistenfeuer | 5 | 1d6 | - | 100 G | R |
ST | 7 | -2 |
---|---|---|
GE | 14 | +2 |
KO | 12 | +1 |
IN | 12 | +1 |
WE | 10 | +0 |
CH | 18 | +4 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Acrobatics | Dex | +2 | 0 | +2 | +0 |
Appraise | Int | +1 | 0 | +1 | +0 |
Bluff | Cha | +9 | 2 | +4 | +3 |
Climb | Str | -1 | 0 | -1 | +0 |
Craft | Int | +1 | 0 | +1 | +0 |
Diplomacy | Cha | +10 | 2 | +4 | +4 |
Disable Device | Int | +1 | 0 | +1 | +0 |
Disguise | Cha | +4 | 0 | +4 | +0 |
Escape Artist | Dex | +2 | 0 | +2 | +0 |
Fly | Dex | +2 | 0 | +2 | +0 |
Handle Animal | Cha | +4 | 0 | +4 | +0 |
Heal | Wis | +0 | 0 | +0 | +0 |
Intimidate | Cha | +9 | 1 | +4 | +4 |
Knowledge Arcane | Int | +6 | 2 | +1 | +3 |
Linguistics | Int | +1 | 0 | +1 | +0 |
Perception | Wis | +0 | 0 | +0 | +0 |
Perform | Cha | +4 | 0 | +4 | +0 |
Profession | Wis | +0 | 0 | +0 | +0 |
Ride | Dex | +2 | 0 | +2 | +0 |
Sense Motiv | Wis | +0 | 0 | +0 | +0 |
Sleight of Hands | Dex | +2 | 0 | +2 | +0 |
Spellcraft | Int | +6 | 2 | +1 | +3 |
Stealth | Dex | +2 | 0 | +2 | +0 |
Survival | Wis | +0 | 0 | +0 | +0 |
Swim | Str | -1 | 0 | -1 | +0 |
Use Magic Device | Cha | +10 | 3 | +4 | +3 |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Water Affinity (Anzeigen) Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. |
Rasse | Darkvision 120ft. |
Rasse | Amphibious (Anzeigen) Some undines are born with a permanent bond to water. Undines with this racial trait gain the aquatic subtype and amphibious special quality. This racial trait replaces the spell-like ability racial trait. |
Rasse | Flesh Chameleon (Anzeigen) Some undines can change their coloration to match human skin tones. As a standard action, an undine with this racial trait can change her natural blue hue to match any normal human skin tone, and can revert to normal as a free action. This grants a +4 racial bonus on Disguise checks to appear human. This racial trait replaces energy resistance. |
- | - |
Hexenmeister 1 | Cantrips (Anzeigen) Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. |
Hexenmeister 1 | Bloodline Arcana (Anzeigen) Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline. |
Hexenmeister 1 | Familiar Tattoo(Greensting Scorpion) (Anzeigen) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item. Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled. Greensting Scorpion: +4 to Initiative |
Hexenmeister 1 | Mage's Tattoo (Evocation) (Anzeigen) At 1st level, the tattooed sorcerer gains Mage's Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Mage's Tattoo enhances. |
Hexenmeister 3 | Elemental Resistance (Cold 10) (Anzeigen) At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20. |
Hexenmeister 3 | Bloodline Spell (Burning Hands) |
- | - |
Talent Stufe 1 | Elemental Focus (Cold) (Anzeigen) Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. |
Talent Stufe 3 | Improved Initiative (Anzeigen) You get a +4 bonus on initiative checks. |
- | - |
Trait | Princess (Anzeigen) You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you. |
Gegenstand | Wo getragen | Preis |
---|---|---|
Rucksack MWK (Umhängetasche) | Körper | 50 GM |
Materialkomponenten Tasche | Gürtel | 5 GM |
Gürteltasche *2 | Körper | 2 GM |
Reisekleidung | Körper | - |
Dolch | Gürtel | 1 GM |
Köcher | Gürtel | 2 GM |
Bedroll | Rucksack | 1 SM |
Kleiner Stahlspiegel | Rucksack | 10 GM |
Buch, Tagebuch | Rucksack | 10 GM |
Tinte | Rucksack | 8 GM |
Stab „Magier Rüstung“ | Köcher | 750 GM |
Stab „Magische Geschosse“ | Köcher | 750 GM |
Stab „Person vergrößern“ | Köcher | 750 GM |
Slippers, Feather Step | Körper | 2000 GM |
Resistenzumhang +1 | Körper | 1000 GM |
Sleeves of Many Garments | Körper | 200 GM |
Trank „Leichte Wunden Heilen“ *3 | Gürteltasche | 150 GM |
Trank „"Lesser Restroration"“ | Gürteltasche | 300 GM |
Zaubergrad | Zauber pro Tag |
---|---|
0. | - |
1. | 6 |
2. | - |
Bekannte Zauber | Zaubergrad | Schwierigkeitsgrad |
---|---|---|
Dancing Lights 3/day | Spell-Like Ability | - |
Acid Splash | 0 | - |
Detect Magic | 0 | - |
Light | 0 | - |
Mage Hand | 0 | - |
Prestidigitation | 0 | 15 |
Read Magic | 0 | - |
- | - | - |
Grease | 1 | 16 |
Colour Spray | 1 | 16 |
Magic Missle | 1 | - |
Burning Hands (Kälte) | 1 | 17 |
ST | 18 | +4 |
---|---|---|
GE | 13 | +1 |
KO | 14 | +2 |
IN | 10 | +0 |
WE | 10 | +0 |
CH | 12 | +1 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Intimidate | Cha | +7 | 3 | +1 | +3 |
Perception | Wis | +6 | 3 | +0 | +3 |
Acrobatics | Dex | +5 | 3 | +1 | +3-2(+4 bei springen) |
Climb | Str | +8 | 3 | +4 | +3-2 |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Energy Resistance 5 vs fire, cold, Acid and electricity |
Rasse | Low light vision |
Rasse | Energy assault 1d6 extra elemental damage for 1 round per level |
Rasse | +2 on diplomacy and sense motive |
Klasse | Fast Movment +10ft |
Klasse | Rage 10rounds/day |
Klasse | Rage power: Intimidate Glare |
Klasse | DR 1/- |
Klasse | Trapsense +1 |
Feats | Power attack |
Feats | Raging vitality |
Trait | Armor Expert |
Gegenstand | Wo getragen |
---|---|
Cathonic steal Earthbreaker +1 (Erysch der Zerstörer) | Körper/Rücken |
Brastplade +1 | Körper |
Campfire beat | Rucksack |
Cloak of resistance +1 | Körper |
Bagpack [m] | Körper |
Blanket | Rucksack |
Bedrol | Rucksack |
Belt pouch | Körper |
6 leichte Heiltränke | Belt puoch |
34 Gold | Belt pouch |
ST | 15 | +2 |
---|---|---|
GE | 9 | -1 |
KO | 16 | +3 |
IN | 12 | +1 |
WE | 10 | +0 |
CH | 15 | +2 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Climb | Str | +6 | 3 | +2 | Class +3, Armor Check Penalty -3 |
Intimidate | Cha | +8 | 3 | +2 | Class +3 |
Sense Motive | Wis | +6 | 3 | +0 | Class +3 |
Diplomacy | Cha | +8 | 3 | +2 | Class +3 |
Knowledge (The Planes) | Int | +4 | 3 | +1 | +0 |
Profession (Soldier) | Wis | +6 | 3 | +0 | Class +3 |
Skill 7 | Attribut | +0 | 0 | +0 | +0 |
Skill 8 | Attribut | +0 | 0 | +0 | +0 |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Spell-like ability (Anzeigen) Pitspawns can use Shatter (http://www.d20pfsrd.com/magic/all-spells/s/shatter)once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level. |
Rasse | Verstigial Wings (Anzeigen) Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled. |
Rasse | Darkvision (Anzeigen) Tieflings can see perfectly in the dark for up to 60 feet |
Rasse | Fiendish Resistance (Anzeigen) Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5 |
Rasse | Prehensile Tail (Anzeigen) Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. |
Klasse | Weapon and Armor Proficiency (Anzeigen) A tactician is proficient with all simple and martial weapons and with light and medium armor and shields (without tower shields) |
Klasse | Strategic Training (Ex) (Anzeigen) A tactician gains 4 skill ranks + a number of skill ranks equal to his Intelligence modifier at each level, instead of the normal 2 skill ranks + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician. |
Klasse | Tactical Awareness (Anzeigen) At 2nd level, a tactician gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). |
Klasse | Armor Training (Ex) (Anzeigen) Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor. |
Klasse | Bonus Feats (Anzeigen) At 2nd level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. |
Klasse | Fähigkeiten |
Klasse | Fähigkeiten |
Feats | Fiendish Heritage (Demon-Spawn) (http://www.d20pfsrd.com/feats/general-feats/fiendish-heritage) |
Feats | Armor Proficiency (Heavy) (Anzeigen) When you wear Heavy armor, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. |
Feats | Armor of the Pit (Anzeigen) You gain a +2 natural armor bonus. |
Trait | Steady Strength (Anzeigen) When you wear medium or heavy armor, your armor check penalty on Strength-based skills is reduced by 2. |
Weiteres | Fähigkeiten |
Gegenstand | Wo getragen |
---|---|
Full Plate +1 | Körper |
Greatsword +1 | Hand |
Masterwork Backpack | Körper |
Fighters Kit (Anzeigen) This kit includes a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. | Rucksack |
Gear Maintenance Kit (Anzeigen) This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons. | Rucksack |
Masterwork Longsword | Körper |
Battle Mask (Anzeigen) Because of a battle mask’s excellent craftsmanship and exquisite details, the wearer gains a +1 bonus on Intimidate checks made to demoralize an opponent. | Körper |
"Potion" of Summon Monster II ((Hellhound Caller) (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/hell-hound) | Rucksack |
Tome of the Planeshifter (Adventurers Chronicle) | Rucksack/ |
Masterwork Horn | Rucksack |
Gegenstand | Körper/Rucksack/Pferdetasche/etc |
Item | Price | Remaining Gold |
+1 Full Plate | 2650 | 3350 |
+1 Greatsword | 2350 | 1000 |
Fighters Kit | 9 | 991 |
Kit, Weapon Maintenance | 5 | 986 |
Backpack, Masterwork | 50-2 | 938 |
Longsword, Masterwork | 315 | 623 |
Mask, Battle | 50 | 573 |
"Potion" of Summon Monster II ((Hellhound Caller) (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/hell-hound) | 300 | 273 |
Tome of the Planeshifte (Adventurers Chronicle) | 50 | 223 |
Masterwork Horn | 100 | 123 |
Name | Ability | Skill Mod | Ability Mod | Ranks | Misc Mod |
---|---|---|---|---|---|
Bluff | CHA | 7 | 3 | 1 | 3 |
Climb | STR | 7 | 3 | 1 | 3 |
Diplomacy | CHA | 12 | 3 | 0 | 3 |
Handle Animal | CHA | 7 | 3 | 1 | 3 |
Intimidate | CHA | 7 | 3 | 1 | 3 |
Knowledge (Geography) | INT | 6 | 1 | 1 | 4 |
Knowledge (History) | INT | 6 | 1 | 1 | 4 |
Knowledge (Nature) | INT | 6 | 1 | 1 | 4 |
Knowledge (Nobility) | INT | 6 | 1 | 1 | 4 |
Knowledge (Religion) | INT | 6 | 1 | 1 | 4 |
Perception | WIS | 5 | 0 | 1 | 3 |
Perform (Oratory) | CHA | 12 | 3 | 3 | 6 |
Profession (Sailor) | WIS | 6 | 0 | 1 | 5 |
Profession (Fisher) | WIS | 4 | 0 | 1 | 3 |
Sense Motive | WIS | 12 | 0 | 0 | 3 |
Spellcraft | INT | 5 | 1 | 1 | 3 |
Swim | STR | 10* | 3 | 1 | 6 |
Use Magic Device | CHA | 7 | 3 | 1 | 3 |
Bezeichnung | Anzahl | Beschreibung | Gewicht | Preis | Ort |
---|---|---|---|---|---|
MW Battleaxe | 1 | 1d8 x3 S | 6 | 310 G | G |
+1 Greatsword | 1 | 2d6 19-20x2 S | 8 | 2350 G | - |
Wurfaxt | 3 | 1d6 x2 S 10ft. | 2 | 8 G | R |
+1 Breastplate | 1 | +7AC +3 Dex -3 ACP | 30 | 1350 G | G |
MW Heavy Wooden Shield | 1 | 2AC -2ACP | 10 | 307 G | G/R |
Cloak of Resistance +1 | 1 | +1 Saves | 1 | 1000 G | G |
Pathfinders Kit | 1 | This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. | 22 | 12 G | R |
MW Backpack | 1 | Treat your Strength score as +1 higher than normal when calculating your carrying capacity. | 4 | 50 G | G |
Mess Kit | 1 | This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord. | 1 | 2 S | R |
Holy Symbol (Silver) | 1 | Silberne Valknut-Kette | - | 25 G | G |
Tome of Epics | 1 | Geschichten und Aufzeichnungen über Kriege, Schlachten und Monster | 3 | 50 G | R |
Journal + Ink + Inkpen | 1 | Verschiedene Aufzeichnungen, inklusive Gedichten, Notizen und Tagebuch | 1 | 18,1 G | R |
Fishing Net | 1 | Netz zum Angeln | 5 | 4 G | R |
Heiltrank | 2 | 1d8+1 | - | 100 G | R |
ST | 12 | +1 |
---|---|---|
GE | 15 (16 (+1 Bonus Zauberschule Transmutation, standard auf Dex)) | +2 (+3) |
KO | 12 | +1 |
IN | 17 | +3 |
WE | 13 | +1 |
CH | 10 | +0 |
Grad 0 | Abjur | Resistance | |
Conj | Acid Splash | ||
Div | Detect Poison, Detect Magic, Read Magic | ||
Evoc | Dancing Lights, Flare, Light, Ray of Frost | ||
Illus | Ghost Sound | ||
Trans | Mage Hand, Mending, Message, Open/Close | ||
Univ | Arcane Mark, Prestidigitation | ||
Grad 1 | Abjur | Protection from Chaos/Evil/Good/Law, Shield | |
Conj | Mage Armor | ||
Div | Identify | ||
Evoc | Magic Missile | ||
Illus | Color Spray | ||
Trans | Feather Fall, Magic Weapon | ||
Grad 2 | Conj | Glitterdust | |
Trans | Alter Self | ||
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Appraise | Int | +7 | 1 | +3 | +3 class skill |
Craft (calligraphy) | Int | +9 | 1 | +3 | +3 class skill +2 Werkzeug |
Craft (pottery) | Int | +9 | 1 | +3 | +3 class skill +2 Werkzeug |
Craft (sculptures) | Int | +9 | 1 | +3 | +3 class skill +2 Werkzeug |
Knowledge (arcana) | Int | +7 | 3 | +3 | +3 class skill+1 trait |
Knowledge (planes) | Int | +7 | 1 | +3 | +3 class skill |
Knowledge (engineering) | Int | +9 | 2 | +3 | +3 class skill+1 trait |
Knowledge (nature) | Int | +7 | 1 | +3 | +3 class skill |
Linguistics | Int | +7 | 1 | +3 | +3 class skill |
Perception | Wis | +3 | 0 | +3 | +2 racial bonus |
Spellcraft | Int | +9 (+11 identify magic items) | 3 | +3 | +3 class skill, +2 racial bonus to identify the properties of magic items |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Low-Light Vision: see twice as far as humans in conditions of dim light. Elven Immunities: immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance; +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: +2 racial bonus on Perception skill checks. Weapon Familiarity: proficient with (composite) longbows, longswords, rapiers, and (composite) shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. |
Klasse | Arcane bond (Object Amulet (verzaubert als Amulett natürliche Rüstung +1) Arcane school: Spezialisierung: Transmutation Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice. Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Verwehrte Schulen: Necromancy, Enchantment Cantrips |
Feats | Combat casting (http://www.d20pfsrd.com/feats/general-feats/combat-casting---final) (Bonus Stufe 1) Scribe scroll (http://www.d20pfsrd.com/feats/item-creation-feats/scribe-scroll-item-creation---final) (Bonus Wizard Stufe 1) Dodge (http://www.d20pfsrd.com/feats/combat-feats/dodge-combat---final) (Bonus Stufe 3) |
Weiteres | Trait: Mathematical prodigy (http://www.d20pfsrd.com/traits/magic-traits/mathematical-prodigy) |
Gegenstand | Wo getragen |
---|---|
Praktischer Rücksack (2.000G) | Körper |
Grundausstattung (bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, trail rations (5 days), waterskin (ca. 30 G) | Rucksack |
Rapier (mw) (320 G) | Gürtel |
Cloak of Resistance +1 (1.000 G) | Gürtel |
Heiltrank leichte Wunden heilen 2x (100 G) | Rucksack |
Handwerkerwerkzeug (Steinmetz, meisterarbeit) (55 G) | Rucksack |
Handwerkerwerkzeug (Töpfern, meisterarbeit) (55 G) | Rucksack |
Handwerkerwerkzeug (Kalligraphie, meisterarbeit) (5 G) | Rucksack |