Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 1
Initiative
Alandrian: 20
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 10/20 -2/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Lissadar
Etc:
Dark Companion (Gerald)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Beschreibt mir bitte wieviel Felder ihr in welche Himmelsrichtung künftig geht
Spoiler (Anzeigen)Battlemap-Link (http://img249.imageshack.us/img249/7963/drowtempelga4.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 2
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp -5/20 -3/20 -7/20 17/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 4/15 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Lissadar
Entangle (http://www.d20srd.org/srd/spells/entangle.htm) durch Kasimir auf den Bereich vor Hanajima bis zur ersten Hexenmeisterin
Etc:
Dark Companion (Gerald)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Beschreibt mir bitte wieviel Felder ihr in welche Himmelsrichtung künftig geht
Spoiler (Anzeigen)Battlemap-Link (http://img186.imageshack.us/img186/345/drowtempelpd3.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 3
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp -5/20 -3/20 -7/20 -3/20 *tot* -4/20 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 4/15 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Lissadar
Entangle (http://www.d20srd.org/srd/spells/entangle.htm) durch Kasimir auf den Bereich vor Hanajima bis zur ersten Hexenmeisterin
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) auf Gerald
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Beschreibt mir bitte wieviel Felder ihr in welche Himmelsrichtung künftig geht
Spoiler (Anzeigen)Battlemap-Link (http://img413.imageshack.us/img413/8364/drowtempellb7.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 4
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp -5/20 -3/20 -7/20 -3/20 *tot* -4/20 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Lissadar
Entangle (http://www.d20srd.org/srd/spells/entangle.htm) durch Kasimir auf den Bereich vor Hanajima bis zur ersten Hexenmeisterin
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) auf Gerald
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
@all: Reflexwurf versus 17 bitte
Spoiler (Anzeigen)Battlemap-Link (http://img182.imageshack.us/img182/1713/drowtempelui3.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 5
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp -5/20 -3/20 -7/20 -3/20 *tot* -4/20 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Lissadar
Entangle (http://www.d20srd.org/srd/spells/entangle.htm) durch Kasimir auf den Bereich vor Hanajima bis zur ersten Hexenmeisterin
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) auf Gerald
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
@Lissadar und Hanajima: Reflexwurf versus 17 bitte
Spoiler (Anzeigen)Battlemap-Link (http://img104.imageshack.us/img104/1839/drowtempelgh9.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 6
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Lissadar
Entangle (http://www.d20srd.org/srd/spells/entangle.htm) durch Kasimir auf den Bereich vor Hanajima bis zur ersten Hexenmeisterin
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) auf Gerald
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img406.imageshack.us/img406/1626/drowtempeldz6.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 7
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) auf Gerald
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img204.imageshack.us/img204/9531/drowtempelqf5.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 8
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) auf Gerald
Shield of Faith +3 (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img502.imageshack.us/img502/9202/drowtempelko3.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 9
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img502.imageshack.us/img502/9202/drowtempelko3.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 10
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Summon Nature's Ally III: (http://www.d20srd.org/srd/spells/summonNaturesAllyII.htm) Hippogriff (http://www.d20srd.org/srd/monsters/hippogriff.htm) durch Kasimir
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img502.imageshack.us/img502/9202/drowtempelko3.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 11
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
2 x Summon Nature's Ally II: (http://www.d20srd.org/srd/spells/summonNaturesAllyII.htm) Hippogriff (http://www.d20srd.org/srd/monsters/hippogriff.htm) durch Kasimir
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img251.imageshack.us/img251/5126/drowtempelzw8.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 12
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* 0/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (90/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
2 x Summon Nature's Ally II: (http://www.d20srd.org/srd/spells/summonNaturesAllyII.htm) Hippogriff (http://www.d20srd.org/srd/monsters/hippogriff.htm) durch Kasimir
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2 x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img251.imageshack.us/img251/134/drowtempelqo8.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor der Brücke
Runde 13
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* 12/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 80/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (52/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2 x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Reflexwürfe bitte nicht vergessen!
Spoiler (Anzeigen)Battlemap-Link (http://img251.imageshack.us/img251/219/drowtempelvt8.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 14
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* 12/20 13/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 78/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: 9d10+45 (3/90 hp)
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Extended Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2 x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img183.imageshack.us/img183/3204/drowtempelqr9.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 15
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* 12/20 13/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 78/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2 x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img510.imageshack.us/img510/2149/drowtempelec1.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 16
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* 12/20 3/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 76/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2 x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img512.imageshack.us/img512/3230/drowtempelqm0.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 17
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 70/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2 x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img407.imageshack.us/img407/6034/drowtempelqh5.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 18
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Masterson: 10
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 20/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* 15/15 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm) auf Masterson
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
2 x Dunkelheit (http://www.d20srd.org/srd/spells/darkness.htm)
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img20.imageshack.us/img20/2082/drowtempeltl0.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 19
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp 2/70 (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
unbekannt
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img210.imageshack.us/img210/9242/drowtempelgl7.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 20
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 80/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
unbekannt
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img250.imageshack.us/img250/3402/drowtempelwa6.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 21
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 3/20 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 65/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
unbekannt
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img293.imageshack.us/img293/8650/drowtempelxl4.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 22
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 41/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
unbekannt
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img216.imageshack.us/img216/7718/drowtempelbx4.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 23
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 41/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Zauber(NSC):
unbekannt
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
Hanajiam liegt noch am Boden
Spoiler (Anzeigen)Battlemap-Link (http://img20.imageshack.us/img20/1127/drowtempeldd0.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 24
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 41/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img257.imageshack.us/img257/7796/drowtempeldo3.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 25
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 41/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img20.imageshack.us/img20/6914/drowtempelxs3.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 26
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 55/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 41/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img259.imageshack.us/img259/3976/drowtempelcp1.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 27
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 55/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 41/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img205.imageshack.us/img205/6844/drowtempelre0.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 28
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 52/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 31/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img229.imageshack.us/img229/6239/drowtempelmk8.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 29
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 52/60 60/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 23/80 (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img529.imageshack.us/img529/8404/drowtempelor8.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 30
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 44/60 58/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 74/80 *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img69.imageshack.us/img69/6867/drowtempelvo4.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 31
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 34/60 49/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 56/80 *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img237.imageshack.us/img237/3640/drowtempelfe5.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 32
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 34/60 42/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 46/80 *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img179.imageshack.us/img179/4738/drowtempelsr9.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 33
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 34/60 34/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 36/80 *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img179.imageshack.us/img179/4738/drowtempelsr9.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 34
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10 *sterbend*
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 31/60 21/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp 22/80 *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img522.imageshack.us/img522/1772/drowtempeljg9.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 35
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 31/60 31/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp *zerstört* *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img296.imageshack.us/img296/5661/drowtempeltt4.jpg)
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 36
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp *tot* 28/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp *zerstört* *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Leider ohne Battlemap![/i]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 37
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp *tot* 20/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp *zerstört* *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img142.imageshack.us/img142/7260/drowtempelzx2.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 38
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
1x Scorrow (schwarz markiert)
Usually CE Large aberration
Init +7; Senses darkvision 60 ft., tremorsense 60
ft.; Listen +9, Spot +9
Languages Common, Drow, Giant
AC 21, touch 12, flat-footed 18
(–1 size, +3 Dex, +9 natural)
hp *tot* (10 HD)
SR 21
Fort +6, Ref +6, Will +8
Speed 50 ft. (10 squares)
Melee drow long knife +12/+7 (1d8+5/19–20) or
Melee sting +12 (1d6+2 plus poison) or
Melee drow long knife +10/+5 (1d8+5/19–20) and
drow long knife +10 (1d8+5/19–20) and
sting +7 (1d6+2 plus poison)
Ranged Xen’drik boomerang +9 (1d8+5)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +16
Atk Options poison (DC 18, 1d6 Con/1d6 Con),
favored enemy animals +2, favored enemy giants
+2, favored enemy magical beasts +2
A b i l i t i e s Str 21, Dex 16, Con 16, Int 13, Wis 13, Cha 12
SQ scorpion empathy +11
Feats Improved Initiative, TrackB, Two-Weapon
Fighting, Weapon Focus (drow long knife),
Weapon Focus (sting)
Skills Hide +11, Jump +13, Listen +9, Move Silently
+15, Spot +9, Survival +12
Po s s e s s i o n s 2 drow long knives*, 6 Xen’drik
boomerangs
Favored Enemies (Ex) A scorrow has animals,
giants, and magical beasts as favored enemies, each
at a +2 bonu s. Se e the ranger class fe ature, P H 4 7 .
Scorpion Empathy (Ex) A scorrow can improve the
attitude of scorpions. This ability functions just like
the druid’s wild empathy class feature (P H 37), using
the s corrow’s Hit Dice in place of druid levels.
Skills: A scorrow has a +4 racial bonus on Hide,Move Silently, and Survival checks.
Spoiler (Anzeigen)
18x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* *tot* 20/20 20/20 20/20 20/20 20/20 (4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
2x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp *tot* 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
3x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp *tot* *tot* 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
3x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp *tot* 8/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
2x Usually NE Large construct (gelb markiert)
Init +3; Senses darkvision 60 ft., low-light vision;
Listen +0, Spot +0
Languages Common, Drow, Giant (can’t speak)
AC 22, touch 12, flat-footed 19
(–1 size, +3 Dex, +10 natural)
hp *zerstört* *zerstört* (10 HD); DR 5/adamantine
Immune construct immunities (MM 307)
R e s i s t acid 10, cold 10, electricity 10, fire 10, sonic 10
Fort +3, Ref +6, Will +5
Speed 40 ft. (8 squares)
Melee 2 claws +12 each (1d8+6) and
sting +7 (1d6+3 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +17
Atk Options Improved Bull Rush, Improved
Overrun, Improved Sunder, Power Attack
Special Actions acid spray
A b i l i t i e s Str 2 2, D ex 17, Con —, I nt 4, Wis 14 , Ch a 1
SQ construct traits
Feats Improved Bull Rush, Improved Overrun,
Improved Sunder, Power Attack
Skills Climb +10, Hide +4, Listen +0, Move Silently
+7, Spot +0
Acid Spray ( Su ) 30-foot cone from the tip of the
warforged scorpion’s stinger, 1/day, damage 8d6
acid, Reflex DC 15 half. A warforged scorpion that
uses its acid spray can not deal acid damage wit h it s
sting unt il its acid sp ray ability is usab le again.
Spoiler (Anzeigen) Size/Type: Huge Magical Beast (gelb markiert)
Hit Dice: *tot*
Initiative: +2
Speed: 40 ft. (8 squares), burrow 10 ft.
Armor Class: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (2d8+8)
Full Attack: Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Leap
Special Qualities: Darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.
Saves: Fort +11, Ref +8, Will +6
Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
Spoiler (Anzeigen)
2x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp *tot* 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 35/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img87.imageshack.us/img87/8533/drowtempelxn1.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 39
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
6x Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 2/20 19/20 20/20 20/20 20/20 20/20(4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
1x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
2x Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 8/60 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 28/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img141.imageshack.us/img141/8806/drowtempelri1.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 40
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 19/20 20/20 20/20 20/20 20/20(4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
1x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Drow Druid (rot markiert)
Drow druid 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 0/35 (7 HD)
Resist +4 against spell-like abilities of fey
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.; woodland stride
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher
Special Actions wild shape 3/day (7 hours)
Combat Gear wand of cure light wounds (CL 1st, 50/50 charges)
Druid Spells Prepared (CL 7th):
4th—dispel magic
3 rd —call lightning (DC 16), cure m oderate w ounds, s leet s torm
2nd—barkskin, bear’s endurance, summon swarm, tree shape
1st—cure light wounds, entangle (2) (DC 14), obscuring
mist, speak with animals
0 —create water, cure minor wounds ( 2 ) , detect magic, mending,
purify food and drink
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
SQ animal companion, link with companion, share
spells, trackless step, wild empathy +8 (+4 magical
beasts)
Feats Drow Skirmisher*, Martial Weapon Proficiency
(drow scorpion chain), Weapon Focus
(dart), Weapon Focus (drow scorpion chain)
Skills Conce tration +11, Heal +8, Knowledge
(nature) +12, Listen +10, Search
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img140.imageshack.us/img140/9223/drowtempelrb7.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 41
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 10/20 20/20 20/20(4 HD)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
1x Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img91.imageshack.us/img91/6161/drowtempelvs7.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 42
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img98.imageshack.us/img98/8323/drowtempelzw6.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 43
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img151.imageshack.us/img151/9719/drowtempelwx1.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 44
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img75.imageshack.us/img75/9859/drowtempelqt8.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 45
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img401.imageshack.us/img401/8669/drowtempelmu6.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 49
Initiative
Lissadar d'Phiarlan: 18
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
Drow rogue 5/assassin 1 (grün markiert)
CE Medium humanoid (elf)
Init + 4; Senses darkvision 120 ft.; Listen +10, Spot +10
Languages Common, Draconic, Drow, Drow Sign
Language, Giant
AC 17, touch 14, flat-footed 13; Dodge, Mobility,
uncanny dodge
(+ 4 Dex, +3 armor)
hp 20/20 (6 HD)
Immune sleep
Resist evasion; SR 17
Fort +1, Ref +10, Will +1 (+3 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 drow scorpion chain +6 (1d6+3/19–20 plus poison)
Ranged mwk composite shortbow +8 (1d6+2/X3)
Base Atk +3; Grp +5
Atk Options Drow Skirmisher, poison
Con), sneak attack +4d6
Special Actions death attack (DC 13)
Combat Gear: potion of invisibility, 4 doses of Large monstrous
scorpion venom (DC 14, 1d4 Con/1d4), 4 doses of drow poison
Assassin Spells Known (CL 1st):
1st (1/day)—disguise self, obscuring mist
Spell-Like Abilities (CL 6th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 14, Dex 18, Con 10, Int 15, Wis 10, Cha 10
SQ poison use, trap sense +1, trapfinding
Feats Dodge, Drow Skirmisher*, Mobility
Skills Balance +14, Bluff +8, Climb +10,
Concentration +4, Disguise +8 (+10 acting), Hide
+13, Jump +12, Listen +10, Move Silently +13,
Search +2, Spot +10, Tumble +14
Possessions combat gear plus +1 chitin armor*, +1 drow
scorpion chain*, masterwork composite shortbow (+2
Str bonus) with 20 arrows
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Rindenhaut (http://www.d20srd.org/srd/spells/barkskin.htm), Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith), Cat’s Grace (http://www.d20srd.org/srd/spells/catsGrace.htm) und Protection from Arrows (http://www.d20srd.org/srd/spells/protectionFromArrows.htm) auf Lissadar
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img155.imageshack.us/img155/961/drowtempelmu6ok6.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 50
Initiative
Lissadar d'Phiarlan: tot
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img145.imageshack.us/img145/6997/drowtempelht0.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 51
Initiative
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Schild (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img155.imageshack.us/img155/1464/drowtempelrc3.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 52
Initiative
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Schild (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img230.imageshack.us/img230/7332/drowtempelbyhanauk8.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 53
Initiative
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Schild (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img258.imageshack.us/img258/1384/drowtempeldw9.jpg)
[/b]
Endkampf am Tempel des Skorpion Gottes
Gefecht im Dschungel: Die Schlacht vor dem Lager der Drow
Runde 54
Initiative
Hanajima: 12
Kasimir: 10
Gerald: 10
Alandrian: 10
Gegner:
Spoiler (Anzeigen)
Drow ranger 2/fighter 2
NE Medium humanoid (elf)
Init + 4; Senses darkvision 120 f t.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 14, flat-footed 13
(+4 Dex, +3 armor)
hp 20/20)
Immune sleep
SR 15
Fort +6, Ref +7, Will +1 (+3 against spells and spelllike
abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk drow long knife +10 (1d6+1/19–20) or
Melee mwk drow long knife +8 (1d6+1/19–20) and
mwk drow long knife +8 (1d6/19–20)
Ranged mwk Xen’drik boomerang +9 (1d6+1)
Base Atk +4; Grp +5
Atk Options Drow Skirmisher*, favored enemy giants +2
Combat Gear 2x potions of cure light wounds
Spell-Like Abilities (CL 4th):
1 / d a y —acid splas h (+8 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 13, Dex 18, Con 10, Int 12, Wis 12,
Cha 10
SQ wild empathy +2 (–2 magical beasts)
Feats Blessed of Vulkoor*, Drow Skirmisher*,
Track, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus (drow long knife)
Skills Climb +8 , Hide +10, Knowledge (geography)
+6, Listen +8, Move Silently +11, Search +3 , Spot
+8, Survival +7 (+9 to avoid getting lost, avoid
h a z a rd s )
Possessions combat gear plus +1 chitin armor*, 2 masterwork
drow long knives*, 3 masterwork Xen’drik
boomerangs
Spoiler (Anzeigen)
1x Drow Firebringer (blau markiert)
Drow sorcerer 7
NE Medium humanoid (elf)
Init + 3; S enses darkvision 1 20 f t.; Listen +4, Spot +5
Languages Common, Draconic, Drow, Drow Sign
Language, Giant, empathic link
AC 19, touch 14, flat-footed 16
(+3 Dex, +4 armor, +1 deflection, +1 natural)
hp 15/15 (7 HD)
Immune sleep
SR 18
Fort +2, Ref +5, Will +8 (+10 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +7 (1d4–1/19–20)
Base Atk +3; Grp +2
Combat Gear 2 potions of cure light wounds, wand of scorching ray (+6
ranged touch, CL 3rd, 20/20 20/20 charges)
Sorcerer Spells Known (CL 7th):
3rd (5/day)—fireball (DC 17), dispel magic
2nd (7/day)—bear’s endurance, invisibility, scorching ray
(+6 ranged touch)
1st (7/day)—burning hands (DC 15), expeditious retreat,
mage armor††, magic weapon, ray of enfeeblement (+6
ranged touch)
0 (6/day)—acid splash (+6 ranged touch), daze ( D C
1 4 ), detect magic, ghost sound (DC 14), mage hand,
message, read magic
†† Already cast
Spell-Like Abilities (CL 7th):
1 / d a y —acid splash (+6 ranged touch, CL 1st), d a n c i n g
lights, darkness, detect poison (CL 1st), faerie fire, pass
without trace (CL 1st)
Abilities Str 8, Dex 16, Con 11, Int 12, Wis 12, Cha 18
SQ able to notice secret or concealed doors, familiar,
share spells
Feats AlertnessB (if familiar within 5 ft.), Blessed of
Vulkoor*, Combat Casting, Silent Spell
Skills Concentration +10, Knowledge (arcana) +8,
Listen +4, Spellcraft +11, Search +3, Spot +5
Possessions combat gear plus 2 masterwork daggers,
amulet of natural armor +1, ring of protection +1
Monstrous Scorpion Familiar (nicht sichtbar)
N Tiny magical beast (augmented vermin)
Init +0; Senses darkvision 60 f t., tremorsense 60 ft.;
Listen +0, Spot +4
Languages empathic link, speak with master, speak
with scorpions
AC 18, touch 12, flat-footed 18
(+2 size, +6 natural)
hp 9 (7 HD)
Immune mind-affecting spells and abilities
Spoiler (Anzeigen)
Drow Kaxat (schwarz markiert)
Drow fighter 6/ranger 3
NE Medium humanoid (elf)
Action Points 3
Init +3; Senses darkvision 120 ft.; Listen +8, Spot +8
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 13, flat-footed 14; Two - Weapon
Defense
(+3 Dex, +3 armor, +1 shield)
hp 60/60 (9 HD)
Immune sleep
SR 20
Fort +11, Ref +9, Will +4 (+6 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +1 frost drow long knife +14/+9 (1d6+6/17–20 plus
1d6 cold) or
Melee +1 frost drow long knife +12/+7 (1d6+6/17–20 plus
1d6 cold) and
mwk drow long knife +12 (1d6+3/17–20)
Ranged mwk composite longbow +13/+8
(1d8+3/X3)
Base Atk +9; Grp +12
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +2
Combat Gear potion of cure serious wounds
Spell-Like Abilities (CL 9th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 14, Int 10, Wis 10,
Cha 14
SQ wild empathy +5 (+1 magical beasts)
Feats Drow Scorpion Warrior*, Drow SkirmisherB* ,
EnduranceB, Heroic Spirit, Improved Critical
(drow long knife)B, Power AttackB, TrackB, Two -
Weapon DefenseB, Two - Weapon Fighting, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)
Skills Climb +9, Hide +9, Jump +9, Listen +8, Move
Silently +9, Search +2, Spot +8, Survival +6, Swim +9
Possessions combat gear plus +1 chitin armor*, +1 frost
drow long knife*, masterwork drow long knife*,
masterwork composite longbow (+3 Str bonus)
with 20 arrows, gauntlets of ogre power, cloak of resistance
+1, hunter’s kit*
1x Drow Aquasa (schwarz markiert)
Drow fighter 8/ranger 5
NE Medium humanoid (elf)
Action Points 3
Init + 3; S enses darkvision 1 20 f t.; Listen +9, Spot +9
Languages Common, Drow, Drow Sign Language,
Giant
AC 21, touch 13, flat-footed 18; Tw o - We a p o n
Defense
(+3 Dex, +6 armor, +1 shield, +1 deflection)
hp 100/100 (13 HD); Diehard
Immune sleep
SR 24
Fort +15, Ref +11, Will +6 (+8 against spells and
spell-like abilities)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +2 flaming drow long knife +20/+15/+10
(1d6+7/17–20 plus 1d6 fire) or
Melee +2 flaming drow long knife +18/+13/+8
(1d6+7/17–20 plus 1d6 fire) and
+1 drow long knife +17 (1d6+4+ Poison/17–20)
Ranged +1 composite longbow +17/+12/+7 (1d8+4/X3)
Base Atk +13; Grp +16
Atk Options Drow Scorpion Warrior, Drow Skirmisher,
Power Attack, favored enemy giants +4,
favored enemy elves +2, Poison
Combat Gear 2 potions of cure serious wounds, 2 doses of drow poison
Ranger Spell Prepared (CL 2nd):
1st—resist energy
Spell-Like Abilities (CL 13th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 16, Int 10, Wis 12,
Cha 13
SQ animal companion, link with companion, share
spells, wild empathy +6 (+2 magical beasts)
Feats Diehard, Drow Scorpion Warrior*, Drow
SkirmisherB*, EnduranceB, Heroic Spirit, Improved
Critical (drow long knife)B, Greater Weapon Focus
(drow long knife)B, Power Attack, TrackB, Two -
Weapon DefenseB, Two - Weapon FightingB, Weapon
Focus (drow long knife), Weapon Specialization
(drow long knife)B
Skills Climb +10, Hide +12, Jump +10, Listen +9,
Move Silently +17, Search +3, Spot +9, Survival
+11, Swim +7
Possessions combat gear plus +2 dreamhide*, +2 flaming
drow long knife*, +1 drow long knife*, +1 composite longbow
(+3 Str bonus) with 20 arrows, gauntlets of ogre power,
amulet of health +2, boots of elvenkind, cloak of resistance +2,
ring of protection +1
Spoiler (Anzeigen)
1x Drow Shaman (rot markiert)
Drow cleric 7
CE Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Listen +5, Spot +5
Languages Common, Drow, Drow Sign Language,
Giant
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor)
hp 40/40 (7 HD)
Immune sleep
SR 18
Fort +7, Ref +5, Will +9 (+11 against spells and
spell-like abilities)
Weakness light blindness
Speed 20 ft. in scorpion breastplate (4 squares);
base speed 30 ft.
Melee +1 drow scorpion chain +8 (1d6+2/19–20)
Ranged dart +8 (1d4+1)
Base Atk +5; Grp +6
Atk Options Drow Skirmisher, smite 1/day (+4
attack, +7 damage)
Special Actions rebuke undead 4/day (+3, 2d6+8,
7th)
Combat Gear:wand of cure light wounds
(CL 1st, 50/50 50/50 charges)
Cleric Spells Prepared (CL 7th):
4th—divine powerD, poison (+6 melee touch, DC 17)
3rd—cure serious wounds, dispel magic, magic vestmentD,
prayer
2nd—bear’s strength, cure moderate wounds, shatterD (DC
15), sound burst (DC 15), spiritual weapon
1st—bless, cure light wounds (2), magic weaponD, obscuring
mist, shield of faith
0—create water, cure minor wounds (2), detect magic, purify
food and drink, read magic
D Domain spell. Deity: Vulkoor. Domains: Destruction, War
Spell-Like Abilities (CL 7th):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 12, Int 10, Wis 16,
Cha 12
Feats Combat Casting, Drow Skirmisher*, Weapon
Focus (dart), Weapon Focus (drow scorpion chain)
Skills Concentration +11, Heal +8, Knowledge
(Religion) +5, Listen +5, Search +5, Spot +5
Possessions combat gear plus +1 Scorpion breastplate*, +1
drow scorpion chain*, 8 darts, cloak of resistance +1, pearl of
power (1st-level spell), silver holy symbol of Vulkoor
Spoiler (Anzeigen) Young adult Large HP: 160/160 (gelb markiert)
SRD-Kupferdrachen (http://www.d20srd.org/srd/monsters/dragonTrue.htm#copperDragon)
[/color]
Zauber(SC):
Protection from Energy:Fire (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#protection-from-energy),
Schild (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield) und Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) auf Alandrian
Bless (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bless) durch Alandrian
Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm) und Shield of Faith (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#shield-of-faith) auf Gerald
Bull's Strength (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsAtoB.html#bulls-strength) auf Hanajima
Etc:
Dark Companion (Gerald)
Spoiler (Anzeigen)A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.
Zauber(NSC):
unbekannt
[/color]
aktueller Status:
Status-Link (http://games.dnd-gate.de/viewtopic.php?t=1537)
Beschreibung:
siehe Inplay
Spoiler (Anzeigen)Battlemap-Link (http://img258.imageshack.us/img258/1384/drowtempeldw9.jpg)
[/b]