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Archiv => Archiv - GoD => GoD - Monsters Unleashed => Thema gestartet von: Andreas am 02.12.2005, 11:35:33
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Centaur Vampire Aristocrat Sorcerer Monk
Large Undead
Hit Dice: 9d12 (66 hp)
Aktuell: 66 / 66
Initiative: +10
Speed: 50 ft. (10 squares)
Armor Class: 28 (10 +6 Dex, +4 We, +9 natural, -1 size ), touch 19, flat-footed 22
Modified: 41 ( +5 shield of faith, +4 Mage Armor, +4 Shield), touch 24, flat-footed 35
Base Attack/Grapple: +6/+25
Attack: Slam +17 melee (1d8+11 plus energy drain) or Lance +18 (2d6+17)
Space/Reach: 10 ft./5 ft.
Special Attacks: Blood drain, domination, energy drain (DC 10+4+5=19)
Special Qualities: +4 turn resistance, damage reduction 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, undead traits
Saves: Ref +16, Will +18
Abilities: Str 32, Dex 22, Con —, Int 8, Wis 18, Cha 20
Skills: Concentration +12, Tumble +11
Feats:
Vampire: Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes
Monk: Improved unarmed Strike, Improved Grapple
Level: Eschew Materials, Iron will, Mobility, Spring Attack
Challenge Rating: 8
Alignment: Lawful evil
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Anmerkung:
CR 8
Centaur +3
Vampire +2
Sorc 1 +0.5
Aristocrat 3 +1.5
Monk 1 +1
Alignment: LE
HD 9d12=24+7*6=24+42=66
Str 16+8+6(+2 level) = 32 / +11
Dex 14+4+4 = 22 / +6
Kon 8+4 -
Int 8-2+2 = 8 / -1
We 14+2+2 = 18 / +4
Ch 16+4 = 20 / +5
10
6
0
0
6
10
BaB: +6
Attack:
Melee +6+11-1=+16
Ranged +6+6-1=+11
Grapple +6(BaB)+11(Str)+4(size)+4(feat)=+25
AC: 10+6(dex)+4(we)+3(centaur)+6(vamp)-1(size)+1(dodge)=28(29 dodge)
Touch: 10+6+4-1=19(20 dodge)
Flat-footed: 10+4+3+6-1=22
Ini: 6+4=10
RW: centaur+sorc+aristocrat+monk+attribute+feat=total(+magic item)
Ref: +4+0+1+2 +6 +2=15(+1)
Will: +4+2+3+2 +4 +2=17(+1)
Feats:
Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes
Monk: Improved unarmed Strike, Improved Grapple
Feats:
1 Eschew Materials
3 Iron will
6 Mobility
9 Spring attack
Spells known:
0:
- Detect Magic
- Read Magic
- Resistance
- Mage Hand
1:
- Ray of Enfeeblement
- Shield
Spells/day:
0: 5= 5
1: 3+2=5
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10.000 gp
Ring, unbekannt, von Adgul (Hellcat)
Large Lance +1 2320 gp
Scrolls:
Mage Armor (2) 50 gp
Protection from evil 25 gp
Protection from good 25 gp
Knock (2) 300 gp
See invisible 150 gp
Expedious retreat (2) 50 gp
Enlarge Person (2) 50 gp
Animate Dead 1050 gp
Silversheen 250 gp
Dust of Sneezing and Choking 2400 gp
Cloak of resistance +1 1000 gp
Potions:
Barkskin +5 1200 gp
Shield of faith +5 900 gp
Sunrod (2) 4 gp
Universal Solvent (2) 100 gp
Umhängetasche (2)
Familiar (rat) 100 gp
Total: 9974 gp
Skills: 7 (Centaur) + 3 (Monk) + 1 (Sorc) + 9 (Aristocrat) = 20;
Max Rank: 12
Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Tumble 5 (7 crossclass vom Centaur, 3 crossclass vom Aristocrat)
Concentration 7 (Monk 3 + Sorc 1 + 6 Aristocrat crossclass)