Blut auf den Straßen
Runde 1
Initiative:
SC
Gegner
Status (http://games.dnd-gate.de/viewtopic.php?t=4706)
Beschreibung:
Spoiler (Anzeigen)Darkness
Darkvision allows many characters and monsters to see
perfectly well without any light at all, but characters with
normal vision (or low-light vision, for that matter) can
be rendered completely blind by putting out the lights.
Torches or lanterns can be blown out by sudden gusts of
subterranean wind, magical light sources can be dispelled
or countered, or magical traps might create fields of impenetrable
darkness.
In many cases, some characters or monsters might be
able to see, while others are blinded. For purposes of the
following points, a blinded creature is one who simply
can’t see through the surrounding darkness.
—Creatures blinded by darkness lose the ability to deal
extra damage due to precision (for example, a sneak attack).
—Blind creatures must make a DC 10 Acrobatics skill
check to move faster than half speed. Creatures that fail
this check fall prone. Blinded creatures can’t run or
charge. (Anmerkung von mir: Das bezieht sich auf eine einzelne Move Action!)
—All opponents have total concealment from a blinded
creature, so the blinded creature has a 50% miss chance
in combat. A blinded creature must first pinpoint the location
of an opponent in order to attack the right square;
if the blinded creature launches an attack without pinpointing
its foe, it attacks a random square within its
reach. For ranged attacks or spells against a foe whose
location is not pinpointed, roll to determine which adjacent
square the blinded creature is facing; its attack is
directed at the closest target that lies in that direction.
—A blinded creature loses its Dexterity modifier to AC
(if positive) and takes a –2 penalty to AC.
—A blinded creature takes a –4 penalty on Perception
checks and most Strength- and Dexterity-based skill
checks, including any with an armor check penalty. A
creature blinded by darkness automatically fails any skill
check relying on vision.
—Creatures blinded by darkness cannot use gaze attacks
and are immune to gaze attacks.
A creature blinded by darkness can make a Perception
check as a free action each round in order to locate foes
(DC equal to opponents’ Stealth checks).
A successful check lets a blinded character hear an unseen creature
“over there somewhere.” It’s almost impossible to pinpoint
the location of an unseen creature.
A Perception check that beats the DC by 20 reveals the unseen creature’s
square (but the unseen creature still has total concealment
from the blinded creature).
—A blinded creature can grope about to find unseen
creatures. A character can make a touch attack with his
hands or a weapon into two adjacent squares using a
standard action. If an unseen target is in the designated
square, there is a 50% miss chance on the touch attack.
If successful, the groping character deals no damage but
has pinpointed the unseen creature’s current location.
If the unseen creature moves, its location is once again
unknown.
—If a blinded creature is struck by an unseen foe, the
blinded character pinpoints the location of the creature
that struck him (until the unseen creature moves,
of course). The only exception is if the unseen creature
has a reach greater than 5 feet (in which case the blinded
character knows the location of the unseen opponent, but
has not pinpointed him) or uses a ranged attack (in which
case, the blinded character knows the general direction
of the foe, but not his location).
—A creature with the scent ability automatically pinpoints
unseen creatures within 5 feet of its location.
Bzw. siehe auch S. 328 der Pathfinder Beta. (Bitte nicht nur die Hervorhebung oben unter dem Hide-Tag beachten, sondern auch den Rest! Dies sind zwar die wichtigsten Dinge, aber der Rest sollte auch auf jeden Fall auch beachtet und gewusst werden!
Wie oben schon steht: In den meisten Fällen braucht ihr Perception um in totaler Finsternis eure Gegner zu bemerken bzw. deren Position!
Würfelt bitte eure ACs rechtzeitig! Wenn sie nach 24 h immer noch nicht gewürfelt sind und ich als Spielleiter mit meinen Gegnern dann dran, würfel ich sie auf jeden Fall selbst! Ihr solltet eure AC selbstständig in den Status eintragen mit der entsprechenden, momentanen Rundenzahl! Falls ihr dem nicht nachkommt, muss es wohl leider ich selbst machen, aber das sollte keinesfalls der Regelfall sein, sondern nach Möglichkeit solltet ihr euren Status eigenständig aktualisieren, was das angeht!
Blut auf den Straßen
Runde 2
Initiative:
SC
Gegner
Status (http://games.dnd-gate.de/viewtopic.php?t=4706)
Beschreibung:
Spoiler (Anzeigen)Darkness
Darkvision allows many characters and monsters to see
perfectly well without any light at all, but characters with
normal vision (or low-light vision, for that matter) can
be rendered completely blind by putting out the lights.
Torches or lanterns can be blown out by sudden gusts of
subterranean wind, magical light sources can be dispelled
or countered, or magical traps might create fields of impenetrable
darkness.
In many cases, some characters or monsters might be
able to see, while others are blinded. For purposes of the
following points, a blinded creature is one who simply
can’t see through the surrounding darkness.
—Creatures blinded by darkness lose the ability to deal
extra damage due to precision (for example, a sneak attack).
—Blind creatures must make a DC 10 Acrobatics skill
check to move faster than half speed. Creatures that fail
this check fall prone. Blinded creatures can’t run or
charge. (Anmerkung von mir: Das bezieht sich auf eine einzelne Move Action!)
—All opponents have total concealment from a blinded
creature, so the blinded creature has a 50% miss chance
in combat. A blinded creature must first pinpoint the location
of an opponent in order to attack the right square;
if the blinded creature launches an attack without pinpointing
its foe, it attacks a random square within its
reach. For ranged attacks or spells against a foe whose
location is not pinpointed, roll to determine which adjacent
square the blinded creature is facing; its attack is
directed at the closest target that lies in that direction.
—A blinded creature loses its Dexterity modifier to AC
(if positive) and takes a –2 penalty to AC.
—A blinded creature takes a –4 penalty on Perception
checks and most Strength- and Dexterity-based skill
checks, including any with an armor check penalty. A
creature blinded by darkness automatically fails any skill
check relying on vision.
—Creatures blinded by darkness cannot use gaze attacks
and are immune to gaze attacks.
A creature blinded by darkness can make a Perception
check as a free action each round in order to locate foes
(DC equal to opponents’ Stealth checks).
A successful check lets a blinded character hear an unseen creature
“over there somewhere.” It’s almost impossible to pinpoint
the location of an unseen creature.
A Perception check that beats the DC by 20 reveals the unseen creature’s
square (but the unseen creature still has total concealment
from the blinded creature).
—A blinded creature can grope about to find unseen
creatures. A character can make a touch attack with his
hands or a weapon into two adjacent squares using a
standard action. If an unseen target is in the designated
square, there is a 50% miss chance on the touch attack.
If successful, the groping character deals no damage but
has pinpointed the unseen creature’s current location.
If the unseen creature moves, its location is once again
unknown.
—If a blinded creature is struck by an unseen foe, the
blinded character pinpoints the location of the creature
that struck him (until the unseen creature moves,
of course). The only exception is if the unseen creature
has a reach greater than 5 feet (in which case the blinded
character knows the location of the unseen opponent, but
has not pinpointed him) or uses a ranged attack (in which
case, the blinded character knows the general direction
of the foe, but not his location).
—A creature with the scent ability automatically pinpoints
unseen creatures within 5 feet of its location.
Bzw. siehe auch S. 328 der Pathfinder Beta. (Bitte nicht nur die Hervorhebung oben unter dem Hide-Tag beachten, sondern auch den Rest! Dies sind zwar die wichtigsten Dinge, aber der Rest sollte auch auf jeden Fall auch beachtet und gewusst werden!
Wie oben schon steht: In den meisten Fällen braucht ihr Perception um in totaler Finsternis eure Gegner zu bemerken bzw. deren Position!
Würfelt bitte eure ACs rechtzeitig! Wenn sie nach 24 h immer noch nicht gewürfelt sind und ich als Spielleiter mit meinen Gegnern dann dran, würfel ich sie auf jeden Fall selbst! Ihr solltet eure AC selbstständig in den Status eintragen mit der entsprechenden, momentanen Rundenzahl! Falls ihr dem nicht nachkommt, muss es wohl leider ich selbst machen, aber das sollte keinesfalls der Regelfall sein, sondern nach Möglichkeit solltet ihr euren Status eigenständig aktualisieren, was das angeht!
Blut auf den Straßen
Runde 3
Initiative:
SC
Gegner
Status (http://games.dnd-gate.de/viewtopic.php?t=4706)
Beschreibung:
Spoiler (Anzeigen)Darkness
Darkvision allows many characters and monsters to see
perfectly well without any light at all, but characters with
normal vision (or low-light vision, for that matter) can
be rendered completely blind by putting out the lights.
Torches or lanterns can be blown out by sudden gusts of
subterranean wind, magical light sources can be dispelled
or countered, or magical traps might create fields of impenetrable
darkness.
In many cases, some characters or monsters might be
able to see, while others are blinded. For purposes of the
following points, a blinded creature is one who simply
can’t see through the surrounding darkness.
—Creatures blinded by darkness lose the ability to deal
extra damage due to precision (for example, a sneak attack).
—Blind creatures must make a DC 10 Acrobatics skill
check to move faster than half speed. Creatures that fail
this check fall prone. Blinded creatures can’t run or
charge. (Anmerkung von mir: Das bezieht sich auf eine einzelne Move Action!)
—All opponents have total concealment from a blinded
creature, so the blinded creature has a 50% miss chance
in combat. A blinded creature must first pinpoint the location
of an opponent in order to attack the right square;
if the blinded creature launches an attack without pinpointing
its foe, it attacks a random square within its
reach. For ranged attacks or spells against a foe whose
location is not pinpointed, roll to determine which adjacent
square the blinded creature is facing; its attack is
directed at the closest target that lies in that direction.
—A blinded creature loses its Dexterity modifier to AC
(if positive) and takes a –2 penalty to AC.
—A blinded creature takes a –4 penalty on Perception
checks and most Strength- and Dexterity-based skill
checks, including any with an armor check penalty. A
creature blinded by darkness automatically fails any skill
check relying on vision.
—Creatures blinded by darkness cannot use gaze attacks
and are immune to gaze attacks.
A creature blinded by darkness can make a Perception
check as a free action each round in order to locate foes
(DC equal to opponents’ Stealth checks).
A successful check lets a blinded character hear an unseen creature
“over there somewhere.” It’s almost impossible to pinpoint
the location of an unseen creature.
A Perception check that beats the DC by 20 reveals the unseen creature’s
square (but the unseen creature still has total concealment
from the blinded creature).
—A blinded creature can grope about to find unseen
creatures. A character can make a touch attack with his
hands or a weapon into two adjacent squares using a
standard action. If an unseen target is in the designated
square, there is a 50% miss chance on the touch attack.
If successful, the groping character deals no damage but
has pinpointed the unseen creature’s current location.
If the unseen creature moves, its location is once again
unknown.
—If a blinded creature is struck by an unseen foe, the
blinded character pinpoints the location of the creature
that struck him (until the unseen creature moves,
of course). The only exception is if the unseen creature
has a reach greater than 5 feet (in which case the blinded
character knows the location of the unseen opponent, but
has not pinpointed him) or uses a ranged attack (in which
case, the blinded character knows the general direction
of the foe, but not his location).
—A creature with the scent ability automatically pinpoints
unseen creatures within 5 feet of its location.
Bzw. siehe auch S. 328 der Pathfinder Beta. (Bitte nicht nur die Hervorhebung oben unter dem Hide-Tag beachten, sondern auch den Rest! Dies sind zwar die wichtigsten Dinge, aber der Rest sollte auch auf jeden Fall auch beachtet und gewusst werden!
Wie oben schon steht: In den meisten Fällen braucht ihr Perception um in totaler Finsternis eure Gegner zu bemerken bzw. deren Position!
Würfelt bitte eure ACs rechtzeitig! Wenn sie nach 24 h immer noch nicht gewürfelt sind und ich als Spielleiter mit meinen Gegnern dann dran, würfel ich sie auf jeden Fall selbst! Ihr solltet eure AC selbstständig in den Status eintragen mit der entsprechenden, momentanen Rundenzahl! Falls ihr dem nicht nachkommt, muss es wohl leider ich selbst machen, aber das sollte keinesfalls der Regelfall sein, sondern nach Möglichkeit solltet ihr euren Status eigenständig aktualisieren, was das angeht!
Blut auf den Straßen
Runde 4
Initiative:
SC
Gegner
Status (http://games.dnd-gate.de/viewtopic.php?t=4706)
Beschreibung:
Spoiler (Anzeigen)Darkness
Darkvision allows many characters and monsters to see
perfectly well without any light at all, but characters with
normal vision (or low-light vision, for that matter) can
be rendered completely blind by putting out the lights.
Torches or lanterns can be blown out by sudden gusts of
subterranean wind, magical light sources can be dispelled
or countered, or magical traps might create fields of impenetrable
darkness.
In many cases, some characters or monsters might be
able to see, while others are blinded. For purposes of the
following points, a blinded creature is one who simply
can’t see through the surrounding darkness.
—Creatures blinded by darkness lose the ability to deal
extra damage due to precision (for example, a sneak attack).
—Blind creatures must make a DC 10 Acrobatics skill
check to move faster than half speed. Creatures that fail
this check fall prone. Blinded creatures can’t run or
charge. (Anmerkung von mir: Das bezieht sich auf eine einzelne Move Action!)
—All opponents have total concealment from a blinded
creature, so the blinded creature has a 50% miss chance
in combat. A blinded creature must first pinpoint the location
of an opponent in order to attack the right square;
if the blinded creature launches an attack without pinpointing
its foe, it attacks a random square within its
reach. For ranged attacks or spells against a foe whose
location is not pinpointed, roll to determine which adjacent
square the blinded creature is facing; its attack is
directed at the closest target that lies in that direction.
—A blinded creature loses its Dexterity modifier to AC
(if positive) and takes a –2 penalty to AC.
—A blinded creature takes a –4 penalty on Perception
checks and most Strength- and Dexterity-based skill
checks, including any with an armor check penalty. A
creature blinded by darkness automatically fails any skill
check relying on vision.
—Creatures blinded by darkness cannot use gaze attacks
and are immune to gaze attacks.
A creature blinded by darkness can make a Perception
check as a free action each round in order to locate foes
(DC equal to opponents’ Stealth checks).
A successful check lets a blinded character hear an unseen creature
“over there somewhere.” It’s almost impossible to pinpoint
the location of an unseen creature.
A Perception check that beats the DC by 20 reveals the unseen creature’s
square (but the unseen creature still has total concealment
from the blinded creature).
—A blinded creature can grope about to find unseen
creatures. A character can make a touch attack with his
hands or a weapon into two adjacent squares using a
standard action. If an unseen target is in the designated
square, there is a 50% miss chance on the touch attack.
If successful, the groping character deals no damage but
has pinpointed the unseen creature’s current location.
If the unseen creature moves, its location is once again
unknown.
—If a blinded creature is struck by an unseen foe, the
blinded character pinpoints the location of the creature
that struck him (until the unseen creature moves,
of course). The only exception is if the unseen creature
has a reach greater than 5 feet (in which case the blinded
character knows the location of the unseen opponent, but
has not pinpointed him) or uses a ranged attack (in which
case, the blinded character knows the general direction
of the foe, but not his location).
—A creature with the scent ability automatically pinpoints
unseen creatures within 5 feet of its location.
Bzw. siehe auch S. 328 der Pathfinder Beta. (Bitte nicht nur die Hervorhebung oben unter dem Hide-Tag beachten, sondern auch den Rest! Dies sind zwar die wichtigsten Dinge, aber der Rest sollte auch auf jeden Fall auch beachtet und gewusst werden!
Wie oben schon steht: In den meisten Fällen braucht ihr Perception um in totaler Finsternis eure Gegner zu bemerken bzw. deren Position!
Würfelt bitte eure ACs rechtzeitig! Wenn sie nach 24 h immer noch nicht gewürfelt sind und ich als Spielleiter mit meinen Gegnern dann dran, würfel ich sie auf jeden Fall selbst! Ihr solltet eure AC selbstständig in den Status eintragen mit der entsprechenden, momentanen Rundenzahl! Falls ihr dem nicht nachkommt, muss es wohl leider ich selbst machen, aber das sollte keinesfalls der Regelfall sein, sondern nach Möglichkeit solltet ihr euren Status eigenständig aktualisieren, was das angeht!