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Die Zahnräder der Revolution / Gnathius Zerbel
« am: 31.08.2011, 13:58:16 »
Gnathius Zerbel
Human
Wizard / Metal Elementarist / Technologist
Stufe 1
Chaotic Good
Human
Wizard / Metal Elementarist / Technologist
Stufe 1
Chaotic Good
Attribute (Anzeigen)
Strength 14 (+2)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 16 (+3)
Wisdom 11 (+0)
Charisma 11 (+0)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 16 (+3)
Wisdom 11 (+0)
Charisma 11 (+0)
Verteidigung (Anzeigen)
HP 7/7
AC [12] = 10 +2 [Dex]
Touch AC [12] Flat-Footed [10]
Fortitude Save +1 = 0 [base] +1 [Con]
Reflex Save +2 = 0 [base] +2 [Dex]
Will Save +2 = 2 [base] +0 [Wis]
CMB +2 = 0 [BAB] +2 [Str] +0 [size]
CMD +14 = 0 [BAB] +2 [Str] +2 [Dex] +0 [size] + 10
AC [12] = 10 +2 [Dex]
Touch AC [12] Flat-Footed [10]
Fortitude Save +1 = 0 [base] +1 [Con]
Reflex Save +2 = 0 [base] +2 [Dex]
Will Save +2 = 2 [base] +0 [Wis]
CMB +2 = 0 [BAB] +2 [Str] +0 [size]
CMD +14 = 0 [BAB] +2 [Str] +2 [Dex] +0 [size] + 10
Angriff (Anzeigen)
Initiative +2 = 2 [Dex]
Base Attack Bonus +0
Basic Melee Attack +2
Basic Ranged Attack +2
Nachkampf:
Quarterstaff: 1d20+3, Schaden 1d6, krit x2
Dolch: 1d20+2, Schaden: 1d4, krit.19–20/x2
Fernkampf:
Schwere Armbrust: 1d20+3, Schaden 1d10 krit.19–20/x2
Dolch: 1d20+2, Schaden: 1d4, krit.19–20/x2
Base Attack Bonus +0
Basic Melee Attack +2
Basic Ranged Attack +2
Nachkampf:
Quarterstaff: 1d20+3, Schaden 1d6, krit x2
Dolch: 1d20+2, Schaden: 1d4, krit.19–20/x2
Fernkampf:
Schwere Armbrust: 1d20+3, Schaden 1d10 krit.19–20/x2
Dolch: 1d20+2, Schaden: 1d4, krit.19–20/x2
Skills (Anzeigen)
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +2 = DEX 2+0+0
Appraise +3 = INT 3+0+0
Bluff +1 = CHA 0+1+0
Climb* +2 = STR 2+0+0
Craft +3 = INT 3+0+0
Craft +3 = INT 3+0+0
Craft +3 = INT 3+0+0
Diplomacy +1 = CHA 0+1+0
Disable Device*† +2 = DEX 2+0+0
Disguise +0 = CHA 0+0+0
Escape Artist* +2 = DEX 2+0+0
Fly* +2 = DEX 2+0+0
Handle Animal† +0 = CHA 0+0+0
Heal +1 = WIS 0+1+0
Intimidate +0 = CHA 0+0+0
K (Arcana)† +7 = INT 3+1+3
K (Dungeoneering)† +3 = INT 3+0+0
K (Engineering)† +7 = INT 3+1+3
K (Geography)† +3 = INT 3+0+0
K (History)† +3 = INT 3+0+0
K (Local)† +3 = INT 3+0+0
K (Nature)† +3 = INT 3+0+0
K (Nobility)† +3 = INT 3+0+0
K (Planes)† +3 = INT 3+0+0
K (Religion)† +3 = INT 3+0+0
Linguistics† +3 = INT 3+0+0
Perception +1 = WIS 0+1+0
Perform +0 = CHA 0+0+0
Perform +0 = CHA 0+0+0
Profession† +0 = WIS 0+0+0
Profession† +0 = WIS 0+0+0
Ride +2 = DEX 2+0+0
Sense Motive +0 = WIS 0+0+0
Sleight of Hand*† +2 = DEX 2+0+0
Spellcraft† +3 = INT 3+0+0
Stealth* +2 = DEX 2+0+0
Survival +0 = WIS 0+0+0
Swim* +2 = STR 2+0+0
Use Magic Device† +0 = CHA 0+0+0
* Armor Check Penalty 0
† Trained Only
Acrobatics* +2 = DEX 2+0+0
Appraise +3 = INT 3+0+0
Bluff +1 = CHA 0+1+0
Climb* +2 = STR 2+0+0
Craft +3 = INT 3+0+0
Craft +3 = INT 3+0+0
Craft +3 = INT 3+0+0
Diplomacy +1 = CHA 0+1+0
Disable Device*† +2 = DEX 2+0+0
Disguise +0 = CHA 0+0+0
Escape Artist* +2 = DEX 2+0+0
Fly* +2 = DEX 2+0+0
Handle Animal† +0 = CHA 0+0+0
Heal +1 = WIS 0+1+0
Intimidate +0 = CHA 0+0+0
K (Arcana)† +7 = INT 3+1+3
K (Dungeoneering)† +3 = INT 3+0+0
K (Engineering)† +7 = INT 3+1+3
K (Geography)† +3 = INT 3+0+0
K (History)† +3 = INT 3+0+0
K (Local)† +3 = INT 3+0+0
K (Nature)† +3 = INT 3+0+0
K (Nobility)† +3 = INT 3+0+0
K (Planes)† +3 = INT 3+0+0
K (Religion)† +3 = INT 3+0+0
Linguistics† +3 = INT 3+0+0
Perception +1 = WIS 0+1+0
Perform +0 = CHA 0+0+0
Perform +0 = CHA 0+0+0
Profession† +0 = WIS 0+0+0
Profession† +0 = WIS 0+0+0
Ride +2 = DEX 2+0+0
Sense Motive +0 = WIS 0+0+0
Sleight of Hand*† +2 = DEX 2+0+0
Spellcraft† +3 = INT 3+0+0
Stealth* +2 = DEX 2+0+0
Survival +0 = WIS 0+0+0
Swim* +2 = STR 2+0+0
Use Magic Device† +0 = CHA 0+0+0
* Armor Check Penalty 0
† Trained Only
Feats (Anzeigen)
Rapid Reload
Godless Healing
Godless Healing
Disposable Simulacrum (Anzeigen)
Contraption (Octopus)
AC: 12
HP: 2
Fortitude Save +1
Reflex Save +2
Will Save +2
AC: 12
HP: 2
Fortitude Save +1
Reflex Save +2
Will Save +2
Carrying Capacity (Anzeigen)
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
Languages (Anzeigen)
Common
3 Bonus Languages (Int)
3 Bonus Languages (Int)
Spells (Anzeigen)
Wizard Spells Per Day
Level 0: 3
Level 1: 3 (1 + 1 [Int] + 1)
Level 0: Daze, Daze, Message,
Level: 1: Mage Armor, Bungle, Charm Person
Level 0: 3
Level 1: 3 (1 + 1 [Int] + 1)
Level 0: Daze, Daze, Message,
Level: 1: Mage Armor, Bungle, Charm Person
Special Abilities (Anzeigen)
Human:
Bonus Feat: One extra feat at 1st level
Skilled: +1 skill rank per level
Bonus Languages: Any (except secret languages)
Metal Elementarist:
Iron Skin
You gain a +2 armor bonus to your Armor Class for 10 minutes; 6 / Day
Arcane Bond:
Once per day cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared.
Metal Magic:
Whenever you cast a spell that deals hit point damage, you deal extra damage to creatures made of metal or wearing medium or heavy metal armor. Affected creatures take additional damage equal to 1/2 your Wizard level.
Wizard
Arcane Bond [Quarterstaff, Masterwork]
Arcane School [Metal] Oposing School [Wood]
Cantrips
Scribe Scroll
Bonus Feat: One extra feat at 1st level
Skilled: +1 skill rank per level
Bonus Languages: Any (except secret languages)
Metal Elementarist:
Iron Skin
You gain a +2 armor bonus to your Armor Class for 10 minutes; 6 / Day
Arcane Bond:
Once per day cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared.
Metal Magic:
Whenever you cast a spell that deals hit point damage, you deal extra damage to creatures made of metal or wearing medium or heavy metal armor. Affected creatures take additional damage equal to 1/2 your Wizard level.
Wizard
Arcane Bond [Quarterstaff, Masterwork]
Arcane School [Metal] Oposing School [Wood]
Cantrips
Scribe Scroll
Equipment (Anzeigen)
70 GM
Quarterstaff (1d6) (Masterwork), krit. x2)
Artisan's Tools (5 gp, 5 lbs.)
Backpack, common (2 gp, 2 lbs)
Bedroll (1 sp, 5 lbs.)
Spellbook (10 gp, 1 lb.)
Case for Maps or Scroll (1 gp, 1/2 lb.)
Eyeglasses (5 gp)
Flint and steel (1 gp)
Waterskin (1 gp, 4 lbs.)
Inkpen (1 sp)
Ink (8 gp)
Paper ( 3 sheet) 12 sp
Powder, Itching 3x (3 cp)
Clothing, Traveler's Outfit (1gp, 5 lbs.)
3 Dolche (2 gp)
Schwere Armbrust (Masterwork, 1d10, 19–20/x2, 120 ft.)
Bolts, crossbow (30) 3 gp
Quarterstaff (1d6) (Masterwork), krit. x2)
Artisan's Tools (5 gp, 5 lbs.)
Backpack, common (2 gp, 2 lbs)
Bedroll (1 sp, 5 lbs.)
Spellbook (10 gp, 1 lb.)
Case for Maps or Scroll (1 gp, 1/2 lb.)
Eyeglasses (5 gp)
Flint and steel (1 gp)
Waterskin (1 gp, 4 lbs.)
Inkpen (1 sp)
Ink (8 gp)
Paper ( 3 sheet) 12 sp
Powder, Itching 3x (3 cp)
Clothing, Traveler's Outfit (1gp, 5 lbs.)
3 Dolche (2 gp)
Schwere Armbrust (Masterwork, 1d10, 19–20/x2, 120 ft.)
Bolts, crossbow (30) 3 gp