CL: 15
Zauber: Oracle Spell List (http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---cleric)
Zauber pro Tag:Level 1: 6 + 2 (Charismabonus)
Level 2: 6 + 2 (Charismabonus)
Level 3: 6 + 1 (Charismabonus)
Level 4: 6 + 1 (Charismabonus)
Level 5: 6 + 1 (Charismabonus)
Level 6: 6 + 1 (Charismabonus)
Level 7: 5 + 1 (Charismabonus)
Level 8: 3 + 0 (Charismabonus)
Bekannte Zauber (Oracle)Level 0 (9): Detect Magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic), Create Water (http://www.d20pfsrd.com/magic/all-spells/c/create-water), Light (http://www.d20pfsrd.com/magic/all-spells/l/light), Read Magic (http://www.d20pfsrd.com/magic/all-spells/r/read-magic), Detect Poison (http://www.d20pfsrd.com/magic/all-spells/d/detect-poison), Spark (http://www.d20pfsrd.com/magic/all-spells/s/spark), Resistance (http://www.d20pfsrd.com/magic/all-spells/r/resistance), Mending (http://www.d20pfsrd.com/magic/all-spells/m/mending), Purify Food and Drink (http://www.d20pfsrd.com/magic/all-spells/p/purify-food-and-drink)
Level 1 (5): Protection from Evil (http://www.d20pfsrd.com/magic/all-spells/p/protection-from-evil), Liberating Command (http://www.d20pfsrd.com/magic/all-spells/l/liberating-command), Obscuring Mist (http://www.d20pfsrd.com/magic/all-spells/o/obscuring-mist), Sanctuary (http://www.d20pfsrd.com/magic/all-spells/s/sanctuary), Summon Monster I (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) und Cure Light Wounds (http://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds)
Level 2 (5): Delay Poison (http://www.d20pfsrd.com/magic/all-spells/d/delay-poison), Instrument of Agony (http://www.d20pfsrd.com/magic/all-spells/i/instrument-of-agony), Lesser Restoration (http://www.d20pfsrd.com/magic/all-spells/r/restoration), Silence (http://www.d20pfsrd.com/magic/all-spells/s/silence), Pilfering Hand (http://www.d20pfsrd.com/magic/all-spells/p/pilfering-hand) und Cure Moderate Wounds (http://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds)
Level 3 (4): Dispel Magic (http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic), Resist Energy, Communal (http://www.d20pfsrd.com/magic/all-spells/r/resist-energy), Stone Shape (http://www.d20pfsrd.com/magic/all-spells/s/stone-shape), Summon Monster III (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) und Cure Serious Wounds (http://www.d20pfsrd.com/magic/all-spells/c/cure-serious-wounds)
Level 4 (4): Blessing of Favor (http://www.d20pfsrd.com/magic/all-spells/b/blessing-of-fervor), Freedom of Movement (http://www.d20pfsrd.com/magic/all-spells/f/freedom-of-movement), Restoration (http://www.d20pfsrd.com/magic/all-spells/r/restoration), Summon Monster IV (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) und Cure Critical Wounds (http://www.d20pfsrd.com/magic/all-spells/c/cure-critical-wounds)
Level 5 (4): Air Walk, Communal (http://www.d20pfsrd.com/magic/all-spells/a/air-walk), Wall of Stone (http://www.d20pfsrd.com/magic/all-spells/w/wall-of-stone), Forbid Action, Greater (http://www.d20pfsrd.com/magic/all-spells/f/forbid-action), Summon Monster V (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) und Cure Light Wounds, Mass (http://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds)
Level 6 (3): Heal (http://www.d20pfsrd.com/magic/all-spells/h/heal), Antilife Shell (http://www.d20pfsrd.com/magic/all-spells/a/antilife-shell), Summon Monster VI (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) und Cure Moderate Wounds, Mass (http://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds)
Level 7 (2): Waves of Ecstasy (http://www.d20pfsrd.com/magic/all-spells/w/waves-of-ecstasy), Summon Monster VII (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) und Cure Serious Wounds, Mass (http://www.d20pfsrd.com/magic/all-spells/c/cure-serious-wounds)
Level 8 (1): Summon Monster VIII (http://www.d20pfsrd.com/magic/all-spells/s/summon-monster) und Cure Critical Wounds, Mass (http://www.d20pfsrd.com/magic/all-spells/c/cure-critical-wounds)
Bekannte Zauber (Elven Arcane)Level 1: Open/Close (http://www.d20pfsrd.com/magic/all-spells/o/open-close)
Level 2: Mage Armor (http://www.d20pfsrd.com/magic/all-spells/m/mage-armor)
Level 3: Create Pit (http://www.d20pfsrd.com/magic/all-spells/c/create-pit)
Level 4: Haste (http://www.d20pfsrd.com/magic/all-spells/h/haste)
Level 5: Confusion (http://www.d20pfsrd.com/magic/all-spells/c/confusion)
Level 6: Stoneskin, Communal (http://www.d20pfsrd.com/magic/all-spells/s/stoneskin)
Level 7: Spell Turning (http://www.d20pfsrd.com/magic/all-spells/s/spell-turning)
Mythic Spells:Mage Armor (Anzeigen)This spell grants a +6 armor bonus to AC. In addition, there is a 50% chance that any critical hit or sneak attack made against the target is negated, and is instead treated as a normal hit. This chance does not stack with the fortification armor property or other similar abilities that negate critical hits or sneak attacks.