Mhyr
20.Nov.2015
10:11
An die Riesenspinnen im Außenposten Velkynvelve verfüttert:
Tisuriel Durothil
Alignment: Chaotic Neutral
Race: Elf
Subrace: Sunelf
Class: Wizard
Archetype: (Bladesinger)
Background: Acolyte
Patron Deity: Shevarash
Languages: Common, Undercommon, Drow, Draconic, Elven
Size: medium
Speed: 30ft
HP (HD): 8 (1d6)
AC: 13 (10 + 3 Dex)
Melee: Iron Bar +0, 1d4 bludgeoning damage
Ranged:
STR 10 DEX 16 CON 14 INT 16 WIS 10 CHA 8
Passive Perception: 12
Proficiencies:
[Proficiency Bonus: +2]
Saving Throws: Intelligence, Wisdom
Armor: -
Weapons: Daggers, darts, slings, quarterstaff, light crossbows, shortsword, longsword, shortbow, longbow
Skills: Arcana, Insight, Investigation, Perception, Religion
Tools:
Spells:
Cantrips: Fire Bolt, Green-Flame Blade, Sword Burst, Minor Illusion
Level 1: Mage Armor, Shield
Class Abilities: Arcane Recovery
Racial Abilities: Darkvision, Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Cantrip
Background Ability: Shelter of the Faithful
Equipment:
- Undergarments
- A rusted iron bar that can be used as a club.
Wealth: -
Carrying Capacity:
Age: 156
Faction: -
Charakterbogen (http://games.dnd-gate.de/index.php?topic=8545.msg989198#msg989198)
Inspiration: -
HP:
Hit Dice: ☐
AC: 13
Death Saves
Successes ☐☐☐
Failures ☐☐☐
Conditions:
- Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
- The creature has disadvantage on Dexterity saving throws.
Active Spells: -
Concentrating: -
Spells:
Cantrips: Fire Bolt, Green-Flame Blade, Sword Burst, Minor Illusion
Level 1 ☐☐: Mage Armor, Shield
Abilities
Arcane Recovery ☐
Expendable Gear: -
Tisuriel Durothil
Alignment: Chaotic Neutral
Race: Elf
Subrace: Sunelf
Class: Wizard
Archetype: (Bladesinger)
Background: Acolyte
Patron Deity: Shevarash
Languages: Common, Undercommon, Drow, Draconic, Elven
Size: medium
Speed: 30ft
HP (HD): 8 (1d6)
AC: 13 (10 + 3 Dex)
Melee: Iron Bar +0, 1d4 bludgeoning damage
Ranged:
STR 10 DEX 16 CON 14 INT 16 WIS 10 CHA 8
Passive Perception: 12
Proficiencies:
[Proficiency Bonus: +2]
Saving Throws: Intelligence, Wisdom
Armor: -
Weapons: Daggers, darts, slings, quarterstaff, light crossbows, shortsword, longsword, shortbow, longbow
Skills: Arcana, Insight, Investigation, Perception, Religion
Tools:
Spells:
Cantrips: Fire Bolt, Green-Flame Blade, Sword Burst, Minor Illusion
Level 1: Mage Armor, Shield
Class Abilities: Arcane Recovery
Racial Abilities: Darkvision, Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Cantrip
Background Ability: Shelter of the Faithful
Equipment:
- Undergarments
- A rusted iron bar that can be used as a club.
Wealth: -
Carrying Capacity:
Age: 156
Faction: -
Charakterbogen (http://games.dnd-gate.de/index.php?topic=8545.msg989198#msg989198)
Inspiration: -
HP:
8 / 8
Hit Dice: ☐
AC: 13
Death Saves
Successes ☐☐☐
Failures ☐☐☐
Conditions:
- Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
- The creature has disadvantage on Dexterity saving throws.
Active Spells: -
Concentrating: -
Spells:
Cantrips: Fire Bolt, Green-Flame Blade, Sword Burst, Minor Illusion
Level 1 ☐☐: Mage Armor, Shield
Abilities
Arcane Recovery ☐
Expendable Gear: -