Stat (Anzeigen)Stat | Score | Mod |
STR | 14 | (+2) |
DEX | 14 | (+2) |
CON | 20 | (+5) |
INT | 23 | (+6) |
WIS | 12 | (+1) |
CHA | 6 | (-2) |
-------------------------- Skills -------------------------- (Anzeigen)Skill | Total | Rnk | Stat | Msc |
Acrobatics | 2 | 0.0 2 | 0 |
Appraise | 6 | 0.0 6 | 0 |
Bluff | -2 | 0.0 -2 | 0 |
Climb | 2 | 0.0 2 | 0 |
Craft (Armor) | 14 | 5.0 6 | 3 |
Craft (Blacksmithing) | 15 | 6.0 6 | 3 |
Craft (Gemcutting) | 15 | 6.0 6 | 3 |
Craft (Jewelry) | 14 | 5.0 6 | 3 |
Craft (Untrained) | 6 | 0.0 6 | 0 |
Craft (Weapons) | 15 | 6.0 6 | 3 |
Diplomacy | -2 | 0.0 -2 | 0 |
Disguise | -2 | 0.0 -2 | 0 |
Escape Artist | 2 | 0.0 2 | 0 |
Fly | 2 | 0.0 2 | 0 |
Heal | 1 | 0.0 1 | 0 |
Intimidate | -2 | 0.0 -2 | 0 |
Knowledge (Arcana) | 20 | 11.0 6 | 3 |
Knowledge (Dungeoneering) | 14 | 5.0 6 | 3 |
Knowledge (Engineering) | 14 | 5.0 6 | 3 |
Knowledge (Nature) | 15 | 6.0 6 | 3 |
Knowledge (Planes) | 14 | 5.0 6 | 3 |
Knowledge (Religion) | 15 | 6.0 6 | 3 |
Linguistics | 15 | 6.0 6 | 3 |
Perception | 1 | 0.0 1 | 0 |
Perform (Untrained) | -2 | 0.0 -2 | 0 |
Ride | 2 | 0.0 2 | 0 |
Sense Motive | 1 | 0.0 1 | 0 |
Spellcraft | 14 | 5.0 6 | 3 |
Stealth | 2 | 0.0 2 | 0 |
Survival | 1 | 0.0 1 | 0 |
Swim | 2 | 0.0 2 | 0 |
| | | |
-------------------------- Feats --------------------------- (Anzeigen)Brew Potion
You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. To brew a potion, you must use up raw materials costing one half this base price. See the magic item creation rules in Chapter 15 for more information. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.
Craft Magic Arms and Armor
You can create magic weapons, armor, or shields. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing half of this total price. See the magic item creation rules in Chapter 15 for more information. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost. You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place.
Craft Wand
You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes 1 day for each 1,000 gp in its base price. To craft a wand, you must use up raw materials costing half of this base price. A newly created wand has 50 charges. See the magic item creation rules in Chapter 15 for more information.
Empower Spell
All variable, numeric effects of an empowered spell are increased by half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell's actual level.
Enlarge Spell
You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./ level, while medium-range spells have a range of 200 ft. + 20 ft./level and long-range spells have a range of 800 ft. + 80 ft./level. An enlarged spell uses up a spell slot one level higher than the spell's actual level. Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not benefit from this feat.
Eschew Materials
You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
Maximize Spell
All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell's actual level. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.
Quicken Spell
Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 full-round action cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.
Silent Spell
Scribe Scroll
------------------------- Equipment ------------------------ (Anzeigen)Name | QTY | LBS | SPROP |
Amulet (Bonded) | 1 | 0lbs | Special: Can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. |
Headband of Vast Intelligence +4 | 1 | 1lbs | |
Ring of Protection +2 | 1 | 0lbs | |
Robe of Useful Items | 1 | 1lbs | |
Rod (Quicken/Lesser) | 1 | 5lbs | |
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[/td][/tr][/table]
Total weight carried:
Current load: Light
Encumbrance
Light: 58
Medium: 116
Heavy: 175
Sense Motive 25 (Anzeigen) Rercyn ist Verrückt, besser gesagt er leidet an einer magischen verursachten Paranoia
Heal 17 (Anzeigen) Mit eine Bluff gegen 17 kann mann Rercyn, davon überzeugen das einer seiner Freunde ist
Wissen arkanes 17 (Anzeigen)restoration reduces the current DC of one insanity currently affecting a target by an amount equal to the caster’s level. Greater restoration, heal, limited wish, miracle, or wish immediately cures a target of all insanity.
--------------------------- Magic -------------------------- (Anzeigen)Wizard Spells (Anzeigen)SPELLBOOKNAME (Anzeigen) Level 0 (Anzeigen)- Acid Splash
- (Conjuration)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Close (60 ft.)
- Components: V, S
- SR: No
- Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage.
- Target: One missile of acid
- DESC: You fire a small orb of acid at the target dealing 1d3 points of acid damage.
- DESC 2: You fire a small orb of acid at the target dealing 1d3 points of acid damage.
Spoiler (Anzeigen)- Arcane Mark
- (Universal)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: Permanent
- Range: Touch
- Components: V, S
- SR: No
- Effect: This spell allows you to inscribe your personal rune or mark.
- Target: One personal rune or mark, all of which must fit within 1 sq. ft.
- DESC: This spell allows you to inscribe your personal rune or mark.
- DESC 2: This spell allows you to inscribe your personal rune or mark.
Spoiler (Anzeigen)- Bleed
- (Necromancy)
- Saves: Will negates
- DC: 16
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Close (60 ft.)
- Components: V, S
- SR: Yes
- Effect: You cause a living creature that is below 0 hit points but stabilized to resume dying.
- Target: One living creature
- DESC: You cause a living creature that is below 0 hit points but stabilized to resume dying.
- DESC 2: You cause a living creature that is below 0 hit points but stabilized to resume dying.
Spoiler (Anzeigen)- Dancing Lights
- (Evocation)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: 1 minute [D]
- Range: Medium (240 ft.)
- Components: V, S
- SR: No
- Effect: You create up to four lights that resemble lanterns or torches.
- Target: Up to four lights, all within a 10-ft.-radius area
- DESC: You create up to four lights that resemble lanterns or torches.
- DESC 2: You create up to four lights that resemble lanterns or torches.
Spoiler (Anzeigen)- Daze
- (Enchantment)
- Saves: Will negates
- DC: 16
- Casting: 1 standard action
- Duration: 1 round
- Range: Close (60 ft.)
- Components: V, S, M
- SR: Yes
- Effect: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.
- Target: One humanoid creature of 4 HD or less
- DESC: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.
- DESC 2: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.
Spoiler (Anzeigen)- Detect Magic
- (Divination)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: Concentration, up to 14 minutes [D]
- Range: 60 ft.
- Components: V, S
- SR: No
- Effect: You detect magical auras.
- Target: Cone-shaped emanation
- DESC: You detect magical auras.
- DESC 2: You detect magical auras.
Spoiler (Anzeigen)- Detect Poison
- (Divination)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Close (60 ft.)
- Components: V, S
- SR: No
- Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
- Target: Or Area one creature, one object, or a 5-ft. cube
- DESC: You determine whether a creature, object, or area has been poisoned or is poisonous.
- DESC 2: You determine whether a creature, object, or area has been poisoned or is poisonous.
Spoiler (Anzeigen)- Disrupt Undead
- (Necromancy)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Close (60 ft.)
- Components: V, S
- SR: Yes
- Effect: You direct a ray of positive energy dealing 1d6 points of damage to Undead.
- Target: Ray
- DESC: You direct a ray of positive energy dealing 1d6 points of damage to Undead.
- DESC 2: You direct a ray of positive energy dealing 1d6 points of damage to Undead.
Spoiler (Anzeigen)- Flare
- (Evocation)
- Saves: Fortitude negates
- DC: 16
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Close (60 ft.)
- Components: V
- SR: Yes
- Effect: This cantrip creates a burst of light.
- Target: Burst of light
- DESC: This cantrip creates a burst of light.
- DESC 2: This cantrip creates a burst of light.
Spoiler (Anzeigen)- Ghost Sound
- (Illusion)
- Saves: Will disbelief
- DC: 16
- Casting: 1 standard action
- Duration: 14 rounds [D]
- Range: Close (60 ft.)
- Components: V, S, M
- SR: No
- Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
- Target: Illusory sounds
- DESC: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
- DESC 2: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Spoiler (Anzeigen)- Light
- (Evocation)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: 140 minutes
- Range: Touch
- Components: V, M/DF
- SR: No
- Effect: This spell causes a touched object to glow like a torch.
- Target: Object touched
- DESC: This spell causes a touched object to glow like a torch.
- DESC 2: This spell causes a touched object to glow like a torch.
Spoiler (Anzeigen)- Mage Hand
- (Transmutation)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: Concentration
- Range: Close (60 ft.)
- Components: V, S
- SR: No
- Effect: You point your finger at an object and can lift it and move it at will from a distance.
- Target: One nonmagical, unattended object weighing up to 5 lbs.
- DESC: You point your finger at an object and can lift it and move it at will from a distance.
- DESC 2: You point your finger at an object and can lift it and move it at will from a distance.
Spoiler (Anzeigen)- Mending
- (Transmutation)
- Saves: Will negates (harmless, object)
- DC: 16
- Casting: 10 minutes
- Duration: Instantaneous
- Range: 10 ft.
- Components: V, S
- SR: Yes (harmless, object)
- Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object.
- Target: One object of up to 14 lb.
- DESC: This spell repairs damaged objects, restoring 1d4 hit points to the object.
- DESC 2: This spell repairs damaged objects, restoring 1d4 hit points to the object.
Spoiler (Anzeigen)- Message
- (Transmutation)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: 140 minutes
- Range: Medium (240 ft.)
- Components: V, S, F
- SR: No
- Effect: You can whisper messages and receive whispered replies.
- Target: 14 creatures
- DESC: You can whisper messages and receive whispered replies.
- DESC 2: You can whisper messages and receive whispered replies.
Spoiler (Anzeigen)- Open/Close
- (Transmutation)
- Saves: Will negates (object)
- DC: 16
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Close (60 ft.)
- Components: V, S, F
- SR: Yes (object)
- Effect: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container.
- Target: Object weighing up to 30 lbs. or portal that can be opened or closed
- DESC: You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container.
- DESC 2: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container.
Spoiler (Anzeigen)- Prestidigitation
- (Universal)
- Saves: See text
- DC: 16
- Casting: 1 standard action
- Duration: 1 hour
- Range: 10 ft.
- Components: V, S
- SR: No
- Effect: Prestidigitations are minor tricks that novice spellcasters use for practice.
- Target: See text
- DESC: Prestidigitations are minor tricks that novice spellcasters use for practice.
- DESC 2: Prestidigitations are minor tricks that novice spellcasters use for practice.
Spoiler (Anzeigen)- Ray of Frost
- (Evocation)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Close (60 ft.)
- Components: V, S
- SR: Yes
- Effect: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.
- Target: Ray
- DESC: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.
- DESC 2: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.
Spoiler (Anzeigen)- Read Magic
- (Divination)
- Saves:
- DC:
- Casting: 1 standard action
- Duration: 140 minutes
- Range: Personal
- Components: V, S, F
- SR:
- Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
- Target: You
- DESC: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
- DESC 2: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Spoiler (Anzeigen)- Resistance
- (Abjuration)
- Saves: Will negates (harmless)
- DC: 16
- Casting: 1 standard action
- Duration: 1 minute
- Range: Touch
- Components: V, S, M/DF
- SR: Yes (harmless)
- Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
- Target: Creature touched
- DESC: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
- DESC 2: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Spoiler (Anzeigen)- Touch of Fatigue
- (Necromancy)
- Saves: Fortitude negates
- DC: 16
- Casting: 1 standard action
- Duration: 14 rounds
- Range: Touch
- Components: V, S, M
- SR: Yes
- Effect: You channel negative energy through your touch, fatiguing the target.
- Target: Creature touched
- DESC: You channel negative energy through your touch, fatiguing the target.
- DESC 2: You channel negative energy through your touch, fatiguing the target.
Level 1 (Anzeigen)- Expeditious Retreat
- (Transmutation)
- Saves:
- DC:
- Casting: 1 standard action
- Duration: 14 minutes [D]
- Range: Personal
- Components: V, S
- SR:
- Effect: This spell increases your base land speed by 30 feet.
- Target: You
- DESC: This spell increases your base land speed by 30 feet.
- DESC 2: This spell increases your base land speed by 30 feet.
Spoiler (Anzeigen)- Feather Fall
- (Transmutation)
- Saves: Will negates (harmless) or Will negates (object);
- DC: 17
- Casting: 1 immediate action
- Duration: Until landing or 14 rounds
- Range: Close (60 ft.)
- Components: V
- SR: Yes (object)
- Effect: The affected creatures or objects fall slowly.
- Target: 14 Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart
- DESC: The affected creatures or objects fall slowly.
- DESC 2: The affected creatures or objects fall slowly.
Spoiler (Anzeigen)- Mage Armor
- (Conjuration)
- Saves: Will negates (harmless)
- DC: 17
- Casting: 1 standard action
- Duration: 14 hours [D]
- Range: Touch
- Components: V, S, F
- SR: No
- Effect: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
- Target: Creature touched
- DESC: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
- DESC 2: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Spoiler (Anzeigen)- Magic Missile
- (Evocation)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Medium (240 ft.)
- Components: V, S
- SR: Yes
- Effect: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
- Target: Up to five creatures, no two of which can be more than 15 ft. apart
- DESC: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
- DESC 2: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
Level 2 (Anzeigen)- Acid Arrow
- (Conjuration)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: 5 rounds
- Range: Long (960 ft.)
- Components: V, S, M, F
- SR: No
- Effect: An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage.
- Target: One arrow of acid
- DESC: An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage.
- DESC 2: An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage.
Spoiler (Anzeigen)- Daze Monster
- (Enchantment)
- Saves: Will negates
- DC: 18
- Casting: 1 standard action
- Duration: 1 round
- Range: Medium (240 ft.)
- Components: V, S, M
- SR: Yes
- Effect: This spell functions like daze, but it can affect any one living creature of any type.
- Target: One living creature of 6 HD or less
- DESC: This spell functions like daze, but it can affect any one living creature of any type.
- DESC 2: This spell functions like daze, but it can affect any one living creature of any type.
Spoiler (Anzeigen)- Glitterdust
- (Conjuration)
- Saves: Will negates (blinding only)
- DC: 18
- Casting: 1 standard action
- Duration: 14 rounds
- Range: Medium (240 ft.)
- Components: V, S, M (ground mica)
- SR: No
- Effect: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.
- Target: Creatures and objects within 10-ft.-radius spread
- DESC: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.
- DESC 2: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.
Spoiler (Anzeigen)- Spider Climb
- (Transmutation)
- Saves: Will negates (harmless)
- DC: 18
- Casting: 1 standard action
- Duration: 140 minutes
- Range: Touch
- Components: V, S, M
- SR: Yes (harmless)
- Effect: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does.
- Target: Creature touched
- DESC: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does.
- DESC 2: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does.
Level 3 (Anzeigen)- Arcane Sight
- (Divination)
- Saves:
- DC:
- Casting: 1 standard action
- Duration: 14 minutes [D]
- Range: Personal
- Components: V, S
- SR:
- Effect: This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
- Target: You
- DESC: This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
- DESC 2: This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
Spoiler (Anzeigen)- Fly
- (Transmutation)
- Saves: Will negates (harmless)
- DC: 19
- Casting: 1 standard action
- Duration: 14 minutes
- Range: Touch
- Components: V, S, F
- SR: Yes (harmless)
- Effect: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load].
- Target: Creature touched
- DESC: The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load).
- DESC 2: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load].
Spoiler (Anzeigen)- Ray of Exhaustion
- (Necromancy)
- Saves: Fortitude partial; see text
- DC: 19
- Casting: 1 standard action
- Duration: 14 minutes
- Range: Close (60 ft.)
- Components: V, S, M
- SR: Yes
- Effect: A black ray projects from your pointing finger. The subject is immediately exhausted for the spell's duration.
- Target: Ray
- DESC: A black ray projects from your pointing finger. The subject is immediately exhausted for the spell's duration.
- DESC 2: A black ray projects from your pointing finger. The subject is immediately exhausted for the spell's duration.
Spoiler (Anzeigen)- Suggestion
- (Enchantment)
- Saves: Will negates
- DC: 19
- Casting: 1 standard action
- Duration: 14 hours or until completed
- Range: Close (60 ft.)
- Components: V, M
- SR: Yes
- Effect: You influence the actions of the target creature by suggesting a course of activity.
- Target: One living creature
- DESC: You influence the actions of the target creature by suggesting a course of activity.
- DESC 2: You influence the actions of the target creature by suggesting a course of activity.
Level 4 (Anzeigen)- Fear
- (Necromancy)
- Saves: Will partial
- DC: 20
- Casting: 1 standard action
- Duration: 14 rounds or 1 round; see text
- Range: 30 ft.
- Components: V, S, M
- SR: Yes
- Effect: An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save.
- Target: Cone-shaped burst
- DESC: An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save.
- DESC 2: An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save.
Spoiler (Anzeigen)- Invisibility (Greater)
- (Illusion)
- Saves: Will negates (harmless)
- DC: 20
- Casting: 1 standard action
- Duration: 14 rounds [D]
- Range: Personal or touch
- Components: V, S
- SR: Yes (harmless) or yes (harmless, object)
- Effect: This spell functions like invisibility, except that it doesn't end if the subject attacks.
- Target: You or creature touched
- DESC: This spell functions like invisibility, except that it doesn't end if the subject attacks.
- DESC 2: This spell functions like invisibility, except that it doesn't end if the subject attacks.
Spoiler (Anzeigen)- Scrying
- (Divination)
- Saves: Will negates
- DC: 20
- Casting: 1 hour
- Duration: 14 minutes
- Range: See text
- Components: V, S, M/DF, F
- SR: Yes
- Effect: You can observe a creature at any distance.
- Target: Magical sensor
- DESC: You can observe a creature at any distance.
- DESC 2: You can observe a creature at any distance.
Spoiler (Anzeigen)- Stoneskin
- (Abjuration)
- Saves: Will negates (harmless)
- DC: 20
- Casting: 1 standard action
- Duration: 140 minutes or until discharged
- Range: Touch
- Components: V, S, M
- SR: Yes (harmless)
- Effect: The warded creature gains resistance to blows, cuts, stabs, and slashes.
- Target: Creature touched
- DESC: The warded creature gains resistance to blows, cuts, stabs, and slashes.
- DESC 2: The warded creature gains resistance to blows, cuts, stabs, and slashes.
Level 5 (Anzeigen)- Dominate Person
- (Enchantment)
- Saves: Will negates
- DC: 21
- Casting: 1 round
- Duration: 14 days
- Range: Close (60 ft.)
- Components: V, S
- SR: Yes
- Effect: You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind.
- Target: One humanoid
- DESC: You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind.
- DESC 2: You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind.
Spoiler (Anzeigen)- Mind Fog
- (Enchantment)
- Saves: Will negates
- DC: 21
- Casting: 1 standard action
- Duration: 30 minutes and 2d6 rounds; see text
- Range: Medium (240 ft.)
- Components: V, S
- SR: Yes
- Effect: Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.
- Target: Fog spreads in 20-ft. radius, 20 ft. high
- DESC: Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.
- DESC 2: Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.
Spoiler (Anzeigen)- Permanency
- (Universal)
- Saves: None
- DC:
- Casting: 2 rounds
- Duration: Permanent; see text
- Range: See text
- Components: V, S, M
- SR: No
- Effect: This spell makes the duration of certain other spells permanent.
- Target: See text
- DESC: This spell makes the duration of certain other spells permanent.
- DESC 2: This spell makes the duration of certain other spells permanent.
Spoiler (Anzeigen)- Wall of Force
- (Evocation)
- Saves: None
- DC:
- Casting: 1 standard action
- Duration: 14 rounds [D]
- Range: Close (60 ft.)
- Components: V, S, M
- SR: No
- Effect: A wall of force creates an invisible wall of pure force.
- Target: Wall whose area is up to 14 10-ft. squares
- DESC: A wall of force creates an invisible wall of pure force.
- DESC 2: A wall of force creates an invisible wall of pure force.
Level 6 (Anzeigen)- Disintegrate
- (Transmutation)
- Saves: Fortitude partial (object)
- DC: 22
- Casting: 1 standard action
- Duration: Instantaneous
- Range: Medium (240 ft.)
- Components: V, S, M/DF
- SR: Yes
- Effect: A thin, green ray springs from your pointing finger dealing 28d6 points of damage.
- Target: Ray
- DESC: A thin, green ray springs from your pointing finger dealing (min(40,CASTERLEVEL*2))d6 points of damage.
- DESC 2: A thin, green ray springs from your pointing finger dealing 28d6 points of damage.
Spoiler (Anzeigen)- Suggestion (Mass)
- (Enchantment)
- Saves: Will negates
- DC: 22
- Casting: 1 standard action
- Duration: 14 hours or until completed
- Range: Medium (240 ft.)
- Components: V, M
- SR: Yes
- Effect: This spell functions like suggestion, except that it can affect more creatures.
- Target: 14 creatures, no two of which can be more than 30ft. apart
- DESC: This spell functions like suggestion, except that it can affect more creatures.
- DESC 2: This spell functions like suggestion, except that it can affect more creatures.
Level 7 (Anzeigen)- Arcane Sight (Greater)
- (Divination)
- Saves:
- DC:
- Casting: 1 standard action
- Duration: 14 minutes [D]
- Range: Personal
- Components: V, S
- SR:
- Effect: This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see.
- Target: You
- DESC: This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see.
- DESC 2: This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see.
Spoiler (Anzeigen)- Reverse Gravity
- (Transmutation)
- Saves: None; see text
- DC: 23
- Casting: 1 standard action
- Duration: 14 rounds [D]
- Range: Medium (240 ft.)
- Components: V, S, M/DF
- SR: No
- Effect: This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round.
- Target: Up to one 140-ft. cube
- DESC: This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round.
- DESC 2: This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round.
Spell per day (Anzeigen)Level 1
- Expeditious Retreat
- (Transmutation)
- 2 per day
- Mage Armor
- (Conjuration)
- 2 per day
- Magic Missile
- (Evocation)
- 1 per day
Level 2
- Acid Arrow
- (Conjuration)
- 2 per day
- Daze Monster
- (Enchantment)
- 1 per day
- Glitterdust
- (Conjuration)
- 1 per day
- Spider Climb
- (Transmutation)
- 1 per day
Level 3
- Fly
- (Transmutation)
- 1 per day
- Ray of Exhaustion
- (Necromancy)
- 1 per day
- Suggestion
- (Enchantment)
- 2 per day
Level 4
- Fear
- (Necromancy)
- 2 per day
- Invisibility (Greater)
- (Illusion)
- 2 per day
- Stoneskin
- (Abjuration)
- 1 per day
Level 5
- Dominate Person
- (Enchantment)
- 1 per day
- Mind Fog
- (Enchantment)
- 1 per day
- Wall of Force
- (Evocation)
- 1 per day
Level 6
- Disintegrate
- (Transmutation)
- 2 per day
- Suggestion (Mass)
- (Enchantment)
- 1 per day
Level 7
- Arcane Sight (Greater)
- (Divination)
- 1 per day
- Suggestion [Quicken Spell]
- (Enchantment)
- 1 per day