Sorry, but Sheiriya doesn't know that. B) [/quote] Of course she does not. The message was for the rest of the gang :D ... who is apparently somewhat uncomfortable. Or why else would they want to walk off without even looking at the loot and all :blink:
Well, I'm so accustomed to giving and receiving little to no loot in my own games that it's difficult to figure out what to do with that much stuff found after every battle ( :rolleyes: ), not to mention we have precious few identify spells available and the nearest town is not exactly nearby...
Really, it's the practical reasons troubling me with dividing the stuff. Nobody (save for Dx'zau'vrinn :D ) wants to call dibs on anything, and it's difficult in the role of a leader to simply divide the stuff when I don't know what the party members actually need and can use either (as opposed to live games).
Which brings me to a point, I suppose. Perhaps you, oh gracious DM, could do the sharing of the loot for us to get that out of the way in a relatively fair manner, and have the characters argue about who gets what and what a given item could be traded for after everyone already has something to hold on to? Just a thought - not that I would even consider that in a live game, and it's not terribly in-character solution anyway, but it could be worth a try here.
Gracious DM? :pirate:
I'll have a look in that.
Sheiriya, your request will be checked as well.
i'll have to write/post a reply tomorrow or something. friends birthday today so a bit drunbk right now. woooo birthdays
Rightio, I'll prepare a list of stuff the lasses and lads will find and sent it to each player. What you keep and what you hand to the others will be up to yourself.
You should all receive a list of the stuff your characters have found. The lower part is meant for everyone, not each individual. Try to make clear (to me via mail or on the main board) what you want to keep or whether you are willing to sell / barter it to / with the rest.
Rightio, after some off-days, I'll keep you screaming from tomorrow onwards :ph34r:
GENERAL INFORMATION
I just visited the home page of a fellow Gater who has gone long ways to create a magnificent HTML version of the 3,5 SRD's.
Download the HTML zip file (about 6MB - will expand to some 12 MB on your HD) and hit the index file. Very easy and fast access - inter-linked - to anything SRD. Quite great:
The Raven's SRD
Rightio lads & lasses!
I assume that everyone will take or give something of the stuff he / she finds to the "open public" for free distribution. So just add a line about the bartering here or in brackets in the main thread while we go hunting some orcs, okay?
Have a look at THIS (quoted text of the first article) and remember the length of any proposals ... That Gygax things must have had between 50.000 to 75.000 words ....
Sorry, the "Guest" is me.
I've got some Problems with getting online at the moment. Maybe I can't write something here until sunday.
My PC is a bit unstable right now, hope I will be back on Friday ... but keep talking / doing things nonethless.
I think there are different opinions about the area.
Is there only one possible (for beings not capable of flying or climbing a vertical wall) way to go?
We got across a small lake using ropes earlier. :ph34r: I'm sure we can find a way across he without much problem.
You can access some of the "bridges" from the ledge upon which you stand if you walk along the wall on that ledgeway (hope that's the right word) I mentioned. It's about 5 feet wide and clings to the wall. Rest assured, most of the "orcs" couldn't fly either ;)
(For those who have it (Extended Edition LotR I): the LotR gang moved along such a ledgeway when they went through the mines of Moria, that Mithral mine shaft-sort-of-thing.)
Rightio ... lest I forget, for killing the hook horror and reaching the first goal of the campaign, your DM sheds some 650 XP over the head of each of the characters.
I didn't mean that there would be any problems going on. My question was, if there is more than one way the "orcs" might have followed. (So we might need S'zor's nose again.) May be to the left, to the right or over a "bridge".
Oyn: Why do you write in italics when you desribe what you do? Does the drow always signal what she is doing? :D
I think the consensus is that italics are used for silent / sign speech, words spoken are placed in these "..." ones. Using Silent Speech most of the time is one of the more probable options, since no-one knows who is listening and how far the voice travels ... (Well, the DM knows, of course B) )
I've been using italics for non-speech stuff recently. 'talking' in quote marks "..". Been sorta assuming that I have been using the silent code for communication, unless I state otherwise when 'talking' I did have those reversed awhile ago, but liked the italics for action since that seems to be what the DM has been doing on the moving the story along posts. Hope this clears up any confusion that may have happened about my posts.
There was no real confusion, only at the first moment. I only asked. :rolleyes:
Narzen ... only the vanguard (i.e. Vezellek and D'xau'vrinn) see the orcs. We're still way behind ...
To give you an image (literally) of how the cavern looks, take a look at THIS and make the cavern five times as large as the one in the picture.
This is the time for a reminder: do check what items the kind DM has thrown into the arms and pockets of the characters so far ... B)
Lads, lasses, keep the answres coming. It's not upon the DM to make all the decisions;)
I assume that:
Nata'al's distribution has been accepted and that someone has made a remark about the beginning of the attack ... just for the sake of going on.
Rightio ...
Vezellek and D'xau'vrinn use the ceiling and once the fire elemantals and the illusions appear, the rest will struck.
Narzen's group: Sheiriya & Zhadristan
Nata'al has Zai'Dizzen at her site.
OK, we are nearer, but how far away from ogers, orcs and whatever else, are we?
Silly me :ph34r: ...
Vez and D'x have some 70 feet to the camp, Narzen's gang about the same and Nata'al's about 100 feet.
Now that you see them, you can make out ogres (used for the heavy load), fiendish looking orcs known as tanarukka and the couple of fiendish looking elves, which might be some sort of demon or devil.
Just in case folks ... shall I e-mail the groupmembers from time to time to remember them about the more important things in their life? I know that the best part of your life revolves around your characters, but sometimes Life of the First Reality simply makes it difficult to remember the Gate. Objections?
No objections, Zanan, but I *do* have a lot of things to take care of right now - even if not all of them are related to real world, admittably. That said, I assure you and the other people involved that I for one am keeping an eye on things here daily, and I have no intention of dropping out anytime soon. Or later for that matter.
While I'm sure things are a bit slower than what was first expected, at least I think that those still onboard take their characters seriously even if the posts are relatively scarce. The current in-game situation is also not precisely clear, and the less than certain odds of winning the battle aren't helping in taking the initiative (which Sheiriya is correcting right now, though). I know Narzen should probably take a more active role as the leader, but as I said, I personally have a lot of other things in my mind, and I also don't want to push my style of play on others.
* * *
That said, Narzy's casting a True Strike now and taking a shot at one of the elf-fiends after the spell is ready.
QUOTE (Narzen @ Jul 20 2004, 20:15 ) | The current in-game situation is also not precisely clear, ... [/quote] No problems here ... only one thing: ask! How shall I know what bothers your character or his or her alter ego? ;)
Remember, there's an edit option available and if something needs to be clarified, I can do so later on and you can change your actions accordingly. No problem at all lads and lasses.
+++
So Sheiriya casts a spell, Narzen tries his luck on the fiend-elves (which kind of bolt) ... and the rest?
Ah. So I didn't remember to point out the type of bolt even when that was precisely what I meant to do by posting on this thread instead of the main one... :rolleyes:
Make that a shatter bolt, please.
Right, I take it that ...
Narzen starts the round with a shatter bolt, Sheiriya cast her spell, Vezellek drops the ambers and D'xau'vrinn produces the images. Let's see how the whole thing unfolds then ...
D'xau'vrinn ... has your e-mail changed? That hotmail address ain't working .. or at least it did not a couple of days ago.
Speaking of which, mail.com doesn't work either right now, so who knows what kind of bug (or rather spider) is around those parts of the web <_<
Oyn, I'll take that Faerie Fire thing as your action during this round (since I didn't know what the lass was doing). What is your next action.
I thought throwing the fire elemental gems is what I did... then I was going to fearie fire the next round. Well anyways for future, if there is any more elves I'll fearie fire them too. :lol:
The throwing was the "surprise round", the next one was with initiatives. Now the second ini round is upon us.
NB: Sorry Sheiriya for that misfired spell :ph34r:
No problem. ;)
Rightio, for the next round ...
D'xau'vrinn tries to let is darkness dart fly, Sheiriya wants to cast a spell and I know what the DMCs will do. Leaves me with Vezellek and Narzen.
I was going to faerie fire something. Elf if any left. Orc if not
Events so far:
On the platform There are five tanarukka in total, plus two fiend-elves, 7 ogres and two half-ogres. Two fire elementals plus the illusions of two drow warriors and a drow wizard are on that platform as well. One of the tanarukka attacks one of the fire elementals, the others try their luck on the "drow". Both elf-fiends are surounded by faerie fire, the female one is also attacked by the second fire elemental. This female has nigh total cover against the rest of the group bar Vezellek and D'xau'vrinn. The male elf-fiend (the one with the "broken" wing) can be seen by all, both elf-fiends have been hit by crossbow bolts already.
On the side of the left bridge (Zai'Dizzen, Nata'al, Cavvekan) two tanarukka were watching, one was hit and charges after (Zai'Dizzen). Over the same birdge, a couple of "charmed" ogres bolted away into no specific direction.
On the right sight of the platform (Narzen, Zhadristan, Sheirija), one of the two tanarukka have been knocked-out, the other charges against the to him still invisible attackers.
++++
First initiative ...
Dxzauvrinn 1D20 = 18 launches dart 1D20 = 8 Narzen 1D20 = 7 launches bolt 1D20 = 6 Nata'al 1D20 = 1 launches bolt 1D20 = 4 Vezellek 1D20 = 3 casts faerie fire Zai'Dizzen 1D20 = 6 launches bolt 1D20 = 17 Zhadristan 1D20 = 12 launches bolt 1D20 = 20 Cavvekan 1d20 = 8 waits Sheirija 1d20 = 16 casts spell
Fire Elemental 1 1D20 = 11 attacks 1D20 = 19 FE 2 1D20 = 17 attacks 1D20 = 5
I'll roll the monsters seperately.
Zhadristan check 1D20 = 12 (and just in case another 1D20 = 12 )
Rightio, I shoved Oyn and Sheiroija in the back a little, so we should get on very soon. MAke sure your folk is ready for tis climactic battle ...
The elf thigny behind the rock is onyl seen by the people on the ceiling right? Also anything else happen to be near them as well as how high up is the ceiling from them? :ph34r:
QUOTE (Oyn @ Aug 13 2004, 11:20 ) | The elf thigny behind the rock is onyl seen by the people on the ceiling right? Also anything else happen to be near them as well as how high up is the ceiling from them? :ph34r: [/quote] The female elf-fiend can only be seen from above and she has just blasted the first fire elemental out of existence. No-one else is near to her right now (within 10 feet), while you two cling about 40 feet above them, hidden in the shadows of the ceiling.
Sorry, I had some problems getting online.
How far away is the charging tanarukk now?
QUOTE (Sheiriya @ Aug 13 2004, 12:49 ) | Sorry, I had some problems getting online.
How far away is the charging tanarukk now? [/quote] You can't see it right now, as the ledge it uses bends around a corner of the wall. He will make it till the end of the next round, but only attack the round afterwards.
Rightio folks, I'll post an update today and then I will be off till next Sunday evening (at least). Make sure everyone has answered by then ... it's getting tight now.
Situation update: Platform: One of the elf-fiends is covered in darkness and as this darkness isn't moving a bit, you may conclude that he's down ... The female elf-fiend has left her hiding place to avoid Vezellek's web and can now be seen by all again. One of the tanarukka is still in the darkness, another one tries to hit the illusions while a third lies on his belly, apparently knocked-out by drow poison. The other two remaining tanarukka on the platform have been wounded, but now seem to recognize the threads. Same goes for the couple of half-ogres, one of which leads two ogres into battle against the "mighty" fire elemental. Two tanarukka are upon Nata'al, Zai'Dizzen and the Cavvekan, another one has reached Narzen, Sheiriya and Zhadristan.
Make sure you make good use of all your equipment, old AND new.
edit: Plans have changed. I'm here.
A situation update ...
Narzen's side: A tanarukka is right amongst you, badly wounded. Another one is looking at the knocked out guy on the bridge.
Nata'al's side: Two tanarukka are attacking Nata'al, both sporting minor wounds. The second one has the cavvekan behind it.
On the platform: Vezellek stands at the far (from the others point of view) side of the platform, covered by her web spell, the darkness globe and some of the goods from the view of about half the creatures there. The elf-fiend, a tanarukka as well as one ogre have clear sight of her, some others will follow during the next round. Of the two half-ogres, one is still fighting the drow illusions, the other tries to quash his burning armor. Two ogres try to put an end to the elemental.
Given their limited darkvision, the creatures cannot locate the two groups on either side of the chasm, nor have they spotted D'xau'vrinn as yet.
+++
D'x ... I am not sure whether one can throw two darts at the same time, despite TWF.
Ok I want to try and get a visual about this... here is my crappy attempt at that:
----------Platform-Edge-------------------------******-- F * * ____ *V * / \* * | rock | * \____/ * * ----------Platform-Edge------------------------******
F = Female Elf-fiend V = Vezellek * = Edge of Web spell (estimation)
Theres mention of a darkness globe near me... is that behind me (to the right) or in front of me (to the left)?
That picture doesn't look half bad. Took me a bit to get it looking ok.
I'm trying to get something done about this over the weekend. What is Vezellek's plan for the next round?
Not fully sure yet. Was wondering if she was in a darkness globe or not. Most likely Vez will be pressing an attack against the female elf-fiend. I'll post something for her tomorrow.
I'm sleepy and being lazy. Don't want to open up my email. Vez takes a 5 foot step, activates her swarm shield and attacks at the female elf-fiend. All kinda assuming they are close to me and can do that much in a round... can't remember if activating the shield was a free action or not. If thats too much stuff then Vez goes for the attack and will activate the shield next round.
Vendui!
You should all have received a map up until now. I'll wait till tomorrow night (Tuesday that is) before I go on, just in case someone wants to change the plans for next round. Post your question to the map here as well, so we spare us double answers.
Well, the map wasn't *complete* opposite to what I had thought... :P
So... where am I again?
You should have noted that from the number of purple points on the ledgeways. ;) You are on the right side of the picture (near the bottom) and the drow spot nearest to the south of the map. Sheiriya is behind of the tanarukk, while Zhadristan is to its right.
My side is easier dealt with, since I control all the charas.
Well, I might have *guessed* that to be the case, but since I had already misinterpreted the distance, I figured it better to check that I wasn't on the wrong side as well...
I'm more accustomed to playing from a gnome point of view, after all! Even drow elfses are that much taller than gnomes that I'm just glad Narzy hasn't yet accidentally walked off that ledge altogether. :D
Well, those new whisper gnomes should be nearer to drow eye level I think ;)
Rightio ... a situation check up.
First, the two males on Narzen's side, i.e. Narzen and Zhadistran have still open actions this round, since their described stuff is no longer needed. What are you doing? As has been said, the tanarukka charging you will be there at the beginning of the next round, able to attack.
On Nata'al's side, one tanarukka is grapple by magic, the other flanked by Nata'al and the cavvekan.
On the platform ... one ogre is nearing D'xau'vrinn and will try to strike at him next round. The elf-fiend has vanished from your view, Vezellek is faced with an angry tanarukka. Another couple of ogres make their way towards you, while you are being watched from a half-ogre on the southern side of the platform, who may direct the ogre's attacks.
Questions?
Was Vez the one that took the 11hp damage that last round?
QUOTE (Oyn @ Sep 6 2004, 10:15 ) | Was Vez the one that took the 11hp damage that last round? [/quote] She was indeed ... are you still alive? :ph34r:
I think she is still alive. Not even sure where her HP is listed, heh. She's taken so little damage up till now I haven't really kept much track of it.
Found where her HP are. Yeah Vez is still alive, barely. She is stepping back away from the ogre and casting defensively this round.
Time-out: Rightio, since Vez looks in dire straits, I assume D'x will not move as boldly as he intended. So if you want to change movements and actions, do so and add a line like "seeing that Vez is backing off, he changes his tactics though" in the existing text and post a new one with your move for the next round.
As for the female, if Vez moves backwards, she re-enters the web-spell area.
I'll get you going later this evening.
D'x is silent, so I'll take it that he goes on with the attack on the ogre. I'll will do the rolling later today (Sun).
Situation update:
Platform: Vezellek stands in the area of her web spell, D'xau'vrinn just to the left side of it. The ogre in front of him looks badly wounded, but is determined to put the drow in front of him out of existence. The tanarukk who had wounded her earlier will try to throw an axe at Vez, while another one comes near and may employ the same tactic. Two more ogres lurking on the southern and western side of the platform, but as the have no weapons to throw, they just stare at the drow. On the eastern side of the platform, the two half-ogres and two ogres are now accompanied by the elf-fiend, who teleported to "safety". One more tanarukk is there as well. (The two drow there cannot see the elf-fiend from their place.)
Nata'al's side: The first tanarukka attacks Zai'Dizzen now, while the second is c"aught" between the cavvekan and Nata'al.
Narzen's side: The three drow there have no direct opponents to fight right now. They see the elf-fiend though ... as well as the rest of what unfolds at the platform.
I suppose using darkness and shooting a bolt requires two rounds? I am not quite sure where those ogres are, my guess is on the right side of that elf-fiend that has been engulfed in darkness.
It does indeed take two rounds (and IMHO a bolt with darkness on it makes targeting a bit difficult).
I'll remake the map today and post it to you all.
Granted, but the idea was not to injure an ogre, rather keep them from finding/using ranged weapons on the others on the platform. But if you mind, I might as well just shoot at them, since the plan is to avoid close combat (isn't it?).
Only Vez's plan is missing now. Sheiriya's player is doing some Rhino-hunting in Kenya ... I think. But I know what she's up to.
Yes on the total defense.
Allrighty, the map will be on its way ... here's the description and the situation ...
Anything red on the map are dead or "sleeping" opponents. On the platform you have three ogres (black), one is moving towards D'x, one is coming closer to Vez and the other is near the elf-fiend (purple) on the eastern side. The lass is also accompanied by the two half-ogres (dark green). The tanarukka are light green and ... one faces Vez, two are approaching D'x (one will reach him next round). Three ogres are chasing shadows on the north eastern side of the map.
Nata'al faces one more tanarukka on the left side of the map.
The drow are blue, BTW. D'x is on the western side near the bridge, Vez right in the middle of her web spell.
Right, I know of Phaerven and Sheiriya, those I have in command anyway. Vez and Narzen are missing still, bu tI keep you going by tomorrow (Sun) evening at the latest.
Everyone got the map? Questions?
So, I'm back again but haven't seen any rhino. :(
And a map I didn't get either.
QUOTE (Sheiriya @ Sep 28 2004, 12:31 ) | So, I'm back again but haven't seen any rhino. :(
And a map I didn't get either. [/quote] Well, that's because I didn't expect you to be back so soon, with all those crocodiles, rhinos and lions waiting for some tasty German steaks ...
Anyone there? :blink:
Sorry... I forgot to post on Friday morning before heading off to the military excercise. Since I just came home 15 minutes ago after 3 days involving night-time at a firing range and carrying around people in stretchers, right now I'm hungry, tired, sore in every damn muscle, and I can't get the smell of gunpowder out of my nose, so you'll have to excuse me for a day longer.
And while the above in itself is no big deal, feel free to try the same after first sitting five years in front of a computer with the most physical training being the walk to the fridge and back for some snack...
Well, tomorrow I'll be on a much more suitable mood for a drow anyway when the muscle pains really hit in.
Which language does the elf-fiend use to give orders to the others?
I've been out of town the past few days. Also don't want Vez to do anything too exciting. Don't want to open up my email so here's her action. Searching the darkness globe for the 'fallen' elf-fiend to make sure they don't get up.
As I am utterly distracted by a couple of birthday parties, the adventure will have to wait another couple of days to go on. So bear with me till Sunday, will you?
Situation update
Platform: D'xau'vrinn is up against a tanarukk and an ogre, a second tanarukk is engaged with Zai'Dizzen's magical whip while a third tries to fend off Vezellek's spider swarm. Vezellek is in the globe of darkness and deals with the male elf-fiend. The female elf-fiend cannot be seen, but it appears that she has fallen behind that bag and did not rise again. Half a dozen creatures lie about the platform and the bridges, unconscious.
Zai'Dizzen stands on the eastern ledgeway firing bolts at the ogre, while Nata'al and the cavvekan run to aid the scout.
On the western ledge, Zhadristan is engaged with the second half-ogre, which is also attacked by a magical hammer brought into being by Sheiriya.
I hope you recovered well from all those parties ;)
What are Zhadristan's HP at the moment?
QUOTE (Phaerven @ Oct 18 2004, 18:14 ) | I hope you recovered well from all those parties ;)
What are Zhadristan's HP at the moment? [/quote] If I am not mistaken, the damage he received this round is the first of the encounter.
Well well, if I hadn't rolled a better Ini and damage for Zai'Dizzen, Nata'al and Vezellek, D'xau'vrinn would have been ... As it is, he'S still got his action for this round and I'll wait till he decides whether to blast that dying ogre (= dead) ogre or change over to the approaching tanarukk.
On that platform, there is still one tanarukka engaged with the whip, one is fleeing (to the eastern (right) side) from the swarm and one is, as described, rampaging over to D'xau'vrinn. The cavvekan is on the platform too.
Please wait with your replies till we get D'x through this round.
Off you go, lads and lasses. You have three tanarukka left, one flees from the platform over the eastern bridge (Narzen's side), one is facing D'zxau'vrinn and the other the whip.
How far is the fleeing tanarukk? Is it possible to cut him short?
Waiting for Narzen's and Vez's responses.
The fleeing Tanarukk can be reached with ranged weapons easily enough.
Rightio ... it's Vez next, so hold on a few moments.
The tanarukk in front of Dx still stands, the drow will strike him before the creature gets an attack herself. It looks wounded, but not enough to get dropped that easily.
Vez' swarm will not reach the tanarukk fighting Dx, but the one with the whip.
Sorry bout the slow response... and rather short one at that. My girlfriends birthday just passed. Was busy planning that and such. B)
Was about to finish that round yesterday ... when German Telekom intervened and DSL was off for most of the day. So here we go.
Rightio ... ... Dx'zau'vrinn is down and unconscious, the tanarukk in front of him is tangling with the cavvekan and being attacked by Nata'al. It looks badly wounded.
The second tanarukk on the platform is being attacked by the swarm now, as he has just destroyed the feather token.
The third tanarukk is fleeing away from Narzen, though still within range of any well-placed crossbow bolts ...
Just a heads up. I'm going to be out of town for about a week. Vez is going to say some stuff to Dx'zau'vrinn. I'll get to that when I get back. If you want to continue just be all mysterious about what she says. Not sure if anybody is even close enough to overhear it anyways.
Vez, you did let Dx know what Vez said, did you?
Anyway, there is just one tanarukk left standing on the platform and he is right in the centre of a spider swarm (somewhat leftt to the middle of the platform). The fleeing orc-fiend will leave the shooting area of Narzen's gang in the next round (turning a corner). Everyone else of the oppponents is down.
Dx'zau'vrinn gets to 5 HP but still looks pretty badly hurt. Nata'al stands between him and the remaining tanarukk, while Zai'Dizzen makes his way over to the bridge.
Narzen, Vez and Dx need to comment before it goes on ;)
Hey come on, XP are up for grabs soon B)
Caravan stuff ... most of the stuff carry house or merchant runes and marks, so you cannot take anything you want along with you (unless you want to collect a return fee or the like)
This caravan has most obviously been carrying a lot of weapons from Eryndlyn towards Skullport. Most if which is drow-crafted, though not all is "drowcraft,"
Magical Weapons +1 drowcraft shortsword, +1 adamantine shortsword, +1 adamantine longsword, +2 dagger, +1 adamantine dagger, +1 adamantine scimitar, 2x +1 daggers, +1 adamantine sabre and rapier each, +1 drowcraft rapier and sabre each, +1 heavy pick, +1/+1 gyrspike, 2x +1 hand-x-bows, 2x +1 light x-bows, +1 heavy x-bow, 2x +1 mighty (+2) whip-daggers, 15x +1 and +2 arrows and bolts each, 15x moonsilver shards (darts which turn into magic missiles)
Other weapons: 3x adamantine shortswords, 2x adamantine longswords, 5x adamantine daggers, 2x adamantine kukris, 2x adamantine light & heavy picks each, adamantine two-bladed sword, 4x masterwork mighty (+2) composite shortbows, 15x shatter bolts, 20 alchemist bolts, sets of 15: cold iron, adamantine, silver arrows and bolts (hand- and light-x-bow) each, 75 masterwork bolts (hand-, light- & heavy x-bow each), 100 masterwork arrows.
50 masterwork blades for longswords, sabres, axes; 20 adamantine blades for short-, longswords and sabres
Magical and other armor: 2x +2 spider silk of sanctuary, +2 nightscale, +1 adamantine breastplate, +2 adamantine buckler, +1 drowcraft chain shirt, +1 drowcraft breastplate, 2x adamantine chain shirts, adamantine chain mail, adamantine breastplate, 2x camouflaged mithral shirts, camouflaged mithral chainmail,
Magical stuff: 18 tiles of healing (small tiles with a spell rune, Cure Light Wounds, single use), periapt of proof against poison, stone golembane scarab, lenses of darkness, powder of black veil, vest of resistance +1 & +2 (on all saves), 2x gloves of storing (two left handed gloves), ring of magic fang, armband of reduction, 2x everfull mugs, Ioun stone of resistance +1 (earring), clear ioun stone (brooch), wand of identify (14 charges, I deducted those for identifying the loot), wands of magic missiles (1 MM, 32 charges) & (2 MM, 23 charges), Potions: 3x of watery breath, 3x of bear's endurance, 5x cat's grace, 5x bull's strength, 10x cure light wounds, 2x neutralise poison, 3x blur, 1x invisibility.
Food and drink for at least another couple of weeks, clothes, silk, incense, herbs, salt and some luxury goods.
1500 GP in gems 250 GP in pieces, 800 SP
The fey'ri and tanarukka carried ... 2x bracers of armor +2, cloaks of resistance +2 & +1, amulet of natural armor +1, amulet of health +2, 2x ring of protection +1, assassin's dagger, wand of magic missiles (3 MM, 18 charges), bag of holding I, censer of controlling air elementals, 5x candles of truth, 5x potion of cure light wounds, 2x cure moderate wounds. +1 breastplate, +1 battle axe, +1 adamantine drowcraft battleaxe, 6x potions of cure moderate wounds.
++++++++++++++++++++++++++++++++++++++
Rightio, each of you gains ... 4.400 XP for the battle an the finding of the caravan. This should push all but Sheiriya through to level 5 (ECL 7), unless my calculations deceive me. I'll create a HD roll set for each of you in the appropriate thread, just let me know what class you increase. It is best of two here, so each class gets two rolls. Hope you are lucky.
Lest I forget ... you find all the remaining items listed by your employer.
Nata'al takes ... +1 adamantine sabre, +1 heavy pick, +1 mighty (+2) whip-dagger, a masterwork mighty (+2) composite shortbow plus 15x +1 arrows and 20 MW arrows, adamantine chain shirt, vest of resistance +1, 5 tiles and 2 potions of bull's strength.
Once you have decided upon classes and items, please prepare another, updated chara-sheet and mail it to me.
Dx'zau'vrinn takes his next level in rogue Zanan. Please complete the appropriate calculations.
Dx'zau'vrinn, did I get that right that Dx bit that ear off, not the cavvekan? :blink:
:skepsis: :skepsis: Merry Christmas and a Happy New Year to all of you! :skepsis: :skepsis:
Okay, I'm now back from the holidays (where family gatherings are concerned) so it's more or less business as usual again on my part. :)
Am I right to suspect that you will go your way backwards at least till that island Dx'au'vrinn spoke of?
I think so :)
happy 2005 :)
Anybody out there?
I'm sure our dm would like to read some answeres, at least to know if you have read the texts.
Hey sorry I've been gone for the boards as long as i have. Just was a busy time before the holidays, during and after for me. catching up on posts. will have something tomorrow
Short notice: After re-equipping my PC with a new power supply unit I will drag you on later today.
Just in case ... the trolls are a random encounter. It could have been a shadow dragon or the like as well, but nothing for your weapons to stick into. Rather on the contrary. Unless you really want to have some "fun" B)
Please note that the Gate will be down on February 4th due to some maintenance. Nonetheless, keep on with the island thingy ;)
Rightio lads and lasses, we're back in business. The first time we came accross this island was on Page 5 of the adventure thread, so you may want to have a look and see what happened back then. REMEMBER though that anything said and spoken on the island can only be understood by Dx'auv'rinn.
As I take it, the group moves along to the tunnel on the far side (the one leading back to Skullport) while Zhadristan and Nata'al providing some cover for the scout?!
Well yes, but I am not quite sure that I can do that effectively, since my predecessor didn't prepare ranged spells.
What does a shatter bolt do?
Rightio ... to war then:
Phaerven, a shatter bolt is a crossbow bolt (in this case one of the hand-x-bow version) fashioned from some sort of glass, which shatters upon impact and deals more damage. This is reflected in a change thread rate of 18-20 / x3.
As I take it, Vezellek (and the prisoner), Sheiriya and Zai'Dizzen were heading for the exit, while Narzen and Zhadristan lingered on to see what unfolds. Nata'al stands near the lake's shore. That was the state of affairs when Dx'au'vrinn attacked.
A reminder of the scene: (copy & paste from pages 4 & 5 of the main thread)
... you enter a great cavern which has again a lake as it's main feature. More or less in it's centre you can spot an island of about 60 feet in diameter. The ruins of a tower lie strewn over the wet stone, it remains reach up into the darkness above like a shadowy hand. The whole cavern is about half a mile long and some 600 feet wide. It's ceiling is covered by darkness and thus the actual height of this place is hard to discern. The water of this subterran lake is crystal clear and you can spot no immediate dangers lurking below its surface. It might be even possible to walk the 100 feet to the island's shore without the need of swimming. There are half a dozen or so exit from this cave. No sound can be heard here, nor any creature be seen. A few glowstones, fungi and ferns give away a bit of light here and there. From the side you are at, the island's shoreline is some 80 feet away.
First time I see an incorporal thing being subject to a bull rush :lol: Nice turn ...
Rightio, I know what Zai'Dizzen, Vezellek, Nata'al and Sheiriya are up to. Dx'zau'vrinn too. Leaves me with Zhadristan and Narzen. Lads?
I'll wait for Zhadristan's reply.
Rightio lads and lasses. As we near the end of the whole thing, I'd like to let you know that I may get another "campaign" rolling afterwards. We will again start in Skullport and if you want, you may keep the current characters. The background will feature the Silence of Lolth, but not as something predominant.
So if there's interest - and I wanted to ask you first - just let me know what you'd like to play. (Level them around 8th (ECL) and don't come up with something too exotic ;) )
Count me in :)
Rightio, I assume that the group will rest a bit (will write the appropriate lines tomorrow) and then moves on.
The group gains 800 XP each, Dx 925 (though he's level 4 again, class-wise).
To state the obvious, I'm also in for more.
Just out of interest ... is there any D&D book detailing the prizes of slaves?
Ah well, Plot & Poison have them ... 600 GP for a drow ... hmmm 10.000 GP for a fey'ri ...
On a sidenote, you get 250 GP and some 120 SP from the caravan gold and gem ... and obviously, there could/should be a split of the cash gained from selling the retrieved items. Apart from the gold you will get for the items you collected for yourself, of course.
The fey'ri gets you another 570 GP each.
Sheiriya, I'll recalculate your XP soon ;)
Rightio, for finishing the campaign (almost), all but Sheiriya gain another 2,000 XP, the latter "just" 1,500.
You may keep the items you have or sell them before the next campaign goes on and your characters join up. The retrieved items' GP will be calculated by Narzen' a.e. and me and we'll let you know about that soon.
Narzen is still in the process of calculating the items you recovered and I will give you the amount of gold that these items will yield on the Skullport markets.
You could let - just like Dx'zau'vrinn - your characters move around a bit if you wish or simply wait for the results.
As far as I know, Vezellek's player isn't around right now and so she and Zai'Dizzen will stay under my command for the time being and will wait outside Naedrylaen's house.
The new campaign will set off as soon as I know who wants to partake (so far I have Phaerven & Narzen on-board). Sheiriya?
Sorry about the delay - my brain's been stuck with flu and I haven't been doing too much thinking in the last couple of days. I should have some numbers to show tonight (that is, tonight Eastern Europe time).
Okay... the magic items in the remaining loot that I included in my math are worth about 170,000 gp total, more than half of which is due to the censer of controlling air elementals. It also assumes the bag of holding (which, by the way Zanan, was type I according to what you posted here back then) is sold along with other stuff.
I dropped most of the suits of armor from the list because of their weight, and most of the weapons because of the "no sharp objects in a bag of holding" issue. Doing so took tens of thousands off the total value of the loot, but at the normal going rate of selling items, and combined with the rather generous selection of items received earlier already, I believe all our characters will at the very least reach the suggested wealth-by-level limit and likely surpass it regardless.
Rightio ... after some hard bartering and all, Narzen returns with some 20,000 GP for each party member, either in coins or gems. He's in the company of Nata'al, Zai'Dizzen and Vezellek all day long, so no chance to make some extra cash ;).
It is up to the members of the group what to do now. Those who want to stop here may post their character stats in the Character thread on this board (Drow Campaign). Obviously, no one hinders you to do it anyway, even if you want to continue with the next campaign. (Though remember that you are drow :ph34r: !)
The 170,000 was the total market price, selling the stuff likely yields no more than half of it. My bad, I was nearly asleep when posting it and cut the sentence noting that. :unsure:
Looks like I got registered correctly, got to love babelfish.
First, I already chopped off a little of that market prize list ... but drow stuff sells well in Skullport, so do not ask any more questions or ... :skepsis:
As you can see, Warlockco is about to join up for the new campaign too and his ability rolls will make some of us poor souls grew pale or green in envy :D
Could have been a tad better, especially for that 11 ;)
Rightio, those of the old gang may start shopping for goods (well, ask me before you go into overdrive, will you?!) and send me their up-dated chara sheets or requests.
I have "signed up" two more players, one of which is Warlockco. Haven't heard of Dx'zau'vrinn so far though.
If all goes according to plan, I'll contact some players about the new campaign shortly, setting it all in motion.
As for the rest, get your stats (equipment) fixed and let me know.
Well lads and lasses, the old campaign runs out and I will leave that one open for a few weeks and close it down by the end of April. I'll open a new pinned (a.k.a. sticky) thread for the new campaign, but we may keep the "old" orga and dice roll threads.
So far I have warlockco's lass, Narzen and Nata'al, so hurry up folks!
Use the Characters Thread to post a short description of your characters, but don't go into that much detail (e.g., "wears a magical drowcraft adamantine chain shirt +1 of moderate fortification and that typical elfbane unholy avenger-type of sword any drow carries around"). Remember that here you can describe your charas much like they look to any other guy in Skullport and the latter usually have no idea about magical auras and the like. Let the other players figure out what your chara carries, uses or what s/he actually is, class-wise and all. ;)
I see that Zhadristan is already there, except that by now his hair should have grown a bit and he is now wearing a fine spider silk armor. I'm looking forward to the new campaign, because I entered the previous one when it was nearing its end, thus I felt a little lost a couple of times.
Right, let's cut the ties to the old campaign - storywise that is. The participants have answered the roll call and I have all characters by now. So far, we have ...
Narzen - Narzen Oyn / fmrly. Vezellek - Lira Phaerven - Zhadristan Sheiriya - Sheiriya Warlockco - Kethryllia Zanan - Nata'al (and for the time being any other NPC)
(you don't need a user name that equals your character's name. Just make sure that you make clear for whom you speak ... erm ... write.)
Narzen and Nata'al are in Blindle's Blade inn and we can set the campaign off from there. Just happen by when you deem the time appropriate.
Remember that we all want to form a group and play as a team, so anything which might annoy another drow might lead to aversions. Then again, there are essentially, only two newcomers.
Another thing. For the sake of continuity and background, I need to know which places your characters have already visited. A fair "selection" of drow cities can be found here:
Sshamath - city selection
... including some descriptions, while a nigh complete list would read like this:
Abaethaggar, Abburth, Baereghel, Charrvhel'raugaust, Chaulssin (100 miles west of Citadel Adbar), Ched Nasad (High Gap, Graypeak Mountains), Cheth Rrhinn, Dusklyngh (200 miles north of the Frozen Forest & 100 miles east of Anauroch), Eryndlyn (120 miles east of Illefarn), Faneadar, Guallidurth (70 miles WNW of Calimport), Haundrauth, Ithilaughym, Jhachalklyn, Karsoluthiyl (200 miles west of Baldur's Gate), Llurth Dreier (140 miles west of the northern tip of the Great Rift, Shaar), Luihaulen'tar, Maeralyn (20 miles west of Tharsult), Maerimydra (100 miles west Zhentil Keep, beneath Daggerdale), Menzoberranzan (100 miles west Silverymoon), Orlytlar, Sschindylryn (220 miles north of Elversult), Sshamath (200 miles east of Scornubel), Sshanntynlan, Szithlin, Tlethtyrr, T'lindeth (Dambrath), Tyrybblyn, Uluitur, Undraeth, V'elddrinnsshar (West Galena Mountains), Waerglarn, Waethe Hlammachar, Yuethindrynn
Most of these cities (as in: all that haven't got an entry in the link above) have no description or not even a place on the map of Faerûn. Make sure that your choice is reasonable, regarding distances and all. And remember that there might be the odd non-drow city/settlement that your character might have visited too.
I will be in the new campaign as well, but not as Dx. I'll present the new character in the thread, but what's the incentive for them to be at Bhindle's Blade??
Also, Zanan, you may use Dx has an NPC if you wish. As you know, he is a hitman for the Dark Dagger guild.
QUOTE (Gast_Dx'zau'vrinn @ Apr 11 2005, 2:39:17) | I will be in the new campaign as well, but not as Dx. I'll present the new character in the thread, but what's the incentive for them to be at Bhindle's Blade??
Also, Zanan, you may use Dx has an NPC if you wish. As you know, he is a hitman for the Dark Dagger guild. [/quote] Dx, just mail me your new character* (as usual, stats are either rolled in the dice roll thread (one out of three sets of scores) or 32 PB) and we'll get him or her into it. (ECL is still 7)
*Unless it is already mailed.
The organisational part is done now and we can soon be off. Partakers should arrive at the inn for whatever reason soon.
Well, since there is a bit of Drow'ish flying around, people may want to know what we are talking about and if your drow is not up to scratch ;) , try this link to check on what is said:
House Maerdyn online translator
elamshin - the will of Lolth
QUOTE (Zanan @ Apr 15 2005, 8:56:54) | Well, since there is a bit of Drow'ish flying around, people may want to know what we are talking about and if your drow is not up to scratch ;) , try this link to check on what is said:
House Maerdyn online translator
elamshin - the will of Lolth [/quote] Can we get Character Descriptions for those that don't have them already in the thread that has the Character Descriptions?
Memo of the City list I requested above.
I'd also like to request a short list of monsters that your character has met up till now. Not each and every goblin or bugbear, but those of the more exclusive ilk, say dread wraiths, deep dragons, beholders or the like, i.e. things even a drow doesn't see that often (and tell the tale).
Suggestion regarding Iira's intro: generally, drow tend to be paranoid and all, especially with unfamiliar drow. This group should not be different and thus it's best if newcomers can be vouched for by former party members. Given the background of the participants, only Zhadristan would be such a choice and thus I'd suggest he knows Iira from his own travels and thus eases the tensions and all. Now, where's that Zhadristan guy ...
As for Sheiriya .. her player is currently cut off from internet because of both illness and crap connections, so I will keep her under my command for the time being.
Well, we are, essentially all ready to leave and I assume that everyone sheds a bit of gold to get himself ready to go, food, water and all. Try to be ready by Sunday evening with the preparations, I'll push you on your way then. B)
Sunday evening it is, though you could still talk along in the main thread.
Any questions?
Spoke about Narzen yesterday - and while it is not of much use in an online game, it's a nice addition to the gameplay - and we agreed that it would be good to know how the names are actually pronounced. So you can add that to your character description if you want to.
A nigh-professional guideline about pronunciation can be found HERE, though we do not exactly need a perfect version. "Rhyme-versions will do too, e.g. "drow" rhymes with "cow" (at least officially).
Accoding to that guidelines it would be ['Seiri'ja] in ASCII but not with the english version of "r" but the german one.
QUOTE (Sheiriya @ Apr 24 2005, 11:47:07) | Accoding to that guidelines it would be ['Seiri'ja] in ASCII but not with the english version of "r" but the german one. [/quote] Well, if the phonetics bother you, just use what you think it should be. I would have made her: SHEI-ri-Ya with 'EI' would be pronounced like "I"(am) " in English. A rhyming version would be like this shy tree yahoo - only the bold letters are pronounced, of course. :rolleyes:
But the "ei" is not pronounced like I. Just as I have written [ei].
So let's say: Shei like fey ri like me ( but with german "r" and short i ) and ya with a "y" as in "yes" and the "a" like the "u" in "but"
:P
Was just explaining how it might work ;) ... and it is of course your lass and turn to tell us.
Keth gets what she wnated to buy, I'll take on Sheiriya tomorrow.
Also wait on another chap's mail till Monday morning too.
Regarding the pronunciation stuff above, I am so happy my native tongue has precisely one sound for each letter. :D
Just in case:
While we go into "Undermountain", I will use a place not shown on any of it's maps for this first adventure.
There might be a late-comer who joins up as well, but for the time being, we walk along with the group we have assembled so far.
Those who haven't send them as yet, remember the monster and cities notes I requested.
I'll mail a rough pic of what Talice draws.
Feel free to do some inter-chara discussions ... I had to deal with a slight virus infection and will do the map right now.
Map description from what Talice knows (from her former leader):
The blue line marks the run of the former "sewers". It leads down south with no apparent link to the rooms above, except for that black, crossed dot in the middle. It was probably a sink or the like, maybe some sort of well. (right to the left of the "Entrance") The rooms are some 20 feet above the sewer tunnel. First are two toilet sort of rooms (No. 1), roughly hewn out. Talice saw these. If you follow the rough tunnel eastwards, there is a room (20x30 feet or the like) which must have been some sort of private dining area (No.2). There are the remains of a large luxurious table and some eight chairs to be seen (not drawn on the map), all largely rotten. Cupboards line the walls, some still feature some clothes or half-rotten books. To the south, the large festhall (30x70, some 50 feet high, No. 3) can be reached via an archway. The room is also stuffed with tables and chairs, but their material is still in good shape (different sort of wood). Some stone pillars prevented that large room from caving in, most of these are covered in cobweb-shrouded curtains. The walls are lined by large scale tapestries, but they are in a very bad shape too and you can hardly see what they depicted. Talice says that she entered that room too (she was last of the group and thus arrived later than the rest). Two of her comrades met her here - coming from through the eastern door (leading to No. 8), yelling at her to turn and run, which she did, given the bloodsmeared appearance and seriousness in her comrades voice. She never saw them again and cannot say anything of the other rooms.
The map originates from one of her former leader's sources, whom she doesn't know. Thus, she didn't get any more info on the current dweller or how the rest of the dungeon looks like, if there is one.
On the whole, the rooms looked like being used by some knightly order or perhaps mage guild. Very human style and apparently not inhabited for ages.
Dunno exactly what Sheiriya was asking for, but Talice only visited the rooms leading from the sewers' "entrance" to the festhall.
West of the festhall is a differently angled room with a fountain in the middle, a statue on it's South-western wall and a staircase on the South-eastern one. So she was told by the leader beforehand. What is in there now, she does not know.
I'll be offline for the best part of Wednesday ... just to let you know. Did I mention that I honor IC talk and all with more XP? As in: you can talk without me too, making battle plans, selecting scouts and or trying to get each other known - who cast spells and who don't, who knows anything about human buidlings and their outlay et al ... ;)
So you not sending us an email with an image anymore?
QUOTE (warlockco @ May 4 2005, 5:41:42) | So you not sending us an email with an image anymore? [/quote] You did not get that Entrance Area 01 pic? Anyone else either?
I didn't get an email with the map.
Me neither.
I put it on my webserver for warlockco, I didn't know that you didn't get it either, otherwise I would have posted the URL.
New map: click here
Thanks to Phaerven. First time I used the "list" option of my e-mail provider, and probably the last <_<
The pic is the one I intended to send and the description should become somewhat clearer now ... for those who didn't see the pic before.
Just in case ... the whole place is utterly dark, until I say otherwise. (As in: only what your darkvision shows you is visible.)
A sidenote: As it most likely will segregate the main thread, i think it would be a good idea to open a new thread for characters talking to each other. There already is a "Narzen - Nata'al conversation" thread and perhaps those who wish one, could open another one. Best would be if someone just starts a say Sheiriya's Conversations and those who want to talk to her do it there. Thus, we don't have a thread for each and every single conversation a character might have.
OK, I'll open that new thread for Sheiriya.
Sorry, but where are we? Did we go to the southeast with the little pond? I thought about going to the north to that cave that might be there.
QUOTE (Sheiriya @ May 12 2005, 11:14:18) | Sorry, but where are we? Did we go to the southeast with the little pond? I thought about going to the north to that cave that might be there. [/quote] The main group is waiting "below" the crossed black dot right in the north and middle of the pic (see link above). That is also the place were that sewer runs (bluish line meandering from the north to the southeast of the pic). The rooms (yellow) are one level above the sewers / river and Nata'al and Keth are up there already. Sheiriya and her bunch moved towards the pond area - along the bluish line - which is not shown on the map (since it is not important ;) )
Ok :) So that explains why I was confused about our position, too.
Trying to get my bearing on the map, exactly which room is Keth and Nata'al in right now?
Is it the room in the NE corner of the map with the door to the west and the south? Or are we in the passageway outside of that room?
QUOTE (warlockco @ May 13 2005, 2:04:27) | Trying to get my bearing on the map, exactly which room is Keth and Nata'al in right now?
Is it the room in the NE corner of the map with the door to the west and the south? Or are we in the passageway outside of that room? [/quote] Keth and Nata'al are still near that shaft (black dot, right in the centre of the map's north) looking to the south as well into that small extension to the west. Then again, most rooms here right down to the complex look much the same. I'll redo the map over the weekend and add some numbers or letters ;)
hehe. I already put some tags of locations and such that I hope are correct. Guess I'll find out in the next few days.
Don't become write-shy. I need to know whether the three pond-checkers return to the main group (well, at least the reader should get something to feast their eyes, shouldn't they?).
I am slightly confused about what belongs in the conversation thread and what in the main thread.
If Talice has been left alone, Keth will go back down to keep watch.
Phaerven ... just talk happily along in the Conversation chat ... and then reappear in the sticky one. ;)
Keth needn't go down there, as Narzen is still around too, methinks. ;)
The next days I won't be able to get online as regulary as normal.
I in turn have been online most of the time in the last few weeks but there's been... distractions. Nevertheless, I should point out that I'm certainly still around, just having imagination shortage and a slight case of disorientation as regards to the location of everyone's characters.
The latter of which happens to me all the time, so no worries there... :rolleyes:
I second the being disoriented :lol: Not sure if I'm with the pond group or what.
QUOTE (Oyn @ May 17 2005, 12:17:28) | I second the being disoriented :lol: Not sure if I'm with the pond group or what. [/quote] Well, Iira is with the pond group, methinks. Narzen and Talice stand at the bottom of that shaft, while Keth, Geirildin and Nata'al are all up the shaft in the first room.
If Iira isn't with the pond gang, then he still stands near Talice and Narzen.
Pond gang should be Sheiriya, Zhadristan and Jashalar (sp?) then.
Don't complicate matters, just post along ;)
Rightio lads'n lasses. To keep it going, I'll drag you onwards every second or third day after my last "big" post in the main thread.
Even if your character is there and just waiting for others to respond, just write a line or two ("studying the ceiling for spiders" etc.) so that I know who is and you are there ;)
Only to make sure. As long as I don't write something else Sheiriya will speak to the others telepathically.
Well, sorry for confusing this, from the room you are in (3) there is only one exit to the south. I was thinking of rooms, not doors, but :rolleyes:
Now, I'll make up for this straight away ...
i'm still horribly confused one where everyone is.... is everyone where the stuff being described right now or is that just the small scout party and everyone is still behind by the pond thingy?
Oyn ... the scouting party fpund nothing and one by one they returned to the shaft leading up to the rooms. By now, I assume everyone is up in the dungeon complex and somewhere near room 2, 3, 4 or 6. Consider Iira being there as well (no one will ask you how he gets there ;), as they are all concentrated on finding treasure, slaying monsters and getting XP, you know :D )
As I said, I think everyone is up by now, spread over the rooms. Only if something special happens will make me ask for specific locations of the specific members. Feel free to fill in gaps of conversation or description with little notes like: "He moves to the north-western corner of the festhall and inspects some of the cob-webs, walls, etc. there."
Narzen's trying to decipher the scrolls with Spellcraft (it takes just a few seconds).
Just to let you know, I'll be offline from Friday night till Monday morning ... but feel free to post along.
Phaerven will receive an update map over the weekend and you will be able to access it via the link in the description thread.
What about the other side of the rift? Can we see a continuing way there, from our point of view?
Phaerven should have the new pic now and as soon as it is up, I'll go on with the description.
Picture should be up later today ... some small technical hick-up. I'll describe the chasm and all soon.
So, does the mention of the bridge crossing at 25 feet mean the chasm is no deeper than that, or..?
And is there something near the edge to tie a rope to? I guess the portcullis would do if there's nothing else, but it'll shorten the rope somewhat.
(Yeah, it's just me getting stuck with details as usual... :P )
Yep, it is not that deep, but a fall could see you end up like the lass on the stalacmite. The chasm may be deeper at one of the ends, but that is hard to tell from here.
You can tie the rope onto the portcullis or one of the nearby rocks / mini-stalagmites, just as you please B)
How far up is the woman impaled on the Stalagmite, and how deeply impaled is she?
QUOTE (warlockco @ Jun 19 2005, 20:51:33) | How far up is the woman impaled on the Stalagmite, and how deeply impaled is she? [/quote] Her description will follow later today, as is the rest of the chasm. Weekend was a bit busy.
QUOTE (Zanan @ Jun 20 2005, 8:32:31) | QUOTE (warlockco @ Jun 19 2005, 20:51:33) | How far up is the woman impaled on the Stalagmite, and how deeply impaled is she? [/quote] Her description will follow later today, as is the rest of the chasm. Weekend was a bit busy. [/quote] lol, okay... ;)
The Scorpion is dead?
QUOTE (warlockco @ Jun 21 2005, 2:53:55) | The Scorpion is dead? [/quote] Very much so. Probably killed by the skeleton chap near it ... before the poison or injury got the better of him/her/it.
While the others have their views blocked by stalagmites and pillars, Talice and Keth spot something or someone closing in on the group. So Geirildin and Jhalashar know nothing about what's going on. They should only know that there is something in the east.
At least if they don't have some magical ways to see that.
Heh... I just noticed I acted on the faerie fire cue myself without anyone calling out a general warning.
But I guess people in the chasm could still figure out that something stirs in the east, right? DM?
Yep, Sheiriya, mean as she was B) , just told you that something interesting is to be seen in the east.
Then again, as it is all a bit diffcult to handle "off-table" and we don't want to complicate matter, I assume that these are the actions of the two/three lads once they have seen what is approaching. I'll take it on from there.
Leaves me with Iira, since Zhadristan is off during the weekend (some strange metal convention sort of thing :blink: ). Though we don't need each and everyone for the first round. Will go on with it later this (Fri, German time) evening.
Yep, Sheiriya, mean as she was B) , just told you that something interesting is to be seen in the east. Ah... I thought it was merely another comment on where to go.
Oh well, considering what my alter ego's alter ego is doing in the world above around this time, and with whom, I'm sure you'll understand me being... distracted, malla Zanan.
QUOTE (Zanan @ Jun 24 2005, 15:12:11) | Leaves me with Iira, since Zhadristan is off during the weekend (some strange metal convention sort of thing :blink: ). Though we don't need each and everyone for the first round. Will go on with it later this (Fri, German time) evening.
[/quote] So nothing is happening yet?
I've been sick the past few days so haven't been online. I'll put something up in a moment.
I'll put it into line ...
1 - Sheiriya "divined" that something is in the east and told you as much. That something closed in on you, but apart from Sheiriya, nobody knew waht it was.
2 - Spot checks for those able to see it (dice rolling thread) and Talice and still floating Keth noted the movement.
3 - Talice draws her bow and Keth casts faerie fire
4 - actions as described by the characters (the order of the posting of the actions is a bit confusing, but rest assured, malla Zanan is watching B) )
What's happening right now:
Talice (firing at the enemy with her bow), Sheiriya (looking on) and Nata'al (keeping watch) are standing on the exit to the north, at bridge level height
Jalashar stands to the west of the bridge, singing his song, while Zhadristan and Narzen are firing crossbows at the enemy from almost under the bridge.
Geirildin is the only one in close quarter fighting with the enemy now, while Keth and Iira using reach weapons in melee.
Your actions for next round then.
Just in case I did not say it before ... I've chopped the rule about ranged attacks on folk in melee. It will be much like critical failures: if your character comes up with a natural 1 and this shot is confirmed with a 2 or 3, you'll shoot your comrade. Another natural 1 will cut the cross-/bowstring. If you shoot your comrade, another attack roll will confirm whether you actually pierce her/his armor (and if s/he's in a bad position, she may even suffer a sneak ...)
Yeah, call me mean and all B)
The webserver with the map is down because my modem was damaged during a thunderstorm yesterday. I hope it will be back before the weekend.
Keeping you right up to it:
Sheiriya, Talice and Nata'al are all standing near the northern edge of the bridge. Right before them, on one of the more northern squares stands Geirildin. Near to him floats Keth. Beneath the bridge to the west is Iira, to the east (if not much), Jashalar, Narzen and Zhadristan.
The only visible enemy stands behind the portcullis which block the way to the south, the chap who went foggy disappeared in the tunnel.
Suddenly, they all freeze in the front of the unspeakable evil ... :ph34r:
Is it possible to get up there on the other side without too much trouble?
Shouldn't be too difficult, rough surface these walls have ... then again, with a "2" he'll need all his attention to get up there during the round.
Situational report:
The males will need this round to climb the walls. Keth and Geirildin will make it to the portcullis, with Talice right behind them. Jalashar still sings from below, while Sheiriya and Nata'al stay back near the northern exit, the former is doing some spellcasting.
The undead will target any of the immediate threats to his health.
Right ... Sheiriya, Nata'al and Jashalar are not directly involved, I assume that Keth, Geirildin and Zhadristan go into melee and Iira and Talice look on, waiting to pounce.
Waiting to pounce is perfect. My weapon needs a bit more room then is present to use while somebody else is in the tunnel (i'm assuming)
Geirildin charges directly into battle at the first opportunity, leaping at the end as always (with -5 power attack, which does lots of damage considering his equipment and feats).
Phaerven's got a new map and a soon as he puts it online, I'll describe the next rooms.
What do you do next? Order of recon changed?
Sorry for the delay, will be back in business with you by Monday, 01/08.
Anybody out there? ;)
I'm here, most definitely. But I'm just the trap-finder, not the one calling the shots... :ph34r:
And I'm not even finding traps ;)
QUOTE (Phaerven @ Aug 10 2005, 11:56:48) | And I'm not even finding traps ;) [/quote] I'll take care of that B)
"WHAT!?
Will wait for half a handful of reactions before going on with Ini and all.
The hallway is some 6 feet wide and 10 feet high, BTW.
The scene ...
Keth tried to turn the creature and failed. It advanced towards you, casting (hear hear) Divine Power on itself, which Keth determined quite correctly. Sheiriya tried to darken the place, but failed.
Actions afterwards ... most of the party advanced into melee, but only Geirildin and Iira managed to get there, well, into melee. Iira stayed a bit back, due to his longer chain. So far only these two are in melee range, as they advanced up to the creature - which did not advance any further this round.
Zhadristan, Narzen and Keth will be there next round, Jalashar and Nata'al will stay back while Talice tries not to shoot anyone from behnid ... or casts a spell.
Questions up to now?
I have to tell you that I won't be able to get online from next monday (29.8.) until the monday (maybe sunday) two weeks later. Again university gets me to a foreign country. ;) (But this time not far away.)
Well, as you know, even Zechi is talking to us from Saigon ;) ... there's always hope.
Zhadristan, You do know that the one that has been beating on you isn't the one that is running.
I am currently going for the second undead, that appeared behind us, where Nata'al and Talice are. The other one was attacking Geirildin.
Opps, sorry got you two mixed up. :blush:
Well, you know how it is. A male drow here, another there, what's the difference, eh? :D
QUOTE (Narzen @ Aug 27 2005, 10:03:02) | Well, you know how it is. A male drow here, another there, what's the difference, eh? :D [/quote] :lol:
Just for the record, I only recently found out that approaching a turned creature breaks the turning. :unsure:
It breaks only if the character actually doing the turning approaches the turned creature, and even then only if the character comes closer than 10 feet away from it (regardless of other actions the turning character might take).
Allies can always whack away at turned creatures to their hearts' content.
Ah, I see. What was I thinking?..
Well, I am, on the other hand, not sure, whether the undead will respond to any melee attacker in kind, once s/he is more than 60 feet away from the "turner" ...
On another note, it's been a very busy week, hence the slow response.
... then again, the business was slow anyway. Lads, lasses, monsters await!
Rightio, we should get this dungeon behind us lads and lasses, so ... I take it that ...
1 - Geirildin goes one beating the living sh*te out of the thing (though one can debate the actual status of the mentioned material, alive and all ...) 2 - Iira does the same 3 - Jalashar is singing his lungs out 4 - Kethryllia joins the fun No. 1 and 2 are in 5 - Narzen does something with the thing in his hand? 6 - Nata'al ... well, I know 7 - Sheiriya ... is spellcasting 8 - Talice ... same as 6 9 - Zhadristan ... goes into melee with the undead?
Wait till this evening before getting it on. I'll push you a bit, so make sure you watch this space over the weekend. B)
Yep.
Is this undead armed, too?
QUOTE (Phaerven @ Sep 2 2005, 18:23:17) | Is this undead armed, too? [/quote] Only if you consider a greatsword a weapon B)
QUOTE (Zanan @ Sep 3 2005, 11:00:02) | QUOTE (Phaerven @ Sep 2 2005, 18:23:17) | Is this undead armed, too? [/quote] Only if you consider a greatsword a weapon B) [/quote] Bah, its only a toothpick ;) :P
just to make sure.... was i the one that was hit for 15 and 13 damage? If so, ouch.
QUOTE (Oyn @ Sep 10 2005, 9:29:04) | just to make sure.... was i the one that was hit for 15 and 13 damage? If so, ouch. [/quote] Yep, indeed 28 HP of damage ... the first hit nearly went critical too. Bloody Divine Power'ed Clerics, right B)
Latest map:
The Study
How much time has passed since we started into the Complex?
Am I right that Sheiriya won't be able to reach the ceiling without levitation?
From the start at the shaft, I'd say about an hour. It's not that large a place after all.
hello all!!!I just wanted to assure you, all of your beating-up-monsters needs will be deftly accomplished by myself (Zouhlnor). and i also want to add "Huzzah Lolth!!!"
hello! welcome aboard!
QUOTE (Drakkar Daveneorn @ Sep 17 2005, 21:44:10) | I just wanted to assure you, all of your beating-up-monsters needs will be deftly accomplished by myself (Zouhlnor). [/quote] You have so far to experience the vile pro-DM-creature dice rolling machine of this board *insert manical & evil laugh here*
See you soon ;-)
You have so far to experience the vile pro-DM-creature dice rolling machine of this board *insert manical & evil laugh here* awww....sad :(
QUOTE (Zanan @ Sep 18 2005, 11:14:07) | QUOTE (Drakkar Daveneorn @ Sep 17 2005, 21:44:10) | I just wanted to assure you, all of your beating-up-monsters needs will be deftly accomplished by myself (Zouhlnor). [/quote] You have so far to experience the vile pro-DM-creature dice rolling machine of this board *insert manical & evil laugh here*
See you soon ;-) [/quote] I knew it was rigged :P
if anyone is interested i posted a simple drawing of myself (Zouhlnor) here:
En world: public art gallery
there are also a few other drawings i've done posted on there under the screen name Drakkar Daveneorn, just like here. Check them out and let me know what you think.
Huzzah Lolth :D
Just to get the scene int oyour minds ...
All but Jalashar, Geirildin and Nata'al are in room 19 (a.k.a. The Study). Jalashar stands at the crossroads (room 15) and checks the hallway to the south-east (17), while Nata'al recovered the chain (15) and tied the skeleton up. She is, once she's done with the communication, busy dragging the dead undead to the crossroad and stand guard with the singer again. Geirildin still stands at the point of the fight, somewhere in the middle of the hallway (18).
So Jalashar and Nata'al have - so far at least, no intention to join the others.
I have no problems adjusting the identify spell to a more comfortable and useful "identify one item/abilities of one item per two caster levels" per casting. Thus, the casters' level and experience gets some merit too.
E.g., if you have (Detect Magic) two magical swords (+1 keen swords), you can either identify them both as +1 swords with more behind them, or one +1 keen sword and another magical sword.
Objections or opinions?
A depiction of OYN's Iira, tell me what you think!
http://www.enworld.org/gallery/showimage.php?i=544&c=12
Just clip his ears (as per description) and get him wear that bow ;). Not bad though.
Rightio ... even though you still have to rest, I awarded XP in the region of 1000 to most of the characters. No-one is near a level cap right now, but some soon will be. I'll mail you with your up-to-date XP scores in the near future.
QUOTE (Zanan @ Sep 26 2005, 11:02:46) | E.g., if you have (Detect Magic) two magical swords (+1 keen swords), you can either identify them both as +1 swords with more behind them, or one +1 keen sword and another magical sword.
Objections or opinions? [/quote] Good idea! I have always considered the identify spell an annoyance.
QUOTE (Drakkar Daveneorn @ Sep 26 2005, 11:38:02) | A depiction of OYN's Iira, tell me what you think! [/quote] Site is down atm :(
QUOTE (Zanan @ Sep 26 2005, 15:23:17) | Rightio ... even though you still have to rest, I awarded XP in the region of 1000 to most of the characters. No-one is near a level cap right now, but some soon will be. I'll mail you with your up-to-date XP scores in the near future. [/quote] Hey I've been conserving my limited supply of arrows.
Have not recd the email if one has been sent.
No mails have been sent so far, there is no need to hurry that either. Maybe there will be more XP if the plan of hunting the leech goes ahead.
In the meantime something for the record:
Talice's Quest
Magical items collected along the way
Naevra and the rooms up to the southern parts: Silvery ring Wand Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility) a spell component pouch a Luck charm sort of Symbol dedicated to Tymora a black clean short sword 2 non-magical silvery daggers a handaxe a robe a small brass ring a spellbook with accompanying components (pouch) (Naevra's Spellbook, see below) another wand bracers arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball) a mace
With the skeleton cleric of Myrkul Black breastplate A morningstar A hook A helm
The Study An amulet Bracers Gloves A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols) A number of non-magical bootles with nasty looking liquids
Skeleton on the Throne Bracers (coloured red) A silvery-black horn An an ornamented breastplate A magical longsword A robe
In the room (table, dead, alcoves) A dagger's hilt A semi-transparent cloak A whistle made of glass A bag of stones An amulet 4 doses with some paste A periapt sort of thing Another horn 6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt) Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below)A crossbow About a dozen and a ahlf crossbow bolts Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose.
Naevra's Spellbook (26 of 50 pages used) 1st Alarm, Mage Armor, Comprehend Languages, Identify, Invisibility, Magic Missile, True Strike 2nd Fog Cloud, Gust of Wind, See Invisibility, Scorching Ray 3rd Arcane Sight, Clairaudience/Clairvoyance, Daylight, Fireball
To a trained eye, Naevra apparently concentrated their studies on Divinations and the school of Evocation.
Arcanamach Trebellia - A Netherese Spellbook (83 pages) 1st Arcane Sensibilities, Arrow Mind, Instant Search, Lantern Light, Protection from Evil, Protection from Winged Creatures, Ray of Resurgence, Shield 2nd Energize Potion, Flaming Sphere, Resist Energy, Scourge of Force, Sun Bolt, Swift Fly, Wraithstrike 3rd Clearstone, Dispel Magic, Healing Touch, Heroism 4th Bloodbriars, Celestial Brilliance, Dimensional Anchor, Lightning Fog 5th Break Enchantment, Shadowform, Streamers 6th Crushing Sphere, Greater Dispel Magic, Repulsion
Divine Spells (26 pages) 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea 4th Blood of the Martyr, Convert Wand 6th Ghost Trap
Pal 3rd Undead Bane
This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions) 1st Chill Touch, Summon Undead I 2nd False Life, Spectral Hand, Summon Undead II 3rd Gentle Repose, Summon Undead III 4th Animate Dead, Bloodstar, Enervation, Venom Bolt 5th Magic Jar, Necrotic Skull Bomb, Night's Caress, Summon Undead V 6th Create Undead, Eyebite 9th Ghostform
A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich.
NB: Nata'al is hung the skeleton chap up in room 15, where the black dot is and Talice' former boss hung.
Right, I assume that the rest will leave the throne room too and head back to the hallways, room 15 to be precise, via the study. I also assume that what is listed above has been collected. If someone wants to have a closer look here and there, just let me know and I'll incorporate it in the ongoing story. If a half a handful have arrived at Nata'al's position, tell me what you are doing / going to do.
NOTE:
The dissolving thing happened in room 15, not the study. So IMO only Nata'al and Sheiriya were there unless some of the others hurried up there right after the female.
Zhadristan already packed things, and you said yourself that you assumed we'll be heading back :unsure:
QUOTE (Zanan @ Oct 1 2005, 8:48:15) | NOTE:
The dissolving thing happened in room 15, not the study. So IMO only Nata'al and Sheiriya were there unless some of the others hurried up there right after the female. [/quote] That's why it was in the corner of my eye ;) I was still kinda inbetween the two rooms or something.
Just a remark lads, just a remark ;) If you were there, fine by me.
For those interested, the dungeon you have just left was adapted from an old adventure called "Lashan's Fall", as described in the DM's Sourcebook of the Realms (FRCS - "Old Grey Box", 1987) and Dragon 95. I changed the inhabitants a wee bit, since the former AD&D lich would have caused you an interesting amount of bother. The skeleton chap you defeated was a Curst (Clr of Myrkul).
Geirildin should have an e-mail now, detailing what Jalashar found out. I'll get info to Narzen about his findings too.
It is up to both whether to share that knowledge with the rest ... and get flayed or not ;)
I will add a few remarks regarding the identified items (especially the spells on scrolls and in the books) to the list above, p. 23 of this thread. I'll let you know about the changes / additions.
Rightio, as no time limit was asked for or given, I assume that you take the opportunity to rest some 16 hours, leaving Jalashar with two, Narzen (if wand is used) four more identifying options. It would be good if people who want something identified tell the character(s) in question about it.
We won't go over this rest that long, people who want to talk can easily open up another thread (e.g., "Zouhlnor & Iira conversation") and do so. Interaction between the group members is much saught after and will be rewarded, of course. B)
The spells of the scrolls and spell books have now been added and visibly marked.
How long are we resting so stuff can be identified and whatnot?
QUOTE (Oyn @ Oct 17 2005, 6:42:50) | How long are we resting so stuff can be identified and whatnot? [/quote] Let me answer this with a quote of myself:
Rightio, as no time limit was asked for or given, I assume that you take the opportunity to rest some 16 hours, leaving Jalashar with two, Narzen (if wand is used) four more identifying options. It would be good if people who want something identified tell the character(s) in question about it. ;) You should notify the chaps of your wishes, if Jalashar takes wishes of anyone apart from his master.
Heh totally forgot about that. Was nothing big. Just a thought that popped into my head the other day that if enough time was spent resting I was going to do.
Identified armor would be nice. my armor is poo :(
people who want to talk can easily open up another thread (e.g., "Zouhlnor & Iira conversation") and do so. I would like to do that but with all of the laguage bariers im not sure how to start a new thread, if you could run me through that, i will start it. :D
QUOTE (Drakkar Daveneorn @ Oct 20 2005, 2:03:25) | people who want to talk can easily open up another thread (e.g., "Zouhlnor & Iira conversation") and do so. I would like to do that but with all of the laguage bariers im not sure how to start a new thread, if you could run me through that, i will start it. :D [/quote] At the top of this Thread you'll find a button saying "Neues Thema". Hit this one and you'll get a couple of empty lines: Type your header into the first one, any additional comments into the line below (not needed though.)
Type a few lines into the text field and hit the "Neues Thema angeben" button. The thread (they called it Thema) will then appear alongside the other conversations.
Situation at hand:
You can see three creature approaching from the portal entrance. They fly at a height of about 40 feet, two are now shed in faerie fire by Keth, other can only be seen as a shadowy silhouette in the dim light of the cave - which will be better once it comes within 120 feet, of course. The latter will happen soon. The creatures above you keep out of your sight's reach (and most likely do not see you either), but may know the cavern well enough.
So far, everyone apart from Keth (faerie fire) can do an action this round, next round will be ini for all - the creatures (entrance) will be closing in to 100 feet by then. They fly pretty fast now.
Setting the scene: You approach the entrance as a group, Zouhlnor, Iira and Talice have point, followed by Geirildin. Keth and Nata'al walk in the middle, followed by Jhalashar. The rear is brought up by Sheiriya, Zhadristan and Narzen. The enemy is made up of five winged creatures, one is hovering some 100 feet away in midair (40 feet above ground). From the same direction, two wingies go head to head with the vanguard (descending all along the way), while one wingy each attacks the group from the left and right respectively, spears used for the charge.
Any questions?
edit: No need for the question anymore.
Rightio ... I'll one round with the actions I know, next round the wingies are with you in melee reach. For that round I assume that the melee fighters go into ready action (which the most likely do in the previous round) to get a swing at the fly-by folk?!
So much for round I:
The spellcaster still hoovers 100 feet away, facing a magical weapon of force.
The two spearwielding attackers will be in striking distance, your complete "front row union" has an ini of 20 and are "ready". Talice as well as the attackers get Ini.
The one on the left is wounded and somehow enspelled, the one on the right badly wounded. They both will try to dive in and strike you.
*grumble, grumble* stupid dice roller. hopefully the thing i'm trying to disarm rolls worse, or at least has a lower modifier if not both *crosses fingers*
Situation: Spellcaster hoovers still, being attacked by Keth's magical weapon.
Iira and Zouhlnor face up to an opponent each, Geirildin is near Iira. Both the drow brothers are wounded, as are both creatures.
The two attackers from the sides are dead. Those in the middle of the group, Zhadristan, Keth, Nata'al may join the melee up front (move and strike), while the others, i.e. Sheiriya and Narzen would need more than one move action for melee. Walk and fire would be okay though.
Actions please.
Edit: Missed a couple of things here. First, the creature are of ogre-size and second, the spear stats they have in my books are both wrong, hence I reroll the damage again.
All dead?
Very dead indeed ...
Im like almost dead...but it was worth it.
Your were healed up during the travel ... Zouhlnor, that is. So he should have a few HP left.
If you suffer any problems with the new Gate design (browser-wise that is ;) ) let me know. And ... NO, I am not responsible nor have any great influence on it.
QUOTE (Zanan @ Nov 3 2005, 11:58:10) | Your were healed up during the travel ... Zouhlnor, that is. So he should have a few HP left.
If you suffer any problems with the new Gate design (browser-wise that is ;) ) let me know. And ... NO, I am not responsible nor have any great influence on it. [/quote] Well it is nice that some things are listed in English now, but the color choices are a bit hard on the eyes.
Top right, there is a link "Kontrollcenter", click and bottom left you'll find a link "Skins und Sprachen", which means "skins and languages". Click there and you'll get a page with 2 pull-down menus. In the upper one, you can choose english as your board language and in the second one, you can choose the old skin. When done click the button "Accountoptionen ändern".
I really like the way this site looks now. Maybe they hired a graphic designer or something...
QUOTE (Drakkar Daveneorn @ Nov 4 2005, 9:50:10) | I really like the way this site looks now. Maybe they hired a graphic designer or something... [/quote] Well, this is what some of them do semi-professionally.
QUOTE (Phaerven @ Nov 4 2005, 7:01:57) | Top right, there is a link "Kontrollcenter", click and bottom left you'll find a link "Skins und Sprachen", which means "skins and languages". Click there and you'll get a page with 2 pull-down menus. In the upper one, you can choose english as your board language and in the second one, you can choose the old skin. When done click the button "Accountoptionen ändern". [/quote] Thanks, that makes a MAJOR difference.
Does the portal light the room or are there the special fungi, too?
QUOTE (Sheiriya @ Nov 4 2005, 17:37:06) | Does the portal light the room or are there the special fungi, too? [/quote] Only the vicinity (10 feet) of the portal, the rest of the room is covered in darkness.
Talking about goodies, what does Protection from winged creatures do? The same as the Protection from Evil/Good/...?
Did I get healed? Post said drow warriors, hoping that included me since I pretty much as useful in that fight by keeping a spear from stabbing somebody else.... with my body. Also this change is nice. I can acatully read buttons and such :lol:
Could we get a list of what everyone's current damage is at if any, and how many times did I end up using my wand, healing those that were affected by it?
Thanks
:spinne:
Since only two chaps were injured, the fighting brothers that is, they were the healed ones.
No-one is injured right now, Keth used her wand once on each of the brothers.
Protection vs. winged creatures protects much like Protection vs. evil et al ... but only (AFAIK) if the creatures are actually flying.
Right, check the rooms description and tell me were you stand, approximately. Else I place you all at the tunnel's entrance for a sweet little shower B)
In that case I'd prefer waiting behind some pillar.
Fri ... *DM's magic sponge at work* ... ?
I'll take care of that drake, rest assured ;)
I dont know how to describe getting temporary hit points, and that makes me sad. :(
For range purposes.... how far is the drake from us?
Zoulh ... just "make your body glow for a sec" and tell me ;)
Oyn ... just inside Point Blank shot range, if you stand near the walls. Added a bit to the appearance right now ... the whereabouts that is.
Zhadristan ... gets his spell off before the drake arrives, enough time for that
Zouhl ... before I forget it ... you are medium sized again. There is enough time to heal and enlarge you, but note the PP spend.
Setting the scene for round 2: The dragon whirls about itself about 20 feet into the room, right in the middle. That hit of Geirildin left a deep wound in its side.
Gerildin approached it from the left, and is in flanking position to Keth's magical weapon, and the female, if she advances.
Iira has approached the beast from the left entrance and flanks it with Zhadristan.
Zouhlnor has approached from the right side of the entrance and has no flanking "partner" as yet, since Talice and Nata'al used bows so far.
Narzen, Sheiriya, and Jhalashar keep to the walls, as does Keth, Talice and Nata'al for the time being.
Zouhl ... before I forget it ... you are medium sized again. There is enough time to heal and enlarge you, but note the PP spend. Yes, please, i ment to enlarge again before engaging the drake.
Will wait till this afternoon (German time) until I initiate he next round. No further action is required, unless any of the fighters will try something special.
So what was the result of all those die rolls?
Will describe that shortly ... t'was busy yesterday :ph34r:
Well, dunno whether I said that earlier ... darkness is darkness (as 3E), no shadowy illumination or 80% see-ability. If not in the rules now, it was created at least by that dragon! B)
:fechten: Objections??? :fechten:
Not good at all.
I never liked that wierd 20% illumination rule anyway.
You told that to me some months ago (before this adventure began) because I asked you in a pm.
Zhadristan curses at the darkness and begins to move back towards were he thinks Keth's position is. provided that it's not dispelled before my initiative. Grrrr.
Keth is taking a Full Defense, unless the darkness is dispelled before her turn, in which case she will attack the dragon with the scourge.
yeah the sites back! I had trouble past few days when I tried coming here. Kept getting a message that the site didn't exist.
Busy schedule over here today ... hope to get you into trouble later today though.
:huh: I thought the dragon is hovering (or something like that) above us.
Now there is silence but Sheiriya can still be heard? I guess I'll retreat anyway.. don't want to take 'friendly fire'.
I would like to say i back off and dont attack, as suggested.
...but...
I am Raged and therefore possibly not so coherent, and i'm fighting in the 'Darkness' which is what i'm skilled at doing.
...so...
I will leave my actions and therefore Zouhlnors actions to our great and mysterious dungeon master.
p.s. :D
QUOTE (Phaerven @ Nov 16 2005, 19:12:50) | :huh: I thought the dragon is hovering (or something like that) above us.
Now there is silence but Sheiriya can still be heard? I guess I'll retreat anyway.. don't want to take 'friendly fire'. [/quote] Hehe ... great and mysterious dungeon mistress :D ... sounds fine.
Now, I will go on describing the scene as some have apparently interpreted the "silence" in more ways than I intended. :ph34r:
I don't know what a tile of healing exactly does, but I guess it should restore a few hp.
Essentially, tile work like potions or scrolls. Break the tiles and the spell store goes off, here, cure light wounds.
BTW, while we are at it, any objections against my house rule about healing potions:
Type - straight healing of ...
CLW - 10 HP CMW - 15 HP CSW - 20 HP
In effect, the same as the straight +4 with the new buff spells ... and less roling of dice. The healing dose cannot be split.
Sounds reasonable to me for the Healing Potions.
No objections.
The potion thing sounds good. Going to have to use that for when I run stuff. Makes sense for potions to be brewed to a certain strength.
Makes sense for potions to be brewed to a certain strength. I'd say the variation reflects impurities in the brewing process, but then again I like things less than shiny in my own games...
That said, to each their own, or rather that of the DM. :D
Will the healing rule apply to psionic powers too, like Body Adjustment?
So you can bottle that up as a healing potion?
Spells and SLAs work like they did before. Methinks most Psi stuff works like spells, doesn't it? So if you can create potions of body adjustment ... maybe. Haven't heard of such things though, but then again, I haven't heard much about Psi in general.
Psionic Tattoo's are the psionic version of potions sorta. That and Power Stones but those are more like scrolls.
Managed to post the following on the wrong board ...
Right, I will get you onwards later this afternoon, but in advance ... you get some XP for getting here and slaying a few on your way, plus roleplaying and all. Since not all of you started at the same point and entered with the same XP amounts, "only" Narzen, Iira, and Zhadristan managed to level, with some other close behind but not yet there. I will inform those as soon as they make it, of course.
So while you wait for the group to get on, use the sparetime and weekend to level those charas up and send them to me. If there are any questions, just PM or mail me.
I'll use the dice board to roll HP, best of two, just take the score relevant for your class, e.g. best of the d8s for a cleric or ranger.
Here again a list of the equipment found:
A * marks items Narzen tried his luck onto ...
Talice's Quest
Magical items collected along the way
Naevra and the rooms up to the southern parts: *Silvery ring - of misdirection *Wand - of enfeeblement, 23 charges Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility) a spell component pouch a Luck charm sort of Symbol dedicated to Tymora a black clean short sword - sth. vs. arcane spellcasters -- Nata'al 2 non-magical silvery daggers a handaxe - intended for throwing, might return *a robe of Charisma (+2) -- Sheiriya *a small brass ring of lockpicking a spellbook with accompanying components (pouch) (Naevra's Spellbook, see below) *wand of shield(ing), 32 ch. *bracers of striking arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball) a mace
With the skeleton cleric of Myrkul Black breastplate - magical armor, improves hiding abilities A morningstar - magical weapon -- Keth A hook A helm - let's understand languages, more properties
The Study An amulet Bracers - improves armor Gloves - of dexterity +2 -- Keth A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols) A number of non-magical bottles with nasty looking liquids
Skeleton on the Throne Bracers (coloured red) (Jhalashar looked at this) -- Zhadristan A silvery-black horn -- Jhalashar An an ornamented breastplate -> +1 light fortification living metal -- Zouhlnor A magical longsword -> +1 keen undead bane *A robe
In the room (table, dead, alcoves) A dagger's hilt (you saw a small blade of force appear when Jhalashar tested it) -- Geirildin *A semi-transparent cloak, Shadow Veil (+2 deflection, 20% concealment, precludes wearing any other armor) -- Sheiriya *A whistle made of glass "Nightcaller" *A bag of stones - 5 breachstones An amulet of Natural Armor (+1) -- Zouhlnor 4 doses with some paste A periapt sort of thing Another horn -- Jhalashar 6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt)Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below) A crossbow About a dozen and a half crossbow bolts Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose.
Naevra's Spellbook (26 of 50 pages used) 1st Alarm, Mage Armor, Comprehend Languages, Identify, Invisibility, Magic Missile, True Strike 2nd Fog Cloud, Gust of Wind, See Invisibility, Scorching Ray 3rd Arcane Sight, Clairaudience/Clairvoyance, Daylight, Fireball
To a trained eye, Naevra apparently concentrated their studies on Divinations and the school of Evocation.
Arcanamach Trebellia - A Netherese Spellbook (83 pages) 1st Arcane Sensibilities, Arrow Mind, Instant Search, Lantern Light, Protection from Evil, Protection from Winged Creatures, Ray of Resurgence, Shield 2nd Energize Potion, Flaming Sphere, Resist Energy, Scourge of Force, Sun Bolt, Swift Fly, Wraithstrike 3rd Clearstone, Dispel Magic, Healing Touch, Heroism 4th Bloodbriars, Celestial Brilliance, Dimensional Anchor, Lightning Fog 5th Break Enchantment, Shadowform, Streamers 6th Crushing Sphere, Greater Dispel Magic, Repulsion
Divine Spells (26 pages) 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea 4th Blood of the Martyr, Convert Wand 6th Ghost Trap
Pal 3rd Undead Bane
This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions) 1st Chill Touch, Summon Undead I 2nd False Life, Spectral Hand, Summon Undead II 3rd Gentle Repose, Summon Undead III 4th Animate Dead, Bloodstar, Enervation, Venom Bolt 5th Magic Jar, Necrotic Skull Bomb, Night's Caress, Summon Undead V 6th Create Undead, Eyebite 9th Ghostform
A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich.
Arcanamach Trebellia - A Netherese Spellbook Divine Spells 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea
Is there a place to find more information on these?
QUOTE (warlockco @ Nov 25 2005, 20:17:36) | Arcanamach Trebellia - A Netherese Spellbook Divine Spells 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea
Is there a place to find more information on these? [/quote] Of course there is ... Lost Empires of Faerûn and Book of Exalted Deeds, Good-doers and all.
Okay thanks, just they didn't look familiar. :)
so how exactly are we to distribute all of our enormous wealth?
QUOTE (Drakkar Daveneorn @ Nov 26 2005, 20:10:33) | so how exactly are we to distribute all of our enormous wealth? [/quote] If I was Nata'al, I'd say ... "Aye, 'our' wealth, not yours!" :D ... but that is of course the yathrin's decision.
In any case ... it would be fine if everyone reviews his chara-sheet for any weaknesses in terms of equipment as well as a brushing up of what s/he actually has. It'll get tougher soon enough and there is no need as yet to hoard all your finds and treasures ;)
When checking your equipment and look for better items, make sure that the chara does not demand over the odds. Anything blue has been identified and revealed to the others. Narzen seems to have some trouble getting connected, while Geirildin/Jhalashar's player dropped out for the time being due to private problems. I'll take care of the two for now.
Speaking of which, internet connections that is, I will change my provider during the week (round about the 1st of December) and may be offline for a day or two. This shouldn't stop you from having fun hereabouts though.
I'm sorry for the long time away (again) and I fear it'll still take a few days at least before I properly get back in business. My old hardware blew up, and I can't access any of my files and stuff before I reinstall the operating system on the new machine, and for that I'll need a new OS first... :rolleyes:
YUCK!! :(
That's what you get when you use XP ... trouble all along the way B)
Maybe you should offer some XP for installing Linux. :)
I take it the items with green, is what Jhalashar looked at? Seems many of the newly added items are vague.
Yep, blue has been identified by Narzen, while green is stuff bardic-knowledged by Jhalashar, the bracers were correctly identified too (feat)
Good, I've got new Iira and new Zhadristan ... which leaves Narzen.
Any decisions, proposals etc. about the equipment? Nata'al would try and use that short sword which gives arcane spellcasters a harder time ...
The Shadow Veil would be nice for Sheiriya.
The red bracers make me curious.
Nothing is specific is catching Keth's eye at the moment.
Only definate claim on anything I see so far is: Sheiriya for The Shadow Veil
I've been thinking over the items. Can't seem to find Bracers of Striking in books... which one are they in?
Now, before digging up books, you may well check this THIS SRD LINK first. The bracers aren't in there ... these special bracer of striking give you the Improved Unarmed Strike feat as well as being bracers of armor +2. (Magic of Faerûn)
Nata'al would lay claim on the black short sword, if no-one else wants it.
Any items yet to be properly identified will be added to the characters stats etc. ... though I keep its secrets close to me B)
Note: Geirildin's player has some problems right now, thus I take care of him and Jhalashar.
Note II: My provider will change (defo) on Dec 7th, so I might be away during that day.
WHATS UP?! Need I throw monsters at you to make you post??? *turns towards the bookshelf and gets the Monsters that'll kick the living sh.te out of your "heroes" - Manual ready. Let's see ...* B)
I'll be back on monday.
Sorry about not being here, It's finals time at school right now,
QUOTE (Zanan @ Dec 2 2005, 14:13:47) | WHATS UP?! Need I throw monsters at you to make you post??? *turns towards the bookshelf and gets the Monsters that'll kick the living sh.te out of your "heroes" - Manual ready. Let's see ...* B) [/quote] I responded to your previous post.
:P
QUOTE (warlockco @ Dec 3 2005, 3:19:58) | QUOTE (Zanan @ Dec 2 2005, 14:13:47) | WHATS UP?! Need I throw monsters at you to make you post??? *turns towards the bookshelf and gets the Monsters that'll kick the living sh.te out of your "heroes" - Manual ready. Let's see ...* B) [/quote] I responded to your previous post.
:P [/quote] My monster will bypass Keth then B)
Don't take me that dead serious folk. But make sure that you let me know when someone isn't around ... so that I can go on with the story and all.
Items have been distributed in the list.
bleh. my connections been spotty lately. wireless router keeps crapping out and attempts to fix it seem to work only to not the next day. anyways off to read and catch up on things.
Report back from provider change.
Will drag you on later today, so stand tight ;)
(Don't use WLAN!)
QUOTE (Zanan @ Dec 7 2005, 15:15:51) | (Don't use WLAN!) [/quote] You don't say... I am struggling with it.
Can we tell if the bodies have been stripped?
Yep, all bodies have been stripped ... even the dead giant's weapon is missing. They are half eaten already, but, from the looks of it, not that long amongst the dead. The giant was killed by the drow, a glaive-like halberd still protrudes out of his throat.
Updating stuff ...
A * marks items Narzen tried his luck onto ... green has been identified or bardic knowledged by Jhalashar ...
Talice's Quest
Magical items collected along the way
Naevra and the rooms up to the southern parts: *Silvery ring - of misdirection -- Sheiriya *Wand - of enfeeblement, 23 charges Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility) a spell component pouch *a Luck charm sort of Symbol dedicated to Tymora - (+1 sacred save on all saves) *a black clean short sword - +1 magebane -- Nata'al 2 non-magical silvery daggers *a handaxe - +1 handaxe of distance and returning -- Iira methinks *a robe of Charisma (+2) -- Sheiriya *a small brass ring of lockpicking a spellbook with accompanying components (pouch) (Naevra's Spellbook, see below) *wand of shield(ing), 32 ch. *bracers of striking arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball) *a mace - +1 flaming heavy mace (cast Faerie Fire on anyone hit) -- Keth
With the skeleton cleric of Myrkul *Black breastplate - +2 shadow breastplate A morningstar - a magical weapon A hook - heavily cloaked in necromantic magic A helm - let's understand languages, more properties
The Study An amulet - of Natural Armor +1 Bracers - improves armor Gloves - of dexterity +2 -- Keth A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols) A number of non-magical bottles with nasty looking liquids
Skeleton on the Throne Bracers (coloured red) (Jhalashar looked at this) -- Zhadristan A silvery-black horn - casts a spell to call support -- Jhalashar An an ornamented breastplate -> +1 light fortification living metal -- Zouhlnor A magical longsword -> +1 keen undead bane *A robe - will increase the wearer's resistance generally and against some elements
In the room (table, dead, alcoves) A dagger's hilt (you saw a small blade of force appear when Jhalashar tested it) -- Geirildin *A semi-transparent cloak, Shadow Veil (+2 deflection, 20% concealment, precludes wearing any other armor) -- Sheiriya *A whistle made of glass "Night Caller" - calls a zombie from amongst more or less recently slain folk, which serves the wielder loyally until destruction *A bag of stones - 5 breachstones An amulet of Natural Armor (+1) -- Zouhlnor 4 doses with some paste - provide some sort of healing and cleansing A periapt sort of thing - improves wisdom -- Keth Another horn - casts a spell -- Jhalashar 6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt) Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below) A crossbow - +1 light x-bow of distance About a dozen and a half crossbow bolts - strongly magical Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose.
Naevra's Spellbook (26 of 50 pages used) 1st Alarm, Mage Armor, Comprehend Languages, Identify, Invisibility, Magic Missile, True Strike 2nd Fog Cloud, Gust of Wind, See Invisibility, Scorching Ray 3rd Arcane Sight, Clairaudience/Clairvoyance, Daylight, Fireball
To a trained eye, Naevra apparently concentrated their studies on Divinations and the school of Evocation.
Arcanamach Trebellia - A Netherese Spellbook (83 pages) 1st Arcane Sensibilities, Arrow Mind, Instant Search, Lantern Light, Protection from Evil, Protection from Winged Creatures, Ray of Resurgence, Shield 2nd Energize Potion, Flaming Sphere, Resist Energy, Scourge of Force, Sun Bolt, Swift Fly, Wraithstrike 3rd Clearstone, Dispel Magic, Healing Touch, Heroism 4th Bloodbriars, Celestial Brilliance, Dimensional Anchor, Lightning Fog 5th Break Enchantment, Shadowform, Streamers 6th Crushing Sphere, Greater Dispel Magic, Repulsion
Divine Spells (26 pages) 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea 4th Blood of the Martyr, Convert Wand 6th Ghost Trap
Pal 3rd Undead Bane
This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions) 1st Chill Touch, Summon Undead I 2nd False Life, Spectral Hand, Summon Undead II 3rd Gentle Repose, Summon Undead III 4th Animate Dead, Bloodstar, Enervation, Venom Bolt 5th Magic Jar, Necrotic Skull Bomb, Night's Caress, Summon Undead V 6th Create Undead, Eyebite 9th Ghostform
A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich.
Sheiriya took the ring of misdirection, too. If no one objected.
Possession part updated.
NB: No need to dwell that long on the faked story ...
If it's cool, Zouhlnor will also grab these pieces.
The study Bracers - improves armor
In the room (table, dead, alcoves) About a dozen and a half crossbow bolts - strongly magical
Are we still following the bloody trail?
QUOTE (Sheiriya @ Dec 16 2005, 0:37:25) | Are we still following the bloody trail? [/quote] Yes and no ... the blood trail came from Maerimydra/Vournoth Mire and led towards Szith Morcane. We went into the other direction and thus will happen onto the scene of battle soon.
At the moment Sheiriya is doing nothing but waiting for reaktions. Should she (cast a spell, maybe) or not...?
Well, the scout stopped and waited for anything she wanted to do ...
OK, then. I think you know what Sheiriya is doing to look at some different places. ;)
Actions please B)
QUOTE (Zanan @ Dec 20 2005, 11:38:40) | Actions please B) [/quote] I tried posting but the site decided to go down, right when I hit reply.
Good ... let's check on marching and initial formations ...
Front line: Talice, Geirildin, Zouhlnor Second row: Jhalashar, Iira, Zhadristan Mid group: Kethryllia, Sheiriya, Narzen Tail: Nata'al
That's right?
For me it's ok.
Heavy schedule today ... so I won't post till late this night or Sat morning, German time that is.
Zouhlnor up front indeed!
Just a clarification, I have retained my weapon correct?
For now I am assuming so, so my post will change if I'm incorrect.
@ Keth ... yep, weapon retained. After all, you rolled a 19 in that opposed check.
@ All:
May the Goddess guard your paths and show mercy to your enemies!
As in: Merry Christmas to all of you!
Merry Christmas to Everyone!!
:skepsis:
Is anyone else having trouble accessin the site at times?
I am often getting a message saying the site is down when I try to access it.
I often get that message too. A while back I couldn't get to the site for a week or so.
Well, no problems here, but they may work a wee bit on it during the night times over here - to avoid stopping the gamers over here to receive such messages. Could well be that this could interrupt your checks from time to time as the US are up to 9 hours behind us here. Then again ... no need to hurry, we are not of the rushing ilk, are we ;)
Any pressing things can always be transmitted via mail, of course.
Okay...was just wanting to make sure that I wasn't the only one.
Right, while the sweat starts to fill your boots ... remember to double check on all the equipment you have. You needn't fight the thing alone and all of you are well equipped to hamper the beast's targetting ability.
Alirghty, going to assume a spot of 10 is enough to find a good sized thing to hide behind so included ducking behind something in my actions for round 6.
Rightio ... your new adversary is some 90 feet away, moving towards you. It is not that fast, so you get two rounds of preparation if you stay in cover. Anyone who don't covers her-/himself may invite a ray attack. So simply let me know what you are intent to do during the two rounds and I'll do the rolling (if necessary).
That is, looking for cover, getting there and do some preparations (cast spell) is one round.
Have almost all info I need to get you going again ... just a couple of actions missing. Which reminds me ... Darkness used here (we agreed upon this) is the AD&D - 3E version, i.e. as described in 3E (not 80 % visibility), but not the object restriction. In the the latter respect, Darkness is treated much like Light.
Throwing requires line of sight, right?
Well, only if you intent to hit a specific target, I'd say. "General direction" should be no problem ... maybe you get a lucky "shot" B)
Right ... lets get going then:
First, the area is shed in darkness from two castings, one by Zouhlnor, the other by Zhadristan. Essentially, the beholder needs to come pretty close to the path to see anyone of you, unless ... . Everyone seeks cover behind some object, apart from the skeleton warrior summoned by Jhalashar. The sound of the bard's song lingers on as well. A few of you have been "enspelled" by a sound out of Jhalashar's second horn. By chara ... Iira has power stored in his chain, sought cover and waits. Zhadristan cast a spell on himself, plus darkness while drawing a thunderstone Zouhlnor cast darkness and psi-powerd himself up (he's still large, methinks) Keth sought cover and cast a spell on herself Narzen sought cover, loaded his x-bow and prepares components.
I know of Geirildin, Nata'al, and Talice, of course.
Any late additions? Wait till German Noon before I get on.
Good, after some sort of sluggish start in 2006, it is time to hunt some drow :lol:
The beholder will get his ini and start scanning the area for you. As it cannot use its rays through the antimagic cone, you have a chance attack it if you want.
To clarify this ... anyone with an initiative ahead of the beholder can react to do something once the cone passes over them. Those with ini after the beholder note the antimagic ray, but their actions will either be done in darkness or without sight of the beholder. I'll tell you about who can react and who doesn't soon.
Don't forget to double check on the above two postings too ...
Acting before the beholder and thus are able to react (or earlier or not) when the antimagic ray passes over them are ...
Keth, Iira, Narzen, Nata'al, and Jhalashar. The rest acts after the cone passes bye and can do whatver strikes their fancy. So, off you go with your actions!
I have an idea for something I'd like to try but it depends on how far away the beholder is... so how far away is it?
It moved up to your position in general, so it hovers in some 45 feet distance, closing in on the group this round too.
Sidenote: The unconscious drow suffered 11 HP of damage.
Of round VIII, Iira's, Narzen's and Zhadristan's actions are still to be rolled/done. The rest may tell what they want to do next for round IX.
Zouhlnor is in melee range, right? Can Zhadristan see that?
QUOTE (Zhadristan @ Jan 5 2006, 17:31:34) | Zouhlnor is in melee range, right? Can Zhadristan see that? [/quote] Well, yes. The eye ray creates a cone of visibility in the darkness and assuming that Zhad and Zouhl stood in line of sight (of the beholder). Yet, Zouhl will only be able for melee in Round IX, as he closed in on the beholder this round.
Step forward lads and lasses, we want to go on, won't we? :fechten:
How long would it take to surround the beholder, walking along the created darkness?
Well, Zouhlnor went some 20 paces ahead to confront the still approaching beast. As it hoovers 10 feet above ground one may find it difficult "to surround" it, though with a move equ. action you could do so, no problem. i.e., getting into a flanking position to at its right or left hand side. The round afterwards, you may move into a direct flanking position with Zouhl.
Hope I don't spill many beans saying that even flanking even a 8 1/2 eye beholder is next to impossible ...
The scene right now, just before Round IX:
The beholder hovers some 20 feet in front of the main bulk of the drow (those who fought the elite in melee), 10 feet over the ground. Zouhlnor is the only one in melee reach, still enlarged as he is. The whole area is covered in darkness, so you see neither the beast nor your friends.
For round IX ...
I know what Nata'al and Keth do, Sheiriya, Geirildin and Jhalashar. I imagine what Zhadristan wants to do too. The rest?
Looks like I missed a round or so in the past few days of not being online. :lol: Anyways onward with my attacks, just delayed a bit.
QUOTE (Oyn @ Jan 8 2006, 13:31:18) | Looks like I missed a round or so in the past few days of not being online. :lol: Anyways onward with my attacks, just delayed a bit. [/quote] What attacks? ... I take that he goes in ready mode (Rd VIII) and is still in the darkness. He does not see the thing as yet ... only possibility was when the ray passed over him. No chain reach though. So he might have closed in on the beast as his move action, no problem.
QUOTE (Zanan @ Jan 8 2006, 15:03:00) | So he might have closed in on the beast as his move action, no problem. [/quote] yup that was the plan. move in so attacks could be made.
Note to Sheiriya -> you must see the target to cast the spell
... and Keth -> what sort of help?
Actually I liked the darkness because it keeps the beholder from firing its rays.
If we can't keep it from flying, we can't attack it in melee because it can fly out of range. Our ranged attacks are not that good, hmm?
Well ... this is just Nata'al's opinion ... whether the others agree is up to them. (@ Warlockco ... they don't know about our talk, so I leave Keth's opinion open as yet).
Just in case it did not come over well enough ... the beholder moves upwards this round, will only be in reach of Zouhlnor's and "Zhadristan's" melee and possibly leaving the darkness ... just as food for thought.
Regarding Narzen's shooting ... he missed, of course, not because of the ultra high AC, but because lack of sight. And only just.
Situational update after Round IX
The beholder has moved atop the darkness, as Talice reported. It is out of reach of the melee fighters now, aside from Zhadristan's whip. The creature still is some 30 feet away from the main group (Keth, Geirildin, Jhalashar, Zhadristan, Nata'al) of you.
Bring forth ideas and actions please. :ph34r:
The tunnel that lead as here was large enough for giants. Where's the next smaller one we know of?
Leading down to Maerimydra, the tunnels are not that much smaller, but much less spacey as the open cavern is right now.
Is Sheiriya inside or outside the darkness?
At this moment and time, everyone is in the darkness ... well, who knows where Talice is.
The darkness is - as I see it - a "half globe" of magical darkness, i.e. the top half of a large (20 feet radius) globe. The lower half isn't there / to be seen because of the floor, of course.* There are two darknesses right now, one towards the path and one more closely to the beholder and the front row fighters. Those stepping out of the darkness near the path cannot see the beholder straight away, but have to (due to angle) move further backwards towards the path (say 15 feet). From there you can spot it, if you want.
* I assumed that they were cast on ground level, not somewhere in the air.
Actions for round X please.
Good, I know what the DMCs do in round X. I assume that the rest moves path-ways as well, though I am not sure about Iira's intentions with the hook and what spell Zhadristan casts. Keth will cast a spell, what is Narzen and Zouhlnor up to?
Didn't I say it in the pm? It's True Strike.
Not in th PM ...
On a general note, True Strike does wonders if you try an hit the beast WHEN you see it. As we are using the old version of darkness, the beholder while in the darkness was not just concealed, you simply did not see it. I did use 50% miss chance for the last rounds, assuming that anyone who did, shot in the general direction of the beholder. It moved during that time as well, so it was not the darkness' actual "concealment" taken into consideration, else it would have been 100%. Maybe that was not clear enough. If you see the beast or it uses blur or displacement, true strike works perfectly well.
Everything unclear?
Good. I think I have most info necessary, so away we go.
Situational update - Round X Most of the drow have now either left the darkness (near the path, Zhadristan's) or stand close to its edge. Zhadristan, Zouhlnor and Iira are still fully covered, as they were deeper into the fungi forest (Zouhlnor's and Zhadristan's darkness). The latter three will leave the darknesses after their Move Action of Round XI, if they so desire. The beholder moves towards the path and can be clearly seen by all next round (and vice versa), unless another darkness is cast, as Nata'al suggested. So if Narzen and Zhadristan want to give their buffed x-bow's a try, no problem now.
Questions? If not, Round XI is upon you!
Was the "move to the left" comment directed towards people within the darkness? I'm guessing so since it was spoken aloud instead of signed.
QUOTE (Oyn @ Jan 14 2006, 10:33:14) | Was the "move to the left" comment directed towards people within the darkness? I'm guessing so since it was spoken aloud instead of signed. [/quote] Well, it was spoken to someone, whom is hard to tell. Then again, Iira knows that the group would move on to Maerimydra and need to go through the southern tunnels ... which lies to Iiira's left too (when he moves back from the fight towards the path).
Situational update for Round XI (don't worry, at least I know what is actually happening B) )
The group moves back towards the path and turns left (to the south). Talice spotted someone and talked him/her to move in that direction too. The skeleton and the shadow cavvekan attacked the beholder (or will do soon), Narzen and Zhadristan got their shots off too. As soon as possible, Nata'al will/does cover your "escape" route with darkness. Iira, Zhadristan and Zouhlnor will be the last to arrive at the southern tunnel. Speaking of which, take a look at the picture again (description thread). What seems like a tunnel - south eastern edge of the fungi forest cavern is actually only a passage to the lake cavern in the west. You can move alongside the shore of the lake (see description of the caverns above - it is different to the picture) keeping inbetween the blue ribbon and the wall. The beholder might follow you, it is certainly able to do so.
Questions?
Uhm, yes. I don't want to use the crossbow, I want to expend 3 charges of the ring :) of course only if it's not looking at Zhadristan when he gets in sight.
No problem ... I'll be roll happy anyway, given all the attacks of the beholder, miss chances and whatever. Adding a possible bull rush won't hurt me much more :lol:
Situational update at the end of round XI
All but Zhadristan, Zouhlnor and Iira are now on half way towards the southern "tunnels". The view to the beholder is now obstructed by the darkness Nata'al summoned. The skeleton still stands were it was summoned, the cavvekan seems to have some fun right now. One round of running/moving will bring all but the aforementioned three towards the passage to the next cavern. The three will be there after another move action.
Just, that everybody knows: Sheiriya is invisible to darkvision again.
Malifice will keep her handcrossbow leveled at whoever is aiming a weapon at her for the moment, but does not fire. She also moves so her back is against a passage wall.
Am I right that there is enough illumination to see Sheiriya without darkvision but not that well (in addition to her shadow veil)?
QUOTE (Sheiriya @ Jan 18 2006, 20:42:55) | Am I right that there is enough illumination to see Sheiriya without darkvision but not that well (in addition to her shadow veil)? [/quote] Keep me posted on that ;) ... actually, it is dark here, illumination was only in the fungi cavern, nor here any longer.
I guess you know what Sheiriya is doing now.
By the way...hello everyone!
QUOTE (Mikayla @ Jan 25 2006, 2:55:50) | By the way...hello everyone! [/quote] Welcome to the group. :P
Just to remind you. At the moment (until I write something different) Sheiriya is invisible in the darkness. At least to most, if not all of you, I guess.
Good ... anyone actively trying to "spot" what the three ladies "talk" in secrecy? B)
QUOTE (Zanan @ Dec 11 2005, 18:37:20) | Updating stuff ...
Coloured stuff freshly identified ...
Talice's Quest
Magical items collected along the way
Naevra and the rooms up to the southern parts: *Silvery ring - of misdirection -- Sheiriya *Wand - of enfeeblement, 23 charges Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility) a spell component pouch *a Luck charm sort of Symbol dedicated to Tymora - (+1 sacred save on all saves) *a black clean short sword - +1 magebane -- Nata'al 2 non-magical silvery daggers *a handaxe - +1 handaxe of distance and returning -- Iira methinks *a robe of Charisma (+2) -- Sheiriya *a small brass ring of lockpicking a spellbook with accompanying components (pouch) (Naevra's Spellbook, see below) *wand of shield(ing), 32 ch. *bracers of striking --- Talice takes a look arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball) *a mace - +1 flaming heavy mace (cast Faerie Fire on anyone hit) -- Keth
With the skeleton cleric of Myrkul *Black breastplate - +2 shadow breastplate -- Keth A morningstar - a magical weapon A hook - heavily cloaked in necromantic magic --- carried by Nata'al A helm - of comprehend languages and read magic
The Study An amulet - of Natural Armor +1 Bracers - of armor +3 Gloves - of dexterity +2 -- Keth A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols) A number of non-magical bottles with nasty looking liquids
Skeleton on the Throne Bracers - Crimson Dragonhide Bracers -- Zhadristan A silvery-black horn - Horn of the Exalted Dead -- Jhalashar An an ornamented breastplate -> +1 light fortification living metal -- Zouhlnor A magical longsword -> +1 keen undead bane -- Sheiriya *A robe - will increase the wearer's resistance generally and against some elements
In the room (table, dead, alcoves) A dagger's hilt - spectral dagger -- Geirildin *A semi-transparent cloak, Shadow Veil (+2 deflection, 20% concealment, precludes wearing any other armor) -- Sheiriya *A whistle made of glass "Night Caller" - calls a zombie from amongst more or less recently slain folk, which serves the wielder loyally until destruction *A bag of stones - 5 breachstones An amulet of Natural Armor (+1) -- Zouhlnor 4 doses with some paste - provide some sort of healing and cleansing A periapt sort of thing - improves wisdom -- Keth Another horn - horn of Evil -- Jhalashar 6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt) Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below) A crossbow - +1 light x-bow of distance -- Keth About a dozen and a half +3 crossbow bolts -- 50/50 Sheiriya & Keth Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose.
Naevra's Spellbook (26 of 50 pages used) 1st Alarm, Mage Armor, Comprehend Languages, Identify, Invisibility, Magic Missile, True Strike 2nd Fog Cloud, Gust of Wind, See Invisibility, Scorching Ray 3rd Arcane Sight, Clairaudience/Clairvoyance, Daylight, Fireball
To a trained eye, Naevra apparently concentrated their studies on Divinations and the school of Evocation.
Arcanamach Trebellia - A Netherese Spellbook (83 pages) 1st Arcane Sensibilities, Arrow Mind, Instant Search, Lantern Light, Protection from Evil, Protection from Winged Creatures, Ray of Resurgence, Shield 2nd Energize Potion, Flaming Sphere, Resist Energy, Scourge of Force, Sun Bolt, Swift Fly, Wraithstrike 3rd Clearstone, Dispel Magic, Healing Touch, Heroism 4th Bloodbriars, Celestial Brilliance, Dimensional Anchor, Lightning Fog 5th Break Enchantment, Shadowform, Streamers 6th Crushing Sphere, Greater Dispel Magic, Repulsion
Divine Spells (26 pages) 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea 4th Blood of the Martyr, Convert Wand 6th Ghost Trap
Pal 3rd Undead Bane
This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions) 1st Chill Touch, Summon Undead I 2nd False Life, Spectral Hand, Summon Undead II 3rd Gentle Repose, Summon Undead III 4th Animate Dead, Bloodstar, Enervation, Venom Bolt 5th Magic Jar, Necrotic Skull Bomb, Night's Caress, Summon Undead V 6th Create Undead, Eyebite 9th Ghostform
A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich. [/quote] Some more identifications ...
The +3 Crossbow Bolts are they sized to a specific type of Crossbow? If not they should be spread out among those that tend to use their Crossbows alot.
Keth will take the +2 Shadow Breastplate. Keth will pick up the +1 Light Crossbow of Distance, if anyone has some bolts to spare for her (had completely forgotten to give her a missile weapon).
Narzen and any other Arcane casters should split the arcane scrolls between them.
People should make claims towards more stuff, no point in dragging this stuff along if we aren't going to try using some of it. :D
The +3 bolts are for light / heavy crossbows. BTW, I spare me checking your stats for strength and carrying capacity and all, but make sure you don't end up as mules, right? ;)
To let you all know in advance ... I'll be off for about 10 days starting from February 13th. That is not to say that the campaign will stop, only that any ongoing actions stop. You can easily continue your conversations, introductions, information exchanges and what have you. Would be good to see that, as in-game the characters would do well knowing "some" strengths and weakness their comrades. Would make the co-ordination by the leader/s better, I would assume.
QUOTE (Zanan @ Feb 5 2006, 10:30:26) | The +3 bolts are for light / heavy crossbows. BTW, I spare me checking your stats for strength and carrying capacity and all, but make sure you don't end up as mules, right? ;) [/quote] My backpack helps with that :D
Sheiriya would like to change her "old" longsword for the undead bane longsword.
Good fellows ... I doubt that we will see much fighting before Monday (when I leave you for a week) but as this is the last rest, spellcasters should tell me about the spells they have prepared ... knowing about the city and the trouble ahead.
While I am away, do not forget to talk to one another. Obviously, any talk could be done in an alternative timeline, e.g. the current rest. (And don't try to get my chaps into saying something, as they will be rather quietish ;) )
Rightio, I'm offski from now on till (hopefully) Feb 20 in the afternoon.
So keep the stuff going (if only by inter-chara chat) and don't mess too much up, okay? I'll take care of that when I'll be back. B)
Erg... haven't been able to access the site for the past few days.
Did our dm give any of you further information?
Merely a request to keep talking. Of course, being a lowly male, it is not my place to initiate conversations. :D
(Har... too much programming. :rolleyes: That's initiate, obviously, not initialize...)
:blink: Oh bugger... it's 20th already?
:unsure: Yeah, it does look a bit empty here...
Quick, everyone, formulate a battle plan and look alive! Females and drow first!
Ugh, been having problems with getting to the site, has been down everytime I have tried recently. Not sure what is going on.
I say we send the boy's in first, while the girls stand back holding all the weapons. :D :wacko:
:spinne:
Gooood. Mistress Zanan is back and checking the replies per person. Everyone under 10 replies will suffer level penalties :falle:
... hm ... well. I'll get back to you a little bit later today.
@Sheiriya ... the gmx accounts are better for the mails.
Hope you had a good and fun vacation.
Vacation? "Family business" ... my sis got bethrothed to a Greek chap and will most likey spent the best part of her life in Deskati ... right next to Mount Olympus in the Olympus Mountain Range. Great place, fine people, worth a visit!
Good good, the "substitute" is doing a fine job, so I will let him/her have the fun a little longer (Don't worry, Zanan is watching B) ) - as it is relevant to the story.
Don't forget to show that you are there, even if the chara simply scratches its head.
Maeryimdra ... now, to give you an impression, here's the map of this fair place. We will be entering it near the lake at the top left hand corner of the map, right north of the lake. The temple is that starlike circular thing on the southern edge of the plateau (to the west of the lake). A more detailed description will follow as soon as we have finished the formalities.
Info on rules and all. For those not able to access all relevant books, there are a few sites who offer instant internet access to the SRDs (System Reference Documents). I will put these links in here as well as store them into the FIRST ENTRY of the ORGA THREAD, so you do not need to browse for them, rightio?!
D20SRD.ORG
SystemReference D&D3,5
And, BTW, don't be shy and post something, will you. That scourge is getting agitated ...
Good ... will keep the intro going this day to give you some time for responses. Afterwards, we can move it to another thread, as we have to go on at some point, haven't we?!
Spellcasters should PM/mail me about their current spell selection, as I would expect they prepared themselves for battle during the last rest.
Edit: Narzen's spell selection done.
Zanan, will try to have an updated spell list to you by Friday night my time. For "standard" Cleric spells, what books besides the PHB can I grab them from?
Could you give me a current total charges on my wand and rod?
Thanks
GATE TECHNICAL INFO
Well, as some of our American based players have experienced some problems in getting to the Gate, here's some info I got from the Kobolds-in-Chief. The board provider does indeed update the site during German nightime - which is not related to anything the Gate-people do regarding site updates and all. They have no influence on this.
Thus, make sure that you post during the German time window of say 07.30 a.m. to 01.30 a.m. (deduct 8 to 9 hours to get the US time, relative to your "lair" near the East or West Coast). Unless I get it totally wrong, this would mean that (9 hour example) e.g.
09.00 a.m. German Time relates to 00.00 (midnight) US or 17.30 (5.30 p.m.) GT to 08.30 a.m. US time.
Hope that settles some of the problems.
@warlockco ... any decent Wizard book will do. d20 ... depends on the sourcebook. Some are quite edgy.
I am not at home and I don't have my char sheet online. I don't know why, maybe because I rarely need it, but I didn't memorize Zhadristan's character sheet, so I'll settle with the previous spell selection.
Update on downtimes:
Well Stateside folk, the borads are usually down because of provider updates inbetween 03.00 and 05.00 a.m. German time. That is round about 6.00 to 8.00 p.m. over in the US. So if you stay clear of the 5.30 and 9.30 p.m. window, you should be fine. If you post inbetween, make sure that you keep a copy of what you have just written (CTRL-A and CTRL-C, just in case ;) ) until it appears as posted on the screen. I for one need to do this more often than not at the WizBoards these days, as replies there far to often vanish into the ethereal because of a short link failure or the like.
Right, I'll open a thread for general discussions to get the campaign going. I assume that anyone accepts our two new males for the time being :ph34r: .
Reminder that the more you roleplay (even without much action going on regarding your character), the more XP you will earn. B)
Situational update.
The drow and the troll are 40 and 45 feet away respectively, having just left the tunnel. The will get closer to you this round, if you have a lesser Ini. If your Ini is higher you need to move up to them but may not get into melee distance unless they are upon you. (MEA plus one attack) Or you wait till after their Ini and move towards them and at least reach them safely (close the distance to attack). Any wait may spell the end for the drow though.
I'll do the Ini & AB for those I know about.
Haven't heard of the brothers so far, will assume that Iira charges his weapon and Zouhlnor closes in ... unless they show till this afternoon GT B)
Situational update before Troll Round II:
The female drow lies unconscious and badly bleeding at the brothers' feet. Those two are some 20 feet away from the monster, as is Malifice and Talice. Keth, Rou'sun, and Nata'al are 5 feet further back. The troll is in the company of Draezen (groupside, in front of the troll) and Zhadristan (Maerimydra side, behind the troll).
Right, round two will start soon.
Malifice & Keth take care of the female, Draezen and Zhadristan of the troll. Nata'al and Talice will do something that strikes my fancy, I assume the brothers will join the fray, while Narzen sends another bolt into the beast?
I'm not quite sure. Are there any bugbears left?
QUOTE (Rou'sun Sharas @ Mar 13 2006, 13:47:43) | I'm not quite sure. Are there any bugbears left? [/quote] The one that faces Zhadristan and 6-y Nata'al.
Situational update ...
There is just one bugbear left standing, the one facing Zhadristan and Nata'al. It is badly wounded and faces certain death in the next round, whatever it does. The bugbear in front of Draezen is quite dead already, having taken some 1 Million HP of damage ... well, 55 are enough, even for a raging Bugbear Bbn 2. <_< The female drow is regaining her wits, the other creatures (troll, buggies) are dead. I'll check for the HP lost by the wounded ones soon.
How far are we from the Refugee Cave?
"Half-an-hour's" walk away. Given the cautious approach you took, not much more than a mile.
QUOTE (Zanan @ Mar 21 2006, 10:12:21) | "Half-an-hour's" walk away. Given the cautious approach you took, not much more than a mile. [/quote] Thanks
Rightio folks, after being ill for most of the week, I'm now ready to seal your fate in the ruins of Maerimydra. Will start over the weekend.
Narzen, see you tomorrow at the usual KO time, will I?
No need to shy back, I'll kill the characters nonetheless B)
You gained - obviously - XP for troll and company, as well as reaching Maerimydra and role-playing (some more, some less). Thus, a level-up for Zouhlnor. I'll roll HP at the dice thread, take the best of the relevant two.
If people know that they will be away for a time, give me a short guideline what their characters will do under certain conditions, so I can handle them too.
I don't know when (or even if) I will be able to get online for the next few weeks.
QUOTE (Rou'sun Sharas @ Mar 30 2006, 18:00:48) | I don't know when (or even if) I will be able to get online for the next few weeks. [/quote] Just to let the rest know ... I'll take care of that, so feel free to post along. B)
QUOTE (Zanan @ Feb 2 2006, 19:31:04) | QUOTE (Zanan @ Dec 11 2005, 18:37:20) | Updating stuff ...
Coloured stuff freshly identified ...
Talice's Quest
Magical items collected along the way
Naevra and the rooms up to the southern parts: *Silvery ring - of misdirection -- Sheiriya *Wand - of enfeeblement, 23 charges Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility) a spell component pouch *a Luck charm sort of Symbol dedicated to Tymora - (+1 sacred save on all saves) *a black clean short sword - +1 magebane -- Nata'al 2 non-magical silvery daggers *a handaxe - +1 handaxe of distance and returning -- Iira methinks *a robe of Charisma (+2) -- Sheiriya *a small brass ring of lockpicking a spellbook with accompanying components (pouch) (Naevra's Spellbook, see below) *wand of shield(ing), 32 ch. *bracers of striking --- Talice takes a look arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball) *a mace - +1 flaming heavy mace (cast Faerie Fire on anyone hit) -- Keth
With the skeleton cleric of Myrkul *Black breastplate - +2 shadow breastplate -- Keth A morningstar - a magical weapon A hook - heavily cloaked in necromantic magic --- carried by Nata'al A helm - of comprehend languages and read magic
The Study An amulet - of Natural Armor +1 Bracers - of armor +3 Gloves - of dexterity +2 -- Keth A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols) A number of non-magical bottles with nasty looking liquids
Skeleton on the Throne Bracers - Crimson Dragonhide Bracers -- Zhadristan A silvery-black horn - Horn of the Exalted Dead -- Jhalashar An an ornamented breastplate -> +1 light fortification living metal -- Zouhlnor A magical longsword -> +1 keen undead bane -- Sheiriya *A robe - will increase the wearer's resistance generally and against some elements
In the room (table, dead, alcoves) A dagger's hilt - spectral dagger -- Geirildin *A semi-transparent cloak, Shadow Veil (+2 deflection, 20% concealment, precludes wearing any other armor) -- Sheiriya *A whistle made of glass "Night Caller" - calls a zombie from amongst more or less recently slain folk, which serves the wielder loyally until destruction *A bag of stones - 5 breachstones An amulet of Natural Armor (+1) -- Zouhlnor 4 doses with some paste - provide some sort of healing and cleansing A periapt sort of thing - improves wisdom -- Keth Another horn - horn of Evil -- Jhalashar 6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt) Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below) A crossbow - +1 light x-bow of distance -- Keth About a dozen and a half +3 crossbow bolts -- 50/50 Sheiriya & Keth Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose.
Naevra's Spellbook (26 of 50 pages used) 1st Alarm, Mage Armor, Comprehend Languages, Identify, Invisibility, Magic Missile, True Strike 2nd Fog Cloud, Gust of Wind, See Invisibility, Scorching Ray 3rd Arcane Sight, Clairaudience/Clairvoyance, Daylight, Fireball
To a trained eye, Naevra apparently concentrated their studies on Divinations and the school of Evocation.
Arcanamach Trebellia - A Netherese Spellbook (83 pages) 1st Arcane Sensibilities, Arrow Mind, Instant Search, Lantern Light, Protection from Evil, Protection from Winged Creatures, Ray of Resurgence, Shield 2nd Energize Potion, Flaming Sphere, Resist Energy, Scourge of Force, Sun Bolt, Swift Fly, Wraithstrike 3rd Clearstone, Dispel Magic, Healing Touch, Heroism 4th Bloodbriars, Celestial Brilliance, Dimensional Anchor, Lightning Fog 5th Break Enchantment, Shadowform, Streamers 6th Crushing Sphere, Greater Dispel Magic, Repulsion
Divine Spells (26 pages) 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea 4th Blood of the Martyr, Convert Wand 6th Ghost Trap
Pal 3rd Undead Bane
This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions) 1st Chill Touch, Summon Undead I 2nd False Life, Spectral Hand, Summon Undead II 3rd Gentle Repose, Summon Undead III 4th Animate Dead, Bloodstar, Enervation, Venom Bolt 5th Magic Jar, Necrotic Skull Bomb, Night's Caress, Summon Undead V 6th Create Undead, Eyebite 9th Ghostform
A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich. [/quote] Some more identifications ...[/quote] Figured I would push this up towards the front.
Good idea! Was just about doing the same thing.
Hmm, something must be wrong, I'm posting more often than most of the others. :D :lol:
That's what you get for being the self-appointed leader in the party. For us silent types lurking in the shadows and following orders it's much easier... :ph34r:
QUOTE (Narzen @ Apr 10 2006, 20:29:14) | That's what you get for being the self-appointed leader in the party. For us silent types lurking in the shadows and following orders it's much easier... :ph34r: [/quote] Not as easy as it is for me B) Less maths and all for XP awards.
Anyways, just keep posting along, or else Talice and Nata'al will have all the fun :D
Will take charge over Iira and Zouhlnor for the time being. Rou'sun is back it seems :D
As for the talk of Nata'al ... well she comes from Eryndlyn and I give her a regional touch to her speech. As Scots (not Scottish English) is the only one I know from my studies, I'll use a few words every now and then. Hope I don't bother someone on here :ph34r: If you want to follow this no problems on my side, just make sure we all get the meaning.
While we are at it ... hochmagandy -> "sexual intercourse - for recreation, not procreation - between people not married"
Hm. I recall having mentioned Narzy picked up the wand of enfeeblement long ago... but then again, since no-one else has a claim on it according to the list, surely it won't hurt if I'll help myself to it again. ;)
One should try and create an "enlarged" version of these things ... then again, I am not quite sure on why "enlarge" and "range" were related to one another.
Yes, he is back! :)
I got access to the internet yesterday.
QUOTE (Zanan @ Apr 12 2006, 17:37:04) | One should try and create an "enlarged" version of these things ... then again, I am not quite sure on why "enlarge" and "range" were related to one another. [/quote] Who knows why they picked some of the terminology they did for the Metamagic Feats. :rolleyes:
Squads ...
Left (north): Nata'al, Narzen, Iira
Centre: Kethryllia, Malifice, Rou'sun (?)
Right (south): Talice, Zouhlnor
Where will Draezen and Zhadristan be heading?
Centre sounds good to me. How far away are the others?
Fourty feet to either side. The enemy is some fourty feet below you, so the distance ranges from thirty (giant's head) to fifty feet away.
Ah ... and BTW ... Happy Easter to all reading and participating!
Due to some time window mix-up, Draezen was not able to post ... so just to clear it up, he stayed on the ground - which we apparently did not note at first (obscuring mist and all). As there was no fighting, he has apparently taken cover amongst the fungi and ruins down there.
Will set the whoöe thing rolling this afternoon (GT). So check every now and then for updates in the coming days. (Yes, I know you usually do, but anyway B) )
Situational update:
Draezen is on the cavern floor, in front of him a dead archer. One of the bugbears approaches him, ready to throw a javelin.
The second archer (south) is wounded, but will aim at the plateau folk. The giant has something arround his head, apparently obstructing his vision. You cannot see his upper body either though.
One of the bugbears is getting up from the fall, another one will throw a javelin. The ogre, for the time being, just looks around.
Situational update II:
Draezen is kicking the living sh*te out of the bugbear in front of him. Another bugbear is now approaching too, wielding his morning star.
The blinded giant stumbles about, apparently wanting to get away from the spell.
A bugbear (who apparently only lives on adrenalin) and the ogre make for the stairs to the south of the lake. It will take them ages to get up to you ... though the cross-/bow wielders may aim another round of shots at them.
The two archers are dead, which leaves you with 5 enemies in total.
*hits moaning button*
Folks, you've got time on your hands ... play your characters.
*hits the moaning button again*
Rightio ... Draezen's call will come during his turn this round. So before describing whether your characters will react, note the ini sequence.
Will wait for Zhadristan and Keth's actions before moving on ... though will do the ini thingy.
Iira and Zouhlnor have been posted missing for some reason or another, so I'll keep them under my command for the time being.
EDIT: All hear Draezen's call ...
Can Zhadristan poison and fire a dart in one round? If so, he'll shoot it at the new creature.
If the new creature is obviously hostile and not demonic, Malifice will fire two bolts at it.
If the new creature is not obviously hostile and does not appear demonic/fiendish, Malifice will hold her action, ready to fire upon it if it acts in a hostile manner.
If the new creature is demonic, then Malifice will switch weapons to her swords.
What most of the onlookers suspect is confirmed by Iira and Kethyrllia, who utter nigh simultaneously: "Vrock demon!"
And it doesn't look like wanting to debate the finer issues of drow architecture with you ...
Malifice draws her two swords and keeps herself between the demon and Keth.
Situation update ...
The enemies below the plateau are all dead, apart from the giant. The latter has moved off towards the camp and is now some 100 feet away from the plateau - i.e. he is still some way off from the camp.
The vrock comes rushing down on you, apparently heading for the females (Keth & Mal). It will be there next round.
I suppose Narzy sent the bolt flying as a parting gift to the giant, then.
QUOTE (Narzen @ Apr 27 2006, 11:19:55) | I suppose Narzy sent the bolt flying as a parting gift to the giant, then. [/quote] Nono ... as described, the bolt send the remaining bugbear near the point of no return ... and Iira's arrow pushed him over it. Sorry for any misshaps.
Ah... okay, now I found it. :unsure:
[Note to self: Just because you don't see your name in the action description, doesn't mean you shouldn't read all of it...]
When I wanted to use the poison, I didn't know it was a demon :unsure:
Oh, that happens to me all the time. Electricity against vampires and all.
Good thing my character is smarter than I am, and asked before shooting at the vrock. :D
Ah, never mind Phaerven. Talice just stated the obvious without knowing whether Zhadristan actually knew or not. ;)
Situational update - read carefully!
On the northern edge, 40 feet away from Kethryllia (in the middle), Iira gets Draezen up to the plateau. The latter will reach it during the next round, both will take no part in the battle (unless the vrock decides otherwise).
Narzen and Nata'al are some 30 feet away from Keth, as is Talice and Zhadristan on the other side. Zouhlnor is only 15 feet away, but stunned by the shriek of the demon, as is Rou'sun. Their next action will be after the vrock's ini next round, as usual.
Keth's has enchanted Malifice's blade, her spiritual weapon overcame SR and struck the demon too. Speaking of which, the vrock is now 20 feet away, flying/hoovering over the chasm, some 8 feet above ground (plateau level). It looks as if it will turn about and attack the females now.
Malifice will wait for the Vrock to advance and then will attack. Her 'primary' weapon will be the one enchanted by Keth, naturally.
Will keep you going this afternoon (German time).
Fine ... situational update:
The vrock stands in front of Malifice. Actually, there are still three vrocks there. Kethryllia, Nata'al and once he is there Zouhlnor will also be in melee. Draezen - I assume - charges into the fray as well. Iira is some way off, as is Zhadristan and Narzen. All can reach the demon within one round though. Talice is some 15 feet away, Rou'sun stands just behind the combatants near Malifice and Keth.
Malifice will full attack the vrock.
And another update ...
The seven vrocks are surrounded by all but Rou'sun, Narzen, Talice and Iira. At the moment, they all concentrate on Malifice.
Will keep you busy again later today.
Malifice will ignore her wounds (for now!) and press her attack.
Situational update ...
All but Rou'sun and Talice are in melee with the demon. The latter six all look wounded now, their blood wet the surface of the plateau.
Note on Draezen's strike. As by house-rule, once you roll a natural 1 with one weapon, you lose all subsequent attacks with that hand (if you have more than one attack) and, on a confirm roll of 1 - 3 the grip on the weapon too. As he has another fist and two good legs, he struck with these alternative options.
Malifice is healed 18 HPs. Was anyone else injured?
QUOTE (warlockco @ May 16 2006, 2:19:54) | Malifice is healed 18 HPs. Was anyone else injured? [/quote] Me, the DM that is. Mentally. For having to do all this maths and all. But I guess that doesn't count, eh? :unsure:
Now, before you ask, everyone got XP, some at least. No-one has levelled, though the temple will make sure that quite a number will, milestones and all. If anyone utterly needs his or her XP total, just let me know. As always, I rewarded roleplay seperately and those not here suffered somewhat in this respect.
Right ... were are back in business, it seems. The tech-kobold fixed some script-kid intervention, made possible by the usage of some old "ipb" - technology. The boads will soon switch to "phpBB 3" ... whatever this might be. You can get an impression of it when clicking on the FORUM button in the top navbar. Not much change, but they said that the dice thingy will be OOO for a few days. Not that this wil hurt us that much.
Any volunteers around saving the 60 odd pages into a/some text file/s? :huh:
If no one else has volunteered, I could do it, but won't be til the weekend though.
Okay this is very irritating the condition of the board that is.
Stupid Hackers.
So, just need to copy only the main campaign text right? Nothing of the other threads?
No one volunteered so far.
Note, there will be a number of issues being solved during the next few days. For example, the conversion re-assigned the page numbers, so you will get Error messages clicking on the last one to three pages of a thread. You will need to click through the site pages to go to the last page, e.g., the last page of the main thread is 65 now, not 68 as listed. This will be sorted, I hope. Some old features are not yet ready, e.g., colours, font sizes and all. We have to wait and see here too.
Stick around for a few days.
I am not an expert for such things, but maybe I can make a script saves all the pages, I'll try tomorrow if I find the time.
It's new, it's cool, just post along folks! :ork:
Everyone is there ... I added the explorers' return three entries earlier ... "edited in", so to speak. Will be off for most of today, but will get you going tomorrow and during the weekend. Make sure to happen by.
Everyone is there ... I added the explorers' return three entries earlier ... "edited in", so to speak. Will be off for most of today, but will get you going tomorrow and during the weekend. Make sure to happen by.
I see how it is, make me go and edit my post now :P
Rightio ... just to reiterate. There are a total of four drow (or what look like drow) in front of the temple, and something that looks like a skinned elf-demon.
The cavern is still smoke-screened, so visibility farther than 100 feet is general poor. You would guess that lightnings or fires might been seen far enough to alert whatever is nearby though.
Important info regarding postings et al on the "new" gate can be found here:
http://games.dnd-gate.de/faq.php?mode=bbcode#20
Yes?! :o
Should I do the dice roling on my own, in such situations, or ist our dm the "master of all dice"? 8)
Should I do the dice roling on my own, in such situations, or ist our dm the "master of all dice"? 8)
No doubt, I rule all the dice ... but you may very well do that by yourself. Skill and other checks can be done too, if described correctly at the main thread. And ... OBVIOUSLY ... you do the rolls and describe the outcome accordingly, however good or bad they are. At least if you have a clue about the outcome. With your spell checks that is no problem, with skill checks (i.e. spotting, listening et al) that depend on info only I have, make sure that the skill in question is mentioned. I'll check it on my sheets and describe the outcome. Skill checks not depending on my info, such as - yes, the mages could have done that - learning new spells, you know your scores for that.
Rightio ... will let your blood flow in streams ... or was it theirs ... anyway ... from Saturday onwards.
Right ... now the fight begins in earnest:
Situational update Four drow stand in front of the temple, all were hit by the acid bombs, though not all were injured. The demon stands half-way up the stairs to the temple, Draezen at the stairs' top, on the opposite side (southern) of the temple.
The distance between the temple and the stairs to the promenade is about 100 feet. The stairs lead up to the temple's main entrance (which is open). They are some 40 feet wide and count about 20 to get you up to the entrance level (six feet above ground).
The defenders stand some 20 feet in front of the temple stairs. The nearest one (Mrs. Shrivel-Face) is about 25 feet, the farthest one 40 feet away.
Make your moves for round I
Well, the inis are there, but I won't be able to do the actions today ... sorry. Keep posting a few bits and pieces nonetheless.
Keth will cast Spiritual Weapon and send it at the flayed one, casting Defensively if needed.
Malifice will full attack and use her dodge bonus and such on her current opponent.
Reload and cast true strike, no attack for me on the next round.
Keth is going to cast Bladebane vs Undead on the scourge, casting defensively if needed.
Situational update ...
Draezen and Zouhlnor are fighting the killer or Iira. The male is wounded, but standing firm. Rou'sun stands somewhat behind Draezen.
Zhadristan, Nata'al, and Narzen have brought down the female warrior, who bleeds to death right now.
Malifice and shrivel face are entangled in a furious fight, while Keth stands nearby with her Scourge now prepared for fighting undead. Skinned face will be in melee next round, most likely attacking the yathrin.
Talice stands to the side of the fight, scanning the area for more opponents and a opportunity to strike someone.
Current wounding stats: Malifice - 36 HP Nata'al - 26 HP Zouhlnor - 11 HP Zhadristan - ( was lucky that Nata'al spared him the crit from the female) Draezen - 4 HP from acid Kethryllia - 2 HP
I'll be casting disrupt undead next.
Malifice is downing a potion of Cure Serious Wounds this round, while dodging her opponent.
Situational update:
Of your opponents, only shrivel-face is standing. The female warrior is bleeding to death.
Zouhlnor, Draezen and Zhadristan need a MEA to get to her, as does Talice.
No other emeny shows up right now ...
I suppose Zhadristan is off to the side and can circle around her..
How Injured is everyone?
Last time I checked ...
Malifice - 6 HP Nata'al - 26 HP Zouhlnor - 11 HP Draezen - 4 HP from acid Kethryllia - 2 HP
Scavenged from the pre - Temple fight:
Drow warriors (3 each unless otherwise stated) +1 rapier, +1 light crossbow, +1 chainshirt, +1 buckler, 35 bolts, 10 doses of Drow poison.
Quth-maren - none
Revenant Maerimydra Officer :o +2 cold drowcraft rapier, +2 drowcraft chainshirt of light fortification, +1 heavy steel shield, amulet of natural armor +1
None of the magical items have yet been identified though!
If you want to double-check on these opponents, I put them in my CotSQ revision entry HERE (http://forum.dnd-gate.de/viewtopic.php?p=169766#169766)
Will be working at the World Cup for the best part of tomorrow, as I have today. Thus, the story will go on on Saturday morning (German time) onwards. Don't stop writing though.
BTW ... as this campaign is nearing its end ... I will run another one afterwards, going off from Sschindylryn. If you are interested, you may either keep your current characters or introduce new one ... suitable for a drow adventure (NEUTRAL 75 % / Evil rest % ). ECL should be round about 10. Actually, up to 10. Ideas and suggestions to my e-mail address.
BTW ... as this campaign is nearing its end ... I will run another one afterwards, going off from Sschindylryn. If you are interested, you may either keep your current characters or introduce new one ... suitable for a drow adventure (NEUTRAL 75 % / Evil rest % ). ECL should be round about 10. Actually, up to 10. Ideas and suggestions to my e-mail address.
So... that means I can use that special item and summon an Avatar of Lolth and have Keth offer herself and the party as sacrifices then... :twisted:
:wink:
If I may, malla jabbress... offering a non-Lolthite as a sacrifice to the Dark Mother incarnate without written consent, whether said incarnate be explicit or implied, is in direct violation of the Divine Entity Act section 3, article 17. Violation of the aforementioned act invalidates prior employment agreements, whether in writ or oral. As such, I am contractually obliged to decline an offer of that nature, excepting the possibility of further negotiations on hazard pay.
Ahem.
Just practicing for my new character using a custom prestige class, The Lawyer. :twisted:
Looks like we have a volunteer to be first on the altar as I cannot imagine a Chaotic Evil goddess being too fond of a lawyer...
If I may, malla jabbress... offering a non-Lolthite as a sacrifice to the Dark Mother incarnate without written consent, whether said incarnate be explicit or implied, is in direct violation of the Divine Entity Act section 3, article 17. Violation of the aforementioned act invalidates prior employment agreements, whether in writ or oral. As such, I am contractually obliged to decline an offer of that nature, excepting the possibility of further negotiations on hazard pay.
Ahem.
Just practicing for my new character using a custom prestige class, The Lawyer. :twisted:
Ah, but you forgot about the Implied Consent Act section 1, article 1. Anyone that goes into employment of a practicing priest(ess) of any deity, waves all rights of not being sacrificed.
Last time I check all but one party members are actually Lolthites and thus all waived any rights to appeal to any sort of Divine Entity Act to begin with. :tooth:
I think there is a parallel to catholics being catholics until the first church rate falls due.
Regarding the temple ... all the runes in there are clearly of divine origin, either historical texts, prayers or what remained of glyphs and other wards.
POST PEOPLE!!
Much Better!! :D
Much Better!! :D
Indeed, that (http://www.wizards.com/dnd/images/csq_gallery/44464.jpg) is most certainly a ghost rider (http://www.bullwinkleblog.com/wp-content/photos/ghostriderposter.jpg).
Indeed, that (http://www.wizards.com/dnd/images/csq_gallery/44464.jpg) is most certainly a ghost rider (http://www.bullwinkleblog.com/wp-content/photos/ghostriderposter.jpg).
:lol: :lol:
Well well well .. have been working at the Olympic Stadium (World Cup and all) today again and, Tymora's luck shone on me! 45 mins of Shakira from about 40 feet away ... and better yet, I got paid for it. :roll:
Well well well .. have been working at the Olympic Stadium (World Cup and all) today again and, Tymora's luck shone on me! 45 mins of Shakira from about 40 feet away ... and better yet, I got paid for it. :roll:
Nice
Well, Tymora looked away shortly afterwards and some nasty Trojans managed to squeeze through my Firewalls et al. Thus, I spent the better half of this morning hunting and slaying them ... time I had set aside for Gate-stuff. Anyway, here we go again.
The most exalted DM seems to still have computer issues, so it may take a while until further response. In the meantime...
*elevator music plays*
*elevator music stopped* DM is back in business, after hours of re-setup'ping two PCs with Win98. Dunno whether I will have time to drag you on ... then again, I need to check what has happened beforehand anyways.
Greets.
As the campaign draws to a close ... people who want to join the next one should come along to Sschindylryn. Those who want to try something new can leave their characters here and march them to Szith Morcane (well, they won't be slain, rest assured).
Neither options are dead ends though. If you want to take Szith Morcane'rs into the new campaign after we split, we may arrange that.
As for character options, you have nigh anything available up to ECL 10 that drow would accept. Common sense should prevail, of course. :wink: Some of the current drow may not reach ECL 10 by the time we start, but won't lack behind much long (due to higher XP ratio) and better equipment.
Heya folks!
T'would be a good idea if people start coming forward suggesting what they intend to do. The refugees will go to Szith Morcane. As it stands Zouhlnor (who's player left us a few month back with any hint of explanation), Geirildin, and Jhalashar will accompany them. Payment settlement will be reached - somehow. So those who want to jogg along into the next camapign and those who want to do the same but with a new character step forward please ... just to get this over and done with :wink:
Sschindylryn for me :)
Malifice is staying close to Keth for the moment - Keth seems to be in the Goddess' favor, and Malifice (being somewhat egotistical like all drow) does not believe that she encountered Keth by accident - she believes it is Lolth's will that she travel with Keth - what she does during those travels is still open to interpretation of signs, omens and such.
Rightio ... lets make a list then:
So far ...
OUTs: Geirildin Jhalasher Zouhlnor
Nata'al
INs: Draezen (?) Kethryllia (?) Malifice (pending on Keth) Narzen (?) Rou'sun (?) Sheiriya (?) Zhadristan
Talice (remains to be seen)
Gah... been out of the loop for the last few days. Narzen will go with the Yathrin to collect his reward, but will disappear to make his own adventures after that (just to be difficult :P ).
I'll be happy to stick around as a player regardless, probably with a new character... subject to the evil whims of the DM, of course.
We'll speak about the evil whims tomorow afternoon, if you want (15.30).
And regarding Narzen, well Nata'al will have a few words to say about that 8)
Keth is in for now, but Malifice might want to make some contingency plans, just in case.
Speaking of plans and all ... Sschindylryn is much like Sigil, a place where you may meet nigh any race (that is bold / silly enough to venture into / trade / visit a drow city. If the party members become too exotic, make sure everyone is up for a mercenary job (background and all) and has a reason to join up - even it is only for gold and fame.
As has been said, the newcomers should chose a race that will be accepted by drow and may bow (if only temporarily) to drow leadership.
Oh....Malifice has a contingency plan, I assure you.... :twisted:
BTW, people wanting to know what items they got, just PM me. I assume the characters will find out in Sschindylryn or Szith Morcane anyway. Will do a XP check up too and let everyone interested know.
So Rou'sun is still with us?
Nope, Rou'sun has left these shores at the refugee camp ... even without saying good bye to the yathrin. That will land him in her bad books ... if he's still alive that is. Who knows for sure what sort of man-eater Sheiriya really is :o
Item identifications can be done by the characters in Szith Morcane / Sschindylryn OOG, I'll tell those who want to know in time.
Keth will stay around, barring anything that might happen in Sschindylryn.
Who knows for sure what sort of man-eater Sheiriya really is :surprised: :twisted:
Update
OUTs: Geirildin Jhalasher Rou'sun Zouhlnor
Nata'al
INs: Draezen (?) Kethryllia Malifice (pending on Keth) Narzen (?) Sheiriya (?) Zhadristan
Talice (remains to be seen)
I don't know if I'll get online again before monday or tuesday.
I don't know if I'll get online again before monday or tuesday.
It will be Keth-talk for most of the time once we reach Sschindylryn. 8) ... which does not mean that the rest shall be quiet! Rest, do you copy?! :ork:
Ah ... no monsters to bash, no one posts. That should be a constant being marked for future campaigns then :D
So no-one wants to throw a fireball (if only we had a decent mage that is :P ), very well. Let's move on to the portal then.
I just wanted to give others a chance to post, I just hate posting first unless something comes up that requires me to do so
But since everyone is so chicken to post... there I posted :P
Chicken and wings ... that draconic thing is clearly a dragon of some sort, a small one of course. Zhadristan has heard and Malifice has seen one before: a portal dragon. Drawn to this place by teleportation magics, most likely.
Chicken and wings ... that draconic thing is clearly a dragon of some sort, a small one of course. Zhadristan has heard and Malifice has seen one before: a portal dragon. Drawn to this place by teleportation magics, most likely.
Figured as much after I saw the image.
Not scared to post - I am just not around usually from Friday through Sunday.
Not scared to post - I am just not around usually from Friday through Sunday.
I know :wink:
Just to chime in myself, I've been having trouble concentrating on, well, much of anything lately - probably excessive stress from doing nothing - but... uh... I'm still here!
Just to chime in myself, I've been having trouble concentrating on, well, much of anything lately - probably excessive stress from doing nothing - but... uh... I'm still here!
Now, we will introduce something utterly new and fascinating to the world from now on, called the ESFDN - syndrome. :D
Guess something happened to the DM, was waiting for a response... :lol:
Something? Well, if Robbie Williams counts as "something" something did happen indeed. :D He gives two concerts here, yesterday and today and my company provides the services, stewarding and all. One night done, the next is today ... and it was and is sweltering hot over here ... not that I would complain that much 8) Though it will take a bit of time (say till Saturday afternoon GT) till I will be back in full force.
Journeys end:
Very well, it will all draw to a close soon. A closing dsecriptive piece of writing will follow during the week, while Keth and the Dalharil will talk in a more private chamber. Feel free to have disucssions on your own too. I will provide XP / item / character details - all on demand of course (don't be shy, I usually do not bite). As for the next campaign / adventure ... it will start from Sschindylryn and I am open for suggestions:
Update
OUTs: Geirildin - Szith Morcane Jhalashar - Szith Morcane Rou'sun - who knows Zouhlnor - Szith Morcane Nata'al - Sschindylryn, for the time being Talice - likewise Narzen - likewise
INs: Draezen Kethryllia Malifice (pending on Keth) Sheiriya (?) Zhadristan
"one more drow" (by Rou'sun's player) "one character" (by Narzen's player) "scout sort of" DMC
You do not need to change your username for the new character ... just in case.
Keth ... "Malifice, go and find something to do, Streea'Valsharess and I have much to talk about." says Keth.
Wow, I'd guess she'll like hearing that after guarding Keth's back for the last seven days or so :ork: :D :oops:
Bah, you! Quit trying to instigate things...
Rightio, have been a bit busy during the last couple of days, but now it will go on.
While I do the talking with, feel happy to post along, start babbling to one another and so on. Updating characters who want to join up for the next thing would be a good idea too. When payment is handed out, everyone will get 1,500 GP. We do have quite alot of loot still unclaimed for. Unless someone is interested in certain stuff, it could be sold as well.
Rightio, have been a bit busy during the last couple of days, but now it will go on.
While I do the talking with, feel happy to post along, start babbling to one another and so on. Updating characters who want to join up for the next thing would be a good idea too. When payment is handed out, everyone will get 1,500 GP. We do have quite alot of loot still unclaimed for. Unless someone is interested in certain stuff, it could be sold as well.
Could you list off the loot again? Thanks
Current list, AFAIK
Talice's Quest
Magical items collected along the way
Naevra and the rooms up to the southern parts: *Silvery ring - of misdirection -- Sheiriya *Wand - of enfeeblement, 23 charges Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility) a spell component pouch *a Luck charm sort of Symbol dedicated to Tymora - (+1 sacred save on all saves) *a black clean short sword - +1 magebane -- Nata'al 2 non-magical silvery daggers *a handaxe - +1 handaxe of distance and returning -- Iira methinks *a robe of Charisma (+2) -- Sheiriya *a small brass ring of lockpicking a spellbook with accompanying components (pouch) (Naevra's Spellbook, see below) *wand of shield(ing), 32 ch. *bracers of striking Talice takes a look arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball) *a mace - +1 flaming heavy mace (cast Faerie Fire on anyone hit) -- Keth
With the skeleton cleric of Myrkul *Black breastplate - +2 shadow breastplate Keth A morningstar - a magical weapon A hook - heavily cloaked in necromantic magic carried by Nata'al A helm - of comprehend languages and read magic
The Study An amulet - of Natural Armor +1 Bracers - of armor +3 Gloves - of dexterity +2 -- Keth A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols) A number of non-magical bottles with nasty looking liquids
Skeleton on the Throne Bracers - Crimson Dragonhide Bracers< -- Zhadristan A silvery-black horn - Horn of the Exalted Dead Jhalashar An an ornamented breastplate -> +1 light fortification living metal -- Zouhlnor A magical longsword -> +1 keen undead bane -- Sheiriya *A robe - will increase the wearer's resistance generally and against some elements
In the room (table, dead, alcoves) A dagger's hilt - spectral dagger -- Geirildin *A semi-transparent cloak, Shadow Veil (+2 deflection, 20% concealment, precludes wearing any other armor) -- Sheiriya *A whistle made of glass "Night Caller" - calls a zombie from amongst more or less recently slain folk, which serves the wielder loyally until destruction *A bag of stones - 5 breachstones An amulet of Natural Armor (+1) -- Zouhlnor 4 doses with some paste - provide some sort of healing and cleansing A periapt sort of thing - improves wisdom -- Keth Another horn - horn of Evil-- Jhalashar 6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt) Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below) A crossbow - +1 light x-bow of distance -- Keth About a dozen and a half +3 crossbow bolts-- 50/50 Sheiriya & Keth Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose.
Naevra's Spellbook (26 of 50 pages used) 1st Alarm, Mage Armor, Comprehend Languages, Identify, Invisibility, Magic Missile, True Strike 2nd Fog Cloud, Gust of Wind, See Invisibility, Scorching Ray 3rd Arcane Sight, Clairaudience/Clairvoyance, Daylight, Fireball
To a trained eye, Naevra apparently concentrated their studies on Divinations and the school of Evocation.
Arcanamach Trebellia - A Netherese Spellbook (83 pages) 1st Arcane Sensibilities, Arrow Mind, Instant Search, Lantern Light, Protection from Evil, Protection from Winged Creatures, Ray of Resurgence, Shield 2nd Energize Potion, Flaming Sphere, Resist Energy, Scourge of Force, Sun Bolt, Swift Fly, Wraithstrike 3rd Clearstone, Dispel Magic, Healing Touch, Heroism 4th Bloodbriars, Celestial Brilliance, Dimensional Anchor, Lightning Fog 5th Break Enchantment, Shadowform, Streamers 6th Crushing Sphere, Greater Dispel Magic, Repulsion
Divine Spells (26 pages) 1st Nimbus of Light 2nd Deific Vengeance 3rd Flame of Faith, Remove Nausea 4th Blood of the Martyr, Convert Wand 6th Ghost Trap
Pal 3rd Undead Bane
This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions) 1st Chill Touch, Summon Undead I 2nd False Life, Spectral Hand, Summon Undead II 3rd Gentle Repose, Summon Undead III 4th Animate Dead, Bloodstar, Enervation, Venom Bolt 5th Magic Jar, Necrotic Skull Bomb, Night's Caress, Summon Undead V 6th Create Undead, Eyebite 9th Ghostform
A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich.
Plus the odd little pieces from the assault on the temple ... which I need to check later. Wasn't that much and most is gone with Rou'sun, methinks :wink:
Currently our only person that can Identify Magic Items is Narzen, correct?
Unless Zhadristan learns Identify from one of the spellbooks, yes.
Dunno, but our mages seem very reluctant to take up the offer of learning/copying spells, even of higher levels, for free these days 8)
NB: When Keth returns, she's got bags with the pay for each of you. Whether she gives them to you is up to her, of course ... 8) ... BTW ... it is up to her how much she will give to Draezen and Malifice, as these two joined up "voluntarily".
Unless Zhadristan learns Identify from one of the spellbooks, yes.
Dunno, but our mages seem very reluctant to take up the offer of learning/copying spells, even of higher levels, for free these days 8)
NB: When Keth returns, she's got bags with the pay for each of you. Whether she gives them to you is up to her, of course ... 8) ... BTW ... it is up to her how much she will give to Draezen and Malifice, as these two joined up "voluntarily".
Sure... make me out to be the villian now after you already said everyone got 1500 gp :P
I promise to transfer the spells, I just had a really busy week and I will be away for a short vacation this weekend.
Well, Draezen and Malifice will surely not bemoan the loss of a few gold pieces, given their characters have something the others still lack somewhat. :wink:
@ Sheiriya ... you have been in Sschindylryn for about 60 mins or so and get restless already? :roll:
I will get the new campaign rolling later today or tomorrow ... short steps at first, of course.
Keth hands out 1,500 gp to everyone... kinda hard to try to short-change anyone after the GM has already said what the reward is... :lol: :P Sides there is Evil Stupid and Evil Smart...
Add-on ... for newcomers or people wanting to re-equip their chaps. If there are question with regard to drow feats, PrC, equipment et al, just let me know.
What's left ...
Naevra and the rooms up to the southern parts: *Wand - of enfeeblement, 23 charges Scrolls (2 - Blur, Fly, Shocking Grasp, Invisibility) a spell component pouch *a Luck charm sort of Symbol dedicated to Tymora - (+1 sacred save on all saves) 2 non-magical silvery daggers *a small brass ring of lockpicking a spellbook with accompanying components (pouch) (Naevra's Spellbook, see below) *wand of shield(ing), 32 ch. arcane scrolls (all CL 6: magic missile 2x, Arcane Sight, Daylight, Fireball)
With the skeleton cleric of Myrkul A morningstar - a magical weapon A helm - of comprehend languages and read magic
The Study An amulet - of Natural Armor +1 Bracers - of armor +3 A pair of shrouds (wrapping dead folk in, featuring some sort of necromantic symbols) A number of non-magical bottles with nasty looking liquids
Skeleton on the Throne *A robe - will increase the wearer's resistance generally and against some elements
In the room (table, dead, alcoves) *A whistle made of glass "Night Caller" - calls a zombie from amongst more or less recently slain folk, which serves the wielder loyally until destruction *A bag of stones - 5 breachstones 4 doses with some paste - provide some sort of healing and cleansing 6 scrolls (Undead Bane, Pal 3; Clearstone, Energize Potion 2x, Protect. from Winged Creatures, Sun Bolt) Two small spellbooks in an ancient tongue (Arcanamach Trebellia, Book of Ivory Death, see below) Two vials containing some sort of potion
Of those spells that you have no access too level-wise, you may only understand the name and their general purpose. You may copy them normally though.
Naevra's Spellbook (26 of 50 pages used)
Arcanamach Trebellia - A Netherese Spellbook (83 pages) This is a book written by some Netherese mage called Trebellia. It contains a number of spells the apparent devotee of Amaunator utilised during her fights alongside Lasator, a champion of the Sun God. It details various ways of fighting "undead and other evil being", ending in notes and spells cast by Lasator himself. The book is somewhat larger than normal.
Book of Ivory Death (71 pages of spells plus descriptions) A book that smells vile and evil without opening it, contains all information that is needed to transform oneself into a lich.
+++
Make sure that any character includes the collected and bought stuff in the new sheets ... and sells or stores the older equipment.
@ Zanan: Hey, its a city with many (male) people in it. Should be fun, like holiday. :twisted: :roll:
Rou'sun just has the amulet, the "jet-black" ring and the dagger from the fortress where we rested. But if that counts as "most", so it is. ;) Unfortunately I don't know anything about the items yet.
NB: Obviously, Narzen (well, I assume he will), Nata'al and Talice will wait for her share of the bounty before departing.
Rightio, people may leave the temple over night (maybe after a short consultation with Keth where they state their intentions -> i.e. joining up or not) and come back the next day. At "noon", the Dalharil will return with the scout and see who have remained and is willing to venture onwards.
Update
OUTs: Geirildin - Szith Morcane Jhalashar - Szith Morcane Rou'sun - who knows Zouhlnor - Szith Morcane Nata'al - Sschindylryn, for the time being Talice - likewise Narzen - Skullport
INs: Draezen Kethryllia* Malifice (pending on Keth) Sheiriya Zhadristan
"one more drow" (by Rou'sun's player) "one character" (by Narzen's player) "scout sort of" DMC
Here we are. Keth's player will be on/off for the next month so I will have to see how we manage the leader/ess position for the time being. As drow do not work particularly well as a democracy, a drow should lead them. Obviously, a priestess would be the stereotypical leaderess, though she could also pull the strings from the second row (all that testing stuff etc.). Thus, if anyone of the regular posters will want to try her/his luck from the front, feel free to step forward.
If there is no priestess present, Malifice would assert herself as leader as she is a female, a noble, and a former officer. She sees herself as higher in station than anything save for a priestess, so she would step into fill the gap. That being said, Malifice has always had a priestess around so it would be a weird situation for her-also, as you might have noticed she latches on to authority (Keth the priestess) so that she has a guide/leader. While she has a high view of her station, she is not a natural leader by any means.
Sheiriya is at least female, but no priestess, as everybody in the group should know by now. It would be a welcome experience to her to lead the group for a short while. She does not seem to be very pious so it would be a questing whether characters like Malifice would accept her authority.
I think this should be settled in an oil wrestling match.
I think this should be settled in an oil wrestling match.
Interesting thought. Yet, before we come to that, I'll check on warlockco's reply. Thus we will have to wait till Sunday, I'd assume.
Rightio ... anyone wants any stuff from the list above? Else I will check on the cash and will hand that over to the charas ... at Keth's leisure, of course 8)
I have come to a decision on things.
I'm going to withdraw completely from the game for awhile, and possibly comeback at a later date provided Zanan is willing.
It has been fun everyone.
Dear me! If Mal jumps ship as well, all my plans are ruined :o
Now, since I know the going-ons in the background, no problem over here. Just let me know when you are ready to come back and we'll find a solution!
As for the rest: three cheers for the yathrin!
Cheers!
I will let Malifice be the leader. Sheiriya would lose the oil wrestling I think. ;)
Long live the yathrin!
Farewell
Updating characters et al info:
As we start a "new" adventure some umpteen month after starting the previous one, people might want to use recently published material to "update" their characters to what the players think they should look like. New core classes, feats, spells and what have you.
Obviously, it would be good if you keep the general theme of the character and keep stuff & abilities the character has used before.
In any case, as we have tons of sourcebooks now, please let me know about the sources of say spells, items, feats et al ... plus it would be cool if you could describe certain features of these feats in relation to your character: e.g. "running up to 300 feet per round, handing out a spring attack with AB +15 and using a Stunning Strike DC 20 and an Improved Trip check vs. 25"
Update
OUTs: Geirildin - Szith Morcane Jhalashar - Szith Morcane Rou'sun - who knows Zouhlnor - Szith Morcane Nata'al - Sschindylryn, for the time being Talice - likewise Narzen - Skullport Kethryllia - Maerimydra
INs: Draezen Malifice Sheiriya Zhadristan "one more 'we shall see' " (by Rou'sun's player) "one character" (by Narzen's player) "scout sort of" DMC
Good, that is 7 characters so far, one the DMC. There will be one more DMC, but far more NPC than the scout. If someone wants to run two characters, just let me know.
There will be a few more changes to the personal, so we should postpone the leadership debate for the time being. Let's assume that you have all your freedom of movement for the night and can do whatever you like in Sschindylryn before any decisions are taken. "Report" back for "noon" of the next day, as the Dalharil told you - in game. OOC I will let you know about the comings and goings and all.
Hi all,
After some discussion with Zana I am going to have Malifice go back to Maerimydra with Keth. It just feels right for the character for me - Mal is from Maerimydra, and she has latched on to Keth as Keth is the only priestess around she has seen who still follows the goddess and has her favor. So I don't see Mal striking out on her own; for better or worse she is going to follow the priestess. So, I am going to make up a new character, probably a priestess of the Dalharil.
I am confident that you already have a new evil plan, Zanan. :)
I am confident that you already have a new evil plan, Zanan. :)
As evil, mean and cruel as it can get, rest assured. So strike up your life insurances now :D
Once I have checked on Mikayla's lass, I will start the new campaign.
People are working frantically (I hope :ork: ) on their characters and we should have all ready and going by Monday:
Draezen Sheiriya Zhadristan
"one more 'we shall see' " (by Rou'sun's player) "one character" (by Narzen's player) "scout sort of" DMC a drow from Romaal a drow from Mikayla
Warlockco will be on/off for about a month or so and may join up when he's back in business. As soon as your chaps are ready, mail them to me (stats, new equipment and all) and make yourself heard at the Gate. It seem Zhadristan and Sheiriya are already enjoying a night out.
I'm waiting for reply to my questions. I got the green text and replied to that. It's just that I would like to have everything being settled before I finish the character.
Just in case you don't really like him, I created a fighting character a few days ago and made some test-fights against a vrock, a bebilith, a tyrannosaurus, an evelen-headed hydra and the revenant Maerimydra Officer. At least two times agains each opponent. He won every fight. OK, against the hydra it was luck. :ork: :D
Rou'sun ... you do not need to reveal our colourful debates to the others :wink: And, BTW, they are not essential when it comes to having your chara around at this moment and time. Was a bit busy during the last couple of days and will come to that chara colour bit later today. And with regard to fighting ... remember that I command the dice bot and its Will save is pretty low when confronted with my glory and power :D
Well lads an' lasses, I will get the new campaign rolling today, new sticky thread and all.
No rush to the tables et al, as we first have to check on those in the temple and then we move on to "collect" more mercenaries. Speaking of which, you got quite a bit of cash lately, but note that the usual prices for hireling sellswords etc. are ranging from about 2 to 6 SP a day. Obviously, you are not some sort of human or dwarven rubble, but don't come around too greedy, right 8)
I'll open another Orga thread for the new campaign as well (nigh 50 pages are enough).
@ Zhadristan and Sheiriya ... you can easily continue your little trip through Sschindylryn while the new campaign sets off.
@all ... if you send me chara-sheets (I think I have Sheiriya, Rou'sun's new one, Zhadristan by now), make sure that everything special gets a mention with regard to sourcebooks. I know a few bits and pieces myself, but as there are some 546 books around, it would be good to know where the stuff is coming from. :wink:
Yeah, I'm ready now. I just sended my chara to you and hope we'll start soon.
It so happened that I just walked five kilometers home in the middle of the night after spending most of the day doing... shall we say, business negotiations... so I am going to have to check back after I wake up.
*snores*
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