or | - Recover one Strain
- Add to the next allied active character's check
- Notice a single important point in the ongoing conflict
- Inflict a Critical Injury (if damage is dealt past soak, Advantage cost according to Critical Rating)
- Activate a weapon quality (Advantage cost may vary)
| - Add to next active allied characters Pilot, Gunnery, Computers or Mechanics check
- Notice a single important point in the ongoing conflict
- Inflict a Critical Injury (if damage is dealt past soak, Advantage cost according to Critical Rating)
- Activate a weapon quality (Advantage cost may vary)
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or | - Perform an immediate free maneuver, provided you have not already performed two maneuvers that turn
- Add to target’s next check
- Add to active or allied characters next check
| - Perform an immediate free maneuver, provided you have not already performed two maneuvers that turn
- Add to target’s next Pilot or Gunnery check
- Add to active or allied characters next Pilot, Gunnery, Computers or Mechanics check
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or | - Negate the target's defense bonus till the end of the current round
- Ignore penalizing environmental effects until the end of the next turn
- Instead of dealing damage or strain disable the opponent or one piece of gear
- Gain plus one melee or ranged defense until the end of next turn
- Let the target drop a melee or ranged weapon it is wielding
| - Instead of dealing hull damage or system strain damage one of the opponent's ship components
- Ignore penalizing terrainor stellar effects until the end of the next turn
- If piloting the ship, performe one free Pilot Only maneuver as long as the normal limit is not exceeded
- Force the target ship or vehicle to veer off, breaking any aim or Stay on Target maneuver
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| - Upgrade the difficulty of target’s next attack
- Upgrade active or allied character's next check
- Do something vital to turn the tide of battle
| - Upgrade the difficulty of target’s next Pilot or Gunnery check
- Upgrade active or allied character's next Pilot, Gunnery, Computers or Mechanics check
- Do something vital to turn the tide of battle
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| - Destroy a piece of the target's equipment (if damage is dealt past soak)
| - Instead of dealing hull damage or system strain destroy one of the opponent's ship components
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