Flynn Ragnir
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Race: Human
Gender: Male
Age: 17
Height: 5'10"
Weight: 156 lbs
Hair: blonde
Eyes: brown
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Class: Cleric 3 / Sorcerer 2
HP: 28
AC: 16/12 (flat footed: 14/10)
Initiative: +2
Speed: 30 ft.
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Alignment:
Deity: Wee Jas
Domains: Law, Death
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Abilities:
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Saving Throws:
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Attack:
Spoiler (Anzeigen)Base Attack Bonus: +3
Melee: +3
Ranged: +5
Masterwork Light Mace
Att: +4
Dmg: 1d6 (Crit.: x2)
Magic Club +1
Att: +4
Dmg: 1d6+1 (Crit.: x2)
Masterwork Light Crossbow
Att: +6 (+7 if close range)
Dmg: 1d8 (+1 if close range; Crit.: 19-20/x2)
Bolts: 33
Dagger
Att: +3
Dmg: 1d4 (Crit.: 19-20/x2)
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Skills:
Spoiler (Anzeigen)Without/with armor
Appraise: +1
Balance: +2/+1
Bluff: +8
Climb: +0/-1
Concentration: +9 (+13 when casting defensively)
Diplomacy: +2
Disguise: +2
Escape Artist: +2/+1
Forgery: +1
Gather Information: +2
Heal: +3
Hide: +2/+1
Intimidate: +2
Jump: +0/-1
Knowledge (arcana): +6
Knowledge (religion): +6
Listen: +5
Move Silently: +2/+1
Perform skills: +2
Ride: +2
Search: +1
Sense Motive: +3
Spellcraft: +11
Spot: +5
Survival: +3
Swim: +0/-2
Use Rope: +2
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Feats:
Combat Casting (+4 to Concentration when casting defensively)
Point Blank Shot (+1 to attack and damage within 30ft)
Precise Shot (no -4 malus when shooting into melee)
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Languages: Common, Draconic
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Turning Undead: 5x/day (Turning Check modifier: +4) – used: 0
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EP: ---------------------------------------------
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Inventory:
masterwork chainshirt, club +1, masterwork light mace, dagger, masterwork light crossbow, bolts (see "attack"), holy symbol, backpack, 3 oil flasks, flint and steel, parchment, ink vial, ink pen, bedroll, spell component pouch, case (map or scroll), waterskin, *tanglefoot bag*, everburning torch, 4x holy water, 1 potion CLW, 1 potion "Longstrider", 1 potion "Invisibility", wand of Doom (10 charges)
alchemist's equipment (from gnoll lair)
Money: 242 GP, 1 SP, 1 copper bullion
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Action Points: 5/6
Spells:
Spoiler (Anzeigen)---------------------------------------------
Sorcerer:
Spells per day: 6/5 (used: 0/0)
Spell Save DC: 12/13
Known spells:
Level 0:
Dancing Lights (http://www.d20srd.org/srd/spells/dancingLights.htm)
Disrupt Undead (http://www.d20srd.org/srd/spells/disruptUndead.htm)
Flare (http://www.d20srd.org/srd/spells/flare.htm)
Mage Hand (http://www.d20srd.org/srd/spells/mageHand.htm)
Prestidigitation (http://www.d20srd.org/srd/spells/prestidigitation.htm)
Level 1:
Magic Missile (http://www.d20srd.org/srd/spells/magicMissile.htm)
Shield (http://www.d20srd.org/srd/spells/shield.htm)
Arcane spell failure: 20 % (with chainshirt)
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Cleric:
Granted Powers:
+1 CL for Law spells
Death Touch (You may use death touch once per day. If you touch your victim, roll 3d6. If this at least equals the victim's hit points, it dies.)
Spells per day: 4 / 3+1 / 2+1
Spell Save DC: 13 / 14 / 15
Memorized Spells:
Level 0: Resistance, *Detect Magic*, Detect Magic, Light
Level 1: Bless, *Shield of Faith*, *Magic Weapon*
Level 2: Spiritual Weapon, Bull's Strength
Domain Spells:
Level 1: Protection from Chaos
Level 2: Calm Emotions
** = used spells
Flynns einstündiges Meditationsritual besteht aus körperlichen Dehnübungen und einer ausgiebigen Phase der inneren Einkehr. Er vollzieht das Ritual täglich bei Sonnenaufgang.
Errol (Flynns Wiesel)
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Race: Weasel
Gender: Male
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HP: 8
AC: 15 (touch:14, flat footed: 13)
Initiative: +2
Speed: 20 ft.
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Alignment:
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Abilities:
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Saving Throws:
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Attack:
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Skills:
Spoiler (Anzeigen)
Balance: +10
Climb: +10
Hide: +11
Listen: +1
Move Silently: +8
Sense Motive: +1
Spellcraft: +4
Spot: +3
Survival: +1
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Special Abilities / Feats:
Improved Evasion
Share Spells
Empathic Link
Weapon Finesse
Agile
Low-light Vision
Scent