Iridiel Sayara Ashar Calaudra
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Weibliche Sonnenelfe
Magier 4
EP: 7525
Alter: 114
Gottheit: Elfenpantheon
Gesinnung: chaotisch neutral
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Ini: +1
TP: 14/14
Rüstungsklasse 11, Berührung 11, falscher Fuß 10
GAB: +2
Rettungswürfe: Zäh.: 1, Ref.: 2, Willen: 5
Geschw. 30 Fuß/ 9
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(Gesamt: 43)
O profession: - (WE)
O Craft(Woodcrafting): 7 (+6 IN, +1 Rang)
O Craft(runemaking): 7 (+6 IN, +1 Rang)
O Concentration: 6 (+0 KO +6 Ränge)
O Decipher script: 8 (+6 IN +2 Ränge)
Speak language: [Handelspr.; Elfisch; Celestisch; Infernal; Drakonisch; Abyssisch; Ignal; Auran;(+6 Int + 2 Ränge)
O Knowledge: (arcane) 13 (+6 IN +7 Ränge)
O Knowledge: (the planes) 12 (+6 IN +6 Ränge)
O Knowledge: (portals) 7 (+6 IN +1 Ränge)
O Knowledge: (history) 10 (+6 IN +4 Ränge)
O Knowledge: (religion) 8 (+6 IN +2 Ränge)
O Knowlege: (geography) 8 (+6 IN +2 Ränge)
O Knowledge: (Natur) 7 (+6 IN +1 Ränge)
O Knowledge: (Nobility and royalty) 7 (+6 IN +1 Ränge)
O Spellcraft:15 (+6 IN +7 Ränge +2 Wissen[Arkanes])
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Spellfocus [Conjuration]
Fiery Burst (Complete Mage/ reserve)
Scribe Scroll (Wizard)
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Stirnreif des Intellekts
Halsketteim Wet von 75 GM
Hochwertige Magierrobe
Wanderstab
Rucksack
Wasserflasche
Feuerstein&Stahl
Schlafrolle
Schreibzeug
Tagebuch
Zauberbuch
Vermögen: 26GM 53SM 16KM
Spoiler (Anzeigen) Spoiler (Anzeigen)Abjur Resistance: Subject gains +1 on saving throws.
Conj Acid Splash: Orb deals 1d3 acid damage.
Div Detect Poison: Detects poison in one creature or small
object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Ench Daze: Humanoid creature of 4 HD or less loses next action.
Evoc Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Illus Ghost Sound: Figment sounds.
Necro Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Trans Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Univ Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
Spoiler (Anzeigen)Abjuration:
Protection from Chaos/Evil/Good/Law: +2 to AC and
saves, counter mind control, hedge out elementals and
outsiders.
Endure Elements: Exist comfortably in hot or cold environments.
Conjuration:
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Summon Monster I: Calls extraplanar creature to fight for
you.
Unseen Servant: Invisible force obeys your commands.
Mount: Summons riding horse for 2 hours/level.
Divination:
Comprehend Languages: You understand all spoken and
written languages.
Vigilant Slumber: (Complete Mage P. 122)
Identify M: Determines properties of magic item.
Enchantment:
Charm Person: Makes one person your friend.
Sleep: Puts 4 HD of creatures into magical slumber.
Evocation:
Magic Missile: 1d4+1 damage; +1 missile per two levels
above 1st (max 5).
Tenser’s Floating Disk: Creates 3-ft.-diameter horizontal
disk that holds 100 lb./level.
Illusion:
Color Spray: Knocks unconscious, blinds, and/or stuns 1d6
weak creatures.
Necromancy:
Cause Fear: One creature of 5 HD or less flees for 1d4
rounds.
Spoiler (Anzeigen)Conjuration;
Summon Monster II: Calls extraplanar creature to fight
for you.
Evocation:
Fireburst: (CAr P. 107)
Transmutation:
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Fox’s Cunning: Subject gains +4 Int for 1 min./level.
Levitate: Subject moves up and down at your direction.