Geran der Sammler
Charakterwerte
Name: Geran der Sammler
Race: Half-Elf
Player: Stefan
Classes: Cleric 20 of Boccob
Hit Dices: 20d8+80 (19d8+88) (19d8+128)
Hit Points: 174 214 + Heroes Feast
Spoiler (Anzeigen)Kleriker 1d8
+1 / Stufe Improved Toughness
+3 / Stufe wegen Konsti 16
20x4=80
Experience: 191024 / maximum erreicht
Spoiler (Anzeigen)Klingengolem+2 Steelpredator 3871
Mindflayer + Guardians XP650
2 Steel Predator+Packleader XP2925
2 Steelpredators, die Hydra, Wolkenriese/Dämon 5850
1 Pit Fiend XP8400
2 Klingengolem XP1866
Duergarnonne XP1575
Azerpriester des Hextors, 1 Elder Fire Elemental, 2 Greater Fire Elemtal, 2 Dragonnen, 1 Improved Klingengolem, 2 Azerkrieger, 1 Klingenwesen, XP 7440
1 Rakshasa, 1 Steelpredator, Duergar Halbdrache (rot), Bekehrung eines gefallenen TrompetenarchontenXP 4500
Abenteuerbonus 17025, 12köpfige Cyrohydra
6360 Magier Evander +Bluttrolle+Dämonin
4955 Lösung des Problems "Attack on the Temple + Bonus für die Zerstörung des Artefakts
+1889 Bonus für Unbekanntes
-500 Renewal Pact
-250 Stalwart Pact
+10886 Attack on Cathezar
+12622 Erreichen der Träumerin, Entlarvung Spion
+13050 Desayus + ECO überreden
+2160 Beschützer der Bastion
+3325 Torwächter der Bastion
+15000 Story XP Eindringen in die Bastion
Alignment: True Neutral
Vision: Low-light
Speed: Walk 40 ft. / 30 ft. Fly 40 ft (average+hover)
Languages: Common, Dwarven, Elven, Literacy
Stat Score Mod
STR 14 (+2)
DEX 16 (+3)
CON 16 (+ 3 ) 20 ( + 5 )
INT 12 (+1)
WIS 28 (+ 9 ) 32 ( + 11 )
CHA 11 (+0)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc (60)
Appraise 1 0.0 1 0
Balance -1 0.0 3 -4
Bluff 5 5.0 0 0
Climb -2 0.0 2 -4
Concentration 23 20.0 3 0 +Combat casting +4
Craft (Untrained) 1 0.0 1 0
Diplomacy 4 0.0 0 4
Disguise 0 0.0 0 0
Escape Artist -1 0.0 3 -4
Forgery 1 0.0 1 0
Gather Information 2 0.0 0 2
Heal 7 0.0 7 0
Hide 5 6.0 3 -4
Intimidate 2 0.0 0 2
Jump 3 0.0 2 1
Knowledge (Arcana) 6 5.0 1 0
Knowledge (History) 9 8.0 1 0
Knowledge (Religion) 6 6.0 1 0
Knowledge (The Planes) 6 5.0 1 0
Listen 8 0.0 7 1
Move Silently -1 0.0 3 -4
Ride 3 0.0 3 0
Search 2 0.0 1 1
Sense Motive 7 0.0 7 0
Spellcraft 17 14.0 1 2
Spot 8 0.0 7 1
Survival 7 0.0 7 0
Swim -6 0.0 2 -8
Use Rope 3 0.0 3 0
-------------------------- Feats ---------------------------
Combat Casting
You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Armor Proficiency (Heavy)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Improved Toughness: Jede Stufe ein Hitpoint mehr
Zen Archery: Benutzt für Weisheit statt Beweglichkeit im Fernkampf
Exotic Weapon Greatbow
Divine Vigor
Channel holy energy as Standard action: Geschwindigkeit +10, Stufe als temp. Hitpoints für CHA- Mod. (1) Minuten
Spell Penetration
Greater Spell Penetration: +4 um Spellresistance zu durchdringen
-------------------- Special Abilities ---------------------
+2 racial bonus on saving throws against enchantment spells or effects.
Elven Blood
Immunity to sleep spells and similar magical effects.
Spontaneous casting
Turn Undead (Su) 3/day (turn level 19) (turn damage 2d6+19)
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 28 / 13 / 25 36 / 13/ 33
+4 Fullplate +12 (armor)
Dex +3 (dex)
Shield +3 (shield)
+5 enchancement Magic Vestment (3. Grad), 20h
+5 deflection Shield of Faith (1. Grad), 20 Min.
manchmal
+5 deflection Shield of Faith (1. Grad), 20 Min.
+4 deflection Holy Aura
+2 deflection Circle of Prot from Evil (3. Grad)
+5 enchancement Magic Vestment (3. Grad)
Ring of Blinking
Initiative: +3
BAB: +15/+10/+5
Melee tohit: +17/+12/+7
Ranged tohit: +24/+19/+14
manchmal:
Thorranaga +1 morale bonus
Bless +1 morale bonus
Prayer +1 luck bonus, damage +1 luck bonus
Fortitude: +12 +3 +5 = +20
Reflex: +6 +3 +5 = +14
Will: +12 +9 +5 = +26
Holy Aura +4 resistance bonus
Bless +1 morale bonus gegen furcht
Prayer +1 luck bonus
Unarmed attack:
to hit: +17/+12/+7
damage: 1d3+2
critical: 20/x2
Mace +1 (Weapon) (Heavy/Cold Iron):
to hit: +18/+13/+8
damage: 1d8+3
critical: 20/x2
special properties: Masterwork, 30hp/inch and 10 hardness
+1 Mighty (+2) Composite Greatbow (Magebane)
to hit: +25/+20/+15
damage 1d10+3
critical: 20/x3
63 Silberpfeile
20 Cold Iron Pfeile
43 normale Pfeile
50 Adamantpfeile
--------------------- Special Abilities --------------------
Geran der Sammler can Turn undead 3 times per day.
------------------------- Equipment ------------------------
Name (Preise sind Marktwert) QTY LBS
Holy Symbol (Silber)
Boots of Striding and Springing (maskiert) (5500 gp) 1 1lbs
Cloak of Resistance +5(maskiert) (25000gp) 1 1lbs
Full Plate +4 (Armor/Glamered/Deathprotection (+1)Mithral)(maskiert) 1 25lbs Special: Glamered, 30hp/inch and 15 hardness (38350gp)
Mace +1 (Weapon) (Heavy/Cold Iron) 1 8lbs Special: Masterwork, 30hp/inch and 10 hardness (4615 gp)
Bloodfire Staff (=Staff of fire, zusätzlich +1/+1 Waffe) 38 Charges (8970 GP)
Periapt of Wisdom +6 1 0lbs (36000gp)
Ring (Sustenance) (2500gp) 1 0lbs
Shield +1 (Heavy/Metal/Animated/Masterwork) 1 15lbs Special: floats in front of character requiring no hands, but still take normal pnalties, Masterwork (9170gp)
+1 Mighty (+2) Comp. Greatbow (Magebane) (8600 gp)
Hat of Disguise (maskiert) (1800gp)
Heward Handy Haversack (maskiert) (2000gp)
Wand of Enlarge Person ( 43 ) (750gp)
Wand of Lesser Vigor ( 32 ) (750gp)
Wand of Lesser Orb of Acid (9th Level) ( 40 ) 6750
Wand of Lesser Orb of Fire (9th Level) ( 50 ) 6750
Wand of Lesser Orb of Cold (9th Level) ( 50 ) 6750
Wand of Magic Missile CL9 50 Charges (3375 GP)
Potion of Barkskin (+2)
Potion Pass without Trace
Potion of Levitate
Ring of Blinking (27000gp)
Brooch of Shielding (750 GP)
Carpet of Flying 5x5 (20000 GP) Tragkraft 200 Pfund, Fly 40 (average) oder 400 Pfund, Fly 30 (average)
gestohlen:
Ring (Protection +3) 1 0lbs (18000)
Scroll of
Featherfall
Glitter Dust
Mage Armor
Reduce Person
Remove Blindness
2 Remove Fear
Remove Paralyse
2 Resist Energy
5 Lesser Restoration
2 See Invisibility
Stoneskin
Arcane Lock
2 Delay Poison
2 Dimension Door
Geld:
Gold: ca 727 (3.085,50 -6750 + 94498,35-90,5+2000-1573)
Ausrüstung: 116.914,5+ (6750+3000+100+18000-8000+90,5+23095)
Gesamt: 252.300
Sprüche
Level 0 6
Detect Magic (Divination) - 1 per day
Light (Evocation) - 1 per day
Mending (Transmutation) - 1 per day
Purify Food and Drink (Transmutation) - 1 per day
Resistance (Abjuration) - 1 per day
Resistance (Abjuration) - 1 per day
Level 1 8+1
Bless (Enchantment) - 1 per day
Detect Evil (Divination) - 1 per day
Divine Favor (Evocation) - 1 per day
Protection from Evil (Abjuration) - 1 per day ; 19 Min
Shield of Faith (Abjuration) - 1 per day +5;20 Min
Shield of Faith (Abjuration) - 1 per day +5;20 Min
D: Disguise Self (Illusion) - 1 per day
D: Magic Aura 19 Tage -0-
Level 2 7+1
Bear Endurance +4 CON; 20 Min
Owl Wisdom +4 WIS; 20 Min
Silence (Illusion) - 1 per day ; 20min
Spiritual Weapon (Evocation) - 1 per day
Spiritual Weapon (Evocation) - 1 per day
Spiritual Weapon (Evocation) - 1 per day
Align Weapon
D: Identify - 0
D: Invisibility (Illusion) - 1 per day ; 20 Min
Level 3 7+1
Dispel Magic -1-
Magic Vestment (Transmutation) - 1 per day, 20h +5 AC auf Rüstung
Magic Vestment (Transmutation) - 1 per day, 20h +5 AC auf Schild
Circle of Prot from Evil 10' -1
Prayer (Enchantment) - 1 per day
Resist Energy Mass 200 mIn, 30 Resistenz - 1 per Day
Resist Energy Mass 200 mIn, 30 Resistenz - 1 per Day
Spikes 19h -1 per day
D: Dispel Magic (Abjuration) - 0 per day
D: Nondetection (Trickery) Link (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsMtoO.html#nondetection) 19h -1-
Level 4 7+1
Air Walk (Transmutation) - 1 per day 190 Min.
Death Ward (Necromancy) - 1 per day
Death Ward (Necromancy) - 1 per day
Freedom of Movement (Abjuration) - 1 per day 200 Min
Freedom of Movement (Abjuration) - 1 per day 200 Min
Magic Weapon, Greater 1 per Day
Magic Weapon, Greater 1 per Day
Spoiler (Anzeigen)-Neutralize Poison (Conjuration) - 1 per day-
Restoration (Conjuration) - 1 per day
D: Confusion (Trickery)(Enchantment) - 0 per day
D: Imbue with spell abitlity (Magic) - 1
Level 5 7+1
Break Enchantment (Abjuration) - 1 per day
Swift Spell Assay Resistance (Complete Arcane) gibt +10 um die Spell Resistance eines Gegner zu überwinden
Swift Spell Assay Resistance (Complete Arcane) gibt +10 um die Spell Resistance eines Gegner zu überwinden
Command, Greater - 1 per day
Plane Shift (Conjuration) - 1 per day
Righteous Might (Transmutation) - 1 per day 20 Rd
Divine Power -1 per day 20 Rd
D: False Vision (Trickery) Link (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsFtoG.html#false-vision) 19h - 1 per day
D: Spell Resistance (Abjuration) - 0 per day 19 Min; SR25
Level 6 5+1
Heal (Conjuration) - 1 per day
Heal (Conjuration) - 1 per day
Greater Dispel Magic - 1 per day
Klingenbarriere -1 per Day
Cometfall -1-
D: Antimagic Field (Abjuration) - 1 per day
D: Mislead (Trickery) Link (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsMtoO.html#mislead) -0-
Level 7 5+1
Dictum - 1 per Day
Destruction (Necromancy) - 1 per day
Destruction (Necromancy) - 1 per day
Destruction (Necromancy) - 1 per day
Spell Resistance, Mass -1-
D: Screen -0- Link (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#screen)
D: Spell Turning (Abjuration) - 1 per day 200min
Level 8 5+1
Greater Spell Immunität -1-
Greater Spell Immunität -1-
Cure Critical wound, Mass - 1 per Day
Summon Monster VIII - 0 per Day
????? -1-
????? -1-
D: Protection from Spells - 1-
D: Polymorph Anything - 0
Level 9 5+1
Miracle -2-
Heal Mass -1-
Heal Mass -1-
Greater Visage of the Deity -1-
D: Time Stop -1-
D: Mordenkainens Disjunction -0-
Cast Confusion auf die beiden Azer
Will Save bitte DC 14+WEI+9 = 23
Confusion
Spoiler (Anzeigen)Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 3, Sor/Wiz 4, Trickery 4
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: All creatures in a 15-ft. radius burst
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
This spell causes the targets to become confused, making them unable to independently determine what they will do.
Roll on the following table at the beginning of each subject’s turn each round to see what the subject does in that round.
d% Behavior
01–10 Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11–20 Act normally.
21–50 Do nothing but babble incoherently.
51–70 Flee away from caster at top possible speed.
71–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
Geran: 63 Kälteschaden, Stalwart Pact dispeled
Ist da mein Blink berücksichtigt?
Du könntest mal meinen Save schaffen :-)
Blink
Spoiler (Anzeigen)
Transmutation
Level: Brd 3, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level (D)
You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.
Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.
Geran - FinalFight
Geran der Sammler
Charakterwerte
Name: Geran der Sammler
Race: Half-Elf
Player: Stefan
Classes: Cleric 20 of Boccob
Hit Dices: 20d8+80 (19d8+88) (19d8+128)
Hit Points: 174 234 + Heroes Feast
Spoiler (Anzeigen)Kleriker 1d8
+1 / Stufe Improved Toughness
+3 / Stufe wegen Konsti 16
20x4=80
Alignment: True Neutral
Vision: Low-light, True Sight
Speed: Walk 70 ft. / 60 ft. Fly 70 ft (good+hover)
Languages: Common, Dwarven, Elven, Literacy
Stat Score Mod
STR 14 (+2) 24 ( + 7 )
DEX 16 (+3)
CON 16 (+ 3 ) 22 ( + 6 )
INT 12 (+1)
WIS 28 (+ 9 ) 32 ( + 11 )
CHA 11 (+0)
Buffs
Divine Power, +6STR (enchancement)
Righteous Might, +4STR (size), +2CON (size)
Owls Wisdom +4 Wis
Bears Endurance +4 CON
Spoiler (Anzeigen)-------------------------- Skills --------------------------
Skill | Total | Rank | Stat | Misc |
Appraise | 1 | 0 | 1 | 0 |
Balance | -1 | 0 | 3 | -4 |
Bluff | 5 | 5 | 0 | 0 |
Climb | -2 | 0 | 2 | -4 |
Concentration | 23 | 20 | 3 | 0 +Combat casting +4 |
Craft (Untrained) | 1 | 0 | 1 | 0 |
Diplomacy | 4 | 0 | 0 | 4 |
Disguise | 0 | 0 | 0 | 0 |
Escape Artist | -1 | 0 | 3 | -4 |
Forgery | 1 | 0 | 1 | 0 |
Gather Information | 2 | 0 | 0 | 2 |
Heal | 7 | 0 | 7 | 0 |
Hide | 5 | 6 | 3 | -4 |
Intimidate | 2 | 0 | 0 | 2 |
Jump | 3 | 0 | 2 | 1 |
Knowledge (Arcana) | 6 | 5 | 1 | 0 |
Knowledge (History) | 9 | 8 | 1 | 0 |
Knowledge (Religion) | 7 | 6 | 1 | 0 |
Knowledge (The Planes) | 6 | 5 | 1 | 0 |
Listen | 8 | 0 | 7 | 1 |
Move Silently | -1 | 0 | 3 | -4 |
Ride | 3 | 0 | 3 | 0 |
Search | 2 | 0 | 1 | 1 |
Sense Motive | 7 | 0 | 7 | 0 |
Spellcraft | 17 | 14 | 1 | 2 |
Spot | 8 | 0 | 7 | 1 |
Survival | 7 | 0 | 7 | 0 |
Swim | -6 | 0 | 2 | -8 |
Use Rope | 3 | 0 | 3 | 0 |
-------------------------- Feats ---------------------------
Combat Casting
Improved Toughness
Zen Archery
Exotic Weapon Greatbow
Divine Vigor
Spoiler (Anzeigen)Channel holy energy as Standard action: Geschwindigkeit +10, Stufe als temp. Hitpoints für CHA- Mod. (1) Minuten
Spell Penetration
Greater Spell Penetration: +4 um Spellresistance zu durchdringen
-------------------- Special Abilities ---------------------
+2 racial bonus on saving throws against enchantment spells or effects.
Elven Blood
Immunity to sleep spells and similar magical effects.
Spontaneous casting
Turn Undead (Su) 3/day (turn level 20) (turn damage 2d6+20)
-------------------------- Combat --------------------------
Initiative: +3
Total: 43
Touch: 19
Flat Footed: 39
+4 Fullplate +12 (armor)
+3 Dex (dex)
+5 Shield +7 (shield)
+5 Shield of Faith (1. Grad), 20 Min. (deflection)
+5 Potion of Barkskin (natural)
+1 Haste (dodge)
manchmal
+4 deflection Holy Aura
+2 deflection Circle of Prot from Evil (3. Grad)
Ring of Blinking
Greater Visage of Deity: Flügel (good), +1nat armor, acid resi10 gegen säure, kälte, elekt., immun disease, +4 racial gegen gift, dr10/magic, SR25, +4Str, +2 Dex, +4Con, +2 Int, +4 Weisheit, +4Cha
Fortitude: 25 = +12+6+5+2
Reflex: 17 = +6+3+5+1+2 =
Will: 31 = +12+11+5+2+1 =
Prot. from. Spells (+8 Resi Bonus) gegen Spells und SpelllikeAbilities)
Cloak of Resistance +5 resistance (oben beinhaltet)
Owl Wisdkom (oben beinhaltet)
Bears Endurance (oben beinhaltet)
Righteous Might (oben beinhaltet)
Holy Aura +4 resistance bonus
Prayer +1 luck bonus
Haste +1 Reflex (dodge) (oben beinhaltet)
Recitation +2 luckbonus (oben beinhaltet)
Heroes Feast +1 morale bonus Willsave, immun to fear
Bless +1 morale bonus gegen furcht
BAB: +15/+10/+5
Melee tohit: +17/+12/+7
Ranged tohit: +26/+21/+16
Mit Righteous Might und Divine Power
BAB: +20/+15/+10/+5
Melee tohit: +27/+22/+17/+12
Ranged tohit: +31/+26/+21/+16
manchmal:
Divine Power: Spoiler (Anzeigen)Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.
Righteous Might:Spoiler (Anzeigen) Size +1category, gain a +4 size bonus to Strength, +2 size bonus to Constitution, a +2 enhancement bonus to natural armor, Damage reduction 9/evil. AC -1 size, +5reach, Melee and projectile weapons deal more damage.
Thorranaga +1 morale bonus
Bless +1 morale bonus
Prayer +1 luck bonus, damage +1 luck bonus
Haste +1 attack (unbenannt)
Recitation +2 luckbonus
Voll gebufft!
BAB: +24/+24/+19/+14/+9
Melee tohit: +31/+31/+26/+21/+16
Ranged tohit: +35/+35/+30/+25/+20
+1 to damage
+5/+5 Statt of Fire of Spike(Weapon):
to hit: +36/+36/+31/+26/+21
damage: 1d6+23 (+7 (STR)+5 (Waffe)+10 (Spike)+1 (Prayer luck)
critical: 20/x2
special properties: Masterwork, 30hp/inch and 10 hardness
+5 Mighty (+2) Composite Greatbow (Magebane)
to hit: +40/+40/+35/+30/+25
damage 1d10+8 (+2d6+2 gegen Arcane Zauberer)
critical: 20/x3
+5 Mighty (+2) Composite Greatbow (Magebane) with +1 Holy Dragon Bane Arrows against Evil Dragons
to hit: +40/+40/+35/+30/+25
damage 1d10+12+6d6
critical: 20/x3
63 Silberpfeile
20 Cold Iron Pfeile
43 normale Pfeile
50 Adamantpfeile
32 +1 Holy Dragon Bane Arrows
--------------------- Special Abilities --------------------
Geran der Sammler can Turn undead 3 times per day.
------------------------- Equipment ------------------------
Name (Preise sind Marktwert) QTY LBS
Holy Symbol (Silber)
Boots of Striding and Springing (maskiert) (5500 gp) 1 1lbs
Cloak of Resistance +5(maskiert) (25000gp) 1 1lbs
Full Plate +4 (Armor/Glamered/Deathprotection (+1)Mithral)(maskiert) 1 25lbs Special: Glamered, 30hp/inch and 15 hardness (38350gp)
Mace +1 (Weapon) (Heavy/Cold Iron) 1 8lbs Special: Masterwork, 30hp/inch and 10 hardness (4615 gp)
Bloodfire Staff (=Staff of fire, zusätzlich +1/+1 Waffe) 38 Charges (8970 GP)
Periapt of Wisdom +6 1 0lbs (36000gp)
Ring (Sustenance) (2500gp) 1 0lbs
Shield +1 (Heavy/Metal/Animated/Masterwork) 1 15lbs Special: floats in front of character requiring no hands, but still take normal pnalties, Masterwork (9170gp)
+1 Mighty (+2) Comp. Greatbow (Magebane) (8600 gp)
Hat of Disguise (maskiert) (1800gp)
Heward Handy Haversack (maskiert) (2000gp)
Wand of Enlarge Person ( 43 ) (750gp)
Wand of Lesser Vigor ( 32 ) (750gp)
Wand of Lesser Orb of Acid (9th Level) ( 40 ) 6750
Wand of Lesser Orb of Fire (9th Level) ( 50 ) 6750
Wand of Lesser Orb of Cold (9th Level) ( 50 ) 6750
Wand of Magic Missile CL9 50 Charges (3375 GP)
Potion of Barkskin (+2)
Potion Pass without Trace
Potion of Levitate
Ring of Blinking (27000gp)
Brooch of Shielding (750 GP)
Carpet of Flying 5x5 (20000 GP) Tragkraft 200 Pfund, Fly 40 (average) oder 400 Pfund, Fly 30 (average)
gestohlen:
Ring (Protection +3) 1 0lbs (18000)
Scroll of
Featherfall
Glitter Dust
Mage Armor
Reduce Person
Remove Blindness
2 Remove Fear
Remove Paralyse
2 Resist Energy
5 Lesser Restoration
2 See Invisibility
Stoneskin
Arcane Lock
2 Delay Poison
2 Dimension Door
Geld:
Gold: ca 727 (3.085,50 -6750 + 94498,35-90,5+2000-1573)
Ausrüstung: 116.914,5+ (6750+3000+100+18000-8000+90,5+23095)
Gesamt: 252.300