Mila Unterbaum
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Female Halfling Rogue 1
Chaotic Neutral
Total Hit Points: 8
Speed: 20 feet
Height 3'0''
Weight 32lb
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Armor Class: 17 = 10 +2 [leather] +4 [dexterity] +1 [small]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +3 = 0 [base] +2 [constitution] +1 [halfling]
Reflex save: +7 = 2 [base] +4 [dexterity] +1 [halfling]
Will save: +3 = 0 [base] +2 [wisdom] +1 [halfling]
Attack (handheld): +2 = 0 [base] +1 [strength] +1 [small]
Attack (unarmed): +2 = 0 [base] +1 [strength] +1 [small]
Attack (missile): +5 = 0 [base] +4 [dexterity] +1 [small]
Grapple check: -3 = 0 [base] +1 [strength] -4 [small]
Languages: Common Dwarven Elven Goblin Halfling
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]
Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 7.5 lb.]
Strength 13 (+1)
Dexterity 19 (+4)
Constitution 14 (+2)
Intelligence 17 (+3)
Wisdom 15 (+2)
Charisma 10 (+0)
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Feats: Improved Initiative
Halfling:
* +2 dexterity / -2 strength (already included)
* Small (combat bonuses, +4 to hide already included)
* +2 racial bonus on climb, jump, move silently
* +1 racial bonus on all saving throws (already included)
* +2 morale bonus on saves vs. fear (stacks with racial bonus)
* +1 to hit with thrown weapons and slings
* +2 racial bonus on listen checks (already included)
Rogue:
* Sneak Attack +1d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level 8 )
* Special Abilities (choices begin at 10th level)
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Appraise 3, Balance 8, Bluff 0, Climb 7, Concentration 2, Diplomacy 0, Disable Device 7, Disguise 2, Escape Artist 7, Forgery 3, Gather Information 0, Heal 2, Hide 8, Intimidate 0, Jump -3, Listen 7, Move Silently 10, Open Lock 8, Ride 4, Search 7, Sense Motive 2, Sleight of Hand 8, Spot 5, Survival 2, Swim 1, Tumble 6, Use Rope 7,
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Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Backpack
Bedroll
Flint and steel
Lantern (hooded)
Oil flasks x1
Rations (1 day) x1
Sacks x1
Waterskins x1
Thieves' tools