Initiative: +2
Hitpoints: 60/60
Betäubungsschaden: 0
Rettungswürfe: For 8 Ref 8 Will 11 (+1 vs evil)
Rüstungsklasse:
AC: 18 (22 Schield), 16 (20) Flat-Footed, 13 (17) Touch
(5 RK Chainshirt, 2 Dexterity, 1 Ablenkung Schutzring)
Aktive Zauber bei allen:
gegenwärtig keine aktiv
Aktive Zauber bei Rosbro:
gegenwärtig keine aktiv
Seraphin Zauber (Anzeigen)0: [_] [_] [_] [_] [_] [_]
1: [_] [_] [_] [_] [_] [_] [_]
2: [_] [_] [_] [_] [_] [_] [_]
3: [_] [_] [_] [_] [_] [_] [_]
4: [_] [_] [_] [_] [_] [_]
5: [_] [_] [_]
Sorcerer Zauber (Anzeigen)0: [_] [_] [_] [_] [_] [_]
1: [_] [_] [_] [_] [_] [_] [_]
2: [_] [_] [_] [_] [_] [_]
3: [_] [_] [_] [_] [_] [_]
4: [_] [_] [_] [_]
Bekannte Zauber (Anzeigen)Sorcerer:
Lvl0: Magie entdecken, Magie lesen, tanzende Lichter, Magierhand, Botschaft, Launch Item (SC), Silent Portal (SC)
Lvl1: Schild (http://www.d20srd.org/srd/spells/shield.htm), Magisches Geschoss (http://www.d20srd.org/srd/spells/magicMissile.htm), Rascher Rückzug (http://www.d20srd.org/srd/spells/expeditiousRetreat.htm), Obscuring Mist (http://www.d20srd.org/srd/spells/obscuringMist.htm), Ray of Enfeeblement (http://www.d20srd.org/srd/spells/rayofEnfeeblement.htm)
Lvl2: Sengender Strahl (http://www.d20srd.org/srd/spells/scorchingRay.htm), Energie Widerstehen (http://www.d20srd.org/srd/spells/resistEnergy.htm), Battering Ram (SC) (http://www.imagebam.com/image/8f39dd24923977)
Lvl3: Fly (http://www.d20srd.org/srd/spells/fly.htm), Daylight
Lvl4: Wall of Fire (http://www.d20srd.org/srd/spells/Walloffire.htm)
Seraphin:
Lvl0: Nahrung reinigen, Wasser erschaffen, Licht, kleinere Wunden heilen, Gift entdecken, Göttliche Führung, Resistenz, Amanuensis
Lvl1: Leichte Wunden heilen, Vor Untoten verstecken (http://www.d20srd.org/srd/spells/hideFromUndead.htm), Heiligtum, Schutz vor Bösem (http://www.d20srd.org/srd/spells/protectionFromEvil.htm), Furcht bannen, Divine Favor (http://www.d20srd.org/srd/spells/divineFavor.htm)
Lvl2: Mittelschwere Wunden heilen, Beistand (http://www.d20srd.org/srd/spells/aid.htm), Teilweise Genesung (http://www.d20srd.org/srd/spells/restorationLesser.htm), Stille, Remove Paralysis (http://www.d20srd.org/srd/spells/removeParalysis.htm), Spiritual Weapon
Lvl3: Gebet, Schwere Wunden heilen, Unsichtbarkeit aufheben, Searing Light (http://www.d20srd.org/srd/spells/searingLight.htm), Magic Circle against xy
Lvl4: Divine Power (http://www.d20srd.org/srd/spells/divinePower.htm), Death Ward (http://www.d20srd.org/srd/spells/deathWard.htm), Dimensional Anker (http://www.d20srd.org/srd/spells/dimensionalAnchor.htm), Freedom of Movement
Lvl5: Cure light wounds, mass; Spell Resistance, Wall of Stone
Gebrauchsgegenstände (Anzeigen)Aumyrs Stab:36/50 Ladungen
Spoiler (Anzeigen)Kampfstab +1, Caster Level 11
dessen Ladungen kosten jeweils:
Dunkelheit [_]
Dunkelsicht [_]
Magie bannen [_]
Dämmersicht [_]
Erdkoloss beschwören [_] [_]
Schriftrolle: Teleportation (CL 10) [_]
Austragen: 1 Weihwasser (nachgefüllt)
Trefferpunkte: 100/100
Aktive Zauber:
ggw. keine aktiv
Übernatürliche Fähigkeiten (Anzeigen)Drachenatem (Anzeigen)Standardaktion: Änderung arkaner Energie in eine Atemwaffe.
30 Feet Kältekegel 2w6 Schaden/Zaubergrad des aufgewendeten Zaubers + 1d6 Gürtel.
Reflexwurf für Gebiet= (DC10+benutzter Zaubergrad+ Cha Modifikator + Ability Focus) halbiert.
Clinging Breath (Anzeigen)Atemwaffe wirkt noch einen Runde nach. In der darauf folgenden Runde erleidet das Ziel die Hälfte ders vorhergehenden Schadens. Wenn das Ziel der Atemwaffe widerstanden (DC18-20) hat erhält es halben Schaden und in der nächsten Runde dann ein Viertel des Schadens.
Entangling Exalation (Anzeigen)Schaden halbiert, alle die Schaden nehmen durch Atem bekommen 1d6 zusatzschaden pro Runde in der sie über 1d4 Runden verstrickt sind (Races of the Dragon)
--Entangled (Anzeigen)An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
Bekannte Zaubersprüche (Anzeigen)0.Grad: Wasser erschaffen (http://www.d20srd.org/srd/spells/createWater.htm), Magie aufspüren (http://www.d20srd.org/srd/spells/detectMagic.htm), Ausbessern (http://www.d20srd.org/srd/spells/mending.htm), Launch Object, Licht (http://www.d20srd.org/srd/spells/light.htm), Botschaft (http://www.d20srd.org/srd/spells/message.htm), Ghost Sound (http://www.d20srd.org/srd/spells/ghostSound.htm)
1.Grad: Spinnenklettern, Hoard Gullet (Dragon Magic), Fist of Stone, Schild (http://www.d20srd.org/srd/spells/shield.htm), ZielsichererSchlag
2.Grad: Unsichtbarkeit (http://www.d20srd.org/srd/spells/invisibility.htm), Alter Self (http://www.d20srd.org/srd/spells/alterSelf.htm), Create Magic Tattoo
3.Grad: Mighty Wallop, Greater (Races of the Dragon) (http://img375.imageshack.us/img375/2586/mightywallop2uj5.jpg),Schneegestöber (http://www.d20srd.org/srd/spells/sleetStorm.htm), Verlangsamen (http://www.d20srd.org/srd/spells/slow.htm)
4. Grad Polymorph (http://www.d20srd.org/srd/spells/polymorph.htm)
Zauber pro Tag:
0. [_][_][_][_][_][_]
1. [_][_][_][_][_][_][_][_]
2. [_][_][_][_][_][_][_]
3. [_][_][_][_][_][_]
4. [_][_][_][_]
- Eternal Wand of cure light wounds [_][_]
- Drachenatem (DD) (2d8) (DC18) [_][_]
- Wand of magic missile (CL 9th) (30/50)
- Trank mittlere Wunden heilen (2d8+5)
Notizblock (Anzeigen)Schutz vor Bösem (Protection from Evil) +2 deflection bonus to AC and a +2 resistance bonus on saves.
Gebet (Prayer) Allies gain a +1 luck bonus on attack rolls, weapon damage, saves, and skill checks, while foes takes a -1 penalty.
Beistand (aid) Grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).
Hast (haste) +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed.
Inspire Courage (Su) +1 morale bonus on saving throws against charm and fear and a +1 morale bonus on attack and weapon damage.
Angriffswurf 15+2 Kompetenz+ 1 last Song (+18/+13)
Schaden 2w6+11+1 Hammer + 1 last Song( 2w6+13)
Rüstung 25 (10+ 3 (Gewandheit) + 6 (Mitrilkettenhemd+2) + 1 (NRc) + 1(NRv)
TP: (62/62)
RK: 28/20/22
Initiative: +7
Aktive Zauber:
gegenwärtig keine
Vorbereitete Zauber:
Voller Angriff (Anzeigen)(Katzenhafte Anmut, Göttliche Macht)
Angriff 1: [dice]1d20+16[/dice]Schaden (Stich): [dice]1d8+6[/dice]Bonusschaden (Kälte): [dice]1d6[/dice]
Angriff 2: [dice]1d20+16[/dice]Schaden (Stich): [dice]1d8+6[/dice]Bonusschaden (Kälte): [dice]1d6[/dice]
Angriff 3: [dice]1d20+11[/dice]Schaden (Stich): [dice]1d8+6[/dice]Bonusschaden (Kälte): [dice]1d6[/dice]
Status für Nicht Spieler Characktere:
(exklusiver Spielleiterbereich)
Azalar Falkenhand (Anzeigen)Azalar Falconhand
Hitpoints 44/44 (8 HitDice)
Male feytouched ranger 8
Neutral Good Medium fey
Init +4; Senses low-light vision; Listen +10, Spot +10
Languages spoken: Chondathan, Common, Sylvan
Armor Class: 18, touch 10, flat-footed 16
Immune mind-affecting spells and abilities
Saving Throws: Fortitude +6, Reflex +6, Will +4
Speed 40 ft. with longstrider, base speed 30 ft.
Melee +1 longsword +10/+5 (1d8+4/19–20) and
Melee +1 short sword +10/+5 (1d6+2/19–20)
Ranged composite longbow +12/+6 (1d8+4/×3)
Base Atk +8; Grp +10
Atk Options favored enemy Zhentarim +4,
favored enemy magical beasts +2
Ranger Spells Prepared (CL 3rd):
- Longstrider [_]
- Endure Elements [_]
Spell-Like Abilities (CL 8th):
1/day—charm person (DC 13) [_]
Abilities: Str 16, Dex 16, Con 12, Int 11, Wis 14, Cha 14
SQ: animal companion (none), wild empathy +10 (+5 magical beasts)
Feats: Alertness, Endurance, Improved Initiative, Improved
Two-Weapon Fighting (light armor only), Stealthy, Track,
Two-Weapon Fighting (light armor only)
Skills: Concentration +6, Handle Animal +8, Hide +8,
Jump +8 (+12 with longstrider), Knowledge (nature) +6,
Listen +10, Move Silently +8, Ride +6, Search +4, speak
Language (2), Spot +10, Survival +8 (+10 aboveground
natural environments or to track; +12 to track in
aboveground natural environments)
Possessions: +1 mithral shirt, +1 longsword, +1 short sword,
composite longbow (+3 Str bonus) with 40 arrows, 72 gp, 12 sp
Rilitar Fflanidan (Anzeigen)Rilitar Fflanidan
Trefferpunkte: 50/50
6 Punkte Con-Drain
Rüstungsklasse:
normal: 21 = 10 +2 (Rüstung), +4 (Schild), +3 (GE), +1 (natürlich), +1 (Ablenkung)
Auf dem falschen Fuß: 18 = 10 +2 (Rüstung), +4 (Schild), +1 (natürlich), +1 (Ablenkung)
Vorbereitete Zauber:
Grad 0:
[_] Detect Magic
[_] Ray of Frost
[_] Prestigidation
Grad 1:
[_] Mage Armor
[_] Magic Missile
[_] Magic Weapon
Verbrauchsmaterial:
Materialkomponenten: Perle, Flasche Wein
Potions: Cure Light Wounds (2x), Invisibility (1x),
Alchemie: Acid (4x); Antitoxin; Healers Kit (10/10)
Nahrung: 6 Rationen, Wasserschlauch (2 Liter)
Munition: Pfeile (insg. 20 Stück / Meisterarbeit)
Inischablone (Anzeigen)Jandar [dice]d20+5[/dice]
Rosbro [dice]d20+2[/dice]
Siobhan [dice]d20+3[/dice]
Torinkas [dice]d20+5[/dice]
Hal'Kyali [dice]d20+3[/dice]
Selvan [dice]d20+2[/dice]
Oscar [dice]d20+3[/dice]
Statustabelle der PegasibegleiterPegasus von ... | Gesundheitszustand |
---|
Jandar (Alaecu) | 44/44 (Zustand normal) |
Rosbro (Dämmerung) | 44/44 (Zustand normal) |
Torinkas (Ni'Tessine) | 44/44 (Zustand normal) |
Hal'Kyali (Kor'ethil) | 44/44 (Zustand normal) |
Selvan (Niluyé) | 44/44 (Zustand normal) |
Siobhan (Gaelithar) | 44/44 (Zustand normal) |
Oscar (Donnerhall) | 44/44 (Zustand normal) |