Spoiler (Anzeigen)School evocation [fire]; Level sorcerer/wizard 1
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CASTING
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Casting Time 1 standard action
Components V, S
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EFECT
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Range touch
Target creature or object touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
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DESCRIPTION
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Your successful melee touch attack deals 1d6 points of fire
damage per caster level (maximum 5d6).
Spoiler (Anzeigen)School transmutation [fire]; Level sorcerer/wizard 2
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CASTING
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Casting Time 1 standard action
Components V, S, M (the scales of a gold dragon worth 50 gp)
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EFECT
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Range touch
Target living creature touched
Duration 10 min./level
Saving Throw none; Spell Resistance yes (harmless)
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DESCRIPTION
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Goldskin toughens a creature’s skin. The effect grants a +2 enhancement
bonus to the creature’s existing natural armor bonus. This enhancement
bonus increases by 1 for every three caster levels above 3rd, to a
maximum of +5 at caster level 12th.
The enhancement bonus provided by goldskin stacks with the target’s
natural armor bonus, but not with other enhancement bonuses to natural
armor. A creature without natural armor has an effective natural armor
bonus of +0.
Spoiler (Anzeigen)School universal; Level sorcerer/wizard 1
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CASTING
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Casting Time 1 standard action
Components V, S
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EFECT
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Range 0 ft.
Effect one Sihedron Rune or Mark, all of which must fit within 1 sq. ft.
Duration permanent
Saving Throw none; Spell Resistance no
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DESCRIPTION
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This spell allows you to inscribe the Sihedron Rune or Mark. The writing can be visible or invisible. An sihedron mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.
See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible sihedron mark. A read magic spell reveals the runes to be ancient thassilonian characters identifying the seven schools of sin magic. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.
If an sihedron mark is placed on a living being, normal wear gradually causes the effect to fade in about a month.
Sihedron mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details).