Spoiler (Anzeigen)Tarresh: Male gnoll Ranger 3; Medium humanoid; hp 32, MassiveDmg 24; Init +2; Spd 30 ft.; AC 17, touch 12, flat-footed 15; Atk +8 melee (1d12+4/x3, masterwork greataxe) or +8 ranged (1d8+4/x3, +1 composite longbow [+3 Str bonus]) or +6/+6 ranged (1d8+4/x3, +1 composite longbow [+3 Str bonus] with Rapid Shot); SQ combat style (archery), darkvision 60 ft., favored enemy (humans +2), wild empathy +3; AL CE; SV Fort +8, Ref +5, Will +3; Str 17, Dex 15, Con 14, Int 8, Wis 14, Cha 6.
Skills and Feats: Hide +4, Listen +8, Move Silently +5, Spot +9, Survival +8; Alertness, Endurance, [Rapid Shot], Track, Weapon Focus (longbow).
Combat Style: Tarresh has selected archery as his combat style. He gains the benefits of the Rapid Shot feat while he wears light or no armor.
Favored Enemy: Tarresh has selected humans as a favored enemy. He gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against this type of creature. He gets the same bonus on weapon damage rolls against humans.
Wild Empathy (Ex): Tarresh can make a wild empathy check (1d20 + 3) to improve the attitude of an animal in the same manner that a Diplomacy check can change the attitude of a person. He and the animal must be able to study each other in order for him to use this ability.
Spoiler (Anzeigen)Snake: Large Animal ; hp 52; Massive DMG31; Init +3; Spd 20, Swim 20, Climb 20; AC:15 (Flatfooted:13 Touch:11); Atk +12 base melee, +6 base ranged; +12 (1d6+12, Bite); SA: Improved Grab (Ex) , Constrict (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort +8, Ref +7, Will +3; STR 26, DEX 16, CON 17, INT 1, WIS 12, CHA 2.
Skills: Balance +10, Climb +15, Hide +10, Listen +8, Spot +8, Swim +15.
Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.
Special Attacks: Improved Grab (Ex): To use this ability, the constrictor snake must hit with its bite attack. If it gets a hold, it can constrict.
Constrict (Ex): A constrictor snake deals 1d6+12 points of damage with a successful grapple check against Medium-size or smaller creatures.
Taktik: Terresh Grapplen, dann pinnen und dann zieht sie ihn in die Bäume hoch mit 10' pro Runde (lebend) oder 40' (tot/bewusstlos), Grapple ist mit +16