Greater Resistance (+3 resistance bonus to saving throws; läuft am Abend aus)
Divine Insight (+15 insight bonus on a single skill check; läuft am Abend aus)
Magic Vestment (Rüstung; +2 enhancement bonus to AC; läuft am Abend aus)
DarkvisionConviction (+3 morale bonus to saving throws; 100 minutes; vor Betreten der Drider-WG gezaubert)
Mass Resist Energy (resist electricity 20; 100 minutes; vor Betreten der Drider-WG gezaubert)
Divine Favor (+3 luck bonus to attack and weapon damage rolls; 1/10 rounds)
Death Ward (immune to death effects and negative energy; 10 minutes)
Channeled Divine Shield (DR 8/evil; 3/10 rounds)
Llandor:Delay Death (7/10 rounds)
Morn:Greater Resistance (+3 resistance bonus to saving throws; läuft am Abend aus)
Conviction (+3 morale bonus to saving throws; 100 minutes; vor Betreten der Drider-WG gezaubert)
Phelix:Greater Resistance (+3 resistance bonus to saving throws; läuft am Abend aus)
Conviction (+3 morale bonus to saving throws; 100 minutes; vor Betreten der Drider-WG gezaubert)
Airra, Durin, Llandor, Luviren, Morn und Phelix:Mass Resist Energy (resist electricity 20; 100 minutes)
Tägliche Zauberroutine:Morgens-
Divine Insight-
Magic VestmentTagsüber; vor Betreten von gefährlichem Gebiet-
ConvictionAbends-
Greater Resistance-
Greater Resistance auf Phelix, Morn, Airra, Luviren, Durin und/oder Llandor (je nach Verfügbarkeit von Grad 4+ Slots)
( Inaktive Zauber (für copy&paste) ) (Anzeigen)Greater Resistance (+3 resistance bonus to saving throws; läuft am Abend aus; wird immer abends gezaubert)
Divine Insight (+15 insight bonus on a single skill check; läuft am Abend aus; wird immer morgens gezaubert)
Magic Vestment (Rüstung; +2 enhancement bonus to AC; läuft am Abend aus; wird immer morgens gezaubert)
Conviction (+3 morale bonus to saving throws; 100 minutes)
Benediction (+2 luck bonus to saving throws, end spell to reroll an attack roll, saving throw, ability or skill check; 100 minutes)
Mass Resist Energy (resist <energy type> 20; 100 minutes)
Channeled Divine Shield (DR 8/evil; 10 rounds)
Divine Power (+6 enhancement bonus to Strength, +3 BAB, 10 temporary hit points; 10 rounds)
Divine Favor (+3 luck bonus to attack and weapon damage rolls; 10 rounds)
Haste (+1 bonus to attack, +1 dodge bonus to AC and Reflex, +30 ft. base move, extra attack)