DnD-Gate Online Games

Archiv => Archiv - Online-RPGs Pathfinder => Pathfinder Chronicles - Erbe des Feuers => Thema gestartet von: Sensemann am 29.05.2009, 15:58:38

Titel: Blut und Magie
Beitrag von: Sensemann am 29.05.2009, 15:58:38
Der Heldenstatus

Wirkende Effekte auf der gesamten Gruppe:

- Heroe's Feast: +1 Moralbonus auf Angriffe und Willenswürfe / +4 Moralbonus gegen Gifte und Furchteffekte

- Inspire Courage: +2 Kompetenzbonus auf Angriffs- und Schadenswürfe / +2 Moralbonus auf Wilenswürfe
Titel: Blut und Magie
Beitrag von: Naadhira am 31.05.2009, 21:17:32
Naadhira

Gesundheit: 111/111 TP (unverletzt)
Aktuelle RK: 21 (Breastplate +7 Shield, heavy steel +3, Dex +1), Touch 11, Flat footed: 20
Geschwindigkeit: 30ft. (Base), 20 ft. (Belastung, Rüstung)
Resistenzen: Acid 10 / Immunity against Fire (100 Minutes)

Temporäre TP: 0/10

Hero Points: 3 [x][X][_]

Rituale:
Orisons at will (4) SG: 16
Grad 1 (4+2+1) SG: 17
Grad 2 (4+2+1) SG: 18
Grad 3 (4+1+1) SG: 19
Grad 4 (4+1+1) SG: 20
Grad 5 (3+1+1) SG: 21
Grad 6 (2+1+1) SG: 22
Grad 7 (1+0+1) SG: 23

Positive Energie kanalisieren (http://www.d20pfsrd.com/classes/core-classes/cleric#channel-energy)
[x] [x] [x] [x] [_] [_] [_] [_] (4w6)

Abadars heilige Energien (Anzeigen)

Domänen
Earth Domain (http://www.d20pfsrd.com/magic/spell-lists-and-domains/domains#TOC-Earth-Domain),
[_][_][_][_][_][_][_][_] Acid Dart
Protection Domain (http://www.d20pfsrd.com/magic/spell-lists-and-domains/domains#TOC-Protection-Domain)
[_][_][_][_][_][_][_][_] Resistant Touch


Gegenstände:

Wirkende Magie:
Titel: Blut und Magie
Beitrag von: Durriken am 12.06.2009, 22:21:03
Durriken

TP: 150/150 (unverletzt)

(ursprünglich 122/122)

Betäubungsschaden: 0/0

Temporäre TP: 0/0

AC: 26 / 27 (fortress) [29 / 30] [+3 Combat Expertise für -3 Attack]

Touch: 15 [18]    Flat Footed: 22

Saves:
For: +11   Ref: +13        Wil: +10
fire resistance: 30
bravery: +2 Wil versus fear; Evasion; Trap Sense: +1; Uncanny Dodge
CMD: 34 /36 vs. trip - +2 wegen +2 BAB 34 (36 versus trip); 36 (38) versus double weapons


Saves:
For: +16   Ref: +13        Wil: +13
fire resistance: 30
bravery: +2 Wil versus fear; Evasion; Trap Sense: +1; Uncanny Dodge
CMD: 38 /40 vs. trip;  40 (42) versus double weapons

+4 on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

+4 morale bonus on saving throws against poison and fear



Hero Points: 3 [x][x][x]

Aktive Zauber:
- Endure Elements (in hot environments) perm. (http://www.d20pfsrd.com/magic/all-spells/e/endure-elements)
- Heroe's Feast (Beschreibung s.o) für 12 Stunden (http://paizo.com/PRD/spells/heroesFeast.html)
- Magic Vestment auf Rüstung (+2 AC) für 14 Stunden
- Greater Magic Weapon (+1 AW/+1 DMG) für 14 Stunden
- Stoneskin: [10 Damagage Reduction) für 60 Minuten

Aktive Zustände: derzeit keine


Nahkampf:
Meteor Hammer (The Tempest; mag. +2; bane: fire outsiders; icy burst) : +24/+19/+13 (+13 BAB, +2 weapon training; +5 STR, +2 GWF, + 2 mag.) d10+13 (+7 Str (2H); +2 weapon training; +2 mag.; +2 WS) (+14 if flanking) +d6 cold damage; Crit: 17-20/ x2; reach: 15 ft (monkey lunge); +d10 cold bei critical hit
Meteor Storm Style (TWF): Main: +22/+17/+13; d10+11 (+5 Str; +2 weapon raining; +2 mag.; +2 WS) (+12 if flanking) +d6 cold damage: Off: +22/+17; d10+11 (+12 if flanking) +d6 cold damage; reach 10 ft (monkey lunge)
+ d10+7 (1/rd. two weapon rend)

aktuell:
Meteor Hammer (The Tempest; mag. +2; bane: fire outsiders; icy burst) : +33/+28/+23; dmg:  2d8+23 (+24 if flanking) +d6 cold damage;
Crit: 17-20/ x2; reach: 20 ft (monkey lunge); +d10 cold bei critical hit

Meteor Storm Style (TWF): Main: +31/+26/+21; damage: 2d8+21  (+22 if flanking) +d6 cold damage; +d10 cold bei critical hit
Off:  +31/+26; damage: 2d8+21 (+22 if flanking) +d6 cold damag; +d10 cold bei critical hit
+ d10+16 (1/rd. two weapon rend)
reach 15 ft (monkey lunge)

versus fire outsiders:
Meteor Hammer (The Tempest; mag. +2; bane: fire outsiders; icy burst) : +35/+30/+25; dmg:  2d8+25 (+26 if flanking); + 2d6;  +d6 cold damage;
Crit: 17-20/ x2; reach: 20 ft (monkey lunge); +d10 cold bei critical hit

Meteor Storm Style (TWF): Main: +33/+28/+23; damage: 2d8+23  (+24 if flanking); + 2d6;  +d6 cold damage; +d10 cold bei critical hit
Off:  +33/+28; damage: 2d8+23 (+24 if flanking) +d6 cold damag; +d10 cold bei critical hit
+ d10+18 (1/rd. two weapon rend)
reach 15 ft (monkey lunge)

Special:
Whenever Tempest critically strikes a foe, it generates a powerful blast of hurricane force wind.
--> Large or smaller foes must make a DC 20 Fortitude save or be knocked down.
--> A Medium or smaller foe who fails this save is also blown backward 1d4x10 feet at the wielder’s option.
--> A flying creature is treated as one size category smaller than its actual size for the purposes of resolving this effect.

--> Jhavhul is always treated as a Medium creature against this effect.
 
Spezialangriffe:
- reach: 15 ft.
- Styles Meteor Hammer: Fortress: +1 RK;
- Meteor Storm: double weapon (reach: 10 ft)
- Two weapon rend: If you hit an opponent with both your primary hand and your off-hand weapon: deal an additional 1d10 +7
(only deal this additional damage once each round.)
- Trip: Special:
Trip: +28 (+18 CMB; +2 weapon training; +2 GWF; +2 mag; +2 Impr. Trip; +2 greater Trip); wenn erfolgreich provoziert der Gegner aoos (Greater Trip); alternative to trip: drag 5 ft.
- Sneak Attack: + 2d6
- Dirty fighting: Flanking: +1 dmg.
- Combat Reflexes: max. 4 aoos/round
- Kilt: 5ft step Folgen (und nächste Runde verlieren): 1/ Tag: [_]
- +2 competence bonus on attack rolls and damage against gnolls, hyenas, werehyenas, jackalweres, and minions of Lamashtu.
- Duplikat des Tempest rufen: Stunden/Tag: [_][_][_]

Fernkampf:
Masterwork short composite bow (Str +3): 18/+13/+8; dmg.: d6+4; Crit: 19-20 x2, Pfeile: 60/60 (Curt gegeben)

Vermögen: 176gp; 3 sp; 7 cp

Fackeln:  [_] [_] [_]

Potion of cure serious wounds:  [_] [_] [_]

Tragekapazität: 133 / 266 / 400; Belastung: 66,5 = Light Load

im Laden bei Curt:
500 gp
Meteor Hammer (mwk): (700 gp; 10 lb.)
Titel: Blut und Magie
Beitrag von: Iuni saba Jin am 27.03.2010, 23:34:02
Iuni saba Jin

Hit Points: 122/122 (unverletzt)

Temporary HP: 0/14

Hero Points: 3 [x][x][x]

AC: 28 (touched 14, flat-footed 28)

Aktive Zauber:
- Heroes Feast (s.o.) für 12 Stunden
- Magic Vestment (Schild) für 14 Stunden
- Magic Vestment (Rüstung) für 14 Stunden
- Gr. Magic Weapon (Südwind) für 14 Stunden

Aktive Zustände:
- derzeit keine

Resistenzen: 20 Feuer

Geldbeutel: 44 Goldmünzen

Rucksack: 200 Platinmünzen

Magische Spruchrollen:
Comprehend Languages: 10/10
Cure Light Wounds: 10/10

Spell-Like Abilities:
Create Food and Water: (http://www.d20pfsrd.com/magic/all-spells/c/create-food-and-water) [_]
Invisibility (Self Only): (http://www.d20pfsrd.com/magic/all-spells/i/invisibility) [x][_][_]
Speak with Animals (http://www.d20pfsrd.com/magic/all-spells/s/speak-with-animals): [_][_][_]

Enlarge Person (http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person) oder Reduce Person (http://www.d20pfsrd.com/magic/all-spells/r/reduce-person) in beliebiger Kombination: [x][x]

Sonstige Fähigkeiten:
Kriegsgewänder: 5ft step folgen (und nächste Runde verlieren): 1/ Tag
Atem des Feuers: 15 ft cone (14d4 Feuerschaden/ Reflex halbiert): 3/Tag

Wings of Fire: 60 ft fly / average maneauverability: 14 Minuten pro Tag
Gaze of Flames: see through fog, smoke and fire: 14 Runden pro Tag
Form of Flames: Elemental Body (Fire Elemental): 14 Stunden pro Tag

Zauber pro Tag (Anzeigen)

Zaubersprüche (Anzeigen)

Sprachfarben (Anzeigen)


Werte für Kamel (Nasfir) (Anzeigen)

Werte für Feuerelementar (Anzeigen)
Titel: Blut und Magie
Beitrag von: Sami Atif am 02.07.2010, 21:57:29
Sami Atif

Trefferpunkte: 86/86 (unverletzt)
Zustände: derzeit keine

Temporäre TP: 0/10

Aktive Zauber:

Hero Points:  3 [_][_][_]

Rüstungsklasse: 25/26
Spoiler (Anzeigen)

Berührung: 15; auf dem falschen Fuß: 14

Rettungswürfe:
- Reflex +12
- Willen +8
- Zähigkeit +8

+2 gg. Furcht
+4 gg. Auswirkungen von Feuer und Hitze
+1 gg. Feuer-Effekte

Nahkampf:
+14/+9/+4 Langschwert [MA] [1d6+1] [19-20x2]
+14/+9/+4 Kurzschwert [MA] [1d4+1] [19-20x2]

Zwei-Waffen-Kampf: Erster Angriff 12/12, Zweiter Angriff 7/7, Dritter Angriff 2/2

Fernkampf:
+16 Wurfdolche [4 St.] [1d4+1] [19-20x2]
+17/+12/+7 Langbogen +1 [1d6+1] [x3] [30m] - Kernschuss +18/+13/+8

Fähigkeiten:
Kriegsgewänder: 5ft Schritt Folgen (und nächste Runde verlieren): 1/ Tag: [_]

Vermögen: 0 GM

Wegrationen: [_] [_] [_] [_]

Schätze:
    * Goldenes Vlies, 20 Pf.
    * Goldene Pfeile (20) [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_]

Gegenstände:
    * Keffiyeh der Abkühlung, 1 Pf.
    * Kriegskluft der Sarenrae, 5 Pf.
    * Des Befreiers Gabe, 12,5 Pf.
    * Erlösung (Langschwert), 2 Pf.
    * Befreiung (Kurzschwert), 1 Pf.
    * Schakaljäger (Langbogen +1), 1,5 Pf.
    * Wurfdolch (normal) (4 Stück), 4 Pf.
    * Pechfackel [_][_][_][_]
    * Pfeile (20) [_][_][_][_][_][_][_][_][_][_][_][_][_][_][_][_][_][_][_][_]

Traglast: 63/86/130
Gesamtlast: 63 Pf. - mittlere Last
Titel: Blut und Magie
Beitrag von: Mestoph am 20.10.2010, 19:07:56
Mestoph

TP: -106/106 (verstorben)

Zustände: nichts

Aktive Zauber:
- Heroes Feast (12 Stunden)
- Resist Energy (80 Minuten)
- Mage Armor (14 Stunden)

Feuerresistenz: 30

Temporäre TP: 0/10

Hero Points: 3 [_][_][_]

Belastung: light
RK: 12, touch 12, flat-footed 10; KMV 18
Rettungswürfe:
Reflex 7
Willen 12
Zähigkeit 7

Besondere Fähigkeiten:
Hexes:
[_] Charm (2 steps on table)
[x] Evil Eye (-4, total up to 8 rounds)

- feather fall, at will
- levitate [_]
- fly [as spell] 14min per day [X] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_]
Tongues, comprehend languages and tongues 14min per day [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_] [_]
[_] Ward +3 on AC and all Saves on one target (not self)

vorbereitete Zauber:

Grad 0, DC 15 (Eis 16):
[_] dancing lights (http://paizo.com/pathfinderRPG/prd/spells/dancingLights.html#dancing-lights)
[_] daze (http://paizo.com/pathfinderRPG/prd/spells/daze.html#daze)
[_] detect magic (http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html#detect-magic)
[_] spark (http://www.d20pfsrd.com/magic/all-spells/s/spark)

Grad 1, DC 16 (Eis 17):
[_] burning hands (http://paizo.com/pathfinderRPG/prd/spells/burningHands.html#burning-hands)
[_] comprehend languages (http://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages)
[X] [_] mage armor (http://paizo.com/pathfinderRPG/prd/spells/mageArmor.html#mage-armor)
[_] reduce person (http://paizo.com/pathfinderRPG/prd/spells/reducePerson.html#reduce-person)
[_] shocking grasp (http://paizo.com/pathfinderRPG/prd/spells/shockingGrasp.html#shocking-grasp)

Grad 2, DC 17 (Eis 18):
[_] glitterdust (http://paizo.com/pathfinderRPG/prd/spells/glitterdust.html#glitterdust)
[_] hold person (http://paizo.com/pathfinderRPG/prd/spells/holdPerson.html#hold-person)
[_] see invisibility (http://paizo.com/pathfinderRPG/prd/spells/seeInvisibility.html#see-invisibility)
[_] web (http://paizo.com/pathfinderRPG/prd/spells/web.html#web)
[_] perceive cues (http://www.d20pfsrd.com/magic/all-spells/p/perceive-cues)

Grad 3, DC 18 (Eis 19):
[x] fireball (http://paizo.com/pathfinderRPG/prd/spells/fireball.html#fireball)
[_] [_] lightning bolt (http://paizo.com/pathfinderRPG/prd/spells/lightningBolt.html#lightning-bolt)
[_] speak with dead (http://paizo.com/pathfinderRPG/prd/spells/speakWithDead.html#speak-with-dead)
[_] screech (http://www.d20pfsrd.com/magic/all-spells/s/screech)

Grad 4, DC 19 (Eis 20):
[_] arcane eye (http://paizo.com/pathfinderRPG/prd/spells/arcaneEye.html#arcane-eye)
[_] black tentacles (http://paizo.com/pathfinderRPG/prd/spells/blackTentacles.html#black-tentacles)
[_] [_] [_] ice storm (http://www.d20pfsrd.com/magic/all-spells/i/ice-storm)

Grad 5, DC 20 (Eis 21):
[_] flame strike (http://www.d20pfsrd.com/magic/all-spells/f/flame-strike)
[_] break enchantment (http://www.d20pfsrd.com/magic/all-spells/b/break-enchantment)
[_] cloudkill (http://www.d20pfsrd.com/magic/all-spells/c/cloudkill)
[x] teleport (http://www.d20pfsrd.com/magic/all-spells/t/teleport)

Grad 6, DC 21 (Eis 22):
[_] flesh to stone (http://www.d20pfsrd.com/magic/all-spells/f/flesh-to-stone)
[_] slay living (http://www.d20pfsrd.com/magic/all-spells/s/slay-living)
[_] cone of cold (http://www.d20pfsrd.com/magic/all-spells/c/cone-of-cold)

Grad 7, DC 22 (Eis 23):
[x] chain lightning (http://www.d20pfsrd.com/magic/all-spells/c/chain-lightning)
[_] power word blind (http://www.d20pfsrd.com/magic/all-spells/p/power-word-blind)


Zauberliste der bekannten Zauber: (Anzeigen)

Vermögen: 800 Goldmünzen

Shan'khá
Pseudodrachen-Familiaris
Link zur PRD (http://paizo.com/pathfinderRPG/prd/monsters/pseudodragon.html#pseudodragon)
weiblich, ca. 1m lang, schwarz-violette Schuppenfärbung, bernsteinfarbene Augen

Werte: (Anzeigen)
Bild: (Anzeigen)

Heiliges Symbol von Easivra: (Anzeigen)

The Flask of Ebon Flame (Anzeigen)
Titel: Blut und Magie
Beitrag von: Zurvandad am 30.12.2010, 11:57:07
Zurvandad Kuruschar

TP: 122/122 (unverletzt)
Zustände: derzeit keine

Aktive Zauber:
- Heroes Feast (12 Stunden)
- Resist Energy (80 Minuten)

Feuerresistenz: 30

Temporäre TP: 0/10

Hero Points: [x][x][_]

Arcane Bond: [_]
Hand of the Apprentice [_][_][_][_][_]
Belastung: Medium
RK: 21, touch 17, flat-footed 15; KMV 24
Rettungswürfe:
Reflex +10
Willen +9
Zähigkeit +6
Immunitäten: Magischer Schlaf; +2 gegen Verzauberungen

Enhance Arrows// elemtal burst (vorbereitet = [X]):
Shock
Frost [x]
Flaming

Bekannte und vorbereitete Zauber:

Grad 0, DC 12 [4 pro Tag]
 Resistance (http://www.d20pfsrd.com/magic/all-spells/r/resistance)
 Acid splash (http://www.d20pfsrd.com/magic/all-spells/a/acid-splash)
 Detect magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic) [_] K
 Detect poison (http://www.d20pfsrd.com/magic/all-spells/d/detect-poison)
 Read magic (http://www.d20pfsrd.com/magic/all-spells/r/read-magic) [_] K
 Daze (http://www.d20pfsrd.com/magic/all-spells/d/daze)
 Dancing lights (http://www.20pfsrd.com/magic/all-spells/d/dancing-lights)
 Flare (http://www.d20pfsrd.com/magic/all-spells/f/flare)
 Light (http://www.d20pfsrd.com/magic/all-spells/l/light)
 Ray of Frost (http://www.d20pfsrd.com/magic/all-spells/r/ray-of-frost) [_] K
 Spark (http://www.d20pfsrd.com/magic/all-spells/s/spark)
 Ghost Sound (http://www.d20pfsrd.com/magic/all-spells/g/ghost-sound) [_] K
 Bleed (http://www.d20pfsrd.com/magic/all-spells/b/bleed)
 Disrupt undead (http://www.d20pfsrd.com/magic/all-spells/d/disrupt-undead)
 Touch of fatigue (http://www.d20pfsrd.com/magic/all-spells/t/touch-of-fatigue)
 Mending (http://www.d20pfsrd.com/magic/all-spells/m/mending)
 Message (http://www.d20pfsrd.com/magic/all-spells/m/message)
 Open/Close (http://www.d20pfsrd.com/magic/all-spells/o/open-close)
 Arcane mark (http://www.d20pfsrd.com/magic/all-spells/a/arcane-mark)
 Prestidigation (http://www.d20pfsrd.com/magic/all-spells/p/prestidigitation)

Grad 1, DC 13 [4 pro Tag]
 Magic missile (http://www.d20pfsrd.com/magic/all-spells/m/magic-missile) [_]
 Identify (http://www.d20pfsrd.com/magic/all-spells/i/identify)
 Gravity Bow (http://www.d20pfsrd.com/magic/all-spells/g/gravity-bow) [_] [_]
 Shield (http://www.d20pfsrd.com/magic/all-spells/s/shield) [_]
 Disguise self (http://www.d20pfsrd.com/magic/all-spells/d/disguise-self)

Grad 2 Spell DC: =14 [3pro Tag]
 Acid arrow (http://www.d20pfsrd.com/magic/all-spells/a/acid-arrow) [_]
Spider climb (http://www.d20pfsrd.com/magic/all-spells/s/spider-climb)
Blur (http://www.d20pfsrd.com/magic/all-spells/b/blur) [_]
Darkness (http://www.d20pfsrd.com/magic/all-spells/d/darkness)
Mirror Image (http://www.d20pfsrd.com/magic/all-spells/m/mirror-image)[_]
Command Undead (http://www.d20pfsrd.com/magic/all-spells/c/command-undeade)

Grad 3:  Spell DC: 10 +3 +2 =15 [2 pro Tag]
Phantom Steed (http://www.d20pfsrd.com/magic/all-spells/p/phantom-steed) [_]
Fireball (http://www.d20pfsrd.com/magic/all-spells/f/fireball)
Fly (http://www.d20pfsrd.com/magic/all-spells/f/fly)
Displacement (http://www.d20pfsrd.com/magic/all-spells/d/displacementl) [_]

4th: Spell DC: 10 +4 +2 =16 [1 pro Tag]
Fire Shield (http://www.d20pfsrd.com/magic/all-spells/f/fire-shield) [_]
Solid Fog (http://www.d20pfsrd.com/magic/all-spells/s/solid-fog)

Spellike Abilities/ 1xTag (siehe Charakterzüge)
 Mage Hand (http://www.d20pfsrd.com/magic/all-spells/m/mage-hand) [_]

Verbrauchsgegenstände
Efficient quiver mit:
         Normale Pfeile (60)
         Kalteisenpfeile (10)

Rauchpfeile [_][_][_][_]
Potion Cure serious wounds [_]
Potion: Cure moderate wounds [_]
Wegrationen: [_][_][_][_][_][_][_]
Zauberstab

Materialkomponenten
Glühwürmchen (tot und eingelegt) [_][_][_]
Wachsstückchen [_][_][_][_][_]
Kristallprisma [_]
Beutel mit Materialkomponenten

Goldene Metallplatten mit Zaubersprüchen (CL 20)
freedom of movement [_]
mage armor [_]
spider climb [_]
mind blank [_]
haste [_]
fly [_]

Geldmittel
200 GM
8SM
Titel: Blut und Magie
Beitrag von: Zahur am 01.01.2011, 18:12:25
Zahur
Charakterbogen (http://games.dnd-gate.de/index.php/topic,5326.msg673942.html#msg673942)

Gesundheit: 122/122 TP (unverletzt)
Aktuelle RK: 23, Berührung 22, adfF 20
Geschwindigkeit: 21 m
Resistenzen: 30 Feuer
Temporäre TP: 0/10
Schadensreduzierung: 1/- (wenn Drunken-KI!)
------------------------------------------------------------------------------------------------
Heldenpunkte: 3 [x][x][x]

Aktive Zustände:
- derzeit keine

Aktive Magie:
- Federfall (permanent)
- Heroes Feast (12 Stunden)
- Resist Energy (120 Minuten)

- Greater Magic Weapon (14 Stunden)
- Steinhaut (DR 10 [40]) - (60 Minuten)
------------------------------------------------------------------------------------------------
Ki-Punkte: 0/18
"Drunken"-Ki-Punkte: 3/6
Betäubender Schlag: 14/14
------------------------------------------------------------------------------------------------
Verbrauchbare Gegenstände:
GegenstandAnzahlSonstiges
Krähenfüße1/1--
Kerzen5/5--
Kreide5/5--
Angelhaken2/2--
Flasche (leer)2/2--
Murmelsäckchen1/1--
Ölfläschchen3/3--
Kletterhaken2/2--
Säckchen voll Puder1/1--
Tagesrationen4/4
Rasur-Set1/125 Nutzungen verbleibend
Wasserschlauch1/12/5 (Wasser)
Säurefläschchen3/3--
Alchemistenfeuer1/2--
Pottasche2/2--
Klingenschutz2/2--
Pesh1/1verborgen
Flasche "Weinbrand"3/1verborgen; fast voll (!)
Shuriken (Mrb.)10/10Waffe
Trank: Mittlere Wunden heilen2/2--
Trank: Rindenhaut +21/1--
Trank: Schwere Wunden heilen1/1--
Trank: Spinnenklettern1/1--
------------------------------------------------------------------------------------------------
Vermögen:
10 Platinmünzen 120 Goldmünzen 55 Silbermünzen 22 Kupfermünzen
------------------------------------------------------------------------------------------------
Schätze:
Horn des Goldenen Schlucks (Anzeigen)
------------------------------------------------------------------------------------------------
Weitere Informationen: (Anzeigen)
Titel: Blut und Magie
Beitrag von: Sensemann am 02.01.2011, 22:16:35
Das wären alle!