Die 60-70° Lufttemüperatur machen dem Elfen zu schaffen.
Doch der Schwarm von Dämonen und Feuermonstern die auf ihn zugeflogen kommen dürften dieTemperatur zu einem nebensächlichen Problem werden lassen.
Rhonin hört plötzlich jemanden hinter seinem Ohr seinen Namen rufen.
Eine engelsgleiche Stimme ruft ihn, an seine Mutter erinnernd.
Doch schnell wird die Stimme vom rasenden Gebrüll der Dämonenhorde übertönt die schnell näher kommen, brennende Geschosse des Bösen links und rechts von Rhonin in den Lavafall einschlagen lassend.
Ihre Treffsicherheit wird mit abnehmen Abstand schnell geringer.
Regelhinweise
Extreme Hitze (Anzeigen)Extreme heat (air temperature over 140° F, fire, boiling water, lava) deals lethal damage. Breathing air in these temperatures deals 1d6 points of damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell.
Boiling water deals 1d6 points of scalding damage, unless the character is fully immersed, in which case it deals 10d6 points of damage per round of exposure.
Lava Effects (Anzeigen)Lava or magma deals 2d6 points of damage per round of exposure, except in the case of total immersion (such as when a character falls into the crater of an active volcano), which deals 20d6 points of damage per round.
Damage from magma continues for 1d3 rounds after exposure ceases, but this additional damage is only half of that dealt during actual contact (that is, 1d6 or 10d6 points per round).
An immunity or resistance to fire serves as an immunity to lava or magma. However, a creature immune to fire might still drown if completely immersed in lava (see Drowning, below).