Sidkar Eskoriatmännlicher Mensch, Neutral, Waldläufer 3
Exp: 3000
Patron Deity or Belief: Balinor
Organization: none
Haarfarbe: Schwarz
Augenfarbe: Smaragdgrün
Alter:: 29
Größe: 6'1''
Gewicht: 187 lb.
Init: +3 Senses: Entdecken: +5; Lauschen: +5
Aura: -
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Defensiv (Anzeigen)AC 17 ; touch 13 ; flat footed 14
(Dex: +3 ; Shield: +0 ; Armor: +4 ; Size: + 0)
Hitpoints: 24 ; HD: 3
Fort +5, Ref +6, Will +1
Special:
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Offensiv (Anzeigen)Spd: 30 ft (6 Squares)
Attack Options: Greatsword, Composite Longbow (Str +2), Handaxe
Melee : +6 (2d6+3 Greatsword |19-20 x2); +5 (1d6+2 Handaxe | x3)
Ranged: +7 or +5/+5 (1d8+2 Composite Longbow (Str +2) | x3)
Special Attacks: none
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Attribute, Feats und Ausrüstung (Anzeigen)Str 14, Dex 16, Con 14 , Int 14, Wis 10, Cha 10
Attributserhöhung : /
Base Atk. +3
Feats: Track, Rapid Shot, Endurance, Dodge, Mobility, Combat Reflexes
Languages: Common, Draconic, Elven
Gear:
Mithral Chainshirt (1100 gp), Composite Longbow (Str +2[600 gp]), Greatsword (350 gp) Handaxe (6 gp), Horse, Light (75 gp), Saddle, Military (60 gp), Saddlebags (8 gp), Backpack (2 gp), Bedroll (1 sp), 2x Chain (10 ft.[60 gp]), Flint and steel (1 gp), 2x Lock (amazing) (300 gp), Manacles, masterwork (50 gp), Rope, silk (50 ft.) (10 gp), 2x Pfund Seife (1gp), Tent (10 gp), Waterskin (1 gp), Whetstone (2 cp), Antitoxin (50 gp), 120x Arrow (6 gp), Identification papers with Portrait (5 gp), Traveling papers (2 sp)
Restgold: Momentan noch 4,68 Gp
Traglast: Wenn mit Pferd unterwegs trägt Sidkar nur seinen Zweihänder, den Bogen, das Beil, einen Köcher mit 20 Pfeilen, das Kettenhemd, seine Papiere, das Gegengift und sein Gold mich sich herum: 27 Pfund (Light Load) (Pferd: 100 Pfund, Light Load)
Ohne Pferd hat er alles mit, bis auf den Militärsattel, Satteltaschen und Zelt, außerdem hat er dann immer nur 40 Pfeile mit: 57 Pfund (Light Load)
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Classabilities (Anzeigen)Weapon and Armor Proficiency: Sidkar is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Favored Enemy (Humanoid (reptilian)): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Wild Empathy: A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.
Track: A ranger gains Track as a bonus feat.
Combat Style: At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.
If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.
If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.
The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
Endurance: A ranger gains Endurance as a bonus feat at 3rd level.
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Skills (Anzeigen)ClassSkills (6 + INT) per Level: The ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Ränge/ Modifikator
Craft (Woodworking): 1/+3
Climb: 2/+4
Handle Animal: 5/+6
Hide: 6/+9
Jump: 2/+4
Knowledge (Geography): 6/+8
Knowledge (Nature): 6/+10
Listen: 5/+5
Move Silently: 6/+9
Ride: 2/+5
Spot: 5/+5
Survival: 6/+6 (+8 on checks made to keep from getting lost or to avoid natural hazards, and aboveground, if both +10)
Swim: 2/+4
Skill Ranks Per Level: 9
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Rassenmerkmale (Anzeigen)Human Racial Traits:
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
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Beschreibung und Hintergrund (Anzeigen) An dieser Stelle kann ein Großporträt eures Charakters spielen, muss aber nicht.
Persönlichkeit (Anzeigen)Wie benimmt er sich? Vielleicht ein, zwei Ziele können hier formuliert werden, wenn man schon etwas bekanntgeben möchte
Hintergrund (Anzeigen)Das hier bleibt erstmal leer, aber wenn ihr wollt, könnt ihr einen Auszug oder eine bestimmte Szene eures Hintergrundes gerne als Teaser verwenden. Das wäre Sahne