Attribut | Wert | Modifikator | eingerechnete Boni |
---|---|---|---|
Stärke (ST) | 15 | +2 | +1(Stufe4)+2(racial) |
Geschicklichkeit (GE) | 16 | +3 | +2(racial) |
Konstitution (KO) | 12 | +1 | -2(racial) |
Intelligenz (IN) | 12 | +1 | -2(racial) |
Weisheit (WE) | 14 | +2 | |
Charisma (CH) | 12 | +1 |
Waffe | Angriff | Schaden und Art | Crit | Sonstiges |
---|---|---|---|---|
Longbow+1, composit [+2], elvencraft (Masterworked Quarterstaff ) | +8 | 1d6+3 (bludgeoning) | 20 x2 | Two-Handed |
Longbow+1, composit [+2], elvencraft (Masterworked Quarterstaff ) | +4/-0 | 1d6+2/1d6+1 (bludgeoning) | 20 x2 | DoubleWeapon |
Masterworked Falchion | +8 | 2d4+3(slashing) | 18-20 x2 | Two-Handed |
Silver Elven lightblade | +7 | 1W6+1 (piercing) | 18-20 x2 | light |
Waffe | Angriff | Schaden und Art | Crit | Grundreichweite |
---|---|---|---|---|
Longbow+1, composit [+2], elvencraft | +10 | Arrow: 1d8+3 | piercing Arrow, serpentstongue: 1d8+3 | piercing and slashing | 20 x3 | 33m |
Rapid Shot: Longbow+1, composit [+2], elvencraft | +8/+8 | Arrow: 1d8+3 | piercing Arrow, serpentstongue: 1d8+3 | piercing and slashing | 20 x3 | 33m |
Rettungswurf | Total | Grund | Attribut | Sonstiges |
---|---|---|---|---|
Zähigkeit | +11 | +9 | +1 | +1 resistance |
Reflex | +10 | +6 | +3 | +1 resistance |
Willen | +6 | +3 | +2 | +1 resistance |
Fertigkeit | Summe | Ränge | Attribut | Sonstiges |
---|---|---|---|---|
Auftreten | +1 | +1 (CH) | ||
Balancieren | +2 | +3 (GE) | -1 (RM) | |
Bluffen | +1 | +1 (CH) | ||
Diplomatie | +1 | +1 (CH) | ||
Einschüchtern | +1 | +1 (CH) | ||
Entfesselungskunst | +2 | +3 (GE) | -1 (RM) | |
Fälschen | +1 | +1 (IN) | ||
Handwerk | +1 | +1 (IN) | ||
Heilkunde | +2 | +2 (WE) | ||
Informationen Sammeln | +1 | +1 (CH) | ||
Klettern | +7 | 6 | +2 (ST) | -1 (RM) |
Konzentration | +1 | +1 (KO) | ||
Mit Tieren Umgehen | +6 | 5 | +1 (CH) | |
Motiv Erkennen | +2 | +2 (WE) | ||
Reiten | +9 | 4 | +3 (GE) | +2(Synergie) |
Schätzen | +1 | +1 (IN) | ||
Schleichen | +9 | 7 | +3 (GE) | -1 (RM) |
| +14 | -- | +5(Elfischer Erzfeind) | |
Schwimmen | +0 | +2 (ST) | -1*2 (RM) | |
Seil Benutzen | +3 | +3 (GE) | ||
Springen | +6 | 5 | +2 (ST) | -1 (RM) |
Tierempathie | +5 | -- | +1 (CH) | +2(Waldläufer)+2(Synergie) |
Turnen | +5 | 1(2) | +3 (GE) | +2(Synergie) -1 (RM) |
Überlebenskunst | +7 | 5 | +2 (WE) | |
| +9 | -- | +2(Synergie) | |
| +9 | -- | +2(Synergie) | |
| +10 | -- | +3(Elfischer Erzfeind) | |
Verkleiden | +1 | +1 (CH) | ||
Wahrnehmung | +17 | 7 | +2 (WE) | +8(racial) |
| +22 | -- | +5(Elfischer Erzfeind) | |
Wissen(Geographie) | +2 | 1 | +1 (IN) | |
Wissen(Kerkerkunde) | +2 | 1 | +1 (IN) | |
Wissen(Lokal) | +2 | 1 | +1 (IN) | |
Wissen (Natur) | +9 | 6 | +1 (IN) | +2(Synergie) |
Wissen (Religion) | +4 | 3 | +1 (IN) | |
Wissen untrainiert | +1 | -- | +1 (IN) | Max SG: 10 |
Zauberkunde | +3 | 2 | +1 (IN) |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Wood Elf Racial Traits (Anzeigen)
|
Stufe 1 | Power Attack (http://www.d20srd.org/srd/feats.htm#powerAttack) |
Elven Ranger 1 | Elf Favoured Enemy Humanoid (Orks)(Ex) (Anzeigen) RotW 156 This ability grants him +5 bonus on Stealth and Perception, +2 bonus on Survival checks used against Humanoids (Ork), and a +2 bonus on weapon damage rolls against them. |
Elven Ranger 1 | Track (http://www.d20srd.org/srd/feats.htm#track)(Bonus) |
Elven Ranger 1 | Wild Empathy (http://www.d20srd.org/srd/classes/ranger.htm#wildEmpathy)(Ex) |
Ranger 2 | Combat Style: Archery (Ex) (Anzeigen) She is treated as having the Rapid Shot (http://www.d20srd.org/srd/feats.htm#rapidShot) feat when she wears light or no armor. |
Stufe 3 | Plant Devotion (CC 61) (Anzeigen)
|
Cleric of Nature 1 | Aura: moderate Aura of Good (Ex) (http://www.d20srd.org/srd/classes/cleric.htm#aura) |
Cleric of Nature 1 | Domain: Elf & Plant (Anzeigen)
|
Cleric of Nature 1 | She can’t cast spells of evil alignment. |
Cleric of Nature 1 | Spontaneous Casting (Anzeigen) She can channel stored spell energy into healing spells that she did not prepare ahead of time. She can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower. |
Cleric of Nature 1 | Turn Undead (http://www.d20srd.org/srd/classes/cleric.htm#turnorRebukeUndead)(Su) |
Stufe 4 | St +1 |
Woodelf Paragon 1 | Elfsight (Ex) (Anzeigen)
|
Woodelf Paragon 1 | Resist Enchantments (Ex) (Anzeigen)
|
Woodelf Paragon 2 | Weapon Focus(Composite Longbow) (http://www.d20srd.org/srd/feats.htm#weaponFocus) |
Stufe 6 | True Believer (Anzeigen) Once per day +2 on a Save. |
Longbow+1, composit [+2], elvencraft(RotW,166) | 2900 | 100+200(composit +2)+300(MW)+300(elvencraft)+2000(+1) |
Chainshirt +1 with Forestwarden Shroud(RotW, 167) | 1350 | 100+150(MW)+1000(+1)+100(FS) |
Masterworked Elven Courtblade(RotW, 165) | 450 | 150+300(MW) |
Wand of Vigor, Lesser (CL1) 20 Ladungen | 300 | 750/50*20 |
Silver Elven lightblade(RotW, 165) | 70 | 50+20(silver) |
Rope Silk | 10 | |
Arrow (serpentstongue) 40 (RotW, 164) | 6 | |
Arrow 80 | 4 | |
Sunrod | 4 | |
Waterskin | 1 | |
Wooden Holy Symbol | 1 | |
Bedroll | 0 | <1 Gold |
Feed (2x3 Tage) | 0 | <1 Gold |
Parchment | 0 | <1 Gold |
Rations 4 Tage | 0 | <1 Gold |
Cold Weather Outfit | 0 | Startausrüstung |
Kriegspferd mit Militär Sattel | 0 | Startausrüstung |
Meisterhafter Trankgürtel | 0 | Startausrüstung |
Pony mit Packsattel | 0 | Startausrüstung |
Rucksack | 0 | Startausrüstung |
Zelt | 0 | Startausrüstung |
5096 |
ST | 17 | +3 |
---|---|---|
GE | 12 | +1 |
KO | 14 | +2 |
IN | 14 | +2 |
WE | 10 | ±0 |
CH | 12 | +1 |
Waffe | Angriff | Schaden und Art | Crit | Sonstiges |
---|---|---|---|---|
meisterhafte, verstärkte (+1) Silberglefe | +11/+6 | 1w10+6 (Schnitt) | 20 x3 | Zweihändig |
meisterhaftes Stahllangschwert | +11/+6 | 1w8+3 (Schnitt) | 19-20 x2 | |
kaltgeschmiedeter Dolch | +9/+4 | 1w4+3 (Stich) | 19-20 x2 |
Fertigkeit | Summe | Ränge | Attribut | Sonstiges |
---|---|---|---|---|
Auftreten | +1 | +1 (CH) | Ränge nötig | |
Balancieren | -5 | +1(GE) | -6 Rüstung | |
Beruf | ±0 | ±0 | ||
Bluffen | +1 | +1 (CH) | ||
Diplomatie | +1 | +1 (CH) | ||
Einschüchtern* | +13 | +9 | +1 (CH) | Fertigkeitsfokus Einschüchtern + 3 |
Entfesselungskunst | -5 | +1 (GE) | -6 Rüstung | |
Fälschen | +2 | +2 (IN) | ||
Fingerfertigkeit | -5 | +1 (GE) | -6 Rüstung, Ränge nötig | |
Handwerk - Waffenschleifen* | +6 | +4 | +2 (IN) | |
Heilkunde | 0 | ±0 (WE) | ||
Informationen Sammeln | +1 | +1 (CH) | ||
Klettern* | +4 | +7 | +3 (ST) | -6 Rüstungsmalus |
Konzentration | +2 | +2 (KO) | ||
Mag. Gegenstand Benutzen | +1 | +1 (CH) | Ränge nötig | |
Mechanismus ausschalten | +2 | +2 (IN) | Ränge nötig | |
Mit Tieren Umgehen* | +6 | +5 | +1 (CH) | |
Motiv Erkennen | +0 | ±0 (WE) | ||
Reiten* | +5 | +4 | +1 (GE) | |
Schätzen | +2 | +2 (IN) | ||
Schleichen | -5 | +1 (GE) | -5 Rüstung | |
Schlösser Öffnen | +1 | +1 (GE) | Ränge nötig | |
Schriftzeichen Entschlüsseln | +2 | +2 (IN) | ||
Schwimmen* | -4 | +5 | +3 (ST) | -12 Rüstung |
Seil Benutzen | +1 | +1 (GE) | ||
Springen* | +3 | +6 | +3 (ST) | -6 Rüstung |
Turnen | +1 | +1 (GE) | ||
Überlebenskunst | ±0 | ±0 (WE) | ||
Verkleiden | +1 | +1 (CH) | ||
Wahrnehmung | +0 | ±0 (WE) | ||
Wissen (Lokales: Bereshkur) | +7 | +5 | +2 (IN) | |
Wissen (untrainiert) | +2 | +2 (IN) | ||
Zauberkunde | +2 | +2 (IN) |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Mensch (Anzeigen) - mittelgroß - Bewegungsrate: 9 m - Bonustalent auf Stufe 1 - schnelle Meisterschaft: 4 Fertigkeitspunkte auf Stufe 1 und auf jeder folgenden Stufe 1 Fertigkeitspunkt zusätzlich - Sprache: Handelsprache + Bonussprache - Bevorzugte Klasse: jede |
Klasse | Krieger (Anzeigen) - Umgang mit Waffen: allen Waffengattungen außer exotisch - Umgang mit Rüstungen: alle Arten, alle Schilde außer Turmschilden - Bonustalente auf jeder zweiten Stufe + erster Stufe |
Stufe 1 | - mensch. Talent: Fertigkeitsfokus + 3 Einschüchtern - Talent: Waffenfokus Kriegsschwerter + 1 Angriff - Kampftalent: Waffenfokus Stangenwaffen + 1 Angriff |
Stufe2 | - Kampftalent: heftiger Angriff -5Angriff +5 Schade |
Stufe 3 | - Talent: Doppelschlag - wenn Gegner getötet dann Extraangriff gegen einen nahestehenden |
Stufe 4 | - Kampftalent: Waffenspezi. - Stangenwaffen + 2 Schaden - Stärke +1 |
Stufe 5 | nichts |
Stufe 6 | - Talent: Zähigkeit - +3TP - schnelles ziehen: Waffe ziehen ist nur freie Aktion |
Was | Wo getragen | Preis | Gewicht in kg |
---|---|---|---|
zwergenstahl (+2) Ritterrüstung | Körper | 5500 | 22,7 |
verstärkte (+1) Stahlbänderrüstung | Rucksack | 1400 | 15.8 |
meisterhafte, verstärkte (+1) Silberglefe | rechte Hand/beide Hände | 2488 | 4.5 |
meisterhaftes Stahllangschwert | Gürtel | 315 | 1.8 |
kaltgeschmiedeter Dolch | Gürtel | 4 | 0.5 |
Gürteltasche | Gürtel | 1 | |
Feruerstein und Stahl | Gürteltasche | 1 | |
Wegration 1 | Gürteltasche | ||
meisterhafter Trankgütel (8/10) | Hüfte | ||
6x leichter Heiltrank (1d8) | Trankgürtel | 6x50 | |
1x Gegengift | Trankgürtel | 50 | |
Geld: | Säckchen am Körper | ||
Platin | |||
Gold | 388 |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Packpferd | |||
Kriegspferd | |||
Stahlschild | am Rucksack | 170 | 6.8 |
Hanfseil | Rucksack | ||
voller Wasserschlauch | am Rucksack | ||
Zelt | Packpferd | ||
Rucksack | Rücken | ||
einfache Kleidung | Rucksack | 1 | |
Schlafdecken | Rucksack | ||
4xWegration | Rucksack | ||
Kletterhacken | Packpferd | ||
Schleifsteine+Putzlappen | Rucksack | ||
Winterdecke | Packpferd | ||
Winterkleidung | Rucksack |
Gegenstand | Preis | Wann |
---|---|---|
verstärkte (+1) Bänderrüstung] | 1400 | Start |
meisterhafte, verstärkte (+1) Silberglefe | 2488 | Start |
kaltgeschmiedeter Dolch | 4 | Start |
Stahlschild | 170 | Start |
Gürteltasche | 1 | Start |
Feuerstein+Stahl | 1 | Start |
6x leichter Heiltrank | 300 | Start |
1x mittelschwerer Heiltrank | 300 | Start |
1x Gegeggift | 50 | Start |
einfache Kleidung | 1 | Start |
Wasserschlauch | 1 | Start |
Packpferd+Packsattel | --- | Start |
Kriegspferd+Sattel | --- | Start |
meisterhafter Trankgütel (10) | --- | Start |
Hanfseil | --- | Start |
Zelt | --- | Start |
Rucksack | --- | Start |
Schlafdecken | --- | Start |
5xWegration | --- | Start |
Kletterhacken | --- | Start |
Schleifsteine + Putzlappen | --- | Start |
Winterdecke | --- | Start |
Winterkleidung | --- | Start |
Essen&Tränke an Mival | --- | 273 |
insgesamt: | ausgegeben: 4989 | von 5100 |
ST | 18 | +4 |
---|---|---|
GE | 16 | +3 |
KO | 14 | +2 |
IN | 12 | +1 |
WE | 10 | ±0 |
CH | 8 | -1 |
Waffe | Angriff | Schaden und Art | Crit | Sonstiges |
---|---|---|---|---|
Zweihänder [MA] | +11/+6 | 2W6+6 (Hieb) | 19-20/x2 | |
Langspeer | +10/+5 | 1W8+6 (Hieb) | 20 x3 | |
Dolch | +10/5 | 1W4+4 (Hieb oder Stich) | 19-20 x2 |
Waffe | Angriff | Schaden und Art | Crit | Grundreichweite |
---|---|---|---|---|
Kompositlangbogen [+4, MA] | +9 | 1W8+4 (Piercing) | 20 x3 | 33m |
Kurzbogen | +8 | 1W6 (Piercing) | 20 x3 | 18m |
Wurfspeer | +8 | 1W6+4 (Piercing) | 20 x2 | 9m |
Fertigkeit | Summe | Ränge | Attribut | Sonstiges |
---|---|---|---|---|
Auftreten | -1 | -1 (CH) | ||
Balancieren | +3 | +3 (GE) | ||
Beruf | ±0 | ±0 (WE) | ||
Bluffen | -1 | -1 (CH) | ||
Diplomatie | -1 | -1 (CH) | ||
Einschüchtern | +6 | 2 | +4 (ST) | |
Entfesselungskunst | +3 | +3 (GE) | ||
Fälschen | +1 | +1 (IN) | ||
Fingerfertigkeit | Ränge nötig | |||
Handwerk (Bogenmacher) | +5 | 4 | +1 (IN) | |
Heilkunde | +6 | 4 | ±0 (WE) | +2(Healingpack) |
Informationen Sammeln | -1 | -1 (CH) | ||
Klettern | +9 | 5 | +4 (ST) | |
Konzentration | +2 | +2 (KO) | ||
Mag. Gegenstand Benutzen | Ränge nötig | |||
Mechanismus ausschalten | Ränge nötig | |||
Mit Tieren Umgehen | +0 | 1 | -1 (CH) | |
Motiv Erkennen | ±0 | ±0 (WE) | ||
Reiten | +5 | 2 | +3 (GE) | |
Schätzen | +1 | +1 (IN) | ||
Schleichen | +11 | 8 | +3 (GE) | |
Schlösser Öffnen | Ränge nötig | |||
Schriftzeichen Entschlüsseln | +1 | +1 (IN) | ||
Schwimmen | +8 | 4 | +4 (ST) | |
Seil Benutzen | +7 | 4 | +3 (GE) | |
Springen | +7 | 3 | +4 (ST) | |
Tierempathie | +4 | 5 | -1 (CH) | |
Turnen | +3 | +3 (GE) | ||
Überlebenskunst | +9 | 9 | ±0 (WE) | |
Verkleiden | -1 | -1 (CH) | ||
Wahrnehmung | +9 | 9 | ±0 (WE) | |
Wissen (Geographie) | +2 | 1 | +1 (IN) | |
Wissen (Gewölbekunde) | +2 | 1 | +1 (IN) | |
Wissen (Natur) | +5 | 4 | +1 (IN) | |
Zauberkunde | +1 | +1 (IN) |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Half-Orc Racial Traits (Anzeigen)
|
Klasse |
|
Stufe 1 | Verbesserte Abhärtung |
Stufe 3 | Heftiger Angriff |
Stufe 6 | Präzisionsschuss |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Beschlagene Lederrüstung+1 | Körper | 1175 | 20 |
Vhazors Fellrüstung | Sack/Rücken | 9650 | ?? |
Thrulls Rüstung | Sack | 6140 | ?? |
Vhazors Handschuhe | Hände | 500 | - |
Ehlonnas Köcher | Rücken | 1800 | 2 |
Kompositlangbogen MA [+4 St] | Ehlonnas Köcher | 800 | 3 |
Zweihänder MA | Ehlonnas Köcher | 350 | 8 |
Dolch | Gürtel | 2 | 1 |
Pfeile | Ehlonnas Köcher | - | - |
Kurzbogen | Ehlonnas Köcher | 30 | 2 |
Langspeer | Ehlonnas Köcher | 5 | 9 |
Wurfspeer | Ehlonnas Köcher | 1 | 2 |
Tränke | Trankgürtel | - | - |
Feuerstein und Stahl | Rucksack | 1 | - |
Verbrauchsgegenstände | Rucksack | - | - |
Säckchen mit 10 GM | Rucksack | 10 | - |
25 GM | Rucksack | 25 | - |
Zelt | Packpferd | 0 | 20 |
Kleidung gegen kaltes Wetter | Packpferd | 0 | 7 |
Schlafset | Packpferd | 1 | 5 |
Hanfseil | Packpferd | 1 | 10 |
Feuerstein und Stahl | Packpferd | 1 | - |
Dolch | Packpferd | 2 | 1 |
Verbrauchsgegenstände | Packpferd | - | - |
Kletterhaken | Packpferd | - | 0.5 |
Winterdecke | Packpferd | - | 3 |
Verstrickungsbeutel | Packpferd | 50 | 4 |
Kleidung eines Reisenden | Körper | 1 | 5 |
Bares: | Gürteltasche am Körper | ||
Platin | 0 | ||
Gold | 6 | ||
Silber | 0 | ||
Kupfer | 0 |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Packpferd | |||
Kriegspferd |
Gegenstand | Preis | Details |
---|---|---|
Zweihänder [MA] | 350 | 50+300 |
Ehlonnas Köcher | 1800 | |
Kompositbogen [MA, +4] | 800 | 100+400+300 |
Beschlagene Lederrüstung +1 | 1175 | 25+150+1000 |
2 Dolche | 4 | 2+2 |
Kurzbogen | 30 | |
Trank: 4 Leichte Wunden heilen | 200 | 4x50 |
Trank: Rindenhaut +2 | 300 | |
Trank: Mittelschwere Wunden heilen | 300 | |
40 Pfeile | 2 | 1+1 |
10 Gleitpfeile | 10 | je 1, CotW 165, swifting Arrow |
Langspeer | 5 | |
Wurfspeer | 1 | |
Gegengift | 50 | |
Gürteltasche | 1 | |
2x Feuerstein und Stahl | 2 | 1+1 |
2x Wasserschlauch | 2 | 1+1 |
3x Wegration | 0 | <1 GM |
Zelt | 0 | Startausrüstung |
Rucksack | 0 | Startausrüstung |
Kriegspferd mit Militärattel | 0 | Startausrüstung |
Pony mit Packsattel | 0 | Startausrüstung |
Meisterhafter Trankgürtel | 0 | Startausrüstung |
Kleidung gegen kaltes Wetter | 0 | Startausrüstung |
Schlafset | 0 | <1 GM |
Hanfseil (15m) | 1 | |
5 Fackeln | 0 | <1 GM |
Kletterhaken | 0 | <1 GM |
Winterdecke | 0 | <1 GM |
Verstrickungsbeutel | 50 | |
Kleidung eines Reisenden | 1 | |
insgesamt: | 5084 | 16 Übrig |
ST | 18 | +4 |
---|---|---|
GE | 12 | +1 |
KO | 16 | +3 |
IN | 10 | 0 |
WE | 12 | +1 |
CH | 9 | -1 |
Waffe | Angriff | Schaden und Art | Crit | Sonstiges |
---|---|---|---|---|
+12 | 1w10+8 (Bludgeoning) | 20 x3 | 2-Hand | |
+12 | 1w10+6 (Bludgeoning) | 20 x3 | 1-Hand |
Waffe | Angriff | Schaden und Art | Crit | Grundreichweite |
---|---|---|---|---|
Crossbow, heavy (mwk) | +8 | 1W10 (Piercing) | 19-20 x2 | 40m |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Appraise* | Int | 0 | 0 | +0 | |
Balance²³ | Ge | 1 | 0 | +1 | |
Bluff² | Cha | -1 | 0 | -1 | |
Climb²³ | St | 6 | 2 | +4 | |
Concentration*² | Ko | 3 | 0 | +3 | |
Craft (armor) | Int | 8 | 3 | +0 | +2 race/+4 class |
Decipher Script | Int | 0 | 0 | +0 | |
Diplomacy² | Cha | -1 | 0 | -1 | |
Disguise² | Cha | -1 | 0 | -1 | |
Escape Artist²³ | Ge | 1 | 0 | +1 | |
Forgery² | Int | 0 | 0 | +0 | |
Gather Information² | Cha | -1 | 0 | -1 | |
Handle Animal | Cha | -1 | 0 | -1 | |
Heal² | Wis | 1 | 0 | +1 | |
Hide²³ | Ge | 1 | 0 | +1 | |
Intimidate² | Cha | -1 | 0 | -1 | |
Jump²³ | St | 4 | 0 | +4 | |
Knowledge (dungeoneering)*² | Int | 9 | 9 | +0 | |
Knowledge (geography)*² | Int | 7 | 7 | +0 | |
Knowledge (history)*² | Int | 9 | 9 | +0 | |
Move Silently²³ | Ge | 1 | 0 | +1 | |
Ride² | Ge | 3 | 2 | +1 | |
Sense Motiv² | Wis | 1 | 0 | +1 | |
Speak Language | 1 | 1 | Common | ||
Spellcraft*² | Int | 0 | 0 | +0 | |
Survival² | Wis | 1 | 0 | +1 | +2 when underground/+2 to avoid getting lost |
Swim²³³ | St | 4 | 0 | +4 | |
Tumble³ | Ge | 1 | 0 | +1 | |
Use Rope² | Ge | 1 | 0 | +1 | |
Wahrnehmung² | Wis | 1 | 0 | +1 |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Dwarf Racial Traits (Anzeigen) Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Zauberresistenz: 8+Stufe |
Klasse | Schlachtenschmied (Anzeigen) - Weapon and Armor Proficiency Battle smiths are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). |
Stufe 1 | Power Attack |
Schlachtenschmied 1 | Weapon Focus (hammer) |
Schlachtenschmied 1 | Secret of Steel |
Schlachtenschmied 3 | Endurance |
Stufe 3 | Cleave |
Schlachtenschmied 4 | Waffenspezialisierung (hammer) |
Schlachtenschmied 5 | Craft Magic Arms and Armor (CL=10) |
Schlachtenschmied 6 | Bonus Feat: Heavy Armor Optimization |
Stufe 6 | Improved Sunder |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Fullplate +1 | Körper | 2650 | 50 |
Shield,heavy,steal (mwk) | Rücken/Offhand | 170 | 15 |
Greataxe (mwk) | Rücken/Mainhand | 370 | 12 |
Crossbow, heavy (mwk) | Rücken | 350 | 8 |
Bolts (20) | Rucksack | 2 | |
Standard Adventures Kit(ohne Sunrods) | Rucksack | 13 | |
Meisterhafter Trankgürtel (2/10) | Hüfte | ||
2x Trank leichte Wunden heilen | Rucksack | 100 | |
Artisan Tools(Armorsmith) | Rucksack | 5 | 5 |
Bares: | Säckchen am Körper | ||
Gold | 70 | ||
Silber | 43 | ||
Kupfer | 20 |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Packpferd | |||
Kriegspferd mit Militärsattel | |||
Hanfseil | Rucksack | ||
voller Wasserschlauch | am Rucksack | ||
Meisterhafter schwerer Streitflegel | Gürtel | 315 | 10 |
Zelt | Packpferd | ||
Rucksack | Rücken | ||
Schuldschein unterschrieben von Dorn | Rucksack | ||
einfache Kleidung | Rucksack | 1 | |
Schlafdecken | Rucksack | ||
10xWegration | Rucksack | ||
14xFutter für Reittiere | Packpferd | ||
Kletterhacken | Packpferd | ||
Schleifsteine+Putzlappen | Rucksack | ||
Winterdecke | Packpferd | ||
Winterkleidung | Rucksack |
ST | 12 | +1 | 13-1 Age |
---|---|---|---|
GE | 12 | +1 | 13-1 Age |
KO | 14 | +2 | 15-1 Age |
IN | 13 | +1 | 12+1 Age |
WE | 9 | -1 | 8+1 Age |
CH | 18 | +4 | 16+1 Age+1 Level 4 |
Waffe | Angriff | Schaden und Art | Crit | Sonstiges |
---|---|---|---|---|
Longsword +1 | +7 | 1w8 +1 (Slashing) | 19-20 x2 | Entwaffnen: +10 |
Dagger | +5 | 1W4+1 (Slashing/Piercing) | 19-20 x2 |
Waffe | Angriff | Schaden und Art | Crit | Grundreichweite |
---|---|---|---|---|
Longbow | +5 | 1W8 (Piercing) | x3 | 30 m |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Appraise² | Int | 1 | 0 | +1 | +0 |
Balance²³ | Ge | -5 | 0 | +1 | -6 |
Bluff* | Cha | 13 | 9 | +4 | +0 |
Climb²³ | St | -5 | 0 | 1 | -6 |
Concentration² | Ko | 2 | 0 | +2 | +0 |
Decipher Script | Int | 1 | 0 | +1 | +0 |
Diplomacy* | Cha | 18 | 9 | +4 | +3 (Skill Focus) + 2 Syn. Bluff |
Disguise² | Cha | 6 | 0 | +4 | +2 Syn. Bluff |
Escape Artist²³ | Ge | -5 | 0 | +1 | -6 |
Forgery² | Int | 1 | 0 | +1 | +0 |
Gather Information² | Cha | 4 | 0 | +4 | +0 |
Handle Animal* | Cha | 13 | 9 | +4 | +0 |
Heal² | Wis | -1 | 0 | -1 | +0 |
Hide²³ | Ge | -5 | 0 | +1 | -6 |
Intimidate* | Cha | 15 | 9 | +4 | +2 Syn Bluff |
Jump²³ | St | -5 | 0 | +1 | -6 |
Knowledge (arcane)*² | Int | 1 | 0 | +1 | +0 |
Knowledge (dungeoneering)*² | Int | 1 | 0 | +1 | +0 |
Knowledge (history)*² | Int | 3 | 0 | +1 | +2 |
Knowledge (local)*² | Int | 1 | 0 | +1 | +0 |
Knowledge (nature)*² | Int | 1 | 0 | +1 | +0 |
Knowledge (nobility and royality)*² | Int | 3 | 0 | +1 | +2 |
Knowledge (religion)*² | Int | 1 | 0 | +1 | +0 |
Knowledge (the planes)*² | Int | 1 | 0 | +1 | +0 |
Listen* | Wis | -1 | 0 | -1 | +0 |
Move Silently²³ | Ge | -5 | 0 | +1 | -6 |
Ride* | Ge | 12 | 7 | +1 | +2 Military Saddle + 2 Syn. Handle Animal |
Search² | Int | 10 | 0 | +1 | +0 |
Sense Motiv* | Wis | 9 | 9 | -1 | +0 |
Spot* | Wis | -1 | 0 | -1 | +0 |
Spellcraft² | Int | 1 | 0 | +1 | +0 |
Survival* | Wis | 1 | 2 | -1 | +0 |
Swim*²³³ | St | -11 | 0 | +1 | -12 |
Tumble³ | Ge | -5 | 0 | +1 | -6 |
Use Rope² | Ge | 1 | 0 | +1 | +0 |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Human Racial Traits (Anzeigen) - Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. - Human base land speed is 30 feet. - 1 extra feat at 1st level. - 4 extra skill points at 1st level and 1 extra skill point at each additional level. - Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. - Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. |
Klasse | Marshal (Anzeigen) - Skill Focus (Diplomacy) - Minor aura - Major aura +1 - Grant move action 1/day |
Stufe 1 | Combat Expertise |
Mensch | Improved Disarm |
Stufe 3 | Weapon Focus (longsword) |
Stufe 5 (Fighter Extra Talent) | Dodge |
Stufe 6 | Exotic Weapon Profiency (Bastard Sword) |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Fullplate +1 | Körper | 2650 | 50 |
Shield,heavy,steal MW | Rücken/Offhand | 170 | 15 |
Longsword +1 | Rücken/Mainhand | 2315 | 4 |
Dagger | Gürtel | 2 | 1 |
Longbow + 20 Arrows | Rücken | 76 | 3 |
Signet Ring (Familienwappen) | Ringfinger links | 5 | |
Meisterhaften Trankgürtel | Gürtel | - | |
Potion Cure Light Wounds 5x | Gürtel | 250 | |
Sealing Wax | Rucksack | 1 | 1 |
Tent | Packpferd | - | 1 |
Military Saddle | Kriegspferd | - | |
Bares: | Säckchen am Körper | ||
Platin | 0 | ||
Gold | 231 | ||
Silber | 0 | ||
Kupfer | 0 |
Was |
---|
Packpferd |
Kriegspferd |