Rettungswurf | Total | Grund | Attribut | Sonstiges |
---|---|---|---|---|
Zähigkeit | 5 | 4 | +1 | |
Reflex | 4 | 1 | +3 | |
Willen | 3 | 4 | -1 |
Attribut | Wert | Modifikator | eingerechnete Boni |
---|---|---|---|
Stärke (ST) | 11 | ±0 | +2(racial) |
Geschicklichkeit (GE) | 16 | +3 | +2(racial) |
Konstitution (KO) | 12 | +1 | -2(racial) |
Intelligenz (IN) | 12 | +1 | -2(racial) |
Weisheit (WE) | 8 | -1 | |
Charisma (CH) | 18 | +4 | +1(Stufe 4) |
Fertigkeit | Summe | Ränge | Attribut | Sonstiges |
---|---|---|---|---|
Auftreten | ||||
Balancieren | ||||
Beruf | ||||
Bluffen | +6 | 4(2) | +4(Cha) | |
Diplomatie | 11 | 7 | +4(Cha) | |
Einschüchtern | ||||
Entfesselungskunst | ||||
Fälschen | ||||
Fingerfertigkeit | -- | |||
Handwerk | ||||
Heilkunde | ||||
Heimlichkeit | ||||
Informationen Sammeln | ||||
Klettern | ||||
Konzentration | +8 | 7 | +1(Con) | |
Mag. Gegenstand Benutzen | -- | Ränge nötig | ||
Mechanismus ausschalten | -- | Ränge nötig | ||
Mit Tieren Umgehen | ||||
Motiv Erkennen | ||||
Reiten | ||||
Schätzen | ||||
Schlösser Öffnen | -- | |||
Schriftzeichen Entschlüsseln | ||||
Schwimmen | ||||
Seil Benutzen | ||||
Springen | ||||
Tierempathie | +8 | +4 (Cha) | +4 (Spirit Shaman) | |
Turnen | +4 | 2(1) | +3(Dex) | |
Überlebenskunst | ||||
Verkleiden | ||||
Wahrnehmung | +13 | 7 | -1 (WE) | +4 (Elf) +3 (Alertness) |
Wissen (Natur) | +6 | 5 | +1 (Int) | |
Wissen (Religion) | ||||
Zauberkunde | +4 | 3 | +1(Int) |
Stufe | Klasse | Talente | Attribute |
---|---|---|---|
1 | Spirit Shaman | Extend Spell | |
2 | Spirit Shaman | ||
3 | Spirit Shaman | Sudden Maximize Spell(Complete Arcana) | |
4 | Spirit Shaman | CHA +1 |
Rod of Extend, lesser | 3000 | 3000 |
Chainshirt +1 | 1250 | 100+150(MW)+1000(+1) |
Large Wood Shield, MW 157 | 157 | 7+150(MW) |
Scrolls | 675 | 300+150+150+25+50 |
Komponentenbeutel | 5 | 5 |
Waterskin | 1 | |
Wooden Holy Symbol | 1 | |
Bedroll | 0 | <1 Gold |
Rations 2 Tage | 0 | <1 Gold |
Cold Weather Outfit | 0 | Startausrüstung |
Kriegspferd mit Militär Sattel | 0 | Startausrüstung |
Meisterhafter Trankgürtel | 0 | Startausrüstung |
Pony mit Packsattel | 0 | Startausrüstung |
Rucksack | 0 | Startausrüstung |
Zelt | 0 | Startausrüstung |
5099 |
Attribut | Wert | Modifikator | eingerechnete Boni |
---|---|---|---|
Stärke (ST) | 14 | +2 | +1 (Stufe 4) |
Geschicklichkeit (GE) | 12 | +1 | |
Konstitution (KO) | 14 | +2 | |
Intelligenz (IN) | 14 | +2 | +2 (Tiefling) |
Weisheit (WE) | 8 | -1 | |
Charisma (CH) | 16 | +3 | +2 (Tiefling) |
Waffe | Angriff | Schaden (Art) | krit. | Sonstiges |
---|---|---|---|---|
Meisterhafte, verstärkte (+1) Sichel | +5 | 1d6+3 (slashing) | 20, x2 | Snowflake Wardance: +3 Angriff |
Dolch | +4 | 1d4+2 (slashing/piercing) | 19-20, x2 | Snowflake Wardance: +3 Angriff |
Kalteisen-Dolch | +4 | 1d4+2 (slashing/piercing) | 19-20, x2 | Snowflake Wardance: +3 Angriff |
Silber-Dolch | +4 | 1d4+1 (slashing/piercing) | 19-20, x2 | Snowflake Wardance: +3 Angriff |
Waffe | Angriff | Schaden (Art) | krit. | Grundreichweite |
---|---|---|---|---|
Meisterhafte Handarmbrust | +4 | 1d4 (piercing) | 20, x3 | 9 m |
Dolch | +3 | 1d4+2 (slashing/piercing) | 19-20, x2 | 3 m |
Kalteisen-Dolch | +3 | 1d4+2 (slashing/piercing) | 19-20, x2 | 3 m |
Silber-Dolch | +3 | 1d4+1 (slashing/piercing) | 19-20, x2 | 3 m |
Rettungswurf | Total | Grund | Attribut | Sonstiges |
---|---|---|---|---|
Zähigkeit | +5 | +3 | +2 (KO) | |
Reflex | +6 | +5 | +1 (GE) | |
Willen | +2 | +3 | -1 (WE) |
Fertigkeit | Summe | Ränge | Attribut | eingerechnete Boni |
---|---|---|---|---|
Auftreten (http://www.d20srd.org/srd/skills/perform.htm) (Gesang) | +9 | 6 | +3 (CH) | |
Auftreten (http://www.d20srd.org/srd/skills/perform.htm) (Tanz) | +9 | 6 | +3 (CH) | |
Auftreten (http://www.d20srd.org/srd/skills/perform.htm) (andere) | +5 | +3 (CH) | +2 (Bardic Knack) | |
Balancieren (http://www.d20srd.org/srd/skills/balance.htm) | +3 | +1 (GE) | +2 (Bardic Knack) | |
Beruf (http://www.d20srd.org/srd/skills/profession.htm) | ||||
Bluffen (http://www.d20srd.org/srd/skills/bluff.htm) | +14 | 7 | +3 (CH) | +2 (Tiefling), +2 (Smuggler), ggf. +2 (Wink Brooch) |
Diplomatie (http://www.d20srd.org/srd/skills/diplomacy.htm) | +11 | 6 | +3 (CH) | +2 (Synergie), ggf. +2 (Wink Brooch) |
Einschüchtern (http://www.d20srd.org/srd/skills/intimidate.htm) | +7 | +3 (CH) | +2 (Bardic Knack), +2 (Streetsmart), +2 (Synergie) | |
Entfesselungskunst (http://www.d20srd.org/srd/skills/escapeArtist.htm) | +3 | +1 (GE) | +2 (Bardic Knack) | |
Fälschen (http://www.d20srd.org/srd/skills/forgery.htm) | +4 | +2 (IN) | +2 (Bardic Knack) | |
Fingerfertigkeit (http://www.d20srd.org/srd/skills/sleightOfHand.htm) | +10 | 5 | +1 (GE) | +2 (Smuggler), +2 (Synergie) |
Handwerk (http://www.d20srd.org/srd/skills/craft.htm) | ||||
Heilkunde (http://www.d20srd.org/srd/skills/heal.htm) | +1 | -1 (WE) | +2 (Bardic Knack) | |
Informationen Sammeln (http://www.d20srd.org/srd/skills/gatherInformation.htm) | +7 | +3 (CH) | +2 (Bardic Knack), +2 (Streetsmart) | |
Klettern (http://www.d20srd.org/srd/skills/climb.htm) | +4 | +2 (ST) | +2 (Bardic Knack) | |
Konzentration (http://www.d20srd.org/srd/skills/concentration.htm) | +4 | +2 (KO) | +2 (Bardic Knack) | |
Mag. Gegenstand Benutzen (http://www.d20srd.org/srd/skills/useMagicDevice.htm) | -- | Ränge nötig | ||
Mechanismus Ausschalten (http://www.d20srd.org/srd/skills/disableDevice.htm) | +3 | 1 | +1 (GE) | +1 (Bardic Knack) |
Mit Tieren Umgehen (http://www.d20srd.org/srd/skills/handleAnimal.htm) | -- | Ränge nötig | ||
Motiv Erkennen (http://www.d20srd.org/srd/skills/senseMotive.htm) | +1 | -1 (WE) | +2 (Bardic Knack) | |
Reiten (http://www.d20srd.org/srd/skills/ride.htm) | +3 | +1 (GE) | +2 (Bardic Knack) | |
Schätzen (http://www.d20srd.org/srd/skills/appraise.htm) | +4 | +2 (IN) | +2 (Bardic Knack) | |
Schleichen (http://www.d20srd.org/srd/skills/hide.htm) | +10 | 7 | +1 (GE) | +2 (Tiefling) |
Schlösser Öffnen (http://www.d20srd.org/srd/skills/openLock.htm) | -- | 1 | +1 (GE) | +1 (Bardic Knack) |
Schriftzeichen Entschlüsseln (http://www.d20srd.org/srd/skills/decipherScript.htm) | -- | Ränge nötig | ||
Schwimmen (http://www.d20srd.org/srd/skills/swim.htm) | +4 | +2 (ST) | +2 (Bardic Knack) | |
Seil Benutzen (http://www.d20srd.org/srd/skills/useRope.htm) | +3 | +1 (GE) | +2 (Bardic Knack) | |
Springen (http://www.d20srd.org/srd/skills/jump.htm) | +4 | +2 (ST) | +2 (Bardic Knack) | |
Turnen (http://www.d20srd.org/srd/skills/tumble.htm) | +5 | +1 (GE) | +2 (Bardic Knack), +2 (Acrobat Boots) | |
Überlebenskunst (http://www.d20srd.org/srd/skills/survival.htm) | +1 | -1 (WE) | +2 (Bardic Knack) | |
Verkleiden (http://www.d20srd.org/srd/skills/disguise.htm) | +10 | 7 | +3 (CH) | ggf. +2 (Synergie), ggf. +2 (Schminkset) |
Wahrnehmung (http://www.d20srd.org/srd/skills/search.htm) | +5 | 6 | -1 (WE) | |
Wissen (Arkanes) (http://www.d20srd.org/srd/skills/knowledge.htm) | +4 | 1 | +2 (IN) | +1 (Bardic Knack) |
Wissen (andere) (http://www.d20srd.org/srd/skills/knowledge.htm) | +2 | +2 (IN) | untrainiert | |
Zauberkunde (http://www.d20srd.org/srd/skills/spellcraft.htm) | -- | Ränge nötig |
Quelle | Talent / Fähigkeit |
---|---|
Volk | Tiefling Racial Traits (Anzeigen)
|
Barde 1 | Bardenmusik (http://www.d20srd.org/srd/classes/bard.htm#bardicMusic)
|
Barde 1 | Smuggler (Anzeigen) You receive a +1 insight bonus to Bluff and Sleight of Hand checks for every two bard levels. |
Barde 1 | Bardic Knack (Ex) anstelle von Bardenwissen, siehe oben |
Talent Stufe 1 | Lingering Song (Anzeigen) Prerequisite:Bardic music Benefit:If you use bardic music to inspire courage, inspire greatness or inspire heroics, the effect lasts for 1 minute after an inspired ally stops hearing you play. (Complete Adventurer, Seite 111) |
Barde 2 | Poison Use (Anzeigen) Bards are trained in the use of poisons, and as of 2nd level, never risk accidentally poisoning themselves when applying poison to a blade. |
Barde 2 | Streetsmart (Anzeigen) When you reach 2nd level, you get a +2 competence bonus to Gather Information and Intimidate checks. |
Barde 3 | Quick Draw (http://www.d20srd.org/srd/feats.htm#quickDraw) (Bonustalent) |
Talent Stufe 3 | Snowflake Wardance (Anzeigen) Prerequisite:Bardic music, Perform (dance) 6 ranks Benefit:By expending one of your daily uses of bardic music, you may perform a deadly style of combat known as the snowflake wardance. Activating a snowfl ake wardance is a free action, and once activated, you add your Charisma modifier to your attack rolls with any slashing melee weapon you wield in one hand. This bonus to hit stacks with any bonuses you get from a high Strength score (or Dexterity score, if you are using Weapon Finesse). You cannot use this feat if you are carrying a shield, wearing medium or heavy armor, or carrying a medium or heavy load. A snowflake wardance lasts for a number of rounds equal to your ranks in Perform (dance). Performing a snowflake wardance is physically tiresome – when the snowflake wardance ends, you become fatigued for the next 10 minutes. (Frostburn, Seite 50) |
Assassine 1 | Death Attack (Paralysis) (Ex), siehe oben |
Assassine 1 | Sneak Attack +1d6 (http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack) |
Skilltrick Stufe 4 | Hidden Weapon (Skilltrick), siehe oben |
Gegenstand | Wo getragen? | Preis in GM | Gewicht in lb. |
---|---|---|---|
Mithril-Kettenhemd | Rüstung | 1100 | 10.0 |
Meisterhafte, verstärkte (+1) Sichel | rechte Hand | 2306 | 2.0 |
Meisterhafte Handarmbrust mit 20 Bolzen | Gürtel | 402 | 4.0 |
2 Kalteisen-Dolche | Gürtel / Körper | 8 | 2.0 |
2 Silber-Dolche | Gürtel / Körper | 44 | 2.0 |
2 Dolche | Gürtel / Körper | 4 | 2.0 |
Meisterhafter Trankgürtel | Hüfte | 0 | 1.0 |
Gegengift (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#antitoxin) (Phiole) | Trankgürtel | 50 | - |
2 Phiolen Dunkelelfengift (http://www.d20srd.org/srd/specialAbilities.htm#poison) | Trankgürtel | 150 | - |
Kleidung eines Reisenden | Körper | 1 | 5.0 |
Feuerstein und Stahl | Tasche | 1 | - |
Papier und Stifte | Tasche | < 1 | - |
Kreide | Tasche | < 1 | - |
Diebeswerkzeug | Tasche | 30 | 4.0 |
Schminkset (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#disguiseKit) | Tasche | 50 | 8.0 |
Seidenseil (50 ft.) | Körper | 10 | 5.0 |
Acrobat Boots (Anzeigen) A pair of acrobat boots grants you a +2 competence bonus on tumble checks. This is a continuous effect and requires no activation. In addition, these boots have 3 charges, which are renewed each day at dawn. Spending 1 or more charges grants you an enhancement bonus to your speed for 1 round: 1 charge: +10-foot enhancement bonus 2 charges: +15-foot enhancement bonus 3 charges: +20-foot enhancement bonus. (Magic Item Compendium Seite 67) | Stiefel | 900 | 1.0 |
Wink Brooch (Anzeigen) Many a diplomat wears a wink brooch to court to gain an edge in conversation. When activated, this brooch grants a +2 competence bonus on a single bluff or diplomacy check attemted before the end of your turn. This ability functions three times per day. (Magic Item Compendium, Seite 148) | Umhang | 600 | - |
Gegenstand | Wo getragen? | Preis in GM | Gewicht in lb. |
---|---|---|---|
Kriegspferd mit Militärsattel | 0 | - | |
Pony mit Packsattel | 0 | - | |
Rucksack | 0 | 5.0 | |
Winterkleidung | Rucksack | 0 | 7.0 |
Zelt | Pony | 0 | 20.0 |
Wasserschlauch | Rucksack | 1 | 4.0 |
Schlafset | Rucksack | < 1 | 5.0 |
Winterdecke | Rucksack | < 1 | 3.0 |
5 Wegrationen | Rucksack | < 1 | 5.0 |
Kletterhaken | Rucksack | 1 | 4.0 |
Wetzstein | Rucksack | < 1 | 1.0 |
Attribut | Wert | Modifikator | eingerechnete Boni |
---|---|---|---|
Stärke (ST) | 8 | -1 | |
Geschicklichkeit (GE) | 12 | +1 | |
Konstitution (KO) | 14 | +2 | |
Intelligenz (IN) | 19(21) | +4/+5 | +1 auf Level 4 +2 aus Stirnreif |
Weisheit (WE) | 10 | +0 | |
Charisma (CH) | 12 | +1 |
Waffe | Angriff | Schaden und Art | Crit | Sonstiges |
---|---|---|---|---|
Dolch | +1 | 1d4-1Piercing/slashing | 19-20/×2 |
Waffe | Angriff | Schaden und Art | Crit | Grundreichweite |
---|---|---|---|---|
Pistole | +3 | 1d6 Piercing | 19-20/×2 |
Rettungswurf | Total | Grund | Attribut | Sonstiges |
---|---|---|---|---|
Zähigkeit | +3 | +1 | +2 | |
Reflex | +2 | +1 | +1 | |
Willen | +4 | +4 | +0 |
Fertigkeit | Summe | Ränge | Attribut | Sonstiges |
---|---|---|---|---|
Auftreten (Geschichten Erzählen) | +3 | +2 | +1 (CH) | |
Balancieren | +3 | +2 | +1 (GE) | |
Bluffen | +4 | +3 | +1 (CH) | |
Diplomatie | +4 | + 3 | +1 (CH) | |
Einschüchtern | +1 | +1 (CH) | ||
Entfesselungskunst | +1 | +1 (GE) | ||
Fälschen | +7 | +2 | +5 (IN) | |
Handwerk | +5 | +5 (IN) | ||
Heilkunde | +0 | +0 (WE) | ||
Informationen Sammeln | +4 | +3 | +1 (CH) | |
Klettern | +1 | +2 | -1 (ST) | |
Konzentration | +9 | +7 | +2 (KO) | |
Mit Tieren Umgehen | +1 | +1 (CH) | ||
Motiv Erkennen | +3 | +3 | +0 (WE) | |
Reiten | +2 | +1 | +1 (GE) | |
Schätzen | +5 | +5 (IN) | ||
Schleichen | +4 | +3 | +1 (GE) | |
Schwimmen | +0 | +1 | -1 (ST) | |
Seil Benutzen | +1 | +1 (GE) | ||
Springen | -1 | -1 (ST) | ||
Tierempathie | +1 | +1 (CH) | ||
Turnen | +2 | +1+1 (GE) | ||
Überlebenskunst | +0 | +0 | +0 (WE) | |
Verkleiden | +4 | +3 | +1 (CH) | |
Profession (Händler) | +3 | +3 | +0 (We) | |
Wahrnehmung | +0 | +0 (WE) | ||
Wissen(Arcanes) | +7 | +2 | +5 (IN) | |
Wissen Lokales (Bereshkur) | +6/+7 | +2 | +4/+5 (IN) | |
Wissen untrainiert | +4 | -- | +5 (IN) | |
Zauberkunde | +11 | +7 | +5 (IN) |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Menschen Racial Traits (Anzeigen)
- Bewegungsrate: 9 m - Bonustalent auf Stufe 1 - schnelle Meisterschaft: 4 Fertigkeitspunkte auf Stufe 1 und auf jeder folgenden Stufe 1 Fertigkeitspunkt zusätzlich - Sprache: Handelsprache + Bonussprache - Bevorzugte Klasse: jede |
Stufe 1 | Able Learner (Races of Destiny) (Bonus Talent) Spell Focus (Enchantment) |
Wizard 1 | Weapon and Armor Proficiency (Anzeigen) Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail |
Wizard 1 | Spells (Anzeigen) A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard’s spell is 10 + the spell level + the wizard’s Intelligence modifier. Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Wizard. In addition, she receives bonus spells per day if she has a high Intelligence score. Unlike a bard or sorcerer, a wizard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the wizard decides which spells to prepare. |
Wizard 1 | Bonus Languages (Anzeigen) A wizard may substitute Draconic for one of the bonus languages available to the character because of her race. |
Wizard 1 | |
Wizard 1 | Eschew Materials |
Stufe 3 | Greater Spell Focus (Enchantment) |
Stufe 4 | In +1 |
Stufe | Name | Schule | memoriert |
---|---|---|---|
0 | Acid Splash | Conjuration (Creation) | |
0 | Detect Poison | Divination | |
0 | Detect Magic | Divination | |
0 | Read Magic | Divination | |
0 | Daze | Enchantment | 3/3 |
0 | Ghost Sound | Illusion | |
0 | Mage Hand | Transmutation | |
0 | Mending | Transmutation | |
0 | Message | Transmutation | |
0 | Open/Close | Transmutation | |
0 | Arcane Mark | Universal | |
0 | Prestidigitation | Universal | |
1 | Charm Person | Enchantment | |
1 | Hypnotism | Enchantment | |
1 | Sleep | Enchantment | |
1 | Mage Armor | Conjuration | |
1 | Identify | Divination | |
1 | Disguise Self | Illusion | |
1 | Color Spray | Illusion | |
1 | Grease | Conjuration | |
1 | Obscuring Mist | Conjuration | |
2 | Hideous Laughter: | Enchantment | |
2 | Mirror Image/data] | Illusion | |
2 | Bull’s Strength | Transmutation | |
2 | Eagle’s Splendor | Transmutation |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Headband of Intellect | Kopf | 4000 | ?? |
Chronocharm of the Horizon Walker | Hals | 500 | ?? |
Chronocharm of the Uncaring Archmage | Hals | 500 | ?? |
Arcanists Gloves | Hand | 500 | ?? |
2 x Pistole (Leichte Armbrust) | Gürtel/Hand | 2x25 | ?? |
2 x Dolch | Gürtel | 2x2 | |
50 Bleikugeln+Schwarzpulver | 30 Rucksack/ 20 Gürtel | 5 | ?? |
Packpferd | |||
Kriegspferd | |||
Zelt | Packpferd | ||
Rucksack | Rücken | ||
einfache Kleidung | Rucksack | ||
Pfeife & Tabak | Umhänge Tasche | ||
Wachstafel&Griffel | Umhängetasche | ||
Umhängetasche, Leder | Schulter | 1 | |
Zauberbuch in Ledereinschlag | Umhängetasche | ||
Trillerpfeife | Rucksack | ||
Platin | |||
Gold | 127 | ||
Silber | |||
Kupfer | 0 |
ST | 10 | +0 |
---|---|---|
GE | 14 | +2 |
KO | 14 | +2 |
IN | 14 | +2 |
WE | 17 | +3 |
CH | 10 | +0 |
Waffe | Angriff | Schaden und Art | Crit | Sonstiges |
---|---|---|---|---|
Sickle | +2 | 1d6 (Slashing) | 20 x2 | - |
Waffe | Angriff | Schaden und Art | Crit | Grundreichweite |
---|---|---|---|---|
Leichte Armbrust | +4 | 1W8 (Piercing) | 19-20 x2 | 16m |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Appraise² | Int | 2 | 0 | +2 | +0 |
Balance²³ | Ge | 2 | 0 | +2 | +0 |
Bluff² | Cha | 0 | 0 | +0 | +0 |
Climb*²³ | St | 0 | 0 | +0 | +0 |
Concentration*² | Ko | 9 | 7 | +2 | +0 |
Decipher Script* | Int | 2 | 0 | +1 | +0 |
Diplomacy² | Cha | 7 | 7 | +0 | +0 |
Disguise² | Cha | 0 | 0 | +0 | +0 |
Escape Artist²³ | Ge | 2 | 0 | +2 | +0 |
Forgery² | Int | 2 | 0 | +2 | +0 |
Gather Information² | Cha | 2 | 0 | +0 | +2 Synergy |
Handle Animal | Cha | 0 | 0 | +0 | +0 |
Heal² | Wis | 3 | 0 | +3 | +0 |
Heimlichkeit²³ | Ge | 2 | 0 | +2 | +0 |
Intimidate² | Cha | 0 | 0 | +0 | +0 |
Jump*²³ | St | 0 | 0 | +0 | +0 |
Knowledge (arcane)*² | Int | 9 | 7 | +2 | +0 |
Knowledge (dungeoneering)*² | Int | 9 | 7 | +2 | +0 |
Knowledge (local: Bereshkur)*² | Int | 9 | 7 | +2 | +0 |
Knowledge (nature)*² | Int | 9 | 7 | +2 | +0 |
Knowledge (religion)*² | Int | 9 | 7 | +2 | +0 |
Knowledge (the planes)*² | Int | 9 | 7 | +2 | +0 |
Wahrnehmung² | Wis | 3 | 0 | +3 | +0 |
Ride*² | Ge | 2 | 0 | +1 | +0 |
Sense Motiv*² | Wis | 1 | 0 | +1 | +0 |
Spellcraft*² | Int | 11 | 7 | +2 | +2 Synergy |
Survival² | Wis | 3 | 0 | +3 | +2 above ground; +2 on other planes |
Swim*²³³ | St | 0 | 0 | +0 | +0 |
Tumble³ | Ge | 2 | 0 | +2 | +0 |
Use Rope² | Ge | 2 | 0 | +2 | +0 |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Human Racial Traits (Anzeigen) - Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. - Human base land speed is 30 feet. - 1 extra feat at 1st level. - 4 extra skill points at 1st level and 1 extra skill point at each additional level. - Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. - Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. |
Klasse | Cloistered Cleric Abilities (Anzeigen) Lore (Ex) Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge. This ability is identical to the bard's bardic knowledge class feature, using the cloistered cleric's class level in place of the bard level. Spellcasting Add the following spells to the cloistered cleric's class spell list: 0—message; 1st—erase, identify, unseen servant; 2nd—fox's cunning; 3rd—illusory script, secret page, tongues (reduced from 4th level); 4th—detect scrying; 6th—analyze dweomer; 7th—sequester; 9th—vision. A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric turns or commands undead. (here: Cure Spells!) Divine Counterspell (Su): 5/day (siehe dazu Complete Mage) |
Stufe 1 | Extra Counterspell |
Mensch | Divine Vigor |
Bonus-Talent | Blind-Fight |
Stufe 3 | Knowlegde Devotion |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Mihtral Chain Shirt +1 | Körper | 2100 | 12,5 |
Graue Robe | Körper | ||
Buckler +1 | Unterarm | 1165 | 5 |
Sickle | Gürtel/Mainhand | 6 | 2 |
Light Crossbow | Rücken -> zwei Hände | 35 | 4 |
40 Crossbow Bolts | Rücken | 4 | 4 |
Standrad Adventures Kit | Rucksack | 15 | |
Holy Smybol of Myrr (Silver) | Hals i.d.R. unter Robe versteckt | 25 | 1 |
Spell component pouch | Gürtel | 5 | 2 |
Wand of Cure Light Wounds (50 Ladungen) | Rucksack | 750 | |
Invisibility Potions (4 Stück) | Gürteltasche (MA) | 1200 | |
Identify Scrolls (2 Stück) | Rucksack | 250 | |
Platin | 2 | ||
Gold | 130 | ||
Silber | 0 | ||
Kupfer | 0 |
Bonusausrüstung: Jeder verfügt über einen Meisterhaften Trankgürtel (FRCS; Platz für 10 Tränke, erlaubt Trank ziehen als Schnelle Aktion), ein Kriegspferd mit Militärsattel, ein Pony mit Packsattel, ein Zelt, einen Rucksack sowie Kleidung gegen kaltes Wetter. Für Gegenstände, die weniger als 1 GM kosten, braucht ihr zudem nichts zu zahlen (solange ihr es nicht übertreibt).
ST | 12 | +1 | (+2 racial) |
---|---|---|---|
GE | 10 | +0 | (+2 racial) |
KO | 12 | +1 | (-2 racial) |
IN | 12 | +1 | (-2 racial) |
WE | 16 | +3 | (+1 stufe 4) |
CH | 16 | +3 |
ST | 16 | +3 |
---|
Waffe | Angriff | Schaden und Art | Crit | Sonstiges |
---|---|---|---|---|
Kampfstab (MWK) | +5 | 1w6+1 (Bludgeoning) | 20 x2 | |
Dagger | +4 | 1w4+1 (Piercing or Slashing) | 19-20 x2 | |
Bite (Wolf) | +7 | 1w6+4 ( piercing, slashing, and bludgeoning) | 20 x2 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Appraise² | Int | 1 | 0 | +1 | 0 |
Balance²³ | Ge | 0 | 0 | 0 | +0 |
Bluff² | Cha | 3 | 0 | +3 | +0 |
Climb²³ | St | 3 | 0 | +1 | +2 (item) |
Concentration*² | Ko | 1 | 0 | +1 | +0 |
Decipher Script | Int | 1 | 0 | +1 | +0 |
Diplomacy*² | Cha | 7 | 4 | +3 | +0 |
Disguise² | Cha | 3 | 0 | +3 | +0 |
Escape Artist²³ | Ge | 0 | 0 | +0 | +0 |
Forgery² | Int | 1 | 0 | +1 | +0 |
Gather Information² | Cha | 3 | 0 | +3 | +0 |
Handle Animal* | Cha | 8 | 5 | +3 | +0 |
Heal*² | Wis | 10 | 5 | +3 | +2 (item) |
Hide²³ | Ge | 0 | 0 | +0 | +0 |
Intimidate² | Cha | 3 | 0 | +3 | +0 |
Jump²³ | St | 3 | 0 | +1 | +2 (item) |
Knowledge (nature)*² | Int | 10 | 5 | +1 | +2 Synergie; +2 (druid) |
Knowledge (religion)² | Int | 5 | 4 | +1 | +0 |
Perception* | Wis | 13 | 6 | +3 | +4 (racial) |
Ride*² | Ge | 2 | 0 | +0 | +2 Synergie |
Sense Motiv² | Wis | 3 | 0 | +3 | +0 |
Spellcraft*² | Int | 3 | 2 | +1 | +2 |
Stealth²³ | Ge | 0 | 0 | +0 | +0 |
Survival*² | Wis | 10 (12) | 5 | +3 | +2 above ground; +2 (druid) |
Swim*²³³ | St | 1 | 0 | +1 | +0 |
Tumble³ | Ge | 0 | 0 | +0 | +0 |
Use Rope² | Ge | 0 | 0 | +0 | +0 |
Wild empathy | Cha | 9 | 4 | +3 | +2 Synergie |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Wood elf Racial Traits (Anzeigen) - +2 Strength, +2 Dexterity, –2 Constitution, -2 Intelligence - Medium - Base land speed: 30 feet - Immunity to magic sleep effects - +2 racial saving throw bonus against enchantment spells or effects - Low-light Vision - Martial Weapon Proficiency(longsword, rapier, longbow (including composite longbow), shortbow (including composite shortbow)) - +4 racial bonus on Perception. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Perception check to notice it as if she were actively looking for it. An elf’s senses are so keen that she practically has a sixth sense about hidden portals. - Weapon Familiarity: Woodelves may treat any exotic weapon with the word elven as martial weapons, rather than exotic weapons. |
Stufe 1 | Open Minded (CAd p. 111) |
Druid 1 | nature sense (http://www.d20srd.org/srd/classes/druid.htm#natureSense) |
Druid 1 | wild empathy (http://www.d20srd.org/srd/classes/druid.htm#wildEmpathy) |
Druid 1 | shapeshift (phb 2 p.39) |
Druid 1 | spontaneous rejuvenation (phb 2 p.39) |
Druid 2 | Woodland stride (http://www.d20srd.org/srd/classes/druid.htm#woodlandStride) |
Stufe 3 | spontaneous healer (CD p.84) |
Druid 3 | Trackless step (http://www.d20srd.org/srd/classes/druid.htm#tracklessStep) |
Druid 4 | Resist nature’s lure (http://www.d20srd.org/srd/classes/druid.htm#resistNaturesLure) |
Stufe 4 | +1 Wisdom |
Was | Wo getragen | Preis | Gewicht | Quelle |
---|---|---|---|---|
Quarterstaff (MWK) | Hand | 300 GM | 4 lb. | PHB (http://www.d20srd.org/srd/equipment/weapons.htm#quarterstaff) |
Dagger | Belt | 2 GM | 1 lb. | PHB (http://www.d20srd.org/srd/equipment/weapons.htm#dagger) |
Boots of Dragonstriding | Feet | 1500 GM | 1 lb. | MiC S. 77 |
Healing Belt | Waist | 750 GM | 1 lb. | MiC S. 110 |
Vest of Resistance +1 | Torso | 1000 GM | 1 lb. | MiC S. 147 |
Bracers of Armor +1 | wrist | 1000 GM | 1 lb. | PHB (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bracersofArmor) |
Crystal of Adaption (least) | armor crystal | 500 GM | - | MiC S. 24 |
Was | Wo getragen | Preis | Gewicht |
---|---|---|---|
Backpack (umhängetasche) | - | 2 GM | 2 lb. |
Pouch, belt | Belt | 1 | 1/2 lb. |
Holy Symbol, wooden | Neck | 1 | - |
Rope, hempen (50 ft.) | Backpack | 1 | 10 lb. |
Flint and steel | Backpack | 1 GM | - |
Blanket, winter | Backpack | 5 SP | 3 lb. |
Sunrods *5 | Backpack | 10 GM | 5 lb. |
Healer's kit | Backpack | 50 GM | 1 lb. |
Cure light wounds (potion) * 4 | Pouch, belt | 200 GM | - |
Delay poison (potion) | Pouch, belt | 300 GM | - |