Brann Morton
Trefferpunkte: Stehen in der Tabelle
Zustände: Keine
Aktive Zauber und Fähigkeiten: Keine
Heldenpunkte: ☒☐
Verbrauchsgegenstände:
- Silberpfeile ☐☐☐
- +1 Pfeile ☐☐☐☐☐
- Ghost Touch (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/ghost-touch) Pfeile ☐☐
- Undead Bane (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/bane) Pfeil ☐
Silber (Anzeigen)A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.
On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage).
Bane (Anzeigen)A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes.
Ghost Touch (Anzeigen)A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as both corporeal or incorporeal.
Beute: Keine
Vermögen: 21 Goldmünzen und 4 Silbermünzen
Belastung: 86 lbs (Leicht (bis 86 lbs))
Abraham van Helsing
Trefferpunkte: siehe Tabelle
Zustände: keine
Aktive Zauber und Fähigkeiten: keine
Heldenpunkte: ☐☐
Magie (Anzeigen)Spell-like abilities:
Detect Undead (http://www.d20pfsrd.com/magic/all-spells/d/detect-undead) (siehe Undead Sense (http://www.d20pfsrd.com/races/other-races/featured-races/arg-dhampir/kinslayer-inquisitor-dhampir))
Disrupt Undead (http://www.d20pfsrd.com/magic/all-spells/d/disrupt-undead) +2 dmg: ☐☐☐☐☐/Tag
Level 1: ☐☐☐/Tag
Orisons:
Detect Magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic)
Guidance (http://www.d20pfsrd.com/magic/all-spells/g/guidance)
Light (http://www.d20pfsrd.com/magic/all-spells/l/light)
Read Magic (http://www.d20pfsrd.com/magic/all-spells/r/read-magic)
Stabilize (http://www.d20pfsrd.com/magic/all-spells/s/stabilize)
Level 1:
Hide from Undead (http://www.d20pfsrd.com/magic/all-spells/h/hide-from-undead)
Remove Fear (http://www.d20pfsrd.com/magic/all-spells/r/remove-fear)
Protection from Evil (http://www.d20pfsrd.com/magic/all-spells/p/protection-from-evil)
Judgment: ☐/Tag
Judgments (Anzeigen)Swift action:
- Slayer's Brand (Su): When using this judgment, the kinslayer gains the ability to brand undead creatures with positive energy. To do so, she must make a successful melee touch attack against the undead creature. This attack deals an amount of positive energy damage equal to 1d6 + the kinslayer's Charisma score (1d6+3), and burns her personal symbol into the undead creature's flesh, bone, or even its incorporeal form. From that point onward, the kinslayer can sense the existence of the branded creature as if it were the target of a locate creature (http://www.d20pfsrd.com/magic/all-spells/l/locate-creature) spell (caster level equal to 1/2 the kinslayer's inquisitor level). A slayer's brand lasts until the undead creature is destroyed or until the kinslayer uses this ability on another creature.
- Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses.
- Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.
- Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses.
- Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.
- Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.
- Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor’s. If she is neutral, the inquisitor does not receive this increase.
- Resistance: The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses.
- Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).
Verbrauchsgegenstände:
Pfeile: 40/40
Holy Water (http://www.d20pfsrd.com/equipment---final/goods-and-services/toys-games-puzzles#TOC-Holy-Water): ☐☐☐☐☐
Beute:
- Geisterbrett: Nach einem Konzentrationscheck, um das "Gläserrücken" durchzuführen, kann der Benutzer eine Frage stellen an einen Geist stellen. Dieser antwortet mit ja, nein oder vielleicht. Er muss nicht die Wahrheit sprechen, andere Effekte nicht ausgeschlossen.
- Pfeile (normal) ☐☐
- Pfeile (silber) ☐☐☐☐☐☐☐☐☐
- Pfeile (magisch +1) ☐☐☐☐☐
- Pfeile (ghost touch (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/ghost-touch)) ☐☐☐
- Pfeile (undead bane (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/bane)) ☐
Vermögen: 43.0 GM
Ausrüstung und Belastung (Anzeigen)Name | Anzahl | Preis (GM) | Gewicht (lb.) |
Explorer's Outfit (http://www.d20pfsrd.com/equipment---final/goods-and-services/containers-bags-boxes-more#TOC-Outfit-Explorer-s) | 1 | / | 8 |
Golden signet ring (Family symbol) | 1 | 100 | / |
Mask | 1 | 5 | 1 |
Holy Symbol (Pharasma, iron) (http://www.d20pfsrd.com/equipment---final/goods-and-services/toys-games-puzzles#TOC-Holy-Symbol) | 1 | 5 | 1 |
Breastplate | 1 | 200 | 30 |
Family Greatsword (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/greatsword) | 1 | 50 | 8 |
Dagger (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/dagger) | 1 | 2 | 1 |
Composite Longbow (Str +2) (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longbow-composite) | 1 | 300 | 3 |
Arrows (common, 20) | 2 | 2 | 6 |
Spell components pouch | 1 | 5 | 2 |
Backpack (http://www.d20pfsrd.com/equipment---final/goods-and-services/containers-bags-boxes-more#TOC-Backpack) | 1 | 2 | 2 |
Holy Text (http://www.d20pfsrd.com/equipment---final/goods-and-services/toys-games-puzzles#TOC-Holy-Text) (The Bones Land in a Spiral) (http://www.pathfinderwiki.com/wiki/Bones_Land_in_a_Spiral) | 1 | 10 | 3 |
Wand (Inflict Light Wounds (http://www.d20pfsrd.com/magic/all-spells/i/inflict-light-wounds)) | 1 | 750 | / |
Tobacco | 1 | 1 | 2 |
Holy Water (http://www.d20pfsrd.com/equipment---final/goods-and-services/toys-games-puzzles#TOC-Holy-Water) | 5 | 125 | 5 |
|
gesamt | / | 1557 | 72 |
Belastung: | Gewicht |
leicht | 76 lbs. or less |
mittel | 77–153 lbs. |
schwer | 154–230 lbs. |
|
aktuell | 72.0 (leicht) |