[spoiler=Ultan Frostwolf]
[i]Optionaler einleitender Text. [/i]
Name: Ultan Frostwolf
Rasse: Mensch
Klasse und Stufe: Kleriker 1[/spoiler]
[spoiler=Persönliche Angaben]
Gottheit: Helm
Gesinnung: Rechtschaffend Neutral
Energie: Positiv
Domänen: Wahrheit, Planung
Alter: 34 Jahre
Geschlecht: männlich
Größe: 1, 82m
Gewicht: 72 kg
Heimatregion: Vaasa
[/spoiler]
[spoiler=Attribute][table][tr][td][row][head]ST[/head][data]12[/data][data]+1[/data][/row]
[row][head]GE[/head][data]8[/data][data]-1[/data][/row]
[row][head]KO[/head][data]16[/data][data]+3[/data][/row]
[row][head]IN[/head][data]12[/data][data]+1[/data][/row]
[row][head]WE[/head][data]15[/data][data]+2[/data][/row]
[row][head]CH[/head][data]14[/data][data]+2[/data][/row][/table]
[/spoiler]
[spoiler=Kampfwerte]
TP: 11/11
[spoiler=RK 17 ](10 + 6 M. Bänderpanzer + 2 Schwerer Stahlschild -1 GE-Mod +0 Sonstiges)[/spoiler]
Berührung: 9; Auf falschem Fuß: 17
Bewegungsrate: 7,5m (Basis 9m) (Rennen *4)
[spoiler=Initiative -1](-1 GE-Mod )[/spoiler]
Grundangriffsbonus: +0
[spoiler=Ringkampf +1](0 GAB +1 ST-Mod + Sonstiges)[/spoiler]
[/spoiler]
[spoiler=Angriffe]
Bastardschwert+1 [1d10+1, crit 19-20/x2, 6 lb., one-handed, slashing]
[b]Nahkampf[/b]
1W20 +0 GaB +1 ST-Mod +0 Sonstiges
[b]Fernkampf:[/b]
-1 GE-Mod
[/spoiler]
[spoiler=Rettungswürfe]
[spoiler=Reflex -1](0 Grundbonus -1 GE-Mod)[/spoiler]
[spoiler=Willen +4](+2 Grundbonus +2 WE-Mod)[/spoiler]
[spoiler=Zähigkeit +5](+2 Grundbonus +3 KO-Mod)[/spoiler]
[/spoiler]
[spoiler=Fertigkeiten][table][tr][td][row][head]Skills[/head][head]Attr[/head][head]Gesamt[/head][head]Rang[/head][head]Mod[/head][head]Sonst[/head][/row] [row][head]Concentration[/head][data]Con[/data][data]+7[/data][data]4[/data][data]+3[/data][data]+0[/data][/row]
[row][head]Diplomacy[/head][data]Cha[/data][data]+6[/data][data]4[/data][data]+2[/data][data]+0[/data][/row]
[row][head]Heal[/head][data]Wis[/data][data]+4[/data][data]2[/data][data]+2[/data][data]+0[/data][/row] [row][head]Knowledge(arcana)[/head][data]Int[/data][data]+3[/data][data]2[/data][data]+1[/data][data]+0[/data][/row]
[row][head]Knowledge(religion)[/head][data]Int[/data][data]+3[/data][data]2[/data][data]+1[/data][data]+0[/data][/row]
[row][head]Sense Motiv[/head][data]Wis[/data][data]+3[/data][data]0[/data][data]+2[/data][data]+1[/data][/row]
[row][head]Spellcraft[/head][data]Int[/data][data]+3[/data][data]2[/data][data]+1[/data][data]+0[/data][/row]
[/table]
Alle anderen Fertigkeiten werden ungeübt gehandhabt.
[/spoiler]
[spoiler=Sprachen]
Damaran, Orkisch
[/spoiler]
[spoiler=Talente&Fähigkeiten][table][tr][td][row][head]Woher[/head][head]Talent/Fähigkeit[/head][/row]
[row][data]Rasse[/data][data][spoiler=Human Racial Traits]
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.[/spoiler][/data][/row]
[row][data]Stufe 1[/data][data]Umgang mit exotische Waffen: Bastardschwert[/data][/row]
[row][data]Human[/data][data]Divine Shield[/data][/row]
[row][data]Kleriker 1[/data][data]Aura[/data][/row]
[row][data]Kleriker 1[/data][data]Spontanes Zaubern (Heilung)[/data][/row]
[row][data]Kleriker 1[/data][data]Untote vertreiben (5x/Tag)[/data][/row]
[row][data]Domäne: Planung[/data][data]Extend Spell[/data][/row]
[row][data]Domäne: Wahrheit[/data][data]Sense Motive +1/level[/data][/row]
[/table]
[/spoiler]
[spoiler=Zauber]
SG= 10 + Zaubergrad + 2 Weisheit
Divination spells SG +1 (domain: truth)
[spoiler=3x Grad 0]
[table][tr][td]
[row][data]Licht
[spoiler] <Evoc[light], VM(firefly)/DF, 1StdAct, 10min/lv(D)>
– Object touched gives off bright light in a 20’
radius & dim light for another 20’.
This spell Counters and Dispels spells with the
[darkness] category of equal or lower level.
[/spoiler][/data][data]Kleriker[/data][/row]
[row][data]Magie entdecken
[spoiler] <Div, VS/DF, 1StdAct, Concentration up to 1min/lvl,
no save, no SR>
– The caster can see the Magic Aura of a spell
or item in a 60’ Cone-shaped Emanation.
The information gained increases each round:
1st round – presence of magic.
2nd round – number of magic auras & the
strength of the most powerful aura. If not
in line-of-sight, the caster only knows the
direction.
3rd round – strength & location of each aura.
If an aura is within line-of-sight, the caster
can identify its school with a Spellcraft
check vs. DC 15 + spell level.
This spell is blocked by 3’ of wood or dirt, 1’ of
stone, 1” of metal, & any amount of lead.
[/spoiler][/data][data]Kleriker[/data][/row]
[row][data]Flüchtige Flamme
[spoiler] Fleeting Fame(DR326 p73)
<Ill(glamer), VS, 1StdAct, Personal, until discharged
up to 1rnd/lvl>
– Receive a +2 bonus on the next Bluff,
Diplomacy, or Intimidate check.
[/spoiler][/data][data]Kleriker[/data][/row]
[/table]
[/spoiler]
[spoiler=2+1x Grad 1]
1 Grund +1 Weiheit +1 Domäne
[table][tr][td]
[row][data]Heiligtum
[spoiler]
<Abj, VS/DF, 1StdAct, Touch, 1rnd/lvl, no SR>
– When an opponent attempt to target the
subject with a melee attack, ranged attack, or
a targeted spell (as opposed to an area-of –
effect spell), the opponent must make a Will
save. If successful, the opponent continues
its action. On a failure, the opponent cannot
attack the subject & looses the action &
cannot attempt to attack the subject again for
the remainder of the duration.
If the subject attacks anyone, the spell ends.
[/spoiler][/row] [row]Kleriker[/row]
[row][data]Schild des Glaubens
[spoiler] <Abj, VSM(holy writings), 1StdAct, Touch, 1min/lvl>
– Touched subject is surrounded by a magical
aura that grants a Deflection bonus to AC of
2 +1 per six levels (max total bonus is +5).
[/spoiler][/data][data]Kleriker[/data][/row]
[row][data]Gedanken wahrnehmen
[spoiler]
<Div[mind], VSF(copper piece)/DF, 1StdAct,
Concentration up to 1min/lvl, WillNeg, no SR>
– The caster can thoughts from a conscious
creature with an Intelligence of at least 1 in a
60’ Cone-shaped Emanation.
[/spoiler][/data][data]Domäne: Wahrheit[/data][/row]
[/table]
[/spoiler]
[/spoiler]
[spoiler=Inventar]
[spoiler=Gold]
[table][tr][td]
[row][head]Platin[/head][data]-[/data][/row]
[row][head]Gold[/head][data]5[/data][/row]
[row][head]Silber[/head][data]4[/data][/row]
[row][head]Kupfer[/head][data]7[/data][/row]
[/table]
[/spoiler]
[spoiler=Traglast 98 lb.]
= Rucksack 24 lb + Ausrüstung 74 lb.
[spoiler=Belastbarkeit]
[table][tr][td]
[row][head]Leichte Belastung[/head][data] 0-43 lb.[/data][/row]
[row][head]Mittlere Belastung[/head][data]44-86 lb.[/data][/row]
[row][head]Schwere Belastung[/head][data]87-130 lb.[/data][/row]
[row][head]Über Kopf heben[/head][data]130 lb.[/data][/row]
[row][head]Hochheben[/head][data]250 lb.[/data][/row]
[row][head]Schieben oder ziehen[/head][data]650 lb.[/data][/row]
[/table]
[/spoiler]
[/spoiler]
[spoiler=Rucksack 24 lb.]
[table][tr][td][row][head]Gegenstand[/head][head]Menge[/head][head]Marktpreis (GM)[/head][head]Gewicht (lb.)[/head][/row]
[row][data]Rucksack (leer)[/data][data]1[/data][data]2[/data][data]2[/data]][/row]
[row][data]Kreide[/data][data]1[/data][data]0,01[/data][data]-[/data] [/row]
[row][data]Feuerstein u. Stahl[/data][data]1[/data][data]1[/data][data]-[/data] [/row]
[row][data]Tagesration Trockenfleisch[/data][data]5[/data][data]2,5[/data][data]5[/data] [/row]
[row][data]Wetzstein[/data][data]1[/data][data]0,02[/data][data]1[/data] [/row]
[row][data]Heiliges Symbol[/data][data]1[/data][data]25[/data][data]1[/data][/row]
[row][data]Schlafsack[/data][data]1[/data][data]0,1[/data][data]15[/data][/row]
[/table]
[/spoiler]
[spoiler=Ausrüstung 74 lb.]
[table][tr][td][row][head]Gegenstand[/head][head]Wo getragen[/head][head]Marktpreis (GM)[/head][head]Gewicht (lb.)[/head][/row]
[row][data][spoiler=Kaltwetterkleidung]
Wollmantel (dunkelblau)
Leinenhemd (weiß)
Fellmütze
Schwerer Wollumhang mit Kapuze (dunkelblau)
Leinenunterwäsche
Gefütterte Hose (dunkelgrau)
Ledergürtel (grau)
Schwere Lederstiefel (grau)
[/spoiler]
[/data][data]Körper[/data][data]8[/data][data]7[/data]][/row]
[row][data]M. Bänderpanzer[/data][data]Körper[/data][data]350[/data][data]45[/data] [/row]
[row][data]Schw. Stahlschild[/data][data]Linker Arm[/data][data]20[/data][data]15[/data] [/row]
[row][data]Bastardschwert[/data][data]Rücken[/data][data]35[/data][data]6[/data] [/row]
[row][data]Dolch [/data][data]Gürtel[/data][data]2[/data][data]1[/data] [/row]
[/table]
[/spoiler]
[/spoiler]
[spoiler=Aussehen]
Bild
Beschreibung
[/spoiler]
[spoiler=Background]
Hintergrundgeschichte
[/spoiler]
ST | 11 | +0 |
---|---|---|
GE | 17 | +3 |
KO | 10 | +0 |
IN | 12 | +1 |
WE | 17 | +3 |
CH | 8 | -1 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Climb* | Str | +2 | +0 | +0 | +2 (halfling) |
Concentration | Con | +5 | +5 | +0 | +0 |
Hide* | Dex | +7 | +0 | +3 | +4 (size) |
Knowledge (Nature) | Int | +3 | +2 | +1 | 0 |
Knowledge (Planes) | Int | +6 | +5 | +1 | 0 |
Listen | Wis | +8 | +3 | +3 | +2 (halfling) |
Move Silently* | Dex | +5 | +0 | +3 | +2 (halfling) |
Ride | Dex | +4 | +1 | +3 | +0 |
Spot | Wis | +8 | +5 | +3 | +0 |
Survival | Wis | +10 | +5 | +3 | +2 (Nature Sense) |
Gegenstand | Wo getragen | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
s Darkleaf Breastplate (Anzeigen) AC+5, MaxDex +4, ACP -2, 15 lb | Körper | 2450 | 15 |
s Shield, hv. wooden (Anzeigen) AC+2, ACP -2, 5 lb | linker Arm o. Rücken | 7 | 5 |
s Dolch (Anzeigen) 1d3 dmg, 0,5 lb., 2 gp | Gürtel | 2 | 0,5 |
Scroll case (http://games.dnd-gate.de/index.php/topic,7956.msg892951.html#msg892951) | Hüfte | 1 (+200) | 0,5 |
Waterskin (http://games.dnd-gate.de/index.php/topic,7956.msg892951.html#msg892951) | Hüfte | 1 | 1 |
TOTAL | -- | 2700 - 2661 = 39 | 22 |
1. | Talenta: Langbein |
ST | 9 | -1 |
---|---|---|
GE | 14 | +2 |
KO | 10 | 0 |
IN | 13 | +1 |
WE | 11 | 0 |
CH | 17 | +3 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Balance | Dex | +4 | +2 | 0 | +2 (Least Mark of Storm) |
Bluff | Cha | +9 | +3 | 6 | 0 |
Knowledge (Arcana) | Int | +7 | +1 | 6 | 0 |
Diplomacy | Cha | +7 | +3 | 0 | +2 (bluff) +2 (half-elf) |
Intimidate | Cha | +5 | +3 | 0 | +2 (bluff) |
Listen | Wis | +1* | 0 | 0 | +1 (half-elf) |
Search | Int | +1 | +1 | 0 | +1 (half-elf) |
Spellcraft | Int | +9 | +1 | 6 | +2 (knowledge (arcana)) |
Spot | Wis | +1** | 0 | 0 | +1 (half-elf) |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Halb-Elfen Eigenschaften (Anzeigen) * Immune to magical sleep * +2 racial bonus on saves vs. enchantments * Low-light vision (darkvision if half-drow) * +1 racial bonus on listen, search, and spot checks * +2 racial bonus on diplomacy and gather information checks |
Familiar | Falke (Anzeigen) The hawk confers +3 on spot checks in well-lit conditions. If the familiar is within reach, +2 on spot and listen ("alertness"). |
Stufe 1 | Least Mark of Storm (Anzeigen) Gust of Wind (1/day), +2 on Balance |
Stufe 3 | Eschew Materials |
Leichte Belastung | 0 - 30 lb. |
---|---|
Mittlere Belastung | 31 - 60 lb. |
Schwere Belastung | 61 - 90 lb. |
Über Kopf heben | 90 lb. |
Hochheben | 180 lb. |
Schieben oder ziehen | 450 lb. |
Gegenstand | Menge | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
Rucksack (leer) | 1 | 2 | 2 | ]
Bedroll | 1 | 0,1 | 5 |
Feuerstein u. Stahl | 1 | 1 | - |
Waterskin | 1 | 1 | 4 |
Ink Vial | 1 | 8 | 0 |
Perchmant | 10 | 0,2 | 0 |
Kleiner Stahlspiegel | 10 | 10 | 0,5 |
Seife | 10 | 0,5 | 1 |
Spruch | Menge | Marktpreis (GM) |
---|---|---|
Identify | 4 | 125 |
Change Self | 2 | 25 |
Comprehend Languages | 2 | 25 |
Spider Climb | 2 | 25 |
Gegenstand | Wo getragen | Marktpreis (GM) | Gewicht lbs.) |
---|---|---|---|
Höflingskleidung & Schmuck (Anzeigen) Kleid (beige und gold) Lederne Schienen an rechtem Unterarm und Schulter Riemchensandalen bis zu den Knieen (gold) Strumpfbänder (Seide, beige) Perlenhalskette Armreifen (gold) Ohrringe (perlmutt) | Körper | 80 | 6 | ]
Dolch | Linkes Strumpfband | 2 | 1 |
Wand (Mage Armor) | Rechtes Strumpfband | 750 | 0 |
Wand (Sleep) | Rechtes Strumpfband | 750 | 0 |
Schriftrollenbehälter | Hüfte | 2 | 0,5 |
Speer | Linke Hand | 2 | 5 |
Siegel Brosche (Lyrandar) | Börse | 75 | 0 |
Ausweispapiere | Börse | 0 | 0 |
Reisepapiere | Börse | 0 | 0 |
ST | 9 | -1 |
---|---|---|
GE | 15 | +2 |
KO | 13 | +1 |
IN | 18 | +4 |
WE | 10 | 0 |
CH | 11 | 0 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Bluffen | Charisma | +3 | 3 | +0 | +0 |
Einschüchtern | Charisma | +6 | 6 | +0 | +0 |
Entdecken | Weisheit | +6 | 6 | +0 | +0 |
Informationen Sammeln | Charisma | +6 (+8 in Sharn) | 6 | +0 | +0 |
Lauschen | Weisheit | +8 | 8 | +0 | +0 |
Leise Bewegen | Geschicklichkeit | +8 | 6 | +2 | +0 |
Mechanismus Ausschalten | Intelligenz | +12 | 6 | +4 | + 2 Diebeswerkzeug (Meisterhaft) |
Motiv erkennen | Weisheit | +6 | 6 | +0 | +0 |
Schlösser Öffnen | Geschicklichkeit | +8 | 6 | +2 | +0 |
Suchen | Intelligenz | +10 | 6 | +4 | +0 |
Turnen | Geschicklichkeit | +8 | 6 | +2 | +0 |
Verkleiden | Charisma | +3 | 3 | +0 | +0 |
Verstecken | Geschicklichkeit | +8 | 6 | +2 | +0 |
Wissen (Sharn) | Intelligenz | +10 | 6 | +4 | +0 |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Human Racial Traits (Anzeigen) Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. |
Schurke 1 | Fallen Finden, Hinterhältiger Angriff +1w6 |
Talent der 1. Stufe | Verbesserte Initiative |
Bonustalent, Mensch | Urbanes Spuren Lesen |
Schurke 2 | Entrinnen |
Schurke 3 | Fallengespür +1, Hinterhältiger Angriff +2w6 |
Talent der 3. Stufe | Waffenfinesse |
Platin | 0 |
---|---|
Gold | 283 |
Silber | 0 |
Kupfer | 0 |
Leichte Belastung | 0-30 lb. |
---|---|
Mittlere Belastung | 31-60 lb. |
Schwere Belastung | 61-90 lb. |
Über Kopf heben | 90 lb. |
Hochheben | 180 lb. |
Schieben oder ziehen | 360 lb. |
Gegenstand | Wo getragen | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
Kleidung eines Schurken (Explorers Outfit) (Anzeigen) Weste mit gut verschließbaren und versteckten Taschen (schwarz) Handschuhe aus weichem Leder (schwarz) Leinenhemd (schwarz) Leinenunterwäsche (schwarz) Gefütterte Hose mit gut verschließbaren Taschen (schwarz) Trankgürtel (schwarz) Ledergürtel mit Gürteltaschen (schwarz) Leichte Lederstiefel (schwarz) | Körper | 10 | 8 |
Beschlagene Lederrüstung +1 | Körper | 1025 GM | 10 |
Resistenzmantel +1 | Körper | 1000 GM | 10 |
Dolch | Hüfte | 2 GM | 1 |
Meisterhaftes Diebeswerkzeug | Hüfte | 100 GM | 1 |
Meisterhaftes Kurzschwert | Hüfte | 360 GM | 2 |
Gegengift | Trankgürtel | 50 GM | - |
Rauchstab (2) | Gürteltasche | 40 GM | 1 |
Verstrickungsbeutel | Gürteltasche | 50 GM | 4 |
Donnerstein | Gürteltasche | 30 GM | 1 |
ST | 14 | +2 |
---|---|---|
GE | 14 | +2 |
KO | 13 | +1 |
IN | 12 | +1 |
WE | 10 | 0 |
CH | 11 | 0 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Einschüchtern | Charisma | +6 | 6 | +0 | +0 |
Klettern | Stärke | +10 | 6 | +2 | +2 (Halbling) |
Lauschen | Weisheit | +8 | 6 | +0 | +2 (Halbling) |
Leise Bewegen | Geschicklichkeit | +5 | 1 | +2 | +2 (Halbling) |
Reiten | Geschicklichkeit | +6 | 4 | +2 | +0 |
Springen | Stärke | +10 | 6 | +2 | +2 (Halbling) |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Halfling Racial Traits (Anzeigen) +2 Dexterity, -2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. |
Barbar 1 | Schnelle Bewegung, Analphabet, Kampfrausch 1/Tag |
Talent der 1. Stufe | Talenta Krieger |
Barbar 2 | Reflexbewegung |
Barbar 3 | Fallengespür +1 |
Talent der 3. Stufe | Waffenfokus (Talentanischer Tangat) |
Platin | 0 |
---|---|
Gold | 474 |
Silber | 0 |
Kupfer | 0 |
Leichte Belastung | 0-44 lb. |
---|---|
Mittlere Belastung | 45-87 lb. |
Schwere Belastung | 88-131 lb. |
Über Kopf heben | 131 lb. |
Hochheben | 262 lb. |
Schieben oder ziehen | 655 lb. |
Gegenstand | Wo getragen | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
Talentanischer Tangat [Meisterarbeit] | Rücken | 340 GM | 8 |
Talenta Bumerang [Meisterarbeit] (2 Stück) | Gürtel | 630 GM | 2 |
Streitaxt | Hüfte | 10 GM | 6 |
Kettenhemd +1 | Körper | 1250 GM | 25 |
ST | 16 | +3 |
---|---|---|
GE | 12 | +1 |
KO | 13 | +1 |
IN | 12 | +1 |
WE | 12 | +1 |
CH | 10 | +0 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Intimidate | Cha | - | - | - | - |
Climb | Str | - | - | - | - |
Swim | Str | - | - | - | - |
Ride | Dex | - | - | - | - |
Jump | Str | - | - | - | - |
Handle Animal | Cha | - | - | - | - |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Half Elf racial Traits (Anzeigen) Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size. Half-elf base land speed is 30 feet. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Information checks. Elven Blood: For all effects related to race, a half-elf is considered an elf. Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count. |
Stufe 1 | - |
Kämpfer 1 | Aura |
Kämpfer 2 | Spontanes Zaubern (Heilung) |
Platin | - |
---|---|
Gold | - |
Silber | - |
Kupfer | - |
Leichte Belastung | - lb. |
---|---|
Mittlere Belastung | - lb. |
Schwere Belastung | - lb. |
Über Kopf heben | - lb. |
Hochheben | - lb. |
Schieben oder ziehen | - lb. |
Gegenstand | Menge | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
- | - | - | - | ]
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
- | - | - | - |
Gegenstand | Wo getragen | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
Kleidung (Anzeigen) Kleidung+Farben | Körper | - | - | ]
Rüstung | Körper | - | - |
Schild | Linker Arm | - | - |
Waffe | Rücken | - | - |
Waffe | Gürtel | - | - |
ST | 08 | -1 |
---|---|---|
GE | 12 | +1 |
KO | 12 | +1 |
IN | 14 | +2 |
WE | 10 | +0 |
CH | 18 | +4 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Auftreten( Blasinstrumente - Querflöte ) | Charisma | +12 | 6 | +4 | +2 Meisterarbeit |
Diplomatie | Charisma | +8 | 4 | +4 | +0 |
Inf. sammeln | Charisma | +10 | 4 | +4 | +2 Mal des Schattens |
Mag. Gegenstand ben. | Charisma | +8 (+12 bei Schriftrollen ) | 4 | +4 | +4 |
Schriftzeichen entschlüsseln | Intelligenz | +12 | 6 | +2 | +4 |
Wissen Geschichte | Intelligenz | +8 | 6 | +2 | +0 |
Wissen Lokales | Intelligenz | +8 | 6 | +2 | +0 |
Wissen Arkanes | Intelligenz | +8 | 6 | +2 | +0 |
Zauberkunde | Intelligenz | +10 | 6 | +2 | +2 |
Woher | Talent/Fähigkeit |
---|---|
Rasse | Human Racial Traits (Anzeigen) •+2 Dexterity, -2 Constitution. •Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. •Elf base land speed is 30 feet. •Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. •Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. •Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. •+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. •Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. •Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. |
Barde 1 | Bardenmusik, Bardenwissen, Bannlied, Faszinieren, Lied des Mutes +1 |
Talent der 1. Stufe | Zusätzliche Bardenmusik |
Barde 3 | Lied des Erfolges |
Talent der 3. Stufe | Schwächstes Drachenmal der Schatten ( Erscheinung verändern http://www.d20srd.org/srd/spells/disguiseSelf.htm ) |
Grad | Zauber | ||
---|---|---|---|
0 | Ausbessern | ||
0 | Botschaft | ||
0 | Magie lesen | ||
0 | Magie entdecken | ||
0 | Licht | ||
0 | Zaubertrick | ||
1 | Leichte Wunden heilen | ||
1 | Monster herbeizaubern I | ||
1 | Sprachen verstehen |
Platin | 30 |
---|---|
Gold | 20 |
Silber | 20 |
Kupfer | 0 |
Leichte Belastung | 0-30 lb. |
---|---|
Mittlere Belastung | 31-60 lb. |
Schwere Belastung | 61-90 lb. |
Über Kopf heben | 90 lb. |
Hochheben | 180 lb. |
Schieben oder ziehen | 360 lb. |
Gegenstand | Wo getragen | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
Kettenhemd +1 | Körper | 1250 GM | 10 |
Ewiger Zauberstab ( Leichte Wunden heilen ) | Körper | 820 GM | 10 |
Dolch | Hüfte | 2 GM | 1 |
Meisterhaftes Musikinstrument Querflöte | Hüfte | 100 GM | 1 |
Rapier | Hüfte | 20 GM | 2 | 2
Tartsche | Hüfte | 15 GM | 2 | 2
Rucksack | Hüfte | 2 GM | 2 | 2
Schriftrollenbehälter | Hüfte | 1 GM | 2 | 2
Federn ( 2 ) + Tinte | Hüfte | 8 GM | 2 | 2
Hautcreme duftende | Hüfte | 10 GM | 2 | 2
Kleider für Auftritte aus Dunkelgewebe | Hüfte | 150 GM | 2 | 2
Kleider für Reisen | Hüfte | 10 GM | 2 | 2
Ausweispapiere | Hüfte | 10 GM | 2 | 2
ST | 10 | 0 |
---|---|---|
GE | 13 | +1 |
KO | 14 (16) | +2 (+3) |
IN | 11 | 0 |
WE | 17 | +3 |
CH | 8 | -1 |
Skills | Attr | Gesamt | Rang | Mod | Sonst |
---|---|---|---|---|---|
Balance | Dex | +3 | 0 | +1 | +2 (Wandler) |
Climb | Str | +2 | 0 | +0 | +2 (Wandler) |
Concentration | Con | +8(9) | 6 | +2(3) | +0 |
Handle Animal | Cha | +4 | 5 | -1 | +0 |
Heal | Wis | +5 | 0 | +3 | +2 (Healer's Kit) |
Jump | Str | +2 | 0 | +0 | +2 (Wandler) |
Knowledge (nature) | Int | +9 | 5 | +0 | +4 (Druide, Survival) |
Listen | Int | +4 | 1 | +3 | +0 |
Ride | Dex | +3 | 0 | +1 | +2 (Handle Animal) |
Spellcraft | Int | +1 | 1 | +0 | +0 |
Spot | Int | +4 | 1 | +3 | +0 |
Survival | Int | +10 | 5 | +3 | +2 (Druide) |
Woher | Talent/Fähigkeit |
---|---|
Lvl 1 | Elite Beasthide (Anzeigen) While shifting, your natural armor bonus increases to +4. |
Lvl 3 | Ashbound (Anzeigen) The duration of your summon nature's ally spells is doubled. Summond creatures receive a +3 luck bonus on their attack rolls. |
Rasse | Shifter Racial Traits (Anzeigen) Attributes: +2 Dexterity, –2 Intelligence, –2 Charisma. Size: Medium, no bonuses or penalties. Normal Speed: 30 feet. Low-light vision: twice as far as humans in conditions of dim light. Shifting: Once per day, manifesting one or more shifter traits (i.e. Beasthide). Shifting is a free action and lasts for 3 + Con modifier rounds. (If a shifter trait or other effect increases Constitution modifier, use the newly improved modifier.) Beasthide: While shifting you gain a +2 bonus to natural armor. Bonus: +2 racial bonus on Balance, Climb, and Jump checks. Automatic Languages: Common. Bonus Languages: Elven, Gnome, Halfling, and Sylvan. Favored Class: Ranger. |
Klasse | Druid (Anzeigen) Druidic Language Spontaneous Casting Weapon Proficiency: club, dagger, dart, quaterstaff, scimitar, sickle, short spear, sling, spear, natural attacks (nothing else) Armor Proficiency: light and medium armour (no iron) |
Druid 1 | Animal Companion (Anzeigen) This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind. |
Druid 1 | Nature Sense (Anzeigen) A druid gains a +2 bonus on Knowledge (nature) and Survival checks. |
Druid 1 | Wild Empathy (Anzeigen) A druid can improve the attitude of an animal. 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. |
Druid 2 | Woodland Stride (Anzeigen) Move through any sort of undergrowth (such as non-magical natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. |
Druid 3 | Trackless Step (Anzeigen) A druid leaves no trail in natural surroundings and cannot be tracked (if desired). |
vorbereitet | Zauer | Beschreibung |
---|---|---|
Player's Handbook | ||
x | Create Water | Creates 2 gallons/level of pure water. |
x | Cure Minor Wounds | Cures 1 point of damage. |
Detect Magic | Detects spells and magic items within 60 ft. | |
Detect Poison | Detects poison in one creature or object. | |
Flare | Dazzles one creature (–1 penalty on attack rolls). | |
Guidance | +1 on one attack roll, saving throw, or skill check. | |
Know Direction | You discern north. | |
x | Light | Object shines like a torch. |
Mending | Makes minor repairs on an object. | |
Purify Food and Drink | Purifies 1 cu. ft./level of food or water. | |
Read Magic | Read scrolls and spellbooks. | |
x | Resistance | Subject gains +1 bonus on saving throws. |
Virtue | Subject gains 1 temporary hp. | |
Spell Compendium | ||
Dawn | Sleeping/unconscious creatures in area awaken. | |
Naturewatch | As deathwatch, but on animals and plants. |
vorbereitet | Zauer | Beschreibung |
---|---|---|
Player's Handbook | ||
Calm Animals | Calms (2d4 + level) HD of animals. | |
Charm Animal | Makes one animal your friend. | |
Cure Light Wounds | Cures 1d8 damage +1/level (max +5). | |
Detect Animals or Plants | Detects kinds of animals or plants. | |
Detect Snares and Pits | Reveals natural or primitive traps. | |
Endure Elements | Exist comfortably in hot or cold environments. | |
Entangle | Plants entangle everyone in 40-ft.-radius. | |
Faerie Fire | Outlines subjects with light, canceling blur, concealment, and the like. | |
x | Goodberry | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Hide from Animals | Animals can’t perceive one subject/level. | |
Jump | Subject gets bonus on Jump checks. | |
Longstrider | Your speed increases by 10 ft. | |
Magic Fang | One natural weapon of subject creature gets +1 on attack and damage rolls. | |
x | Magic Stone | Three stones gain +1 on attack rolls, deal 1d6+1 damage. |
Obscuring Mist | Fog surrounds you. | |
Pass without Trace | One subject/level leaves no tracks. | |
Produce Flame | 1d6 damage +1/level, touch or thrown. | |
x | Shillelagh | Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
Speak with Animals | You can communicate with animals. | |
Summon Nature's Ally I | Calls creature to fight. (Dire Rat, Eagle, Monkey, Octopus, Owl, Porpoise, small Viper, Wolf) | |
Spell Compendium | ||
Animate Fire | Turn campfire into Small elemental. | |
Animate Water | Turn quantity of water into Small elemental. | |
Animate Wood | Turn Small or smaller wooden item into animated object. | |
Aspect of the Wolf | You change into a wolf and gain some of its abilities. | |
Aura Against Flame | Ignores 10 fire damage/round and extinguishes fires. | |
Babau Slime | Secrete a body-covering acid that damages attacking foes. | |
Beast Claws | Your hands become slashing natural weapons. | |
Beastland Ferocity | Subject fights without penalty while disabled or dying. | |
Beget Bogun | You create a Tiny nature servant. | |
Branch to Branch | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. | |
Breath of the Jungle | Fog makes poison and diseases harder to resist. | |
Buoyant Lifting | Underwater creatures rise to surface. | |
Camouflage | Grants +10 bonus on Hide checks. | |
Claws of the Bear | Your hands become weapons that deal 1d8 damage. | |
Climb Walls | Touched creature gains increased climbing ability. | |
Cloudburst | Hampers vision and ranged attacks, puts out normal fires. | |
Cold Fire | Fire becomes blue and white, emits cold. | |
Crabwalk | Touched creature gains bonus while charging. | |
Deep Breath | Your lungs are filled with air. | |
Delay Disease | Ravages of disease staved off for a day. | |
Enrage Animal | Animal rages like barbarian, not fatigued. | |
Foundation of Stone | +2 AC, +4 bonus to resist bull rush and trip attacks. | |
Hawkeye | Increase range increments by 50%, +5 on Spot checks. | |
Healthful Rest | Subjects heal at twice the normal rate. | |
Horrible Taste | Touched creature or object nauseates biting or swallowing foes. | |
Low-Light Vision | See twice as far as a human in poor illumination. | |
Omen of Peril | You know how dangerous the future will be. | |
Raging Flame | Fires burn twice as hot, half as long. | |
Ram’s Might | Gain +2 to Strength and your unarmed attacks deal normal damage. | |
Rapid Burrowing | +20 ft. to subject’s burrow speed. | |
Remove Scent | Hides touched creature’s scent. | |
Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. | |
Sandblast | You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. | |
Slow Burn | Fires burn twice as long. | |
Snake’s Swiftness | Subject immediately makes one attack. | |
Snowshoes | Subject walks easily on ice and snow. | |
Surefooted Stride | You can move over rubble as easily as you can over open ground. | |
Traveler’s Mount | Creature moves faster but can’t attack. | |
Updraft | Column of wind lifts you aloft. | |
Vigor, Lesser | Creature heals 1 hp/round (max 15 rounds). | |
Vine Strike | You can sneak attack plant creatures for 1 round. | |
Wall of Smoke | Wall of black smoke obscures vision and nauseates those who pass through. | |
Wings of the Sea | +30 ft. to subject’s swim speed. | |
Winter Chill | Creature takes 1d6 cold damage and is fatigued. | |
Wood Wose | Nature spirit does simple tasks for you. | |
Eberron | ||
Detect Abberation | You can detect the presence of aberrations by observing the disruption of the natural order around them. |
vorbereitet | Zauer | Beschreibung |
---|---|---|
Animal Messenger | Sends a Tiny animal to a specific place. | |
Animal Trance | Fascinates 2d6 HD of animals. | |
Barkskin | Grants +2 (or higher) enhancement to natural armor. | |
Bear's Endurance | Subject gains +4 to Con for 1 min./level. | |
x | Bull's Strength | Subject gains +4 to Str for 1 min./level. |
Cat's Grace | Subject gains +4 to Dex for 1 min./level. | |
Chill Metal | Cold metal damages those who touch it. | |
Delay Poison | Stops poison from harming subject for 1 hour/level. | |
Fire Trap | Opened object deals 1d4 +1/level damage. | |
Flame Blade | Touch attack deals 1d8 +1/two levels damage. | |
x | Flaming Sphere | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
Fog Cloud | Fog obscures vision. | |
Gust of Wind | Blows away or knocks down smaller creatures. | |
Heat Metal | Make metal so hot it damages those who touch it. | |
Hold Animal | Paralyzes one animal for 1 round/level. | |
Owl's Wisdom | Subject gains +4 to Wis for 1 min./level. | |
Reduce Animal | Shrinks one willing animal. | |
Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. | |
Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. | |
Soften Earth and Stone | Turns stone to clay or dirt to sand or mud. | |
Spider Climb | Grants ability to walk on walls and ceilings. | |
Summon Nature's Ally II | Calls creature to fight. (Black Bear, Crocodile, Dire Badger, Dire Bat, Small Elemental, Hippogriff, Medium Shark, medium Viper, Squid, Wolverine) | |
Summon Swarm | Summons swarm of bats, rats, or spiders. | |
Tree Shape | You look exactly like a tree for 1 hour/level. | |
Warp Woo | Bends wood (shaft, handle, door, plank). | |
Wood Shape | Rearranges wooden objects to suit you. | |
Spell Compendium | ||
Align Fang | Natural weapon becomes good, evil, lawful, or chaotic. | |
Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. | |
Balancing Lorecall | You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance. | |
Binding Winds | Air prevents subject from moving, hinders ranged attacks. | |
Bite of the Wererat | You gain the Dexterity and attacks of a wererat. | |
Blinding Spittle | Ranged touch attack blinds subject. | |
Blood Frenzy | Grants extra use of rage. | |
Body of the Sun | Your body emanates fire, dealing 1d4 fire damage/2 levels. | |
Brambles | Wooden weapon grows spikes that deal +1 damage/level (max +10). | |
Briar Web | Area slows creatures and thorns deal 1 point of damage/5 ft. moved. | |
Burrow | Subject can burrow with a speed of 30 feet. | |
Camouflage, Mass | As camouflage, but multiple subjects. | |
Cloud Wings | +30 ft. to subject’s fly speed. | |
Countermoon | Forces lycanthrope to its natural form. | |
Creeping Cold | Creature feels chill that increases with each round. | |
Daggerspell Stance | You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action | |
Decomposition | Wounds deal 3 extra points of damage each round. | |
Earthbind | Subject creature can’t fly. | |
Earthen Grace | Subject takes only nonlethal damage from stone and earth. | |
Earthfast | Doubles the hit points of stone structure or rock formation and increases hardness to 10. | |
Easy Trail | You make a temporary trail through any kind of undergrowth. | |
Embrace the Wild | You gain an animal’s senses for 10 minutes/level. | |
Fins to Feet | Transforms tails and fins into legs and feet. | |
Frost Breath | Icy breath deals 1d4 damage/2 levels. | |
Healing Lorecall | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. | |
Healing Sting | Touch deals 1d12 damage +1/level; caster gains damage as hp. | |
Heartfire | Subjects outlined by fire, take 1d4 damage/round. | |
Kelpstrand | Strands of kelp grapple foes. | |
Listening Lorecall | You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. | |
Mark of the Outcast | Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. | |
Master Air | You sprout insubstantial wings and can fly. | |
Mountain Stance | Subject becomes hard to move. | |
Nature’s Favor | Animal touched gains luck bonus on attack rolls and damage rolls of +1/3 levels. | |
One with the Land | Link with nature gives a +2 bonus on nature-related skill checks. | |
Saltray | Ray deals 1d6 damage/2 levels and stuns. | |
Scent | Grants the scent special ability. | |
Share Husk | See and hear through the senses of a touched animal. | |
Snake’s Swiftness, Mass | Allies each immediately make one attack. | |
Splinterbolt | 4d6 piercing damage to subjects hit by ranged attack. | |
Swim | Subject gains swim speed, +8 bonus on Swim checks. | |
Tiger’s Tooth | One natural weapon of subject gets +1/4 levels on attack rolls and damage rolls (max +5) for 1 round. | |
Train Animal | Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. | |
Wings of Air | Subject’s flight maneuverability improves by one step. | |
Winter’s Embrace | Creature takes 1d8 cold damage/ round and might become exhausted. | |
Wracking Touch | Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. | |
Eberron | ||
Wild Instincts | You retain your Dexterity bonus to AC and you gain a +10 insight bonus on Listen and Spot checks. | |
Zone of Natural Purity | (Gatekeeper) Every fey and plant creature in the area gains a +1 sacred bonus on attack and damage rolls and saving throws, while aberrations in the area take a —1 penalty. |
Platin | - |
---|---|
Gold | 2 |
Silber | - |
Kupfer | - |
Leichte Belastung | 0-38 lb. |
---|---|
Mittlere Belastung | 39-76 lb. |
Schwere Belastung | 77-115 lb. |
Über Kopf heben | 115 lb. |
Hochheben | 230 lb. |
Schieben oder ziehen | 575 lb. |
Gegenstand | Menge | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
Rucksack (leer) | 1 | 2 | 2 |
Schlafsack | 1 | 0,1 | 5 |
Wasserschlauch | 1 | 0,01 | 4 |
Tagesration | 1 | 0,3 | - |
Mistelzweige | 1 | - | - |
Kreide | 1 | 0,01 | - |
Feuerstein u. Stahl | 1 | 1 | - |
Wetzstein | 1 | 0,02 | 1 |
Kerze | 1 | 0,01 | - |
Heilerausrüstung | 1 | 50 | 1 |
Schleuderkugeln | 10 | 0,1 | 5 |
Gegenstand | Wo getragen | Marktpreis (GM) | Gewicht (lb.) |
---|---|---|---|
Kleidung (Anzeigen) Dunkelgrüner Mantel mit Kapuze, Beiges Leinenhemd und dunkelbraune Lederhose, Ledergürtel und Lederstiefel | Körper | 8 | 7 |
Dunkelblattbrustplatte | Körper | 2450 | 30 |
Holzstab | Rechte Hand | - | 4 |
Speer | Rücken | 2 | 6 |
Dolch | 2x Gürtel | 2 | 1 |
Schleuder | Gürtel | - | - |
Gürteltasche | Gürtel | 1 | 0,5 |
Schleuderkugeln | Gürteltasche | 0,1 | 5 |
3x Heiltränke für leichte Wunden | Gürteltasche | 150 | - |
Wolverine Klaue | Hals | - | - |