Lucius Claudius Marius
(http://games.dnd-gate.de/index.php?action=dlattach;attach=10885;type=avatar&time=1391552383)
Eines Morgens desertierte er. In Anbetracht der vielen Regeln Roms floh er angeblich gen Osten.
Charakterbogen (Anzeigen)Volk: Human (Imperious Human) (http://www.d20pfsrd.com/races/core-races/human)
Klasse: Fighter (http://www.d20pfsrd.com/classes/core-classes/fighter) (Tactician) (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/tactician) 7
Herkunft: Gesinnung: Lawful Neutral
Alter: 36
Große: 1,68
Gewicht: 72 Kilogramm
Haarfarbe: Dunkelbraun
Augenfarbe: Grau-Grün
Defensiv (Anzeigen)AC X ; touch 11; flat footed Z
(Dex: + ; Shield: + ; Armor: + ; Size: +)
CMD: 19
Hitpoints: 52 ; HD: 7D10
Initiative: +3
Fort 5, Ref 2, Will 4
Special:
Offensiv (Anzeigen)Spd: 30 ft.
CMB: +8
Attack Options: Solche Sachen wie Improved Disarm, Improved Dirty Trick, Dirty Maneuvers
Melee: Waffe, Att: , Dmg: , Crit:
Ranged: Waffe, Att: , Dmg: , Crit: , Range: x ft.
Special Attacks:
Attribute, Feats und Ausrüstung (Anzeigen)Str 12, Dex 12, Con 13, Int 18, Wis 14, Cha 14
Attributsveränderungen: +2 Int Race, +1 Cha LvL 4
Base Atk: Feats: (Anzeigen)Klassenstufe | Talent |
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1 | Fast Learner (http://www.d20pfsrd.com/feats/arg-feats/fast-learner-human) |
2 | Weapon Focus (http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat---final)(Gladius) |
3 | Skill Focus (Profession (Soldier) (http://www.d20pfsrd.com/feats/general-feats/skill-focus---final) |
4 | Shield Wall (http://www.d20pfsrd.com/feats/combat-feats/shield-wall-combat-teamwork) |
5 | Iron Will (http://www.d20pfsrd.com/feats/general-feats/iron-will---final) |
6 | Tower Shield Proficiency/url] (http://www.d20pfsrd.com/feats/combat-feats/tower-shield-proficiency-combat---final) |
7 | Coordinated Defense (http://www.d20pfsrd.com/feats/combat-feats/coordinated-defense-combat-teamwork) |
Traits: (Anzeigen)Defender of the society (http://www.d20pfsrd.com/traits/combat-traits/defender-of-the-society-fighter-pathfinder-society)
Militia Veteran (http://www.d20pfsrd.com/traits/regional-traits/militia-veteran)
Languages: Latin, Greek, Gaulish
Gear: Siehe Status (http://games.dnd-gate.de/index.php/topic,7965.msg895360.html#msg895360)
Classabilities (Anzeigen)Merkmal |
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Weapon and Armor Proficiency: A tactician is proficient with all simple and martial weapons, with light and medium armor and with shields (but not with tower shields). |
Armor Training II (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor. |
Strategic Training (Ex): A tactician gains 4 skill ranks + a number of skill ranks equal to his Intelligence modifier at each level, instead of the normal 2 skill ranks + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician. |
Bonus Feats: A tactician may choose Skill Focus or any teamwork feat, in addition to Combat Feats, as bonus feats. |
Tactical Awareness (Ex): At 2nd level, a tactician gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery. |
Tactician (Ex): At 5th level, a tactician gains the tactician ability as the cavalier class feature. He may use this ability once per day at 5th level, plus one additional time for every five levels after 5th (to a maximum of four times at 20th level). If the tactician also has cavalier levels, these levels stack for determining the number of uses per day, and he can take the better progression.
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Skills (Anzeigen)Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
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Bluff | Cha | +14 | 7 | +2 | X | Silver Tongued (+2) |
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Diplomacy | Cha | +14 | 7 | +2 | X | Silver Tongued (+2) |
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Intimidate | Cha | +8 | 3 | +2 | X | |
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Knowledge (History) | Int | +10 | 7 | +3 | | |
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Knowledge (Geography) | Int | +13 | 7 | +3 | X | |
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Knowledge (Nobility) | Int | +13 | 7 | +3 | X | |
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Perception | Wis | +7 | 2 | +2 | X | |
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Profession (Soldier) | Wis | +16 | 7 | +2 | X | Skill Focus (+3), Militia Veteran (+1) |
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Survival | Wis | +7 | 2 | +2 | X | |
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Sense Motive | Wis | +14 | 7 | +2 | X | Eye for Talent (+2) |
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Survival | Wis | +7 | 2 | +2 | X | |
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8 Skill Ranks Per Level
(4 Class + 3 Int + 1 Fav.Class)
Rassenmerkmale (Anzeigen)Merkmal |
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+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (here: +2 Int) |
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. |
Normal Speed: Humans have a base speed of 30 feet. |
Eye for Talent: Humans gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, orfamiliar, that creature gains a +2 bonus to one ability score of the character's choice. |
Silver Tongued: Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. |
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). |