Portrait | Name | Volk (Region) | Stufen | Klassen |
---|---|---|---|---|
(http://games.dnd-gate.de/index.php?action=dlattach;attach=11409;type=avatar) | Der Wels (http://games.dnd-gate.de/index.php?topic=8204.msg927887#msg927887) | Gnom | 1 | Cavalier (http://www.d20pfsrd.com/classes/base-classes/cavalier) 1 (Emissary (http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---cavalier-archetypes/emissary)) |
(http://games.dnd-gate.de/index.php?action=dlattach;attach=11449;type=avatar) | Adrik (http://games.dnd-gate.de/index.php?topic=8204.msg929598#msg929598) | Mensch | 1 | Druide (http://www.d20pfsrd.com/classes/core-classes/druid) 1 (Menhir-Savant (http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo---druid-archetypes/menhir-savant)) |
(http://games.dnd-gate.de/index.php?action=dlattach;attach=10082;type=avatar) | Avorn der Weber (http://games.dnd-gate.de/index.php?topic=8204.msg929664#msg929664) | Halb-Elf | 1 | Magus (http://www.d20pfsrd.com/classes/base-classes/magus) 1 (Hexcrafter (http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus-archetypes/hexcrafter)) |
(http://games.dnd-gate.de/index.php?action=dlattach;attach=10082;type=avatar) | Thrull der Barbar (http://games.dnd-gate.de/index.php?topic=8204.msg931002#msg931002) | Halb-Elf | 1 | Magus (http://www.d20pfsrd.com/classes/base-classes/magus) 1 (Hexcrafter (http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus-archetypes/hexcrafter)) |
Name | Ability | Skill Mod | Ability Mod | Ranks | Misc Mod |
---|---|---|---|---|---|
Beispiel | XXX | X | X | X | X |
Bezeichnung | Anzahl | Beschreibung | Gewicht | Preis | Ort |
---|---|---|---|---|---|
Beispiel | X | XXX | X | X G | X |
[b]Name[/b]
Geschlecht [url=http://www.d20pfsrd.com/races/core-races]Rasse[/url]
[url=http://www.d20pfsrd.com/classes/base-classes]Klasse[/url] ? ([url=http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/beastmorph]Eventuell Archetyp[/url])
[b]Gesinnung:[/b] , [b]Größe:[/b] , [b]Rasse:[/b]
[b]Alter:[/b] XXX
[b]Größe:[/b] XXX m [b]Gewicht:[/b] XX kg
[b]Initiative:[/b] X, [b]Wahrnehmung:[/b] X, [b]Besondere Wahrehmung (z.B. Dunkelsicht):[/b] X
[b]Heldenpunkte:[/b] [uses] 2/2 [/uses]
[Spoiler=Verteidigung]
[b]RK:[/b] XX, [b]Berührung:[/b] XX, [b]Auf dem falschen Fuß:[/b] XX
[b]TP:[/b] XX
[b]KMV:[/b] XX
[b]Rettungswürfe:[/b] Zähigkeit +X, Reflex +X, Willen +X
[/spoiler][hr]
[Spoiler=Angriff]
[b]Geschwindigkeit:[/b] Xm
[b]KMB:[/b] +X [b]GAB:[/b] +X
[b]Nahkampf:[/b] X
[b]Fernkampf:[/b] X
[/Spoiler][hr]
[Spoiler=Zauber]
[/spoiler][hr]
[Spoiler=Attribute, Talente, Fertigkeiten und Ausrüstung]
Str: XX, Dex: XX, Con: XX, Int: XX, Wis: XX, Cha: XX
[b]Talente:[/b]
[url=http://]Beispiel[/url]:
[b]Fertigkeiten:[/b]
[tabular][row]
[head][b]Name[/b][/head][head][b]Ability[/b][/head][head][b]Skill Mod[/b][/head][head][b]Ability Mod[/b][/head][head][b]Ranks[/b][/head][head][b]Misc Mod[/b][/head][/row]
[row]
[data]Beispiel[/data][data]XXX[/data][data][b]X[/b][/data][data]X[/data][data]X[/data][data]X[/data][/row]
[/tabular]
[b]Sprachen:[/b] Common, XXX
[b]Traits:[/b]
[url=http://]Beispiel[/url]
[b]Ausrüstung:[/b]
G = Getragen / BK = Bogenköcher / R = Rucksack
[tabular][row]
[head]Bezeichnung[/head][head]Anzahl[/head][head]Beschreibung[/head][head]Gewicht[/head][head]Preis[/head][head]Ort[/head][/row]
[row]
[data]Beispiel[/data][data]X[/data][data]XXX[/data][data]X[/data][data]X G[/data][data]X[/data][/row]
[/tabular]
[b]Vermögen:[/b]
XX Goldmünzen
XX Silbermünzen
XX Bronzemünzen
[/Spoiler][hr]
[Spoiler=Fähigkeiten]
[b]Rassen Fähigkeiten:[/b]
[b]Klassen Fähigkeiten:[/b]
[/spoiler][hr]
[Spoiler=Aussehen und Charakter]
[/spoiler][hr]
[spoiler=Hintergrund]
Klassenstufe | Talent |
---|---|
1 | Power Attack (http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final) |
Emissary Bonus | Mounted Combat (http://www.d20pfsrd.com/feats/combat-feats/mounted-combat-combat---final) |
Name | Ability | Skill Mod | Ability Mod | Ranks | Misc Mod |
---|---|---|---|---|---|
Climb | Str | +7 | +3 | 1 | +3 (Class Skill) |
Diplomacy | Cha | +5 | +1 | 1 | +3 (Class Skill) |
Handle Animal | Cha | +6 | +1 | 1 | +3 (Class Skill), +1 (Trait) |
Knowledge (Nobility) | Int | +7 | +1 | 1 | +3 (Class Skill), +2 (Academican) |
Perception | Wis | +1 | -1 | 0 | +2 (Keen Senses) |
Ride | Dex | +8 | +3 | 1 | +3 (Class Skill), +1 (Trait) |
Sense Motive | Wis | +4 | -1 | 1 | +3 (Class Skill), +1 (Class) |
Stealth | Cha | +7 | +3 | 0 | +4 (Size) |
Bezeichnung | Anzahl | Beschreibung | Gewicht | Preis | Ort |
---|---|---|---|---|---|
Scale Mail | 1 | Folgt | 15 | 50 GM | G |
Shield, Metal, Light | 1 | Folgt | 3 | 9 GM | G |
Handaxe | 1 | Folgt | 1,5 | 6 GM | G |
Lance | 1 | Folgt | 5 | 10 GM | G |
Sling | 1 | Folgt | 0 | 0 GM | G |
Backpack | 1 | Folgt | 1 | 2 GM | G |
Bedroll | 1 | Folgt | 2,5 | 0,1 GM | R |
Rope, Silk (50ft.) | 1 | Folgt | 5 | 10 GM | R |
Trail, Ration | 2 | Folgt | 2 | 1 GM | R |
Animal Feed, Carnivore | 2 | Folgt | 10 | 0,1 GM | R |
Waterskin | 1 | Folgt | 2 | 1 GM | R |
Bullets | 30 | Folgt | 7,5 | 0,3 GM | R |
Saddle, Riding | 1 | Folgt | 30 | 20 GM | W |
Studded Leather, Barding | 30 | Folgt | 20 | 50 GM | W |
Merkmal |
---|
Ability Score Racial Traits: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength. |
Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. |
Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet. |
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks. |
Academician Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait. |
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects. |
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. |
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon. |
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. |
Eternal Hope Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred. |
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. |
Klassenstufe | Name | Fähigkeit |
---|---|---|
1 | Weapon and Armor Proficiency | Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields). - An emissary does not gain proficiency with heavy armor |
1 | Bonus Feats | An emissary can select Endurance, Fleet, or Run in addition to the list of Combat Feats whenever he gains a bonus feat. |
1 | Challenge | Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order. |
1 | Mount | A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability. A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. |
1 | Order (Order of the Sword (http://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo---cavalier-orders/order-of-the-sword)) | At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference.. |
1 | In or Out of the Saddle (Ex) | At 1st level, an emissary gains Mounted Combat as a bonus feat. In addition, he can move at normal speed when wearing medium armor. This ability replaces tactician. |
Klassenstufe | Talent |
---|---|
1 | Combat Reflexes (http://www.d20pfsrd.com/feats/combat-feats/combat-reflexes-combat) |
Cavalier Bonus | Light Armor Proficiency (http://www.d20pfsrd.com/feats/combat-feats/armor-proficiency-light) |
Name | Ability | Skill Mod | Ability Mod | Ranks | Misc Mod |
---|---|---|---|---|---|
Acrobatics | Dex | +6 | +2 | 1 | +3 (Class Skill) |
Perception | Wis | +5 | +1 | 1 | +3 (Class Skill) |
Survival | Wis | +1 | +1 | 0 | +4 (Following Tracks with Scent) |
Name | Ability | Skill Mod | Ability Mod | Ranks | Class Skill | Misc Mod |
---|---|---|---|---|---|---|
Perception | Wis | +8 | +4 | +1 | +3 | - |
Knowledge: Nature | Int | +9(+11) | +2 | +1 | +3 | +3 (+2 vs small Cats) |
Survival | Wis | +8 | +4 | +1 | +3 | - |
Handle Animal | Cha | +5(+11) | +1 | +1 | +3 | (+4 vs AC), (+2 vs small Cats) |
Heal | Wis | +8 | +4 | +1 | +3 | - |
Spellcraft | Int | +6 | +2 | +1 | +3 | - |
Sense Motive | Wis | +9 | +4 | +1 | +3 | 1 |
Bezeichnung | Anzahl | Beschreibung | Gewicht | Preis | Ort |
---|---|---|---|---|---|
Cold Weather Outfit | 1 | +5 Fort saves vs cold Weather | 7 lbs | Free (8) | ACR |
Club | 1 | Eine Keule | 3 lbs | Free | G |
Sling | 1 | - | Free | G | |
10 Kugeln | 2 | je 5 lbs | je 1 SM | G | |
Traveler Outfit | 1 | 5 lbs | 1 | G | |
Hide armor | 1 | Eine normale Fellrüstung. ACP -3, +4 AC | 25 lbs | 15 G | G |
Large Wooden Shield | 1 | Ein großes Holzschild. ACP -2, +2 AC | 10 lbs | 7 G | G |
small, unusual Leather armor | 1 | Lederrüstung für einen Luchs | 7.5 lbs | 14 G | AC |
Backpack | 1 | Praktischer Rucksack | 2 lbs | 2 G | G |
Spell component pouch | 1 | Zauberkomponenten | 2 lbs | 5 G | G |
Holly and Mistletoe | 1 | Spell Focus | 0 lbs | 0 G | G |
Holy symbol, wooden | 1 | 0 lbs | 2 G | G | |
bedroll | 1 | 5 lbs | 0,1 G | ACR | |
saddlebags | 1 | 8 lbs | 4 G | AC | |
waterskin | 1 | 4 lbs | 1 G | R |
Merkmal |
---|
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. |
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size. |
Normal Speed: Humans have a base speed of 30 feet. |
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). |
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait. |
Merkmal |
---|
Nature Bond(Ex): Animal Companion |
Nature Sense (Ex): |
Spirit Sense (Sp) At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind. This ability replaces nature sense and wild empathy. |
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. |
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
Klassenstufe | Talent |
---|---|
1 | Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final) |
3 | Combat Reflexes (http://www.d20pfsrd.com/feats/combat-feats/combat-reflexes-combat) |
Name | Ability | Skill Mod | Ability Mod | Ranks | Class Skill | Misc Mod |
---|---|---|---|---|---|---|
Acrobatics | Dex | +6 | +2 | 1 | +3 | - |
Perception | Wis | +5 | +1 | 1 | +3 | - |
Survival | Wis | +5 | +1 | 1 | +3 | +4 (Following Tracks with Scent) |
Name | Ability | Skill Mod | Ability Mod | Ranks | Misc Mod |
---|---|---|---|---|---|
Craft (Clothing) | Int | +8 | +4 | 1 | +3 (Class Skill) |
Intimidate | Int | +8 | +4 | 1 | +3 (Class Skill) |
Knowledge (Arcana) | Int | +8 | +4 | 1 | +3 (Class Skill) |
Knowledge (Dungeoneering) | Int | +8 | +4 | 1 | +3 (Class Skill) |
Knowledge (Planes) | Int | +8 | +4 | 1 | +3 (Class Skill) |
Spellcraft | Int | +8 | +4 | 1 | +3 (Class Skill) |
Name | Ability | Skill Mod | Ability Mod | Ranks | Misc Mod |
---|---|---|---|---|---|
Akrobatik(x) | GE | 6 | +2 | 1 | +3CLASS |
Einschüchtern(x) | CHA | 2 | -2 | 1 | +3CLASS |
Klettern(x) | STÄ | 7 | +3 | 1 | +3CLASS |
Überlebenskunst(x) | WEI | 5 | +1 | 1 | +3CLASS |
Schwimmen(x) | STÄ | 3 | +3 | - | - |
Wahrnehmung(x) | WEI | 5 | +1 | +1 | +3CLASS |
Wissen(Natur)(x) | INT | 0 | 0 | - | - |
Bezeichnung | Anzahl | Beschreibung | Gewicht | Preis | Ort |
---|---|---|---|---|---|
Zweihänder | 1 | Waffe | 8 | 50 G | G |
Lederrüstung | 1 | Rüstung | 15 | 10 G | G |
Reisekleidung | 1 | Kleidung | 5 | 1 G | G |
Wasserschlauch | 1 | Gebrauchsgegenstand | 4 | 1 G | G |