Klassenstufe | Talent |
---|---|
1 | Bitte immer verlinkt |
Klassenstufe | Fähigkeit |
---|---|
1 |
Klassenstufe | Fähigkeit |
---|---|
1 |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
+ | + | + |
Merkmal |
---|
Zaubergrad | Bekannte Zauber | Zauber pro Tag |
---|---|---|
0 |
Zaubergrad | Bekannter Zauber |
---|---|
0 |
[size=12pt]Name des Charakters[/size]
[b]Volk:[/b] Rasse
[b]Klasse:[/b] Pathfinder-Klasse mit Verlinkung zum [url=http://www.d20pfsrd.com/]www.d20pfsrd.com[/url]
[b]Herkunft:[/b] Welt, Land und Stadt, falls Eigenkreation, mit weiteren Infos unten
[b]Gesinnung:[/b] Selbsterklärend
[b]Glaube:[/b] Pantheon, Gottheit oder eine entsprechende Umschreibung
[b]Alter:[/b] in Jahren
[b]Große:[/b] In Metern
[b]Gewicht:[/b] In Kilogramm
[b]Haarfarbe:[/b] Farbe
[b]Augenfarbe:[/b] Farbe
[b]N’kyuash-Dämon:[/b] Name des Dämons, von dem der SC besessen ist
[hr]
[spoiler=Offensiv]
[b]Spd:[/b] 30 ft. als Standard für Menschen, sonst anpassen
[b]CMB:[/b]
[b]Attack Options:[/b]
[b]Melee:[/b] Waffe, Att: , Dmg: , Crit:
[b]Ranged:[/b] Waffe, Att: , Dmg: , Crit: , Range:
[b]Special Attacks:[/b][/spoiler]
[hr]
[spoiler=Defensiv]
[b]AC[/b] ; [b]touch[/b] ; [b]flat footed[/b]
(Dex: +; Shield: + ; Armor: + ; Size: + )
[b]CMD:[/b]
[b]Hitpoints:[/b] ; [b] HD[/b]: Anzahl und Würfeltyp
[b]Initiative:[/b] + (+ Dex)
[b]Fort[/b] +, [b]Ref[/b] +, [b]Will[/b] +
[b]Special:[/b]n.a.[/spoiler]
[hr]
[spoiler=Attribute, Feats und Ausrüstung]
Str , Dex , Con , Int , Wis , Cha
[i]Attributsveränderungen : durch Rasse und ggf. Alter[/i]
[b]Base Atk.[/b] +
[spoiler=Feats:][table][tr][td][row][head]Klassenstufe[/head][head]Talent[/head][/row]
[row][data]1[/data][data]Bitte immer verlinkt[/data][/row]
[row][data][/data][data][/data][/row][/td][/tr][/table][/spoiler]
[spoiler=Traits & Drawbacks:]
Traits:
[list]
[li]Trait 1[/li]
[li]Trait 2[/li]
[/list]
Drawbacks:
[list]
[li]Drawback 1[/li]
[/list]
Bitte immer verlinkt!
[/spoiler]
[b]Languages:[/b] Thoru, Abyssal (Standard für alle), ggf. weitere
[b]Gear:[/b] Siehe Status (bitte verlinken)[/spoiler]
[hr]
[spoiler=Classabilities]
[table][tr][td][row][head]Klassenstufe[/head][head]Fähigkeit[/head][/row]
[row][data]1[/data][data][/data][/row][/td][/tr][/table]
[/spoiler]
[hr]
[spoiler=Skills]
[table][tr][td][row][head]Skills[/head][head]Attr[/head][head]Gesamt[/head][head]Rang[/head][head]Mod[/head][head]Class Skill[/head][head]Sonst[/head][/row]
[row][head][/head][data][/data][data]+[/data][data][/data][data]+[/data][data]+[/data][data][/data][/row][/td][/tr][/table]
x Skill Ranks Per Level
(x Class + x Int + x Human + x Fav.Class)
[/spoiler]
[hr]
[spoiler=Rassenmerkmale]
[table][tr][td][row][head]Merkmal[/head][/row]
[row][data][/data][/row][/td][/tr][/table]
[/spoiler]
[hr]
[spoiler=Zauber][table][tr][td][row][head]Zaubergrad[/head][head]Bekannte Zauber[/head][head]Zauber pro Tag[/head][/row]
[row][head]0[/head][data][/data][data][/data][/row][/td][/tr][/table]
[table][tr][td][row][head]Zaubergrad[/head][head]Bekannter Zauber[/head][/row]
[row][head]0[/head][data][/data][/row][/td][/tr][/table]
[/spoiler]
[hr]
[spoiler=Aussehen]Bild, ggf. Beschreibung[/spoiler]
[hr]
[spoiler=Hintergrund]
Bitte inklusive folgender Abschnitte (sofern entsprechendes Alter erreicht):
[u]Familie und Kindheit[/u]
Infos zu Eltern, Geschwistern, usw., sowie zur eigenen Kindheit inkl. prägenden Erlebnissen
[u]Jugend[/u]
Erlebnisse in der Jugendzeit
[u]Einstieg ins Berufs- oder Abenteurerleben[/u]
Sofern passend
[u]Erwachsenenalter[/u]
Sofern passend
[u]Moment der finsteren Erwählung[/u]
Wo war der Charakter, als der Dämon in ihn fuhr? Was hat er gerade gemacht, wie hat er diesen Moment erlebt? Wie hat er es erlebt, aus seiner Welt herausgerissen zu werden?
[u]Reise durch die Welten / Suche nach Kurun[/u]
Die Suche nach Kurun kann zwischen wenigen Wochen und einigen Monaten gedauert haben, und führte den SC mindestens durch zwei andere fremde Welten, bevor er in Kurun ankam.
[u]Die ersten Tage / Wochen / Monate in Kurun[/u]
Je nachdem, wann der Dämon in den SC hineingefahren ist, und wie lange die Suche nach Kurun dauerte, befindet sich der Charakter erst wenige Tage oder schon mehrere Monate auf Kurun. Seine Erlebnisse in dieser Zeit kommen in diesen Abschnitt.
[/spoiler]
[spoiler=Herkunftswelt]
Bei Eigenkreationen weitere Infos zur Herkunftswelt
[/spoiler]
Klassenstufe | Talent |
---|---|
Stufe 1 | spell focus (evocation) (http://www.d20pfsrd.com/feats/general-feats/spell-focus---final) |
Stufe 1 (human) | combat casting (http://www.d20pfsrd.com/feats/general-feats/combat-casting---final) |
Stufe 3 | Skill Focus Profession (P.I.) |
Klassenstufe | Fähigkeit |
---|---|
1 | bloodline arcana, claws (http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/draconic-bloodline) |
1 | eschew materials (http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final) |
3 | dragon resistances, bloodline spell (mage armor) (http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/draconic-bloodline) |
Klassenstufe | Mystische Fähigkeit |
---|---|
4 | fly (http://www.d20pfsrd.com/magic/all-spells/f/fly), 1/day; astral dragon (http://games.dnd-gate.de/index.php?topic=8222.msg965131#msg965131), 1/day (1h max), beides als spell-like ability |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Bluff | Cha | +10 | 2 | +5 | +3 | |
Concentration* | Cha | +13/+9 | 4* | +5 | -- | +4 (defensives Zaubern) |
Fly | Dex | +8 | 1 | +2 | +3 | +2 (halbe Stufe, fly spell) |
Intimidate | Cha | +10 | 2 | +5 | +3 | |
Knowledge (arcana) | Int | +9 | 2 | +2 | +3 | +1 (trait) +1 (demon knowledge) |
Knowledge (engineering) | Int | +10 | (4) | +2 | +3 | +1 (trait) |
Knowledge (religion) | Int | +3 | 1 | +2 | CC | |
Linguistics | Int | +4 | (2) | +2 | CC | |
Obfuscation | Int | +4 | 2 | +2 | CC | |
Perception | Wis | +6 | 4 | -1 | +3 | |
Profession (Private Investigator) | Wis | +9 | 4 | -1 | +3 | +3 (skill focus) |
Sense Motive | Wis | +5 | 2 | -1 | +3 | +1 (trait) |
Spellcraft | Int | +6 | 1 | +2 | +3 |
Merkmal |
---|
+2 to Charisma: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. |
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. |
Normal Speed: Humans have a base speed of 30 feet. |
Bonus Feat: Humans select one extra feat at 1st level. |
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). |
Zaubergrad | Bekannte Zauber | Zauber pro Tag |
---|---|---|
0 | 6 | X |
1 | 5 = 3+bloodline spell+favored class (4th lvl) | 8 |
2 | 1 | 4 |
Zaubergrad | Bekannter Zauber | Schule | DC vs. save | SR | Comp | Reichweite | Formel |
---|---|---|---|---|---|---|---|
0 | Detect Magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic) | divination | - | - | V, S | 60ft | Ars magica, te manifesta! |
0 | Detect Poison (http://www.d20pfsrd.com/magic/all-spells/d/detect-poison) | divination | - | - | V, S | close | Venenum, te manifesta! |
0 | Read Magic (http://www.d20pfsrd.com/magic/all-spells/r/read-magic) | divination | - | - | V,S | personal | Scriptum comprehendo! |
0 | Light (http://www.d20pfsrd.com/magic/all-spells/l/light) | evocation | - | - | V | touch | Fiat lux! |
0 | Mending (http://www.d20pfsrd.com/magic/all-spells/m/mending) | transmutation | 15 vs. will (harmless) | yes | V, S | 10ft | Sarcio! |
0 | Spark* (http://www.d20pfsrd.com/magic/all-spells/s/spark) | evocation (fire) | 16 vs. fort (object) | yes | V or S | close | Incendo! |
1 | Burning Hands* (http://www.d20pfsrd.com/magic/all-spells/b/burning-hands) | evocation (fire) | 17 vs. reflex (half) | yes | V, S | 15ft | Manus flagrantes! |
1 | Feather Fall (http://www.d20pfsrd.com/magic/all-spells/f/feather-fall) | transmutation | 16 vs. Will (harmless) | yes | V | close | Lapsus plumae! |
1 | Magic Missile (http://www.d20pfsrd.com/magic/all-spells/m/magic-missile) | evocation (force) | - | yes | V, S | medium | Telum magicum! |
1 | Obscuring Mist (http://www.d20pfsrd.com/magic/all-spells/o/obscuring-mist) | conj. (creation) | - | - | V, S | 20ft | Nebula occulens! |
1 | Mage Armor (http://www.d20pfsrd.com/magic/all-spells/m/mage-armor) | conj. (creation) | 16 vs. will (harmless) | - | V, S | touch | Armamentum incantatoris! |
2 | Scorching Ray* (http://www.d20pfsrd.com/magic/all-spells/s/scorching-ray) | evocation (fire) | ranged touch attack, no save | yes | V, S | close | Radius adurens! |
1. | aus Sicht eines anderen "Drachens" und wenn er "Drachenzauber" wirkt: burning hands, fire breath, dragon's breath, fire snake, bzw. seinen Drachenodem wirkt (alles noch in ferner Zukunft) |
Klassenstufe | Talent |
---|---|
Human Bonusfeat | Racial Heritage (http://www.d20pfsrd.com/feats/racial-feats/racial-heritage) (Halfling) |
Level 1 | Cautious Fighter (http://www.d20pfsrd.com/feats/racial-feats/cautious-fighter-combat-halfling) |
Cavalier Bonus | Escape Route (http://www.d20pfsrd.com/feats/combat-feats/escape-route-combat-teamwork) |
Level 3 | Combat Reflexes (http://www.d20pfsrd.com/feats/combat-feats/combat-reflexes-combat) |
Honor Guard Bonus | Bodyguard (http://www.d20pfsrd.com/feats/combat-feats/bodyguard-combat) |
Klassenstufe | Fähigkeit |
---|---|
Cavalier Edict | The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt. |
Cavalier | Tactician (http://www.d20pfsrd.com/classes/base-classes/cavalier#TOC-Tactician-Ex-) 1/day |
Cavalier | Challenge (http://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo---cavalier-orders/order-of-the-dragon) 1/day |
Order of the Rising Sun | Aid Allies (http://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo---cavalier-orders/order-of-the-dragon) |
Honor Guard | Sworn Defense (http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---cavalier-archetypes/honor-guard) |
Honor Guard | Intercept (http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---cavalier-archetypes/honor-guard) |
Cleric 1 | Aura (Good, Law) |
Cleric 1 | Variant Channeling: Strategy Until your next turn, creatures using aid another add your channel bonus to the aided creature’s roll in addition to the normal aid another bonus.) |
Cloistered Cleric 1 | Protection Domain (Defense Subdomain) |
Cloistered Cleric 1 | Breadth of Knowledge: 1/2 Level on Knowledge Checks |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Acrobatics | Dex | +7 | 3 | +2 | +3 | ACP apllies |
Diplomacy | Cha | +5 | 1 | +1 | +3 | |
Handle Animal | Wis | +7 | 2 | +2 | +3 | |
Knowledge (Arcana) | Int | +4 | 0 | +1 | +1 Halloween-Bonus, +1 BoK (kann untrainiert eingesetzt werden) | |
Knowledge (History) | Int | +7 | 2 | +1 | +3 | +1 BoK |
Knowledge (Religion) | Int | +7 | 2 | +1 | +3 | +1 BoK |
Knowledge (Planes) | Int | +7 | 2 | +1 | +3 | +1 BoK |
Intimidate | Cha | +7 | 3 | +1 | +3 | |
Intuitive Verschleierung | Wis | +6 | 4 | +2 | 0 | |
Perform (Sing) | Cha | +4 | 3 | +1 | ||
Perception | Wis | +9 | 3 | +2 | +3 | |
Survival | Wis | +7 | 2 | +2 | +3 | |
Swim | Str | +7 | 1 | +3 | +3 | ACP applies |
Merkmal |
---|
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (here: +2 Str) |
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. |
Normal Speed: Humans have a base speed of 30 feet. |
Bonus Feat: Humans select one extra feat at 1st level. |
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). |
1. | Bevorzugte Klasse: Extra Trefferpunkte |
Klassenstufe | Talent |
---|---|
1 | Wachsamkeit (http://www.d20pfsrd.com/feats/general-feats/alertness---final) |
Bonusfeat Mensch | Waffenfinesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final) |
Bonusfeat Mönch | Tricks (http://www.d20pfsrd.com/feats/combat-feats/dodge-combat---final) |
2 Bonusfeat Mönch | Pfeil fangen (http://www.d20pfsrd.com/feats/combat-feats/deflect-arrows-combat) |
Klassenstufe | Fähigkeit |
---|---|
1 | Trefferpunkte d8 |
Skillpunkte 4 | |
Bonusfeat Mönch | |
unbewaffnete Streik (http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Unarmed-Strike) | |
Schlaghagel (http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Flurry-of-Blows-Ex-) | |
betäubende Faust (http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Stunning-Fist-Ex-) | |
Waffen (http://www.d20pfsrd.com/equipment---final/weapons/eastern-weapons) Mönch | |
AC Bonus durch Weißheit | |
2 | Bonusfeat Mönch |
Ausweichen (http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Evasion-Ex-) | |
3 | rasche Bewegungen (http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Fast-Movement-Ex-) |
Manövertraining (http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Maneuver-Training-Ex-) | |
Schmerzpunkte (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist) | |
Dämonenfähigkeit Linguistics (http://games.dnd-gate.de/index.php?topic=8222.msg929207#msg929207) | |
Dämonenfähigkeit Intimidate (http://games.dnd-gate.de/index.php?topic=8222.msg929207#msg929207) | |
Dämonenfähigkeit Knowledge Religion oder Geschichte (http://games.dnd-gate.de/index.php?topic=8222.msg929207#msg929207) | |
Dämonenfähigkeit | +1 Wissen Arcana - Halloweenhappen 2.11.14 |
4 | +1 Stärke |
Kampfkunstmeister (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist) | |
schwächen Ausnutzen (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist) | |
einmal pro Tag Shield Other (http://www.d20pfsrd.com/magic/all-spells/s/shield-other) | |
einmal pro Tag (auch Nacht) in Obayifos Geist eindringen (http://games.dnd-gate.de/index.php?topic=8230.msg965021#msg965021) |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Akrobatik | Ges | +10 | +3 | +4 | +3 | |
Auftreten (Blasinstrumente) | Cha | +5 | +2 | 0 | +3 | |
Beruf (Gartenarchitekt) | Wis | +6 | +1 | +2 | +3 | |
Bluffen | Cha | +0 | 0 | / | ||
Diplomatie | Cha | +0 | 0 | / | ||
Einschüchtern | Cha | +4 (+12) | +1 | 0 | +3 | + 2*Stufe Dämonenfähigkeit (Dannach Willensrettungswurf gegen 20) |
Entfesselungskunst | Ges | +8 | +1 | +4 | +3 | |
Handwerk() | Int | +4 | +1 | +3 | ||
Heilkunde | Wis | +6 | +4 | +2 | / | |
Heimlichkeit | Ges | +7 | +4 | +3 | ||
Klettern | Str | +4 | +1 | +3 | ||
Motiv erkennen | Wis | +10 | +2 | +2 | +3 | +2 Wachsamkeit, +1 kein Naar |
Reiten | Ges | +7 | +4 | +3 | ||
Schätzen | Int | +1 | +1 | / | ||
Sprachenkunde | Int | +3 | +1 | / | +2 Dämonenfähigkeit | |
Schwimmen | Str | +4 | +1 | +3 | ||
Überlebenskunst | Wis | +2 | +2 | / | ||
Verkleiden | Cha | 0 | 0 | / | ||
Wahrnehmung | Wis | +11 | +4 | +2 | +3 | +2 Wachsamkeit |
Wissen(Arcana) | Int | +2 | +1 | / | +1 Dämonefähigkeit | |
Wissen(Geschichte) | Int | +12 | +4 | +1 | +3 | +4 Dämonefähigkeit |
Wissen(Religion) | Int | +6 | +2 | +1 | +3 |
Merkmal |
---|
Attributbonus +2 nach Wahl - Geschicklichkeit |
normale Kreatur |
Basisgeschwindigkeit 30 Fuß = 9 m |
Sprache Handelssprache |
Ein Bonusfeat auf Level 1 |
Ein Skillbonus ab Level 1 |
Klassenstufe | Talent |
---|---|
1 | Deft Hands (http://www.d20pfsrd.com/feats/general-feats/deft-hands---final) |
3 | Extra Performance (http://www.d20pfsrd.com/feats/general-feats/extra-performance---final) |
ClassLevel | Ability |
---|---|
Bard1/Summoner1 | A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. Summoners are proficient with all simple weapons. Summoners are also proficient with light armor. A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a summoner wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass summoner still incurs the normal arcane spell failure chance for arcane spells received from other classes. |
Bard1/Summoner1 | BardSpells (http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Spells), SummonerSpells (http://www.d20pfsrd.com/classes/base-classes/summoner#TOC-Spells) |
Bard1/Summoner1 | BardCantrips (http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Cantrips-Sp-), SummonerCantrips (http://www.d20pfsrd.com/classes/base-classes/summoner#TOC-Cantrips) |
Bard1 | BardicKnowledge (http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Bardic-Knowledge-Ex-) |
Bard1 | BardicPerfomance (http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Bardic-Performance) - Countersong (Anzeigen) - Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. Distraction (Anzeigen) - Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components. Fascinate (Anzeigen) - Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function. Inspire Courage +1 (Anzeigen) - Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Inspire Competence +2 (Anzeigen) Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. inspire competence relies on audible components. |
Summoner1 | Eidolon (http://www.d20pfsrd.com/classes/base-classes/summoner#TOC-Eidolon) |
Summoner1 | LifeLink (http://www.d20pfsrd.com/classes/base-classes/summoner#TOC-Life-Link-Su-) |
Summoner1 | SummonMonsterI (http://www.d20pfsrd.com/classes/base-classes/summoner#TOC-Summon-Monster-I-Sp-) |
Bard2 | VersatilePerfomance (Sing) (http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Versatile-Performance-Ex-) |
Bard2 | WellVersed (http://www.d20pfsrd.com/classes/core-classes/bard#TOC-Well-Versed-Ex-) |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Appraise | Int | + 6 | 1 | + 2 | + 3 | 0 |
Diplomacy | Cha | + 12 | 4 | + 5 | + 3 | 0 |
Disable Device | Dex | + 8 | 2 | + 4 | + 0 | + 2 Deft Hands |
Excape Artist | Dex | + 8 | 1 | + 4 | + 3 | 0 |
Fly | Dex | + 8 | 1 | + 4 | + 3 | +4 Größe; -4 Manöver |
Handle Animal | Cha | + 9 | 1 | + 5 | + 3 | 0 |
Knowledge(Arcana) | Int | + 9 | 3 | + 2 | + 3 | + 1 Bardic |
Knowledge(Natur) | Int | + 12 | 2 | + 2 | + 3 | + 1 Bardic; + 4 Dämon |
Knowledge(other) | Int | + 3 | 0 | + 2 | (+ 3) | + 1 Bardic |
Sleight of Hand | Dex | + 11 | 2 | + 4 | + 3 | + 2 Deft Hands |
Spellcraft | Int | + 7 | 2 | + 2 | + 3 | 0 |
Stealth | Dex | + 18 | 3 | + 4 | + 3 | + 8 Size |
Perform(Sing) | Cha | + 12 | 4 | + 5 | + 3 | use also for Bluff- or Sense Motive-Checks |
Perform(Dance) | Cha | + 12 | 4 | + 5 | + 3 | 0 |
Use Magic Device | Cha | + 9 | 1 | + 5 | + 3 | 0 |
Merkmal |
---|
Feenwesen (2 Pkt.) - Feenwesen besitzen das Volksmerkmal Dämmersicht - Feenwesen essen, schlafen und atmen |
Attributsanpassung gemischte Schwäche (- 2 Pkt) - Wähle die körperlichen oder geistigen Attributswerte aus. Angehörige dieses Volkes erhalten einen Malus von -2 auf einen und einen Bonus von +2 auf einen anderer AW der gewählten Gruppe. Sie erhalten zudem einen Malus von -4 auf einen und einen Bonus von +2 auf einen anderen AW der anderen Gruppe (Wahl wäre geistige Gruppe-> -2 Wis, +2 Cha, -4 Str, +2 Dex) |
Größe Sehr klein (4 Pkt.) (Voraussetzung u.a. Feenwesen) - Größenbonus von +2 auf Dex und -2 auf Str. - Größenbonus von +2 auf Att und AC - Größenmalus von -2 auf CMB und CMD - Größenbonus von +8 auf Stealth - Platzeinnahme 0,75x0,75 cm, also bis zu 4 auf ein Feld - Reichweite 0 -> bedrohen nur eigenes Feld; muß Feld eines Gegners für Nahkampfattacken betreten, wobei AoO möglich sind; können niemanden flanken |
Grundbewegungsrate langsame Bewegung (-1 Pkt) - Grundbewegungsrate ist 6 m |
Sprache standard (0 Pkt) - Gemeinsprache + eigene Sprache - wähle bis zu sieben Sprachen aus, bei hoher Int kann aus diesen Sprachen ausgewählt werden (muß ich noch auswählen oder du gibst was vor) |
Bewegung Fliegen (6 Pkt): - Angehörige dieses Volkes (AdV) haben ein Flugbewegungsrate von 9 m mit Manövrierfähigkeit unbeholfen. Pro zusätzlich aufgewendeten 2 Pkt. steigt die Rate um 3 m und die die Manövrierfähigkeit verbessert sich um einen Schritt (Fliegen 12 m, ausreichend) |
Verteidigung Schwächere Zauberresistenz (2 Pkt) - AdV haben erhalten Zauberresistenz in Höhe von 6 + CharStufe |
Magie Schwächere Zauberähnliche Fähigkeit (3 x 1 Pkt) - wähle einen Zauber des zweiten oder niedrigeren Grades aus, welcher keine Kreatur angreift und auch keinen Schaden verursacht. AdV können diesen Zauber als Zauberähnliche Fähigkeit einmal am Tag einsetzen. Die Zauberstufe des Zaubers entspricht der Charstufe des Anwenders. speziell: Kosten sind Pkt. in Höhe des Grades des auswählten Zaubers (mind. 1); kann bis zu drei Mal gewählt werden Sanctuary (http://www.d20pfsrd.com/magic/all-spells/s/sanctuary); Obscuring Mist (http://www.d20pfsrd.com/magic/all-spells/o/obscuring-mist); Illusion of Calm (http://www.d20pfsrd.com/magic/all-spells/i/illusion-of-calm) |
Zaubergrad | Bekannte Zauber | Zauber pro Tag |
---|---|---|
0 | Bard 6/ Summoner 4 | Bard limitless/ Summoner limitless |
1 | Bard 4/ Summoner 2 | Bard 5/ Summoner 3 |
2 | ||
3 |
Zaubergrad | Bekannter Zauber |
---|---|
Bard 0 | Dancing Lights (http://www.d20pfsrd.com/magic/all-spells/d/dancing-lights); Detect Magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic); Ghost Sound (http://www.d20pfsrd.com/magic/all-spells/g/ghost-sound); Message (http://www.d20pfsrd.com/magic/all-spells/m/message); Prestidigitation (http://www.d20pfsrd.com/magic/all-spells/p/prestidigitation); Spark (http://www.d20pfsrd.com/magic/all-spells/s/spark) |
Summoner 0 | Acid Splash (http://www.d20pfsrd.com/magic/all-spells/a/acid-splash); Guidance (http://www.d20pfsrd.com/magic/all-spells/g/guidance); Mage Hand (http://www.d20pfsrd.com/magic/all-spells/m/mage-hand); Open/Close (http://www.d20pfsrd.com/magic/all-spells/o/open-close) |
Bard 1 | Comprehend Languages (http://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages); Ear-Piercing Scream (http://www.d20pfsrd.com/magic/all-spells/e/ear-piercing-scream); Enhance Water (http://www.d20pfsrd.com/magic/all-spells/e/enhance-water); Silent Image (http://www.d20pfsrd.com/magic/all-spells/s/silent-image) |
Summoner 1 | Mage Armor (http://www.d20pfsrd.com/magic/all-spells/m/mage-armor); Endure Elements (http://www.d20pfsrd.com/magic/all-spells/e/endure-elements) |
1. | Spoiler (Anzeigen) Text ändern in: Wie stark ist nicht dein Zauberton! Weil , holde Flöte, holde Flöte, Durch dein Spielen wirst durch Tore Wesen führen. Wie stark ist nicht dein Zauberton! Weil , holde Flöte, durch dein Spielen Weil , holde Flöte, durch dein Spielen Wirst durch Tore Wesen ... Bald zu Kurun, zu Kurun wirst gehn. Kurun, Kurun, höre, höre mich! Schon bald! Schon bald! Wo? Wo? Wo? Ach, wo, wo find ich dich? |
Klassenstufe | Talent |
---|---|
Stufe 1 | Servant of the Fallen (Mask) |
Stufe 1 (human) | Combat Casting (http://www.d20pfsrd.com/feats/general-feats/combat-casting---final) |
Stufe 3 | Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final) |
Klassenstufe | Fähigkeit |
---|---|
1 | Domains: Trickery, Darkness |
1 | Sneak Attack +1d6 |
1 | Spontan zaubern ("Wunden verursachen" Zauber) |
3 | Schattenfähigkeit (Dunkelsicht 18 m) |
4 | Sneak Attack +2d6 (insgesamt) |
Klassenstufe | Fähigkeit |
---|---|
1 | Domains: Trickery, Darkness |
1 | Sneak Attack +1d6 |
1 | Spontan zaubern ("Wunden verursachen" Zauber) |
3 | Schattenfähigkeit (Dunkelsicht 18 m) |
4 | Sneak Attack +2d6 |
7 | Sneak Attack +3d6, Reflexbewegung |
8 | Domänenfähigkeiten Darkness, Trickery Stufe 8 |
10 | Sneak Attack +4d6 |
11 | Verbesserte Reflexbewegung |
13 | Sneak Attack +5d6 |
15 | Fertigkeitsmeisterschaft (Bluffen, Heimlichkeit, Fingerfertigkeit) |
16 | Sneak Attack +6d6 |
19 | Sneak Attack +7d6, Style Mastery: Shadowglide (Su)* |
Klassenstufe | Fähigkeit |
---|---|
4 | Kara kann ab sofort einmal täglich "Alter Self" wirken. Außerdem kann sie einmal täglich versuchen, einen ihrer eigenen Gedanken ihrem N'kyuash "unterzuschieben". Dafür muss sie die Grenze zwischen sich und dem Dämon kurzzeitig auflösen, und anschließend wieder festigen. Dazu ist ein Will-Save gegen SG 20 nötig. |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Akrobatik | Ges | +3 | 0 | +3 | - | |
Auftreten | Cha | +0 | 0 | 0 | - | |
Beruf (Prostituierte) | Wis | +8 | 1 | 4 | +3 | |
Bluffen | Cha | +7 | 4 | +0 | +3 | |
Diplomatie | Cha | +7 | 4 | 0 | +3 | +1 devotee of dead deity |
Einschüchtern | Cha | +0 (+6) | 0 | - | + 2*Stufe Dämonenfähigkeit (Dannach Willensrettungswurf gegen 20) | |
Entfesselungskunst | Ges | +3 | 0 | +0 | - | |
Fingerfertigkeit | Ges | +7 | 4 | +3 | - | |
Handwerk() | Int | +0 | +0 | +0 | ||
Heilkunde | Wis | +4 | 0 | +4 | / | |
Heimlichkeit | Ges | +10 | 4 | +3 | +3 | |
Klettern | Str | +0 | +0 | - | ||
Motiv erkennen | Wis | +4 | 0 | +4 | - | |
Reiten | Ges | +3 | 0 | +3 | - | |
Schätzen | Int | +0 | +0 | / | ||
Sprachenkunde | Int | +7 | 4 | +0 | +3 | +2 Dämonenfähigkeit |
Schwimmen | Str | +0 | +0 | - | ||
Überlebenskunst | Wis | +4 | +4 | / | ||
Verkleiden | Cha | +7 | 4 | +0 | +3 | +2 mit Verkleidungsset (insgesamt +9) |
Wahrnehmung | Wis | +4 | 0 | +4 | ||
Wissen(Geschichte) | Int | +7 | 4 | +0 | +3 | Dämonenfähigkeit 3 |
Wissen(Lokales) | Int | +7 | 4 | +0 | +3 | Dämonenfähigkeit 1 |
Wissen(Religion) | Int | +7 | 4 | +0 | +3 |
Merkmal |
---|
+2 to Wisdom: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. |
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. |
Normal Speed: Humans have a base speed of 30 feet. |
Bonus Feat: Humans select one extra feat at 1st level. |
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). |
Zaubergrad | Bekannte Zauber | Zauber pro Tag |
---|---|---|
0 | Light, Enhanced Diplomacy, Guidance, Detect Magic, Detect Poison | beliebig oft |
1 | Alle Klerikerzauber + Domänen | 4+1 (Domain) |
2 | Alle Klerikerzauber + Domänen | 3+1 (Domain) |
Klassenstufe | Talent |
---|---|
1 | Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final) |
3 | Diehard (http://www.d20pfsrd.com/feats/general-feats/diehard---final) |
Klassenstufe | Fähigkeit |
---|---|
1 | Favored Enemy (Animal) (http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Enemy-Ex-) |
1 | Track (http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Track-Ex-) |
1 | Wild Empathy (http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex-) |
2 | Crossbow Combat Style: Light Crossbow Rapid Reload (http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Combat-Style-Feat-Ex-) |
3 | Endurance (http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Endurance) |
3 | Favored Terrain (Plains) (http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Favored-Terrain-Ex-) |
4 | Hunter's Bond (Hunting Companions) (http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Hunter-s-Bond-Ex-) |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Climb | 1 (Str) | +6 | 2 | +0 | +3 | |
Craft (Distillery) | 2 (Int) | +9 | 4 | +0 | +3 | |
Disguise (Demonic Bonus) | 2 (Cha) | +6 | 4 | +0 | +0 | |
Escape Artist | 2 (Dex) | +4 | 2 | +0 | +0 | |
Handle Animal | 2 (Cha) | +9 | 4 | +0 | +3 | |
Heal | 1 (Wis) | +8 | 4 | +0 | +3 | |
Knowledge (Nature) | 2 (Int) | +9 | 4 | +0 | +3 | |
Perception | 1 (Wis) | +8 | 4 | +0 | +3 | |
Profession (Midwife/Herbal Healer) | 1 (Wis) | +8 | 4 | +0 | +3 | |
Stealth | 2 (Dex) | +9 | 4 | +0 | +3 | |
Survival | 1 (Wis) | +8 | 4 | +0 | +3 |
Merkmal |
---|
Slow and Steady (http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Standard-Racial-Traits) |
Defensive Training (http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Defense-Racial-Traits) |
Hardy (http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Defense-Racial-Traits) |
Stability (http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Defense-Racial-Traits) |
Greed (http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Feat-and-Skill-Racial-Traits) |
Stonecunning (http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Feat-and-Skill-Racial-Traits) |
Darkvision (http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Senses-Racial-Traits) |
Hatred (http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Offense-Racial-Traits) |
(http://www.d20pfsrd.com/races/core-races/dwarf#TOC-Offense-Racial-TraitsWeapon Familiarity) |
Zaubergrad | Bekannte Zauber | Zauber pro Tag |
---|---|---|
1 | Ranger Spell List, Level 1 (http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---ranger#p1) | 1 |