Beta-Status
Kojima Ryutaro
Volk: Warforged (http://pf-eberron.wikidot.com/races:warforged)
Klasse: Sword Saint 3 (http://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/paizo---samurai-archetypes/sword-saint)
Herkunft: Ka (火) (Alternative Erde), Japan, Edo des 30. Jahrhunderts
Gesinnung: Rechtschaffen gut
Glaube: Imperatorkult, Shinto
Alter: 46 (gefallen mit 33)
Große: 2,12m
Gewicht: 154 kg
Haarfarbe: Schwarz
Augenfarbe: Rot
N’kyuash-Dämon: Jezebeth
Offensiv (Anzeigen)Spd: 20 ft.
CMB: 7 (+3 BAB, +3 STR +1 DEX)
Attack Options:
Melee: MWK No-Dachi, Att: +7, Dmg: 2d6+3, 19-20, Crit: x2
Melee: Slam Attack, Att: +6, Dmg: 1d4+3, 20, Crit: x2
Special Attacks:
Iaijutsu Strike (Ex) (http://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/paizo---samurai-archetypes/sword-saint)
Defensiv (Anzeigen)AC 21; touch 11; flat footed 20
(Dex: +1; Shield: +0 ; Armor: +10 ; Size: +0 )
CMD: 7 (+3 BAB, +3 STR, +1 DEX)
Hitpoints: 32; HD: 10+3+7+ (4 *3)
Initiative: +1 (+1 Dex)
Fort +7, Ref +2, Will +2
Special:
+4 bonus on saving throws against mind-affecting effects (+2 racial, +2 trait)
+2 racial bonus on saving throws against disease and poison.
Warforged are immune to the fatigued and exhausted conditions
Warforged are immune to necromancy effects and regain only half the normal hit points from magical healing, unless they affect constructs (such as the make whole spell) or originate from the warforged itself.
Darkvision: Warforged can see perfectly in the dark up to 60 feet.
Dr 2 Adamantine, Dr 3 against challenged foes
Attribute, Feats und Ausrüstung (Anzeigen)Str 16, Dex 12, Con 18, Int 12, Wis 12, Cha 6
Attributsveränderungen : +2 Int, +2 Con, -2 Wis, -2 ChaBase Atk. +3
Feats: (Anzeigen) |
Klassenstufe | Talent |
---|
1 | Advanced Construction (Adamantine) (http://pf-eberron.wikidot.com/feats:advanced-construction) |
Warforged Bonus | Endurance (Adamantine) (http://www.d20pfsrd.com/feats/general-feats/endurance---final) |
3 | Power Attack (http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final) |
| |
Traits & Drawbacks: (Anzeigen)Traits:
- Intimidating Prowess (http://www.d20pfsrd.com/feats/combat-feats/intimidating-prowess-combat---final)
- Deathtouched (http://www.d20pfsrd.com/traits/race-traits/deathtouched)
Drawbacks:
- Attached (http://www.d20pfsrd.com/traits/drawbacks/attached)
Languages: Thoru, Abyssal, Handelssprache (Japanisch)
Gear: Siehe Status (http://games.dnd-gate.de/index.php?topic=8220.msg929692#msg929692)
Classabilities (Anzeigen) |
Klassenstufe | Fähigkeit |
---|
1 | Challenge (Ex), Order of the Warrior* (Ex), Resolve (Ex) (http://paizo.com/pathfinderRPG/prd/ultimateCombat/classes/samurai.html) |
1 | Iaijutsu-Strike (http://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/paizo---samurai-archetypes/sword-saint) |
3 | Weapon Expertise (Ex): No-Dachi (http://paizo.com/pathfinderRPG/prd/ultimateCombat/classes/samurai.html) |
3 | Brutal Slash (http://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/paizo---samurai-archetypes/sword-saint) |
Favored Class (Samurai): Bei jedem Samurai-Stufenanstieg (und auf Stufe 1) entweder 1hp, 1 skill point oder: +1/3 DR/adamantine.
*Order of the Warrior:Spoiler (Anzeigen)Most samurai swear themselves to the code of the warrior, which emphasizes duty, honor, loyalty, and obedience. This code extends not only to the samurai's lord and master, but also to his comrades and family. Samurai who follow the order of the warrior are among the most trusted and feared warriors in the land.
Edicts: The samurai must protect the life and lands of his lord with his life. He must be truthful and courageous, respectful to his elders and his masters, and loyal to his friends and liege. He must conduct himself with honor and dignity.
Challenge: Whenever an order of the warrior samurai declares a challenge, he receives damage reduction 1/— against attacks made by the target of his challenge. This DR increases by +1 for every four levels the samurai possesses.
Skills: An order of the warrior samurai adds Knowledge (history) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order of the warrior samurai can make Knowledge (nobility) checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his samurai level (minimum +1) as long as the check involves the nobles or politics of his land.
Order Abilities: A samurai who belongs to the order of the warrior gains the following abilities as he increases in level.
Honor in All Things (Ex): At 2nd level, the order of the warrior samurai draws strength from his sense of honor. Whenever the samurai makes a skill check or saving throw, he can call upon his honor as a free action to grant him a +4 morale bonus on the roll. He can use this ability once per day at 2nd level, plus one additional time per day for every four levels beyond 2nd (maximum of five times per day at 18th level).
Way of the Samurai (Ex): At 8th level, the order of the warrior samurai's sense of honor and loyalty drives him to accomplish seemingly impossible tasks. The samurai can, as a standard action, focus his mind and will. Once during the next minute, he can choose to roll an attack roll, skill check, or saving throw three times and take the best result. He must decide to use this ability before the roll is made. Using this ability expends one daily use of his resolve.
Strike True (Ex): At 15th level, the order of the warrior samurai can use his years of training and focus to make the perfect strike. When he uses this ability, the samurai makes an attack as normal. If the attack hits, it is a critical threat. The samurai must roll to confirm the critical as normal. The attack deals the maximum amount of damage, although additional dice from weapon qualities, sneak attack, and additional dice from a critical hit are rolled normally. The damage from this attack ignores any damage reduction the target might have and also causes the target to become blinded, deafened, sickened, or staggered for 1d4 rounds (the samurai's choice). Making this attack is a standard action. The samurai can use this ability once per day.
Skills (Anzeigen) |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|
Climb | Str | +3 | +1 | +3 | +3 | -4 (Armor) |
---|
Craft | Int | +1 | +0 | +1 | +0 | +0 |
---|
Diplomacy | Cha | -2 | +0 | -2 | +0 | +0 |
---|
Drive | Int | +5 | +1 | +1 | +3 | +0 |
---|
Intimidate | Cha | +7 | +3 | -2 | +3 | +3 (Trait) |
---|
Knowledge (history) | Int | +1 | +0 | +1 | +0 | +0 |
---|
Knowledge (nobility) | Int | +1 | +0 | +1 | +0 | +0 |
---|
Perception | Wis | +7 | +3 | +1 | +3 | +0 |
---|
Profession | Wis | +1 | +0 | +1 | +0 | +0 |
---|
Repair | Int | +7 | +3 | +1 | +3 | +0 |
---|
Sense Motive | Wis | +6 | +2 | +1 | +3 | +0 |
---|
Swim | Str | +3 | +1 | +3 | +3 | -4 (Armor) |
---|
Use Computer | Int | +5 | +1 | +1 | +3 | +0 |
---|
5 Skill Ranks Per Level
(4 Class + 1 Int + 0 Human + 0 Fav.Class)
Class Skills:
Climb (Str), Craft (Int), Diplomacy (Cha), Drive (Int), Intimidate (Cha), Knowledge (history) (Int), Knowledge (nobility) (Int), Perception* (Wis), Profession (Wis), Repair (Int), Sense Motive (Wis), Swim (Str), Use Computer (Int)
*Warforged Class Skill: Perception
Rassenmerkmale (Anzeigen)
Ability Score Racial Traits: Warforged are fast learners and extremely durable, but were created with little sense of personal identity. They receive +2 Con, +2 Int, -2 Wis and -2 Cha.
Type: Warforged are monstrous humanoids with the half-construct subtype. They do not breathe or sleep, do not need to eat, and receive a +2 racial bonus on saving throws against disease, mind-affecting effects and poison.
Size: Warforged are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Warforged have a base speed of 30 feet.
Languages: Warforged begin play speaking Common, and do not gain any bonus languages from possessing a high Intelligence score.
Focused Training: Warforged gain one skill of their choice as a class skill.
Light Fortification: Whenever a sneak attack or critical hit is scored against a warforged, there is a 25% chance that the extra damage is negated and damage is rolled normally.
Tireless: Warforged are immune to the fatigued and exhausted conditions, and receive Endurance as a bonus feat.
Plating: At 1st level a warforged receives a suit of masterwork light or medium armor for free, which cannot be sundered or removed. Due to its integration with the warforged's body, the plating's maximum Dex bonus is increased by 1 and its armor check penalties are reduced by 1. Plating is considered weightless for determining the warforged's encumbrance. Regardless of the type of armor it is based on, plating is constructed of the same materials as the rest of the warforged's body and thus may not be constructed of special materials (unless you select the Advanced Construction feat at 1st level). Plating may be enchanted as magic armor, though the warforged must be present at all times during the process.
Natural Weapons: Warforged have a slam attack that deals 1d4 points of damage.
Artificial Metabolism: Warforged are immune to necromancy effects and regain only half the normal hit points from magical healing, unless they affect constructs (such as the make whole spell) or originate from the warforged itself. The warforged still gains full benefit from fast healing.
Composite Body: Warforged bodies are composed of stone, metal and wood, and thus are vulnerable to effects which target creatures composed of these substances, like heat metal, repel wood, and the rust monster's rusting touch. Spells which target objects only (such as stone shape) have no effect on a warforged.
Darkvision: Warforged can see perfectly in the dark up to 60 feet.
Hintergrund (Anzeigen)Bitte inklusive folgender Abschnitte (sofern entsprechendes Alter erreicht):
Familie und Kindheit
Infos zu Eltern, Geschwistern, usw., sowie zur eigenen Kindheit inkl. prägenden Erlebnissen
Jugend
Erlebnisse in der Jugendzeit
Einstieg ins Berufs- oder Abenteurerleben
Sofern passend
Erwachsenenalter
Sofern passend
Moment der finsteren Erwählung
Wo war der Charakter, als der Dämon in ihn fuhr? Was hat er gerade gemacht, wie hat er diesen Moment erlebt? Wie hat er es erlebt, aus seiner Welt herausgerissen zu werden?
Reise durch die Welten / Suche nach Kurun
Die Suche nach Kurun kann zwischen wenigen Wochen und einigen Monaten gedauert haben, und führte den SC mindestens durch zwei andere fremde Welten, bevor er in Kurun ankam.
Die ersten Tage / Wochen / Monate in Kurun
Je nachdem, wann der Dämon in den SC hineingefahren ist, und wie lange die Suche nach Kurun dauerte, befindet sich der Charakter erst wenige Tage oder schon mehrere Monate auf Kurun. Seine Erlebnisse in dieser Zeit kommen in diesen Abschnitt.